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Khettienna

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Files posted by Khettienna

  1. TESA Clutter Pack

    Here at TES Alliance, a small lot of us have put our skills together to create clutter objects for those modders who compulsively clutter every cell they edit. The objects we create are free to use as modders resources as long as you give us credit for our work. Since many of these resources were a group effort, you can just credit the Unofficial TESA Clutterers Guild.
    All of the resources currently in working order can be viewed with the included plugin in our own testing cell, which is linked to the TestingHall via a trap door. Or you can just ~coc TESAClutterCell. You can fast-travel back out. A master has been included for convenience; you may make your mod dependent on our pack if you like, but we recommend you copy the objects to your mod and give them unique IDs and file paths to prevent conflicts.
    It is up to you, the modder, to know how to implement and/or alter these resources for your mods. If you are brand new to Oblivion modding, head to TES Alliance's CS Basics tutorial to get started! The introductory lesson is here.
    ==================================
    CREDITS
    ==================================
    Our current project thread at TES Alliance is here.
    Team Members (in alphabetical order):
    DaMage donnato Garnet grond InsanitySorrow Khettienna Metallicow StarX the-manta Vince Bly Washington WillieSea Package Contents & Complete Credits (in random order):
    Chocolate Chip & Gingersnap Cookies - all work by InsanitySorrow More Cookies - all work by Metallicow with assitance from InsanitySorrow Watermelon Slices - all work by Insanity Sorrow Painter's Piano - all work by Metallicow with assitance from InsanitySorrow Sliced Bread - all work by Metallicow The Imperial Press - all work by Metallicow Abalone Coins - mesh & texture by Metallicow, icon by Khettienna Lute - all work by donnato Abacus - all work by Garnet Dustpan & Hand Broom - mesh & textures by DaMage, icon by Khettienna Canister - mesh by the-manta and Washington, icon by Khettienna Golden Goblet - mesh & texture by Metallicow, icon by Khettienna White Gold Vase - all work by Vince Bly Hatchets, Saws, Saw Horse - meshes by Washington, icons by Khettienna Firewood - meshes by Washington, icon by Khettienna Butter Churns - meshes by Washington Crystal Balls w/ Stone Base - meshes by Washington, textures by InsanitySorrow, icons by Khettienna Cutting Board - meshes & textures by Washington, icon by Khettienna Colored Eggs - all work by Washington Magnifying Glass - mesh by Washington, icon by Khettienna Spyglass - all work by Washington Needle - mesh & texture by Washington, icon by Khettienna Spooled Thread - mesh by Washington & InsanitySorrow, textures by Washington & WillieSea, icons by Khettienna Static Unrolled Scroll - mesh by Washington Table Top Picture Frames (Square) - meshes by Washington, textures by WillieSea, icons by InsanitySorrow Table Top Picture Frames (Oval) - meshes & textures by Washington, icons by Khettienna Fancy Scrolls - meshes & textures by StarX, icons by Khettienna Engraved Silver - textures by StarX, icons by Khettienna Trinket Boxes - meshes by the-manta Tea Set - all work by Windmill Tilter Magnifying Glass #2 - mesh, textures, & icon by InsanitySorrow Small Pots - Meshes by the-Manta, UV mapping & icons by Khettienna These items aren't quite done yet, so they're not in the CS, but the resources are there in case it suits you to use them:
    Folded blanket - mesh & texture by grond Candlesticks - meshes by Washington If no texture credits are listed, only stock textures were used.
    If no icon credits are listed, the object is static, or stock icons were used.
    Happy modding!

    693 downloads

    6 comments

    Updated

  2. Mark And Recall

    These plugins each contain a set of four simple Mark and Recall spells. Cast a "Mark" spell to mark a spot, and cast the corresponding "Recall" spell to return to that spot.

    There are four plugins total, one pair for those with Shivering Isles and one pair for those without Shivering Isles. In each pair, there are two types of plugins:

    In one plugin, the spells are Lesser Powers, and you must have at least Journeyman Alteration skill to use them. In the other plugin, the spells are just normal spells, which means they cost magicka, but they offer a chance for skillup and you only need to have Apprentice Alteration skill to cast them.

    Use only ONE plugin.

    To acquire the spells once the mod is activated, you can buy a copy of Transitive Alteration: Mark And Recall from Phintias at First Edition in the Imperial City Market District for 200 septims. If you're not shy about console use, or you find yourself in a bind, you can use the console command "StartQuest KhMNRQuest" without quotes to get a free book anytime. Copies acquired via console have no monetary value.

    All plugins have been cleaned with TES4Edit for best compatibility.


    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).

