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Jheuloh

Elders
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Everything posted by Jheuloh

  1. Pow! Will you be doing anything more with the scene and/or the graphics engine you developed? Or was it made just for the sake of the assignment? Now, in other news, there is something I have to share with TESA which may (or may not) be interesting to people not (usually) interested in paleontology: Behold! Yutyrannus huali; a feathered, primitive tyrannosaur. Currently the largest feathered animal known at 1,400 kilograms (3,100 pounds) in mass, and 7-8 meters (23-26 feet) in length. Let me reemphasize the "tyrannosaur" part. Yutyrannus doesn't technically say "yes" to old T. rex itself having feathers (something that's been floating around in the paleontological community for some time now), but it's a whole lot more likely now. This basically gives artists and game designers the realism card for depicting large, predatory dinosaurs in a taiga or tundra setting. Like Skyrim.
  2. Has 18 races in his original high fantasy world. Wow!

    1. the-manta

      the-manta

      High five for an original high fantasy world o/

      Mine has 8 right now.

  3. I found what I believe to be a brown recluse inside my cricket box. Looked around my room for traces of webs or spiders, found a couple 'strings' of a just-started spider-web.

    1. Show previous comments  3 more
    2. lonewolf_kai
    3. Arthmoor

      Arthmoor

      All spiders who violate the home must die. No exceptions.

    4. Khettienna

      Khettienna

      I let the non-poisonous ones hang out to handle my light work. Like mosquitos. XD

  4. Has learned that like many modern day legendary characters/creatures, the modern day "Genie" is merely a very specific interpretation of the older myth(s).

    1. lonewolf_kai

      lonewolf_kai

      Everything recycles in life: fashion trends, literature, songs, history, and hairdos.

  5. Is going to be involved in his first... fan-fiction... *horror music* It's going to be about dinosaurs, of course. :P

    1. ResolveThatChord

      ResolveThatChord

      What about the Tavern Tales?

    2. Jheuloh

      Jheuloh

      Ah, but anyone can participate in the Tavern Tales. The fan-fiction has a designated list of writers and has a predetermined storyline.

  6. and Xinimator too, I for some reason didn't see your comment up until now. >_<

  7. Thanks, IS & DR! :D

  8. Behold, the study of the word "Chicken"! http://isotropic.org/papers/chicken.pdf

    1. Tamira

      Tamira

      Happy Birthday Jheuloh!

    2. Xinimator

      Xinimator

      Happy Birthday, Jheuloh! :D

    3. Vereta

      Vereta

      Chickenchickenchicken.

