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Posts posted by Darthkenobi
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welcome to TESA it is nice to know another sci fi/fantasy fan here have a cookie
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COOKIES!! mm much better sugar rush welcome to Tesa NinjaMonkey you came to the right place to learn
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welcome to TESA Daegus to be honest i'm starting here the same way and here is some cookies
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hey evrybody well it looks like i'm going again this time for two weeks to florida i may check in evry now and then but for the most part i'm not going to be on that much
so anyways off to FLORIDA!! mush....errr um how do you start this thing? VROOM leaves tire skid marks
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Why do you need this script line if your script is 'on' the article of clothing?
GetIsID Middlepants02female
Look at it this way (its also covered in my class on the 'IF' statement) The IF can be confusing depending on how you set it up. This says this: If A=1 then do somethingA, else if A=2 then do somethingBIf A=1 do somethingA elseif A=2 do somethingB endif
This says this: If A=1 AND B=2 then do somethingA, else if A=1 AND B not equal 2 then somethingB.if A=1 if B=2 do somethingA else do somethingB endif endif
i don't really understand script yet i was just trying to make it work any way i could to be honest i think i'm going to officialy shelve the script until i take your class
(added statement) to everybody else thank you for your help and time but this script is now officialy shelved for the time being until such time as i do understand script
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yes
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okay removed the ; in front of the message boxes and i got this error
as far as checking from a save before the mod was used that is what i have been doing however i'm thinking of starting a new game and see what happens from there
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Looks like you have an extra "End" for a non existent block.
SCN FemaleOnlyCloths Begin OnEquip Player If Player.GetIsSex Male == 1 If GetIsID MiddlePants02Female == 1 Player.UnEquipItem MiddlePants02Female messagebox "This is girls' clothing! I'm not wearing this!" Endif EndIf End
if i remove any of the endif staments on line 13 or 14 it automtaicly says there is a problem with no matching begin statement and then says there is a problem with line 6 see code segment in the post before this one
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that script works somewhat however it seems that the cs is and the game are refuseing to change the name of the clothing and for those who do ask yes i did make a new forum and change the name of the clothing however while it shows the name i asigned it in the cs it shows what it used to be in the game and also it seem to berining the scipt on the clothing from the first line of my script however it refuses to run on the second clothing in the script and refuses to run the message box on bothBefore I try fixing script 3, do you actually need it??
Are you just going to use the one script?? If so use 2 or 3, depending on your preference.
EDIT:
This one compiles;
SCN DELETETHISSCRIPT Begin OnEquip Player If Player.GetIsSex Male == 1 If GetIsID MiddlePants02Female == 1 Player.UnEquipItem MiddlePants02Female 1 ;message box this is grils clothing i'm not wearing this Endif EndIf End
thanks also willie i'm definetly after graduating basics going to be taking your class on scripting to show you what my script now is this code segment should help you see what i've done to itYour first script is still wrong. Windmill pointed out the error, but you must not have understood what he was saying.begin OnEquip Player if Player.GetIsSex Male == 1 elseif GetIsID Middlepants02female == 1 Player.UnequipItem Middlepants02female MessageBox "This is girl's clothing i'm not wearing this." elseif GetIsID Middlepants01female == 1 Player.UnequipItem Middlepants01female MessageBox "This is girl's clothing i'm not wearing this."
Your script ignores male players and only checks when your a female player. You need to have an "IF' after the first 'IF'.begin OnEquip Player if Player.GetIsSex Male == 1 if GetIsID Middlepants02female == 1 Player.UnequipItem Middlepants02female MessageBox "This is girl's clothing i'm not wearing this." elseif GetIsID Middlepants01female == 1 Player.UnequipItem Middlepants01female MessageBox "This is girl's clothing i'm not wearing this."
SCN femaleonlyscript2 Begin OnEquip Player If Player.GetIsSex Male == 1 If GetIsID MiddlePants02Female == 1 Player.UnEquipItem MiddlePants02Female 1 ;message box "this is girls clothing i'm not wearing this" elseIf GetIsID MiddlePants01Female == 1 Player.UnEquipItem MiddlePants01Female 1 ;message box "this is girls clothing i'm not wearing this" Endif EndIf End
also for some strange reason i have this reoucoring thought in the back of my mind that this should be called the script of frankenstein
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For script three, try this;
script 3
SCN FemaleOnlyCloths Begin OnEquip Player If Player.GetIsSex Male == 1 If GetIsID MiddlePants02Female == 1 Player.UnEquipItem MiddlePants02Female ;message box this is grils clothing i'm not wearing this Endif EndIf End End
But there are better ways of writing it, as you have above.
i tried that and this is what i got i did however remove one of the endif and end lines
onfortuneitly i still don't really understand script i do plan on learning scripting but the fact that i made the first script even compile is pretty much on sheer luck alone
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OK, is the script attached to each of the objects?? If not you need to make it a quest script. Do you want the messages to be displayed when your inventory is open??