    125 downloads

       (2 reviews)

    1 comment

    Updated

  3. Horse Management

    This mod has four separate features to allow for the care and feeding of your equine companions:
     
    --Stable Markers--

    If you want to use a particular exterior location as a stable area (i.e., the exteriors of house mods often come with a non-functional stable or fenced yard), buy a stable marker and drop it in that location.  To stable a horse at a stable marker, simply ride the horse up to the marker, dismount, and activate the marker.  You'll see a message, and a spell effect will play on the horse, confirming that the horse is now "parked".  That horse will contentedly remain right where you left it last, even if you fast-travel or mount another horse.  You can keep using the same marker to park horses until you have filled that marker's capacity.  To "un-park" a horse, simply mount it; this will free up a slot for another horse to be parked.
    Stable markers are available for sale at most vanilla general goods vendors.  They come in three varieties: 3-horse, 6-horse, and 12-horse.  A greater number of horses require a greater amount of space, so each type of marker is designed with this in mind; thus, you should use the one that best fits the spacial capacity of your stable area.  You can use multiple markers in any quantity or combination you like.  You can place them in most any exterior, except in dangerous places like Oblivion planes.  If you are going to use multiple markers in one location, I recommend you space them apart, allowing the horses plenty of wander space (intersecting horses are creepy, k?).
    If you pick up a stable marker while horses are still stabled at it, the horses will revert to their vanilla behavior.
     
    --Stable Supplies--

    Most vanilla general goods vendors now carry a small assortment of basic decorative stable supplies.  Bales of hay; fillable water troughs; buckets of apples, carrots, and oats; stable blankets; even a Dwemer stable heater can be purchased and placed in your stable area to keep your horses warm and cozy.
    The bales of hay, buckets, and water troughs all start out grabbable and draggable, so you may place them as you like.  Activating them will pull up a menu, offering you the choice of locking them in place/unlocking them so they can be moved again, or picking them up.  You can sneak + activate to pick them up without the menu.  Water troughs will have an additional option to fill or drain.  Due to Havok issues, the blankets start out locked in place and just above the ground; however, they can be unlocked or locked just like the other items.
    The heater will always be static (locked in place).  When you drop it, it will automatically be on the ground and upright just in front of you, and facing you.  It has a menu like the other items, including the ability to turn it on or off.  And, like the other items, you can activate it while sneaking to pick it up without a menu.
    Locking items in place will hide their names in the game world (except the heater), so they will blend better with their environment.  You can, however, still activate them.
     
    --"Call Horse" Spell--

    From the vanilla general goods vendors, you can also purchase a spell tome that teaches you how to call your last ridden horse (or the last horse you parked at a stable marker, if you don't have a last ridden horse).  The spell has restrictions about when and where you can use it.  You need to be outdoors and not in combat, primarily.  You can't call your horse to Oblivion planes, or any other isolated exterior that is dangerous or temporary.  By default, you also can't call your horse to inside a city worldspace; however, you can use the console command "Set KhHMQuest.AllowSummonInCities to 1" (no quotes) to reverse that behavior (change 1 to 0 to change it back).  Please note that these checks don't cover locations added by mods, so you'll have to use your own common sense for that.  This setting also affects Stable Marker usage.
     
    --City Stable Services--
    You can now pay 25 septims per week (or partial week) to stable a single horse at any of the eight vanilla city stables.  This is great if you don't own a home with a suitable stable area, such as if you live in the city.  Horses stabled this way will not fast-travel with you, will not mosey off when you mount another horse, and cannot be called by the "Call Horse" spell provided in this mod.  Speak to the stablehand at any stable to drop off your horse.  The money is due when you pick up your horse.  If you ride off without paying, it will be a crime; you will get a high bounty, and the stablehand will not do any business with you until you pay what you owe, plus some extra to cover his inconvenience, and earn back a little of his trust.
    If the stablehand should die while your horse is stabled, the horse will remain at the stable; however, you will be free to pick up your horse at anytime.
    You must dismount before you will be able to stable your horse.  The dialog topic will not appear if you are mounted.
    If you have a different current horse with you when you pick up your stabled horse, your stabled horse will no longer be in the care of the stablehand, but will not be your current horse either, and so will follow you until you stable her at another city stable or park her in your own stable with a stable marker.  If you don't have a current horse, your stabled horse will simply become your current horse, and behave as normal.
     
    All of this is done without editing any horses or their default AI.  This means that all of these features will work with any horse, including those added or changed by mods.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
     
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires OBSE v0020 or later.
    Elys' Universal Silent Voice is recommended, unless you don't care to read any dialog.
    ==================================
    LINKS
    ==================================
    A French translation is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    InsanitySorrow for proper havok & collision on the stable supply meshes, and for the stable marker mesh & texture Vince Bly for the HMTK, used to build the heater the AWLS team for the IllumAnimation tool used to light the heater Texian for the Water Static mesh & texture used for the water trough scruggsywuggsy the ferret for implementing the new OBSE functions needed for this mod to exist kuertee for help with compatibility with Horse Commands Deepfreeze for helping even more with compatibility for Horse Commands a HUGE thanks to Athray, and the Beta Testing & Analysis Guild at TES Alliance, for playtesting and of course, Shadowmere, for always obnoxiously returning to Fort Farragut, thus inspiring this mod.