  9. Happy birthday, mALX! :D

  10. Glynis, Berach, Akash, Haunt, Nina, Grond, and Red were off riding their way back to the Mill Tavern to regroup, having noticed the markings on the rock near their horses. They made a slow descent down the mountains, following the road despite knowing that bandits and forsworn would probably be watching, as they collectively understood that their numbers and combat prowess prevented them from being threatened by anything short of a small raiding group. The talk of the journey consisted mostly of Grond talking about the glory of alcohol with Glynis, Red teasing Grond about his growing desire to be completely smashed, and Haunt dropping the occasional witty remark. Nina occasionally spoke, but looming near the end of the seven horse line behind Haunt, hence isolated from the best opportunity for chatter. Akash was in lead, with Berach and Glynis behind him, although that didn’t stop him from taking part in the banter. “So, what’s with that little thing you called a scarab key, anyway?†Akash asked to nobody in particular. Grond, Red, Nina, and Haunt thought for a moment, and realized that they didn’t particularly know what it was good for, asides from getting them out of the dungeon alive. “We don’t have a clue, and frankly I could care less, I’ve had enough undead and spiders for a lifetime or two.†Nina retorted, breaking her silence to the surprise of the others as they briefly looked back. “Maybe someone back at the Tavern would know what to do with it.†Grond added. The band of adventurers were now at the boundary line of the snowbound peaks, snow growing more and more patchy as they rode on, up until they were low enough in elevation for there to be no snow patches. “Finally, out of the cold, but I will miss you, wondrous snow.†Red spoke in a mock-prose voice; Akash and Glynis agreed with her, and Akash smirked as best his Argonian anatomy allowed “Hides-In-Trees, we’re back at your natural habitat.†Glynis answered his facetious remark with a smirk “Watch out for your extended family, Dragon Face.†She returned to talking with Grond about ale, and Berach explained to Haunt and Red the story behind the nicknames Akash and Glynis referred to each other as. In the plains at the midpoint between the mountains and the Mill Tavern, the line broke formation as the folks of the band engaged in deeper discussion with one with one another, getting more excited about returning to their base of operations. Berach, Akash, and Red formed a trio their creative endeavors, the breton suggesting “Perhaps one day we could band together as storytellers, with our song, writing, and art.†Nina grouped up with Haunt, and Grond bellowed “We’re almost at the Tavern, new folks. Better yet, I’m almost at my alcohol!†Red chuckled, and was about to rib him about his choice of words, but then she saw a Legion patrolman approaching them, his horse in an extended trot. The band stopped to let the patrolman meet with them, and Sindri, who had previously been making circles around the band, stood by Akash. When the patrolman had met up with the band, he spoke “I and several other patrolmen have been told to intercept anyone heading to or passing by Dragon Bridge, in search at least one of three things. This includes two men, a redguard by the name of Carter and an imperial by the name of Duncan, and a ‘scarab key.’ You wouldn’t happen to have those two men or the key, would you?†Red spoke up as Savior took a few steps forward “No Duncans and Carters here, but we do have a scarab key, and we're not exactly sure what we're supposed to do with it.†The imperial nodded and looked over the group, then looked back at Red, saying "Good, now if you hand the scarab key over, you will be paid handsomely for the endeavor." Before anyone could say or do anything, Grond spat out "Deal." Nina took the scarab key from one of her pockets, and handed it over to the imperial. "Thank you, ma'am, and here is the reward. I'll leave you to your business now." The patrolman handed Nina a respectably sized sack of coins, who then handed the money to Grond. Once the group was on the move again, some discussion between Nina, Grond, and Red was had over the significance of the patrolman’s inquiring about Duncan and Carter. But that was eventually eclipsed by their return to the Tavern as the lumber mill, stables, and Tavern itself was now insight. Once the band’s horses were secured at the stables, Grond spoke to Nina, Red, and Haunt about dividing the coin sack amongst one another as they walked into the Tavern. Akash, Glynis, and Berach stayed behind to take in the details of the Mill Tavern. While petting Sindri, Akash discussed with his companions “Before going off to search for the bosmer merchant we were assigned to rescue, let’s wait here until our companions have rested up. It’s not necessary, but extra hands would definitely be helpful this round.†Berach nodded, while Glynis glanced at the Tavern, and looked back at Akash “Yes, very well. Not sure how far we’re going to get around with the one nord, Nina. She thinks I’m out to turn them all into the Thalmor.†Akash looked at Berach, then up at Glynis “I’ll try my hand at getting her to loosen up.†He returned his gaze to Berach “In the meanwhile, we’re basically sitting around and making friends, although I’d like for you to make additional potions, in preparation for potential allies who join up with us.†Berach nodded again, and the trio set off to enter the Tavern and arrange with its caretakers for what they thought would be temporary residence.
  11. "You humans and other vertebrates are silly creatures!" Says the ant. Turns out ants are better at making rational decisions about choosing a new home than we & many other animals are. http://animalwise.org/2011/07/08/the-rational-ant/

    1. _echo

      _echo

      But we have tools to aid us when our rationalizing goes wrong. Ants, not so much.

    2. mALX

      mALX

      Thanks for the Birthday wishes! Didn't get any cake, but a bit of gameplay and looting, lol.

  12. Ds, the desktop picture is completely appropriate. A top-hat and a monocle? Fancy! Artist - Meiying262
  13. Fellow Diablo fans should have no trouble getting this joke.
  14. I am hardly a source of knowledge on this, but here is a place where you have a good chance of finding an answer. Saiden (also known as SaidenStorm), and the original poster of this thread would most likely have an answer to this question.
  15. Got a plaque today! For "Accepting the Challenge of Excellence" (A.C.E)

    1. donnato

      donnato

      yaayy...congratz J...:pints:

  16. So, I figured out how to get a working duplicate of the Sabre cat to get a new race. Now I have another question; when I drag & drop what I want to be its racial ability, it appears to take it in at the race menu, but when I close & reopen the race menu, the CK acts as if nothing happened. Not even the * character to denote editing. Has anyone else here encountered something similar and/or know a solution/explanation?
  17. I as well am having race issues, although in my case I am attempting to create a duplicate of the SabreCatSnowy race. The model doesn't render in the preview, and what I've seen just by manually scrolling through the race tabs suggests nothing (visible) has changed.
  18. Berach Category: Secondary Player Character. Alias(es): Race: Breton. Age: 47. Guardian Stone: The Atronach. Profession(s): Alchemist, Merchant. Special Ability/Abilities: Allied with a pack of wolves as a product of his days as a werewolf; to this day he is still on good terms with them. Physical Appearance: Berach is of an average build for a breton, and sports short, black colored hair with and van dyke facial hair. His eyes are brown colored. A scar runs down his right cheek which was inflicted upon him by a dagger wielded by a member of the Silver Hand. Personality & Hobbies: Berach speaks with a formal, sometimes business-like quality to newcomers, although as he gets to know them better, his vocabulary loosens up. Berach tends to be the one who makes proposals to his companions or to others, but in most casual situations he prefers not to stir anything up and for the most part keeps to himself. When he does interact with others, Berach avoid having his opinions show through or affect his decision making for the sake of diplomacy, although he will discuss his views in private. When at his 'home base' and with free time on his hands, Berach makes illustrations of anything of interest to him, mostly illustrations of ideas for potions and poisons, or pictures of ingredients and/or their owner(s), and of the wolf pack he has secretly allied with. Once a month, he will venture out into the wilds, almost always alone, to visit the wolf pack he has allied with and see what has happened to them in his absence. Equipment: Berach wears light colored robes with a similarly colored hood, and wields a staff of illusion. Pet(s): Mount: Lahja, a 7 year old bay mare. Biography: (To be completed!)
  19. Jheuloh

