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YX33A

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Everything posted by YX33A

  1. Got another one, working on a name right now. You have any idea how tough it is to come up with names that are both fancy and descriptive?
  2. *groan* Why must they push new taxes? They can say it's only for the good of the county, but it's only so they can milk off of people who used to be immune to certain taxes in my eyes.
  3. Quite possibly my favorite song by Nightwish: http://www.youtube.com/watch?v=hAITtmytyPM
  4. YX33A

    Her World is Ending

    Wow. Really well done.
  5. I'm still wondering if you'd allow diseases that don't harm the player, but rather aid him/her/it/dev /null. Because I could surely come up with a few strange ones that have some good effects. Maybe not all good for you. For example: the first disease I caught in Oblivion was Astral Vapors. Bad disease for a first timer, IMO, I didn't notice that I had caught it until I saw my Magicka wasting away at high speed. But thinking back on it, why not make a disease that does something a bit like that, only with some benediction added in? Maybe something along the lines of this: NAME: Wraith Wisps EFFECT: Sun damage 5 {Damage Magicka 5} Or {Stunted Magicka} Chameleon 50% COMMENTS: Strange Disease. It rips you partially out of Mundus, yet leaves enough of you there to still have a presence. Curing it isn't any harder then most diseases, but a few more... seedy types, find it to be worth the trouble. Some even sell it! What kind of world do we live in where people market horrid diseases? Maybe we can make one that's even better... - Unnamed Tevlanni Magi I'm not sure that's what you meant by comments, but I figured that some flavor text wouldn't hurt.
  6. When you wonder what Body mod a person on TV has. Or when you want to solve your problems by hitting them with fireballs until they go away.
  7. Hm, assuming one knows what they are doing, and I do, a level ten character with destruction as a main skill could be dealing... 75 damage per fireball, barring weakness spells or poisons. I usually have some powerful spells by level ten, as well as some battle field control type spells(force push, pull, drain speed), though I really like using magic. So much cool stuff. I'd say that in vanilla stats, 200 HP at level 100 is rather weak, since I can make a drain health spell that deals about that or more. In fact, I have one from Spell tomes that is drain health 350 for 3 seconds. And it's only a level 3 spell(can't remember how to spell some of the ranks, so I go by level), so I can often cast it by level 10.
  8. Well, I know what it does. All I need is to know how to make sure I run it once per game load. Maybe I'd need some more OBSE stuff, but this is good enough for now. SetRaceAlias is a personal godsend feature, as it makes one race register as another race. Say you want to hear some race specific greetings, just use SetRaceAlias (The Race you want to be seen as another race) (The race you want the first race to be seen as). So, for a dunmer to be seen as a bosmer, one would do "SetRaceAlias DarkElf WoodElf".
  9. To run SetRaceAlias without having to do any real work, like casting a lesser power when I load the game.
  10. So, I'm sure that I could save myself a lot of trouble by just adding a racial ability to a race that checks when the save is loaded, and when it is, it runs a command that would only need to be run once per save load. Currently my knowledge on how I can get SetRaceAlias to run when I want it to is limited to having it run on a scripted spell being cast. SCN YX33ARaceRBPScriptThingy Begin ScriptEffectStart SetRaceAlias Race OtherRace End That's about what I know right now. Even just having it run all of the time would be fine(also would save a few possible times that it wouldn't run). So, what it comes down to is I need to know if ScriptEffectUpdate works on Racial Abilities, and for later runs, how can I get a racial ability to run a command once per save load?
  11. Yevic! Please tell me you haven't abandoned this place! This place looks awesome, and I want it soooo bad.
  12. What, no one thought about simply doing a shader that colors the character browner? I'm sure that would work, and would be a hell of a lot easier then using a outfit. Plus you could wear any clothing you want, although I think everything you wear would turn brown.
  13. Welcome to TES:A!

    Hope you find plenty to drink!

  14. YX33A

    Dragon

    Ooh, pretty. As well as kind of scary. Like, IT'S GONNA EAT ME! scary.
  15. YX33A

    Happy Birthday!