    564 downloads

       (2 reviews)

    2 comments

    Updated

  4. BTA Keybinds for Oblivion

    I made this mod to have easy keybinds to spells and console commands I use often while beta testing mods. Here's a list:

    U: Toggles 100% Chameleon
    I: Toggles Detect Life, 120ft.
    O: Toggles Light, 60ft.
    P: Toggles Night-Eye
    H: Purge Cell Buffers
    J: Instantly gives the player 100% health.
    K: Gives player 10K gold
    L: Unlocks current target (if applicable), re-locks with Modifier Key
    M: Toggles Underwater Breathing
    NUM 0: Quits game (requires Modifier Key also held down)
    NUM 1: Saves game to KeyboundSaveXX.ess (01-05)
    NUM 2: Toggle God Mode
    NUM 3: Toggle Collision
    NUM 4: Toggle Grass
    NUM 5: Clears player bounty (requires Modifier Key also held down)
    NUM 6: Resets the last interior you were in to its editor state (requires Modifier Key also held down)
    NUM 7: Toggle all AI
    NUM 8: Toggle Menus
    NUM 9: Toggle FlyCam

    You can change any or all of these keys to ones you like better by editing the file Data\ini\BTA Keybinds.ini. There are instructions and a full list of key codes right in the .ini to make it easy. You can also use the .ini to disable any keybinds you don't want available in-game.

    Using the unlock hotkey will unlock whatever door or container is in your crosshairs and in range. If you need to re-lock the object, make sure you're near it, and hold your modifier key while you press the unlock hotkey. The object will be locked again, precisely how you found it.

    Using your save hotkey is just like QuickSave, except that a full, incremental save is made to prevent saved-game corruption. Once you've made five saves, the sixth will overwrite the first, and so on, thereby giving you a nice handful of backups.

    Some functions that I'd not want to use accidentally (such as the "quit" key) require the modifier key be pressed as well as the hotkey, because I am accident-prone, and it seemed wise at the time.

    Try not to toggle things on or off super fast, as button mashing may confuse the script. If any of the toggles seem to be stuck the wrong way, save & exit, they will fix themselves on reload.

    This mod may not be compatible with other hotkey mods, unless they also come with .ini files or some other method of letting you choose your hotkeys. It's up to you set separate hotkeys for this mod from what you use in other mods. If you run out of keys, disable some of the functions of this mod in the .ini.

    This mod makes heavy use of cheats and console functions. While the mod itself won't damage your saves, your use of these functions potentially can, just as using the console can. Use at your own risk.


    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires OBSE v0020 or higher.

    57 downloads

       (1 review)

    0 comments

    Updated

  5. Better Benirus Manor - Helping Hands

    This mod adds an Eyja-style servant to Benirus Manor.
    You can install this regardless of whether you have completed the house's quest or not. If you already have, you can find the young lady Rosalind waiting to be hired at The Count's Arms in Anvil. If you haven't, she will make herself present when you have finished the quest. Each method has a different introduction that gives you a different bit of her story. Either way, she wants 150 septims to come work for you (same price as Eyja, who may or may not be her cousin).
    Rosalind is fully voice-acted. She doesn't have much to say, but she will cheerfully present you with a mead or meat pie anytime you ask, or re-tell her story. She will sleep in any available bed in the basement, and she will eat in the basement three times per day. Otherwise she will always be around the house to provide you meals and company.
    Rosalind has her own custom outfit. You cannot remove this outfit, or dress her in something different, even with console use. There are plenty of companion mods out there with NPCs who are "of age", and you can dress those however you want. But Rosalind isn't old enough for that chainmail bikini, k?
    All resources have unique file paths, and the plugin has been cleaned with TES4Edit for best compatibility.
    2015-05-20: The most recent upload contains no changes to the mod itself, but does contain an optional file to silence Rosalind's voice acting. You will want Elys' Universal Silent Voice to prevent the dialogue from flashing across the screen too quickly.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A French translation of this mod is available at La confrerie des traducteur.
    A Russian translation of this mod is available at Anvil Bay.
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    Kivan for the resources for LIP file generation Greenwarden for Rosalind's beautiful face Ryk for the clothes from "Simple Dress" mod Yevic for fitting the clothes just right jclyde, TK, Luchaire, and everyone who worked on "Working Eyelashes" for the lashes Nequam for the EE eye mesh Flonne for the beautiful eye texture Voice acting: Me

    151 downloads

       (1 review)