    Argonian Male finished

    The scale arrangement on this new argonian texture looks far more natural than what the vanilla edition of Skyrim offers.
  20. Seen that picture. Nice glasses, Mr. Archosaur. A sloth believes it can fly.
  21. An argonian, breton, and high elf rode to the northeast of the forsworn territory surrounding Markarth, having done their business there and setting their sights on trading in Solitude. They were crossing the mountains, protected from forsworn assault by the presence of their breton companion, although of course they were still open to bandit attack, but that seemed on the unlikely end of the scale, seeing as they were in the snowbound part of the mountain. The trio stopped to the rest for a moment, the altmer looking out over the horizon, spouting "The wind isn't blowing, not a sound except for us, like the whole world has stopped in anticipation of something." Sure enough, there was something the world was anticipating; a dog sat some feet away from them, and it looked back and forth from its argonian pack-leader to the high elf, and then looked down when it felt a distinct thud coming from under it. The trio looked back at where the dog sat, and a moment after, the dog and the concealed iron door it sat upon shot two meters into the air, snow spraying under the dog & door. Just as soon as the dog and door rose, they landed, and a nord's head popped out of the space where the snow-covered door once rested. Before the awe-stuck group could react, the nord surveyed the scene & asked "Did I forget to knock?" The dog was the first to recover, curiously inspecting Grond and taking note of his friends below. The argonian introduced himself first; "The name's Akash, my dog comes to the name of Sindri. We're... pleased, to meet you?", "You mean pleased to meet us. My name's Grond, by the way." the nord boasted as he rose from the underground. He was followed followed by Red, Nina, and Haunt, and after the group shared their names with each other, they explained their group's presence. "We just got out of a dungeon crawling with draugr and the threat of... spiders" Red shuddered, and Haunt sarcastically noted "All the while solving puzzles laid down by the dwemer with the draugr as the timer. Sounds fun, doesn't it?" Grond boasted "Oh yes, very fun." Haunt retorted with a smirk on his face "I was asking them, not you." Nina reminded the others of their missing companions, "William and the others who went with him are still in the underground, and we probably still have business to do with the scarab key." The breton, Berach, thought for a moment, and asked "So, now that we have a basic understanding of who we are, might we ask; would you permit swords-for-hire to assist in what sounds to be a rescue mission? Or are additional hands inappropriate in this situation?"
  22. Glynis Category: Secondary Player Character. Alias(es): Hides-In-Trees. Race: High Elf. Age: 102. Guardian Stone: The Atronach. Profession(s): Enchanter, Merchant. Special Ability/Abilities: Skilled at interacting with horses. Physical Appearance: Her physique is standard high elf fare, and the shades of green & yellow in her skin, eyes, and hair make Glynis better camouflaged in forested areas than most individuals. This has earned her the nickname "Hides-In-Trees" from Akash. Personality & Hobbies: Glynis has a tendency towards brashness in all senses of the word and being stubborn, but can control herself when she truly needs to, and does not engage in brawling, although she will happily engage in a drinking contest. She prefers the company of others over a solitary existence, and often is the first to greet a newcomer. She will also likely be the one individual who stands by a shamed or shunned friend's side long after others have abandoned them. Glynis keeps a pocket journal with her at all times, documenting memorable social encounters she has observed or taken part in, and writing down ideas for improving her ability to enchant. Equipment: Dark colored robes, and a staff of destruction. Pet(s): Mount: Aatos, an 13 year old palomino gelding. Biography: Glynis was born and raised in the Summerset Isles on the mountain Eton Nir, near Cloudrest. Most of her childhood was spent following her parents as they traded with people in Cloudrest and smaller settlements in the mountain, admiring the architecture and playing with friends she had made in her travels. Her childhood was mostly uneventful except for the days she spent learning the ways of enchanting and casting spells from her teacher, and as a teenager, began writing down her encounters and ideas in a pocket journal. When she turned 25 in 4E 126, Glynis left the Summerset Isles for Cyrodiil, following the practice of dissidents before her who simply left rather than actively challenge the lifestyle practiced by Summerset Isle's residents. She set sail for Cyrodiil, and lived there until 4E 169, and leaving for Skyrim in response to the political turmoil associated with Emperor Titus Mede II ascending to the throne. During the later years when the political troubles of Cyrodiil met Skyrim, Glynis found herself short on cash as more and more people refused to do business with her in mistaken association with the Thalmor, and in 4E 175, she made various false identities to hide her real form & stay on the move to avoid being questioned on the matter of who she really was. Her pocket journal went without new additions for a long while, and during that time-frame, Glynis made the decision to plant her foot down when trouble arrived rather than simply leave the scene as she had in the past, and call Skyrim her permanent home. The period of leaving her pocket journal empty was broken the day she met Akash the argonian in 4E 182, who defended her from an enraged mob near Riverwood which wasn't intimidated by her display of fire. Astonished by the act of kindness after growing accustomed to instant hostility from others, Glynis wrote down the encounter during the night, and spoke with the comparatively young argonian the day after. Although she first intended to leave Riverwood as soon as possible, she saw the argonian working at the forge, and thus she had the idea of forming a trading party with Akash. Glynis persuaded him to let her join him on the note of being able to raise the value of their wares, and also raising their wealth by sharing their acquired gold. To her surprise, the argonian took up the offer, taking note that asides from complementing one another in the marketplace, Glynis's display of fire suggested a talent for destruction magic would be valuable on Akash's mercenary adventures. Before going anywhere, however, Akash did Glynis the favor of purchasing a horse, and she was delighted to be able to ride again, for she had ridden horses in Cyrodiil, but had to leave her last one behind when she left for Skyrim. The pair left Riverwood to travel in search of trade and mercenary employment, and when they were in Windhelm during 4E 194, they met Berach the breton, watching him leave the forest with a pack of wolves peacefully interacting with him. During their stay in Windhelm, Glynis was the first to reach out to Berach, taking note of his skill in alchemy and discussing with him her understanding of hiding one's true-self from the world. Shortly after forming a trio with Berach, Glynis's horse had succumbed to illness, although luck would favor them, however, for in the months following the death of Glynis's horse, a then four year old palomino gelding was available for purchase. Glynis called him Aatos, and soon after the trio left Windhelm, having done their business there. From 4E 195 onward, Glynis forsake alternate identities altogether, and whenever she visited a place where she had befriended a person under a false identity, she informed them of her true nature.
  23. Rowan juggles fire! It's kewl. Yet again, no pics of me, but I do have pictures I drew. Fear not. This angel says that for a reason. A minotaur trades with a mermaid. Yes, that eel with axolotl gills is a mermaid. One of my drakes on the run, now with dew-claws! A bipedal frilled lizard, with big loooong claws on its hands. A bipedal frilled lizard stares down a drake! What do you think this character is saying?
  24. Got a 25 as his ACT score.

    1. Show previous comments  1 more
    2. DaMage

      DaMage

      umm...perpective would be good.....how good is that?

