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Happy-i-am

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Everything posted by Happy-i-am

  1. What's Thread about? Post what song you listening too! Conflict By Disturbed Great Song
  2. Yeah, yay i can aline the ruin now yes! btw traps do not need to be scripted use their stock scrpit and enable their parent to make trap work learnt that doing my first dungeon lol. Ok here is my grided version, with fully aligned gride =D about 10 min work so i think tomorrow i can give its a good level 1(just building blocks)
  3. yeah i got the snap to grid ima have to redo this dungeon tho =/ after school tomorrow =/ have new screen then too lol What type of creatures would i been looking at to add for the lore of this mod? I will Also do a basic Clutter plus if you guys dont use it i will FINALY found how how to link pathing nodes to traps lol i could do every thing else at path but its and all i had to do is hold r and click lol
  4. You can change the grid? lol i just use snap to grid most of the time, plus i got to re desgin dungeon any way this one was made with out snaping to gridding =0 yeah made this first time i opened the cs So how you change the grid?
  5. Yeah, i noticed that some of the alyeid models have error eg not conected full(not the lineing up) i dont think they can been seen in game tho. Also should i make an outside? and a test esp for you? and how big should it be? what monsters? traps? ect.
  6. sure, i haveing some troubles lineing it up tho =/, and you might find an super undead version of me in their hiding with an army of dbs.....
  7. Ok kool kool, i have a a Alyeid Dungeon about 3% complete in storage, which i could do =D.
  8. Hey for the sequel of this i could do some basic rigging of dungeons for you eg building dungeon but not traps or clutter(well i traps are always fun....) Also pathing i could do some of that, i got a bit of free time coming up for when im resting from study for exams . So give me an pm if you need any of that =D
  9. Hmmm, i dont have an town hall The tower would be fine. and about the exe il make an omod version when realeased and a rar. It's just the exe compressed it a lot more instead of 101mb its 31mb with rar its 45mb still, not sure with omob.On the level 4 versionm of the town im going to have to convert it to a world space or w/e like the other citys so it dosnt kill as many fps.
  10. umm yeah still confused.... this is what i have got scn Homeworkshort doOnceBegin onactivate if getpcfame >= 50 MessageBox "You're famous enough!" Player.additem 00035E76 1 set DoOnce to 1 elseif GetPCInfamy <= -50 MessageBox "You're famous enough!" Player.additem 00035E76 1 set DoOnce to 1 else MessageBox "You're not famous enough!" endif End i know theirs no storeing
  11. I find this confusing...... lol i get the endif,ifs. But how would i store fame points?
  12. Hey i got an idea for copying protecting mod's, not sure if it can be done tho. Well any way in warcraft 3 you can remove editor only files with a programe to make it so it can't be opened in the editor(of course you make a backup your self so you can update). I am wondering if this could be done for oblivion? BTW glad that your back Shezrie!
  13. ok i can get you the esp file its 31mb(models ect) the type of clock i would like would have to be a townish clock like the one in fable 2 if you have seen it, i cant find any screenies of it tho =/ This would do http://i97.photobuck...NewPendulum.jpg cause i can just move it onto a house or w/e =) (adds a clock work store to area lol jks) Cause for what im looking for is a like a clock tower to put in the middle of the street, but haing it on a house or w/e would work too. Dark Stone Tavern.exe download <- Dark Stone Tavern.esp Latest Esp Download <- Going to make it that you can fix this uo =D might do tat tonight Town level 2 and 3 with dock and house of god upgrades -Below- Note: Im looking for some one to make some npcs(il make the quest npcs) with AI i need them for some of the houses and guilds around darkstone. I need the npcs to walk around town eat sleep buy/sell items at stores interact with other npcs. I would also like some npc whic hare part of guilds to go to any dungeon(just find and loot) and bring items back to the black smith and sell weapons and armor to him to restock the shop. if any ones to take up this task send me a PM. I wont need this done till i have finshed the town more.
  14. lol hmmmm clocks *steals idea* lol well any one got any ideas for more upgrades to the town or quests ect?
  15. Quote Arg! This is turning out great but I still need a better computer! Damn you cruel world! =D dam computer >.< lol
  16. Bump/ [align=right]Update[/align] Ok new stuff =) Fixed pathing errors Fixed quest Add upgrade able city The upgrades are stables and a small bandit camp when you get the item for the 1st quest then you can pay the leader of the bandits 5000 gold to build some docks which comes with 2 ships and npcs and a walkway you can also pay a man of god(priest) 2000 gold to build a house of god and a statue. Added a summon spell Fixed bugs cant get screenies yet Yes i know triple post would a mod delete my first post? the one above the one above this one lol
  17. Happy-i-am

    Help?

    Quote I can only guess that you are not setting the getItemCount up correctly.if player.GetItemCount MySword >= 1 setstage CaptainsSwordQuest 20endifYou MUST use the base name of the sword, not the formID or anything else. (MySword)And you MUST call it on the "player".In dialog/quests, the getItemCount would work about the same, but you must select the correct options. Hey thanks man, i got it working without getcount im just using getstage
  18. Happy-i-am

    Help?

    Thank you i will try that.
  19. Happy-i-am

    Help?

    getitemcount isnt working, can any one who knows anythingy about quests give me an hand?
  20. Happy-i-am

    Help?

    Hey thanks alot, and for the returning part of the quest im using th condtion getitemcount (sword) >= 1 and it got to meet that for the next topic to show up. Is that right? im not 100% sure
  21. Happy-i-am

    Help?

    Hi, im haveing a probelm with a quest script scn DSTquest1 Begin OnAdd Playersetstage CaptainsSwordQuest 10End ok so thats the code and this is my quest find a ghost he gives you a quest, you get an dairy entre and you go in cave find sword, get new entre, take sword back quest done. I dont have net on the computer im making the mod on atm, so i cant just copy and paste every thing for yous, i got to remember it off my head Once quest done an .enable (25 of them) make an small bandit camp with npc appear next to the tavern. So thanks for any help.
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