    0 comments

    Updated

  6. Amen'thalas Well House

    A quirky old lady passes alone, but not sadly. In her visions, she has seen you doing great things for the world she leaves behind; and as she has no other family, she has named you as her only heir. What have you inherited? She didn't have much of interest or value to her name, except for a well-loved house in the Heartlands on the Blue Road. At least, so you think. =)
    Gram' wasn't much of an adventurer, mind you, but you're not likely to find a cozier abode in all Cyrodiil. Grab the key from a hollow rock near the front door. Light the fires in the kitchen's potbelly stove and the upstairs fireplace, and make yourself at home.
    This mod sat in beta for over a year, with an excellent quest story planned - the house was really just a small part of the mod. However, in a year, I haven't made time to finish the quest. And so, prompted by a request for a UL compatibility patch, I've completely refurbished the house to stand alone as a proper house mod until the time I can finish its story. And I will finish it!
    House features:
    Plenty of living space Tons of safe storage* Interesting, unique décor Beautiful exterior (AWLS-compatible) Mage altar** Static alchemy lab** Automated ingredient storage Automatic day/night interior lighting AWLS-style Companion-friendly pathing & seating, bed sleeps two Teleport spell to take you, your horse, & your companions home Fancy basement & more for anyone who likes surprises Cobl features, if you use the Cobl version:
    Dinner plate Water source Cobl standard ingredient storage Cobl standard alchemy lab** Grinder* *The waste baskets empty themselves daily and are NOT safe for storage - they will warn you as such the first time you open them.
    *The Cobl Grinder is never safe for storage.
    **HOUSE OPTIONS
    When activated, the control panel in the basement opens a menu so you can customize some features to your liking. Here are some details on each option:
    Static Alchemy Lab
    By default, activating the static alchemy lab will allow you to perform alchemy as though you had one of each apparati in your inventory. This is leveled, in that the type of apparati is determined by your alchemy skill. E.g., if you are an Expert alchemist, you will be performing alchemy as though you had an Expert alembic, calcinator, retort, and mortar & pestle in your inventory. You can remove this function and have the existing apparati be for decoration only, if you prefer. If you use the Cobl version, you have a third option of trading out the whole rig for the Cobl standard alchemy lab, which is still stationary but requires you to provide your own equipment.
    Mage Altar
    The mage altar can only be used by a very skilled caster, or one initiated to the Mages Guild. You can disable its functionality if you prefer it be for decoration only.
    Healing Altar
    The healing altar has no conditions or requirements. You can disable its functionality if you prefer it to be for decoration only.
    Anvil
    Allows you to repair your gear without using up your hammers. You can disable its functionality if you prefer it to be for decoration only.
    Curtains
    You can hide the curtains to expose the bare windows. I recommend to do this if you have All Natural.
    All Natural support, See You Sleep support, and compatibility patches for The Ayleid Steps, Unique Landscapes, and Heart of the Dead are also included in the main download.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires OBSE v0018 or higher.
    ==================================
    LINKS
    ==================================
    A French translation of this mod is available at La confrérie des traducteur.
    ==================================
    CREDITS
    ==================================
    Great Big Massive Thanks to/for (in no particular order):
    Brumbek & the All Natural team for allowing me to use All Natural resources for All Natural support InsanitySorrow for fixing the stock welkynd mesh collision Pheonix Amon for the original Ingredient Storage Shelves mesh & OBSE script Vince Bly & his Abandoned Mountain Shack for the gorgeous hanging lantern, potbelly stove, trimmed fire logs, and shortened cupboard Vince Bly some more for the HMTK! Xiamara for the red armchairs, the pillows, planter dirt (that used to be a pillow), & teddy bear Texian for the water statics Meo for the beautiful open book, the watering can, the welkynd textures, the wood posts used to build the stable, and the window boxes JDFan for the sheep bookends Garak for the static booksets Hel Borne for the wall shelves DarkRider for the celtic rug from Celtic Decor II and the quilt from Celtic Decor I David Whitefang for the dining chair mesh Deandra/Merilia for the original Blue & White Porcelian Mr. Siika for the kitchen clutter & spindle from Castle Seaview Side777 for the Babylonian dishes Floydian1 for the beautiful screenshots used to make most of the paintings Trollf for the frames for the paintings kalikut for the excellent bed resource LadyLi for the beautiful base resources used to create the easter egg Qarl for the wood texture used on some of the painting frames DaMage & echonite for fixing all my frankenmeshes, and creating the missing AR columns & basement section piece the Unofficial TESA Clutterers Guild for the spooled thread, dustpan & handbroom, needles, and magnifying glass KAS Rugs and OrientalRugs.com for the stock used to create the downstairs tapestries, dining room rug, & lower-class chair cushions Vorians for initially cleaning the mod & making the UL patch Greenwarden & Elm for constant support & inspiration... :wubble: Greenwarden & Elm again for the screenshot used to make the portrait Greenwarden, Arion, Athray, Chi, grond, & Cortjester for playesting the new version during development

    120 downloads

       (1 review)

