Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

CriticalX

Allies
  • Posts

    45
  • Joined

  • Last visited

Posts posted by CriticalX

  1. When playing "Fearsome Magicka" I get a problem with the cape added to you with the "Tenser's Transformation" spell: The cape is one of those "non cardboard" things and when I have it on, it goes on it one direction forever. I'de like to know how to fix this if it is possible, and It has worked properly before, it just doesn't want to no.

    Any help is appreciated!

  2. I'm looking for some people who have a fair understanding of scripting and AI (I would also like people ho can put voices and do lip syncing into the game as well as meshing and texturing but these are not priority at the moment.At the same time i am looking for someone with knowledge of questmaking to make a quest to aquire the house.

    We need to...

    (1) create unique NPCs with day to day routines (later with voices)

    (2) Create a money bag in the listener's chamber that allows you to deposit and withdraw money.

    (3) Make a retex of the dark brotherhood robes

    (4) give the listener player the ability to give the murderers in the sanctuary contracts (after speaking to the night mother)

    (5) make a spell that allows player to summon a very powerful ghost called the "Son of Sithis" that fights for the player

    What is done..

    (1) dining room

    (2) Wine Cellar

    (3) Main Hallway

    (4) Entrance

    (5) Bedroom

    (6) Shrine

    (7) a very small portion of npcs (and they're not even done entirely)

  3. I'm afraid not. You see you must satisfy all the outlined requirements and show evidence of each to receive credit. I reviewed the images posted and gave you the notes to do more work on Lesson #2 to earn full points. Your pictures from Lesson #2 do not show any apparatuses or custom containers. Your house looks very bare and not cluttered beyond what was required in the Lessons. Also your pathing is very sloppy. You need to add some additional pathing nodes so your paths are not so stretched and so few. You might look at the work of your fellow classmates to see additional examples of what's required.

    You are definitely on the right track, you just haven't gone far enough to meet the outline. No one skates in this class, you'll have to do what is required. And students do not decide when they are finished, teacher does. :lmao:

    I'm sorry I didnt mean to seem rude I just thought i had all the pictures, i was getting tired and got very lazy, sorry. Also, how do you delete a path node because i put one on the celling somehow?

    [Edit] I suppose i should have asked "Didn't I finish lesson 2?" sorry for confusion.

  4. Hey, i'm CriticalX and i got Oblivion about a year ago. I am pretty amerture as far as modding goes as i have not had any lessons or learned much about modding so help is appreciated. thanx!

    -Critical

×
×
  • Create New...