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KingCoin

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Posts posted by KingCoin

  1. The in class packages.

    The three packages applied to the Imperial we made last class.

    My travel package.

    I applied it to the khajiit merchant we created.

    Screen #1

    Screen #2

    Screen #3

    Just a note, my merchant couldn't get past the area where the Bruma Great Gate spawns. She kept choosing dead end paths and wouldn't take the road. I don't know what's wrong with it. I fast traveled to the IC market district and went into the Merchant's Inn and she was there however.

  2. Oh and her tail is stretched out to infinity. :blink: I'll fix that before moving on.

    Just letting you know that the tail is fixed. She has the correct skeleton now. If you need proof I can upload a screen.

  3. I chose the release option and here's what I built:

    Pathing for exterior: http://img6.imageshack.us/img6/8849/aapathgrid.jpg

    Pathing for upstairs: http://img155.imageshack.us/img155/3599/abpathgrid.jpg

    Pathing for basement: http://img710.imageshack.us/img710/3227/acpathgrid.jpg (it was rather difficult to get a good image, if you want more I can upload more.)

    Pathing for subbasement: http://img10.imageshack.us/img10/2418/adpathgrid.jpg

    Clean proof:

    http://img20.imageshack.us/img20/9772/aaclean.jpg

    http://img52.imageshack.us/img52/7955/abclean.jpg

    EDIT: Oh and I duplicated Frost Fire Glade world and built in the copy. I did NOT just rename that world and break a quest.

  4. I love that this class is putting up videos, none of your predecessors did, really displays your work nicely. :good: Couple comments for you.

    -Be careful about mixing class types when it comes to furniture, if done incorrectly it can have a strange effect. For example, having all lowerclass furniture in your bedroom except for an upper class dresser is a bit strange. Having all upper class furniture throughout the house, but middle class furniture in the kitchen, or lower class furniture in a servant quarter is a logical mix of classed statics. :ok:

    I see your point there. The basement's supposed to have a hodge podge feel to it however, like it's a dumping ground for things that aren't needed upstairs. I certainly see your point though. I will consider picking up that other dresser that someone knocked over and putting it in the nicer one's place.

    -In your basement it looks like for your corners you used the wrong kit pieces. The assigned kits were UngrdLWay it looks like you used UngrdLroom instead. What's the difference? Same thing? Nope, not quite. The assigned UngrdLWay kit is designed to corner a room with posts in the center and so it has the post shadow on the inside corner. UngrdLroom is designed to corner a room with no posts, so is missing that shadow. If you look at your posts in the center of your basement you'll see each is missing 1/4 of it's shadow. ;) Swap those pieces in to earn the last 5pts for this credit challenge. :thumbup:

    They are the correct piece and here's the proof:

    http://img225.imageshack.us/img225/9076/myhouse6.jpg

    It could be because I'm using Qarl's retexture mod that the shadows aren't there. :shrug: I'm going to look into this more.

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