    0 comments

    Updated

  7. Rustle House

    My two new loves, Unique Landscapes and All Natural, inspired me to build a house in the Lush Woodlands with great big windows, so I can watch the sunset and stare at the stars. This mod places a middle/upper-class home for the player off the Orange Road between Chorrol and Bruma. You can buy the house for 12,000 septims from Seed Neeus at Northern Goods and Trade in Chorrol. After you buy the house, a map marker will appear automatically, and you can travel to it immediately.
    Included are spellmaking, enchanting, repair, recharge, healing altar, adaptive alchemy lab, and free chili. These features can be toggled on or off as you wish using the control panel in the foyer, except for the chili. You can't say no to free chili.
    A teleport spell (lesser power) can be added to or removed from your spellbook at anytime by using the Hearthstone on the fireplace. This spell will move you, your horse, and any followers to the house exterior instantly. It is up to you to use it wisely.
    "Adaptive alchemy" means that when you activate the alchemy equipment, the alchemy menu opens and behaves as though you had one of each apparatus of your current alchemy skill, thus you do not need to provide your own equipment. So if you are an expert alchemist, the alchemy menu will open as though you had one each an expert mortar & pestle, retort, alembic, and calcinator in your inventory.
    Cobl features include automated ingredient/potion/scroll storage, grinder, dinner plate, water source, and the Luggage.
    Non-Cobl users will still have automated ingredient storage, but none of the other Cobl features. The non-Cobl ingredient storage menu can be bypassed by holding the left Shift key while activating. Nirnroots and quest items are not moved automatically, to promote saved game health & well-being.
    All of the containers in the house start empty, and are safe/non-respawning except the Cobl grinder and the wastebaskets.
    Path grids have been edited and seating has been made persistent, so that a companion can enjoy the house with the player. The bed sleeps two.
    Support has been provided in the main download for All Natural, Cobl, and See You Sleep, and Unique Landscapes. I especially recommend use with All Natural, because the effect on the interior of the house is absolutely stunning, and will explain why I have left the windows so very unadorned.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires OBSE v0017 or higher.
    Elys' Universal Silent Voice is recommended, unless you don't care to read any dialog.
    ==================================
    LINKS
    ==================================
    A Japanese translation is available on 4shared.
    A Russian translation is available at Anvil Bay.
    A French translation is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    Thanks to/for (in no particular order):
    Brumbek & the All Natural team, for allowing me to use the beautiful mesh and texture work for full All Natural support Pheonix Amon for the original Ingredient Storage Shelves mesh & script Vince Bly & his Abandoned Mountain Shack for the gorgeous hanging lantern, potbelly stove, vines, trimmed fire logs, glass textures & normal map, and pot & ladle Vince Bly some more for the HMTK, used to make the false wall & baseboard Xiamara for the armchair and pillow meshes, planter dirt (that used to be a pillow), original wine rack mesh, and Manor Bedroom furniture meshes and wood textures Pendaiara for the red fabric texture on the armchairs Meo for the wood post meshes used to build the stable JDFan for the sheep bookends Garak for the static booksets Hel Borne for the wall shelves Deandra/Merilia for the original Blue & White Porcelain textures Floydian1 for the beautiful screenshots used to make two paintings grond for the cabinet mesh garnet for the hutch mesh, tablecloth mesh, more bookset meshes, firewood rack, abacus, and plaid cloth texture The AWLS Team for the exterior house mesh, smoke/steam & lit window textures Lady Nerevar for the original book texture used on the spellbook Trollf for the free-standing lantern Edoc'sil for the fireplace poker mesh Leo Gura & The Lost Spires team for the original brain-in-a-jar mesh, also used for canisters the UOP team for the corrected house interior mesh the Unofficial TESA Clutterers Guild for the original teapot & teacup meshes & textures Sam Lake's Coffee Resource for the texture and Texian for the mesh used to make "tea" LittleBaron's Flower Pot Makeover for the planters photodash at deviantART for the original stock image used to make the tablecloth texture Marilyn Bolles for the beautiful leaf art used to customize the plate, clock, and tray Gizmodian for the beautiful gothic lantern Stroti for the telescope Athray, Chi, Yevic, Greenwarden & Elm for playtesting Credits for Clocks of Cyrodiil, per WillieSea:
    WillieSea: The Clocks of Cyrodiil mod. Always Z: Clock face, Post and hands NIF's (Initial support and help with mod, without whom this mod would never have gotten off the ground. I thank you "Always Z" for your generous help!) jackmix69: Static Gear NIF JDFan: Fixing active Gear NIF's, Deer Antler NIF, General Help Phitt: Efficient starter clock script, Animated Pendulum NIF w/sound MaRzY: Animated Gear Rods, IC Arcane University Plaza NIF Xiamara: NIF help mikejonesuk: Several good ideas during playtesting!

    123 downloads

       (1 review)

    1 comment

    Updated

  8. High-Res Varla & Welkynd Texture Replacer

    This mod replaces the stock varla and welkynd stone textures with high resolution versions. This mod also and optionally replaces some Ayleid meshes with versions that have doubled the size of the UV map for varla, welkynd, and iron textures, giving them an even higher-resolution appearance. This mod is packaged modularly, so you can use the textures standalone, or the meshes standalone with vanilla textures or another texture replacer, or use it all together.
    The base varla and welkynd textures came from Meo's Ayleid Clutter resource. I color-matched them to stock, and created a new high-constrast glow map. Now all varla & welkynd stone in your game will be as pretty as Meo's. The new iron texture is modified from QTP3, and thus will blend well with vanilla textures, or any other replacer that sticks to the stock color scheme.
    ==================================
    CREDITS
    ==================================
    Thanks to Meo, of course, and Myrilath, for the original Ayleid Clutter resource.
    Thanks to Qarl for the Ayleid iron texture used as the base for mine.

