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File Comments posted by ResolveThatChord
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I'm working on a tool to do that, however this one won't affect new vertices. It helps with making the heavy version by hand with more qaulity, but won't save you any work.
Insanity's Sorrow - A Celtic Katana
in Skyrim
Posted
The quality of the design and texturing of this piece is of a standard above and beyond that set by even professionals. You've made something truly fantastic. I especially love the thought that has gone into the tsuba; this is often ignored in game-asset japanese style swords, despite being the most crucial part to communicate the character of the sword and it's maker.
However, I have one major issue with this piece. Although the topography is clear and well directed, the number of polygons is OFF THE CHARTS at over 54000 polygons. By contrast, the vanilla steel sword has just over 2000 polygons. This model could be made at literally one tenth of it's current resolution with no perceptible drop in quality.
As I only have a mid-range PC, it can't reliably handle models with polycounts this high. I was truly dissappointed to be precluded from enjoying your fantastic creation in-game. I believe it is important to strive for efficiency, and to express your works as elegantly as possible.