    3. Jheuloh

      Jheuloh

      The max one can make is a 35, colleges which discriminate based on ACT scores usually command an 18 or above. My reading & english scores were out the roof (27 & 28), and my science score was a 24. My math was a 19 though, which is acceptable, but not great.

    4. DaMage

      DaMage

      well done then! :)

  25. Akash Category: Primary Player Character. Alias(es): Dragon Face. Race: Argonian. Age: 40. Guardian Stone: The Lord Stone. Profession(s): Blacksmith, Hunter, Mercenary, Writer. Special Ability/Abilities: Skilled at interacting with dogs. Physical Appearance: Akash sports a moderate frame supporting a head with an exceptionally long snout relative to the argonians of Skyrim, earning him the nickname "Dragon Face" from Glynis. Asides from a long snout, his head is about as plain as it gets for an argonian, as he lacks horns, brow spikes, and feathering, which has the side effect of enabling him to wear helms with ease. His scales are mostly dark brown, but orange covers his throat and borders his icy blue eyes. Personality & Hobbies: Akash will tell you his opinion regardless of its popularity with others, and doesn't usually turn his nose up to a one on one brawl, although he does not actively look for them. Akash gracefully accepts defeat, rarely loses his temper, and abstains from drinking to drunkenness. He prefers social interaction to isolation in most situations, except when writing fictionalized counterparts of his experiences in Skyrim, which are recorded in a pocket journal first. He is facetious on most occasions, and is persistent in achieving goals, but "knows when to fold em". When not traveling, doing business, or writing, Akash is off hunting, most times without company, but always with Sindri. Equipment: In battle he dons steel armor, and his weapon of choice is a mace. When hunting or working, Akash wears ordinary looking clothing with gloves and boots, but when in a casual or formal (and most importantly, non-public) situation, he wears a blue robe with a gold diamond ring & amulet. Pet(s): Akash's pet is a 5 year old dog named "Sindri." He is Akash's hunting dog, war dog, and constant companion. Mount: Sigrid, a 10 year old pinto mare. Biography: Akash was hatched in Morrowind while his family was on the way to Skyrim, and his childhood was about as ordinary as it could be for a wealthy argonian family living nearby Falkreath. He learned the art of blacksmithing, horseriding, hunting, and combat, in that order. In 4E 171, Akash's innate talent for writing and interacting with dogs was revealed, and although his family helped him advance the former, Akash developed his dog-handling skills on his own, training strays in Falkreath with the promise of food, and spending time learning from a breeder how to train not-starving dogs. His parents objected to the former, as there would sometimes be whole packs of strays waiting at the door to his home. Most of Akash's childhood friends were nords, who he wrestled and brawled with, and bretons, who introduced Akash to the concept of fiction writing (up until meeting his breton friends, Akash did all his recreational writing in a series of pocket journals, which he is still in possession of.) Once he came of age to 'leave the nest' in 4E 181, Akash purchased his first steed and war-dog (the latter of which living until 4E 189), and spent several days packing his bags in preparation for the "journey abroad" as he so termed it, seeking prestige and profit as a blacksmith, mercenary, hunter, and writer. When he finally did make the move to go out into the world, the series of events in which Akash met his closest allies occurred, those allies being Glynis and Berach, in that order. He met Glynis while in Riverwood in 4E 182, noticing that the high elf was being harassed by a mob who presumed her to be a member of the Thalmor, Akash broke up the crowd swinging his mace about, and during his stay in Riverwood, was befriended by the wandering high elf. In 4E 194, the pair met Berach, the breton, while looking out into the forests surrounding Windhelm, they noticed a Breton exiting the forest with a pack of wolves peacefully interacting with him. The wolves did not remain long, but long enough for Glynis and Akash to be awestruck at the sight. Berach was initially wary of Akash and Glynis during their stay in Windhelm, for they had seen something he tries to keep secret, but eventually realized that they were of no harm, and opened up to them, and was convinced of the benefits of group travel. Thus the pair became a trio, and after resolving the ordeal of replacing Glynis's steed, their business in Windhelm was over. In 4E 197, Akash's horse was run down by a sabre cat, and unfortunately for them, the sabre cat had killed the horse before they could save it. The nearest location was Markarth, and so they went there to amend Akash's horseless status, and at Markarth Akash adopted his then four year old steed Sigrid. In 4E 198, after having several near fatal encounters when hunting, he adopted his war-dog, Sindri, who at the time was but only a few months old.
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