    280 downloads

       (1 review)

    1 comment

    Updated

  9. Simple Portable Tent

    This little tent can be purchased from Jensine's Good As New Merchandise in the IC Market District for 100 septims. It has two usable bedrolls and is companion-friendly inside, though the space is quite limited.
    To use your tent, drop your Tent Materials on the ground, and grab/drag it so the extra bit of fabric poking out is facing you. Then activate the Tent Materials (put your crosshair on it and press SPACEBAR or whatever key you've assigned, as though you were going to pick it up), and take a quick step back. Your tent will appear.
    To pick up the Tent Materials without setting up the tent, or to take the tent down, activate while sneaking.
    All of the containers in the tent are safe for storage except for the Wastebasket, which will warn you as such on first use.
    I made this mod for me to make playtesting large quest mods a more enjoyable experience. Therefore, it may not be to everyone's taste, and it does not have support patches for other mods. It comes only as-is.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and the plugin has been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    Kalikut, for the sheets & pillowcase textures pixshark.com for the free stock canvas texture PoProstuBono at deviantART for the free stock flannel texture (http://poprostubono.deviantart.com/art/Flannel-52163474) Greenwarden, for the base texture used for the tent floor, & for everything, always. <3

    155 downloads

       (1 review)

    0 comments

    Updated

  10. Temple District Repaired

    I always thought it was silly that months or years could pass after completion of the main quest, yet nobody ever repairs the Temple District. This mod fixes that. When you pick up your quest reward, the district will be repaired, though the broken temple & statue will remain.

    I know there are a few mods out there already that aim to do this; however, I could not find one that was done cleanly. Either the changes they made would create conflicts with ImpeREAL City (which I use and love), or they couldn't be loaded until the main quest was completed, or they were riddled with dirty edits/deleted refs, or they had no way to uninstall clean. My method makes the fewest changes necessary to make it all work, doesn't conflict with ImpeREAL City (or Better Cities, bonus!), can be activated anytime regardless of quest completion, and doesn't require any special action to take effect.

    You can toggle the Temple District back to un-repaired, and back to repaired again, anytime you wish by activating the statue in the Temple of the One while sneaking. Toggle it to un-repaired with the option "Yes, and prepare to uninstall!" before you de-activate this mod. If you forget, re-activate the mod, and then do it - no harm.


    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).

    146 downloads

       (1 review)

    1 comment

    Updated

  11. Insanity's Beverage Replacer

    Name: Insanity's Beverages
    Version: 1.11
    Date: 01/10/2011
    Category: Misc
    Author: InsanitySorrow & Khettienna
    Source: TES Alliance
    =================
    Requirements:
    =================
    Oblivion 1.2.416
    =================
    Description:
    =================
    This mod replaces the Beverage textures with newer higher resolution ones, fixes some oddities with the models and makes the unique drinks actually unique.
    The included recolor gives different brands a different bottle color.
    All Khett's fault. <-- Yep!
    =================
    Installation:
    =================
    1) Extract the archive your downloaded to a temporary location.
    2) Copy the contents of the "Core Files (Required)" folder to your ..Oblivion\Data folder. Click "Yes" to overwrite, if prompted.
    3) Repeat step 2 for any of the alternate folders, if desired.
    4) Activate the plugin in the launcher of your choice.
    =================
    Un-Installation:
    =================
    Delete the files/folders associated with the mod.
    =================
    Contact:
    =================
    InsanitySorrow @ TES Alliance
    =================
    Credits:
    =================
    Thanks to Bethesda for creating Oblivion.
    =================
    Tools Used:
    =================
    Insanity's ReadMe Generator
    Photoshop CS5

    269 downloads

       (1 review)

    0 comments

    Updated

  12. Save Jake!

    If you have completed the Dark Brotherhood contract at Applewatch without Jake the dog witnessing it and attacking you, you'll notice that he's just left there by his lonesome self in the cold Jerall Mountains without a grudge against you or anyone to take care of him. Poor little guy. Therefore, I duplicated the basic functionality of my Ushnar's Re-Skinned Hound mod so that you can adopt Jake. Once that portion of the quest is complete, he will follow you around and fight for you, guard a spot of your choosing, scram off into the sunset if commanded, or go to whatever place you tell him is his new Forever Home. Specifically, when you activate Jake, you will get a menu offering you the following choices for what you'd like Jake to do:
    Follow: Jake will follow at your side & attack any hostile targets engaged in combat with you or directly attacking him.
    Stay: Jake will stay at his current spot and guard.
    Scram: Jake will vamoose.
    Go Home: Jake will vanish to the safety of home. While at home, he will wander & guard the premises defensively.
    Mark Current Location as Home: Similar to many companion mods; the very spot where Jake is standing becomes his "home marker". This is where he will go when you tell him to Go Home.
    Inventory: Use Jake as a pack mule. Meaning, he can store your stuff.
    When Jake is set to Follow, he will do his best to keep up with you. You are also given a spell to summon Jake to you at any time.
    If Jake is already dead when you install the mod, you still have the option of resurrecting & adopting him. If you kill Jake while the mod is loaded, however, the mod will assume that you don't want to adopt him, 'cause of reasons. There is an easy way to avoid this: watch the relevant quest target's wander habits, and plan your moves accordingly.
    This plugin has been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A french translation is available at La Confrérie des Traducteurs.