  16. You know, that might work. It'll be something I'm not used to doing, but it might work.
  17. Just realized that this script combo won't work no matter what I figure out: It uses FireWeapon, which does not allow for Enchantments to function on the attack. I guess I'll either have to scrap the idea, or find a even more strange method.
  18. So I got the green light to use TTT's old script that allowed Robco Certified to check if the player's robots have killed anything, and reward the player some XP for this. Only problem is, I can't get it to work for me in what I'm doing, even though the code is pretty much the same. Here's my version. scn YX33ALaserKillcountScript short killcount short xpgain short level BEGIN ScriptEffectUpdate if(level) return elseif(getdead) if(getitemcount YX33ALaserKilledFlag) set level to 1 return endif set killcount to GetPCMS "Creatures Killed" + GetPCMS "People Killed" if(killcount <= YX33ALaserQuest.killcount) set YX33ALaserQuest.killcount to killcount set level to getlevel additem YX33ALaserKilledFlag 1 if(getiscreature) if(level >= getGS iXPLevelKillCreatureVeryHard ) set xpgain to getGS iXPRewardKillOpponentVeryHard player.rewardXP xpgain elseif(level >= getGS iXPLevelKillCreatureHard ) set xpgain to getGS iXPRewardKillOpponentHard player.rewardXP xpgain elseif(level >= getGS iXPLevelKillCreatureAverage ) set xpgain to getGS iXPRewardKillOpponentAverage player.rewardXP xpgain elseif(level >= getGS iXPLevelKillCreatureEasy ) set xpgain to getGS iXPRewardKillOpponentEasy player.rewardXP xpgain else set xpgain to getGS iXPRewardKillOpponentVeryEasy player.rewardXP xpgain endif else if(level >= getGS iXPLevelKillNPCVeryHard ) set xpgain to getGS iXPRewardKillOpponentVeryHard player.rewardXP xpgain elseif(level >= getGS iXPLevelKillNPCHard ) set xpgain to getGS iXPRewardKillOpponentHard player.rewardXP xpgain elseif(level >= getGS iXPLevelKillNPCAverage ) set xpgain to getGS iXPRewardKillOpponentAverage player.rewardXP xpgain elseif(level >= getGS iXPLevelKillNPCEasy ) set xpgain to getGS iXPRewardKillOpponentEasy player.rewardXP xpgain else set xpgain to getGS iXPRewardKillOpponentVeryEasy player.rewardXP xpgain endif endif else set level to getlevel endif endif end And TTT's Version. scn aaaRobcoKillcountScript short killcount short xpgain short level BEGIN ScriptEffectUpdate if(level) return elseif(getdead) if(getitemcount aaaRobcoKilledFlag) set level to 1 return endif set killcount to GetPCMS "Creatures Killed" + GetPCMS "People Killed" if(killcount <= aaaRobcoQuest.killcount) set aaaRobcoQuest.killcount to killcount set level to getlevel additem aaaRobcoKilledFlag 1 if(getiscreature) if(level >= getGS iXPLevelKillCreatureVeryHard ) set xpgain to getGS iXPRewardKillOpponentVeryHard rewardXP xpgain elseif(level >= getGS iXPLevelKillCreatureHard ) set xpgain to getGS iXPRewardKillOpponentHard rewardXP xpgain elseif(level >= getGS iXPLevelKillCreatureAverage ) set xpgain to getGS iXPRewardKillOpponentAverage rewardXP xpgain elseif(level >= getGS iXPLevelKillCreatureEasy ) set xpgain to getGS iXPRewardKillOpponentEasy rewardXP xpgain else set xpgain to getGS iXPRewardKillOpponentVeryEasy rewardXP xpgain endif else if(level >= getGS iXPLevelKillNPCVeryHard ) set xpgain to getGS iXPRewardKillOpponentVeryHard rewardXP xpgain elseif(level >= getGS iXPLevelKillNPCHard ) set xpgain to getGS iXPRewardKillOpponentHard rewardXP xpgain elseif(level >= getGS iXPLevelKillNPCAverage ) set xpgain to getGS iXPRewardKillOpponentAverage rewardXP xpgain elseif(level >= getGS iXPLevelKillNPCEasy ) set xpgain to getGS iXPRewardKillOpponentEasy rewardXP xpgain else set xpgain to getGS iXPRewardKillOpponentVeryEasy rewardXP xpgain endif endif else set level to getlevel endif endif end I'm not sure where I messed up. I've got the stuff so that it should work, using slightly different code names, but it doesn't work anyway. I'm guessing I need to get some help. Help?
  19. Well, I'm thinking of moving one day. Assuming I get Stonking rich beforehand. Then I'll move to a nice mango growing place in Belize or Costa Rica, and fly back for some snowmobile runs now and then. I'll have some Geckos then, that's for sure. Hell, I might even move to Australia just because I love the sound of the place(and envy my uncle since he goes there like every year).
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