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Tosky
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Image Comments posted by Tosky
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nice ! ( link to that Sutch mod ? )
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size of iron war axe: 63 kb
size of iron battle axe: 72 kb
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You are allready there!! It is a beautifull Axe. Are you going to place it on the back of the Actor?
Well, i made that for replace vanilla iron war axe; i'll put the files (Espless, so only nif + dds) very soon when i resolve the seam issue.
Of course i'll make the iron battle axe too (with another blade on the back, just vanilla battle axe look like), this mean an equipe-on-the-back battle axe.
When the files are up, anyone is free to modify/use them as like
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Swing the Mesh like a bow, but not much. It gives the axe a feeling of a better swing, a more deadly weapon, so to say. I am going to change my primary weapon to your axe:-)
oh i see, this is what i do ! The handle have a (maybe too much) subtle arc form and a larger bottom than top, see in this screen
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here a swinging combat http://i918.photobucket.com/albums/ad28/tosky/oblivion%20screenshots/Oblivion2011-08-0119-43-34-85.png
here a look on the head top http://i918.photobucket.com/albums/ad28/tosky/oblivion%20screenshots/Oblivion2011-08-0119-41-40-59.png
here a comparison length http://i918.photobucket.com/albums/ad28/tosky/oblivion%20screenshots/Oblivion2011-08-0119-40-03-65.png
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I AGREE!! This is nice work! It is an axe to believe in. Have you concidered swinging the shaft a little?
Sorry, i don't understand exactly the mean of "swinging the shaft a little" (my fault, "barrier language") ; i should catch a screenshot while swing the axe in game ? Or i should modify the shaft of the Mesh ?
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Hi Don ! thanx for feedback.
Did you refer to this texture layout, right ?
It's far to be completed , i need to resolve this light seam first (i maked a hard edge, so i need to make a normal map for "smoothing" that area, but any try is a fail ) , when completed i'll share the file to community.
I make that axe as replacer of vanilla iron war axe (like a semi-bundle for Classic Sword Replacer ) , when i make progress in Modelling and Texturing skill, i' ll cover the other "too-bulky-to-my-taste" (if you understand what i mean) vanilla weapons
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http://imageshack.us/f/813/medgallery1280226644839.png/
try something like that (excuse the crappy paintover
crappy paintover ?? your image it's look much better than mine :rotfl:
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open to critique
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I dig it did you get your issue fixed?
Nekro i pm you. Anyway : i played a bit with the color map, just added some fake shine effect near the point of the issue. Now the issue is much less noticeable... but is not gone at all :/
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Looks good
thank you. I appreciate congrats... but i prefer much more criticism . have you got some suggestion for improving the look of that axe ?
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Note: the ambient occlusion on the weapon is not generated by OBGE, but a texture maked with the magic Blender.
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look nice
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My only suggestion would be to sharpen the edges of the blade, quite easy. Just extrude the sides of the blade outward and scale on the Z axis to make them thin.
*updated model + image*
How look now ?
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-deleted post-
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http://s918.photobucket.com/home/tosky/index here some other screenshots for a better view of subtle details
Original concept source http://www.myarmoury.com/nateb_swor_alb_anth.html
Steel Dagger Redux-TES:IV
in Member Gallery
Posted
subtle hammered effect.. nice ! Did you use standard or custom brushes ?