    34 downloads

       (0 reviews)

    0 comments

    Updated

  13. Ivy Cottage

    Ivy Cottage is a small, "starter"-type house just outside Surilie Vineyards whimsically tailored to please any plant-lover. Talking to either of the Surilie brothers reveals that they had been renting the cottage out, but it is now available for sale at the low price of 1500 septims. You can buy it from either brother. They will be quite friendly towards you when you become their new neighbor.
    House Features:
    Cobl Alchemy Lab & Ingredient Storage Full set of novice apparati (found in the Ingredient Storage container) Cobl Grinder Cobl Dinner Plate & outdoor Water Source Two beds Waste Basket, empties itself daily (do not use for storage!) "Green Glass" Ayleid Clutter (added by Cobl) Cobl Luggage Safe storage: 3 barrels, 2 chests, 1 dresser, 1 armoire AWLS-friendly house mesh See-through window & All Natural support Outdoor lights on only at night Advanced characters may still enjoy having a dedicated getaway to practice their alchemical experiments. However, as the house is intended for a new-ish character, it is not over-laden with many of the common conveniences of larger mod houses, such as oodles of storage, fully spread dining rooms, or mage altars. This is intentional, as it helps offset the low price and the specific features that were included. If the features or arrangements are not quite to your taste, you are welcome to edit the mod yourself, make use of the "disable" and "setpos" console commands in-game, or build your own house. ;-)
    If Davide & Gaston Surilie both die before you purchase the house, it is considered free for you to take. The key is hidden near the front door.
    Sometimes, a Surilie brother will mosey up to your front porch for a sit on the bench. If this irks you, just disable the bench in the console. I myself rather enjoy it.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires Cobl.
    Elys' Universal Silent Voice is recommended, unless you don't care to read any dialog.
    ==================================
    LINKS
    ==================================
    A French translation is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    Thanks to/for (in no particular order):
    Brumbek, Arthmoor, WrinklyNinja, & Chong Li for All Natural, and permission to make patches and use resources Xiamara for the pillow mesh used to make planter dirt AWLS Team for the IllumAnimation tool used to animate the house mesh, and the smoke textures Meo for the Ayleid clutter, included with Cobl PhoenixAmon for the original ingredient shelf meshes, which I never get tired of customizing DaMage for fixing the collision on my customized ingredient shelf mesh VinceBly for the HMTK

    75 downloads

       (0 reviews)