yes the script is run by the objects that use it the script was also set up as a object script as far as the messages i just want them to be displayed or if it helps to cut out the message all together that's alright to
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script 1
scriptName femalonly begin OnEquip Player if Player.GetIsSex Male == 1 elseif GetIsID Middlepants02female == 1 Player.UnequipItem Middlepants02female MessageBox "This is girl's clothing i'm not wearing this." elseif GetIsID Middlepants01female == 1 Player.UnequipItem Middlepants01female MessageBox "This is girl's clothing i'm not wearing this." elseif GetIsID Middleshirt01female == 1 Player.UnequipItem Middleshirt01female MessageBox "This is girl's clothing i'm not wearing this." elseif GetIsID Middleshirt02female == 1 Player.UnequipItem Middleshirt02female MessageBox "This is girl's clothing i'm not wearing this." elseif GetIsID UpperPants01female == 1 Player.UnequipItem UpperPants01female MessageBox "This is girl's clothing i'm not wearing this." elseif GetIsID UpperShirt02female == 1 Player.UnequipItem UpperShirt02female MessageBox "This is girl's clothing i'm not wearing this." endif End
script 2SCN AAFemaleOnlyCloths Begin OnEquip Player If Player.GetIsSex Male == 1 If Player.GetEquipped MiddlePants01female == 1 || Player.GetEquipped Middlepants02female == 1 || Player.GetEquipped MiddleShirt01female == 1 ;message box ;Unequip all the possible items EndIf End
script 3SCN FemaleOnlyCloths Begin OnEquip Player If Player.GetIsSex Male == 1 If GetIsID MiddlePants02Female == 1 Player.UnEquipItem MiddlePants02Female ;message box this is grils clothing i'm not wearing this EndIf End
on script 3 i'm also having these errors see pic below
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it still fails to run the script in game
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this is a update to my curent script problem while it fully compiles it does not run the script in game
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thanks echo it's working now
correction it's saving and compiling the script but now it's failing to inplement the script
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I'm curently haveing a problem with a scrpit i figured out how to make what it does is check the charecters gender and if the gender is the wrong one it unequips the item however i ran into a small problem when i added in another irem to be checked for and unequiped however it is now saying that there is a few problems with already existing lines i also included a pic to show the problems i'm having if anybody could help me with this i would apreciate it
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happy birhtday glimiril
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wow it's realy amazing how people think up names and how also somebody trips over something forgoten and it becomes active again (trip) ooooooohhhhh
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well a few years back lucasarts started a game series called star wars battlefront and it quickly gained popularity and then they made star wars battlefront 2,
they did so well with the star wars battlefront franchise that they decided to make a third one it never made it to the stores,However one of the things they had in plan was to create it in a diferent timeline where obi wan went to the darkside,
thus when the game was ready for release it never was.
from then on I have taken the title of Darthkenobi
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The legends revealed series is a multi mod Sci-Fi storyline set in Elder Scrolls IV Oblivion. The main plotline is still in development, however the first mod in the series is going to be started soon. Updates will be made to this page later on so please check back regularly.
Details
Currently the first mod in the series will start soon after I take most if not all the lessons here.
The plot line is planned on starting in my town which I have been making for my final on the CS Basics class. I will add on to as I learn more.
The mod series currently will be voice acted,
This is some of what is planned on being made throughout the series
Added script functions
Hours of storyline
New world spaces
New FX
New music
Custom architecture
Custom items
Companions
and much, much more
Recruitment:
The more people willing to help make this mod happen the quicker and better it will be.
These are some of the positions that are needed:
Secondary moders
3D modelers
3D animators
Scripter
Programmer
Voice actors
Sound FX artist
Musicians
Some of these positions are not immediately needed, however for those that wish to be added to the roster please submit if you are able to work on this for the short or long term.
Please note that anybody who has these positions that they are not getting replaced. This is simply to help with making the mod easier or more diversified.
For those that wish to know what I'm currently capable of this is a link to my gallery http://tesalliance.org/forums/index.php?app=core&module=search&do=user_activity&search_app=gallery&mid=10804&search_app=gallery
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okay did the lesson and the extra credit http://tesalliance.org/forums/index.php?/gallery/album/10804/267-darthkenobis-public-view-album/ gecko before screens 1 and 2 gecko ignored cells to show what i told it to ignore and yes i did tell it to save changes then for the extra credit garden pathgrid and screenshots 36-39
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thanks it's working now
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i am curently having problems with G.E.C.K loading multiple masters the problem is one the files i'm trying to acess requires the other masters i'm curently runing it off of the fose editor it is patched to 1.5
i have looked in prefrences and found nothing regarding loading masters any help is apreciated
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this is my homework images 14-20 and 26-32 and 21-25 are basement pictures as well as the basement pathgrid the deck pathgrid and bridge pathgrid here is the link to my gallery http://tesalliance.org/forums/index.php?/gallery/album/10804/267-darthkenobis-public-view-album/
unfound area?
in Fallout 3 Gaming
Posted
i have no idea if this is a mod add in wich i honestly don't think it is however if you go to the White House and climb up the stairs to a certain point there will be a door leading to the west entrance and from there a door leading to the east entrance and in that area there will be a door leading to the presidential metro wich also leads to the presidential sub metro again i honestly think it is not modded content i think it is part of the game however i'm runing all dlc's wich i don't know if that makes much of a difference i have not explored all of the area either