    6 comments

    Updated

  14. Automagic Bags

    Simple to install, get, and use! Automagic Bags gives you... yep, you guessed it, bags! Not just ordinary bags, however - these Bags can Automagically fill themselves with items from your inventory!
    Ever wished, for example, your Bag of Holding could just swallow up all your ingredients with a couple of clicks, instead of a hundred clicks, or that you could take your ingredient storage shelves with you? Get tired of scrolling through all those keys and potions to find the one thing you really want? Or maybe you just want a solution to those long menu load times ever since you installed that encumbrance x 100 mod? Automagic Bags can do that. Yeah!
    You can get an Automagic Bag for ingredients, potions & poisons, keys, scrolls, and ammo - the things that really clutter your inventory the most, but you don't really want to leave at home.
    To get your Bags, check the crates outside of Mystic Emporium in the Imperial City, and relish just how easily Norbet Lelles does get taken in.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and the plugin has been cleaned with TES4Edit for best compatibility.
    ==================================
    WHAT MEANS THIS "AUTOMAGIC?!?"
    ==================================
    From the inventory menu, click on, say, the Keys Bag. It will ask: Do you want to put your keys away, just open the bag, or nevermind? If you choose to open the Bag, it will open as a normal container, and you can add/remove any item as you please. If you choose, however, to put your keys away, it will take every key from your inventory and put it in the Bag. AUTOMAGICALLY.
    Bags look for item types, not specific items. Therefore, they will Automagically pick up items added by mods of the type appropriate to the Bag.
    If you would like to skip the menu when you click on an Automagic Bag and just open it normally, hold down your left ALT key while you click on it.
    Bags can be hotkeyed. An Automagic Bag will present its menu when used this way - hold your left ALT key when using it via hotkey to bypass this.
    You can also acquire a large variety of non-Automagic labeled bags to help you stay organized and lightfooted. You can find them in the Market District with the Automatic Bags.
    30 unlabeled non-Automagic Bags have also been included. You can use the enclosed .ini file to assign your choice of names, icons, and world models to any Bags included in this mod. Easy instructions and visual guides have been included - just open Automagic Bags.ini with your favorite text editor & go nuts!
    ==================================
    FAQ, MINUS THE Q
    ==================================
    There is no Automagic Bag to handle armor, clothing, or weapons, and there will never be one, because the risk of breaking a saved game is too high. Please stop asking, or expressing your wish in complaint format. It's for your own good!
    Bags can be dropped from inventory with shift+click just like any other inventory item. They can then be grabbed, dragged, thrown about.
    If you lose a Bag, don't worry - get a new one with the same name, and your stuff will still be in it.
    Bags are dynamically set to be quest items while you are using them, so you cannot place them inside themselves. However, if you have a mod (such as Cobl) that optionally allows the movement of quest items, this feature may not work as intended for you.
    You don't have to use all the Bags - just take the ones that suit you. Toss extras anywhere. Bags are Nirn-friendly and biodegradeable.
    Use the Automagic Bags options token to acquire new Bags, empty all your Bags into your inventory, or turn the crates of Bags in the Market District on or off anytime you like. If you have Cobl, you will find this token in your +[Options] menu. If you don't have Cobl, you will see it as +[Automagic Bags Options] in your inventory. If you lose your options token, you can type "StartQuest KhetBagsConfigQuest" in the console to open the menu and optionally get a new token (choose Acquire Bags, there will always be a token in there with the Bags).
    When acquiring new Bags via the options menu, new Bags are no longer just dumped on you. As of v4.0, a magic container will open, and you can just take what you like. Do not store items in this container - it only holds Bags! It's not like you'll be short on storage anyways, am I right?
    Using the menu to empty your Bags will empty -all- Bags, whether they are in your possession at the time or not. This may take a few minutes if you have many items. It may also encumber you in place, so I recommend you be near a container when you do it. Make sure to empty your Bags before uninstalling this mod, or your items will probably be gone for good!
    Moving lots and lots of different kinds of items Automagically can take a few seconds. Don't worry, your game hasn't frozen! Player controls are disabled while items are being Automagically processed to prevent errors. You won't much notice this unless you have tons of stuff to move, however.
    Nirnroots and quest items are not moved Automagically to promote general saved game health & well-being.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires OBSE v0018 or higher.
    ==================================
    LINKS
    ==================================
    A french translation is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    Phoenix Amon for the original ingredient storage script, on which many of my scripts were built Quarn for the original Bag of Holding, and permission to use the original BoH mesh & icon Extra special thanks to Vaul, who designed most of the custom icons for Automagic Bags Cortjester and the Beta Testing & Analysis Guild at TES Alliance for testing this mod

    183 downloads

       (0 reviews)

    2 comments

    Updated

  15. Neck Seam Concealers Expanded

    This mod contains retextures of Luchaire's Neck Seam Concealers. Using various stock and resource textures (Meo gets most of the credit there), and some of my own handiwork, I've made over 100 amulets.
    There are both amulet-slot and tail-slot versions of each piece. Items suffixed with *Amulet use the amulet slot, and items suffixed with *Pendant use the tail slot.
    They are freely available on the dock outside Vilverin, organized into many chests. They are additionally available in the TestingHall. I would add them to a vendor, but there's just too many.
    The original, unedited Neck Seam Concealers are NOT included with this mod, and the two mods do not conflict.
    All resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires OBSE if you use the optional plugin that dynamically distributes concealers to NPCs.
    Shivering Isles is recommended, but not required.
    ==================================
    CREDITS
    ==================================
    Thanks to/for (in no particular order):
    Luchaire, for the original Neck Seam Concealers mod Meo, for the original welkynd textures from his beautiful Ayleid Clutter mod Greenwarden & Athray for playtesting claustromaniac for providing script optimization Additional Credits per Luchaire:
    Kikai for original chain mesh Alienslof for original chain texture Petrovich for heart pendant mesh ==================================
    LINKS
    ==================================
    A Russian translation of this mod is available at Anvil Bay courtesy of the lovely Larite.

    161 downloads

       (0 reviews)

    3 comments

    Updated

  16. Better Abandoned House

    To leave the house abandoned and in shambles invites investigation and vandalism. This simple immersion mod changes the Cheydinhal Abandoned House to Alamo's house. No one can remember the last time they saw him; yet his house remains well-kept, his fireplace lit, and his taxes paid. You may find a few more ambiguous clues about his identity if you become involved with the Dark Brotherhood.
    There are a lot of mods that renovate the abandoned house in Cheydinhal into something quite livable, but I wanted a subtle story to show how the sanctuary remains undetected. If a house is not abandoned, it has a resident; and then there must be a reason that the resident is either unaware of or understanding of having a Dark Brotherhood sanctuary is his or her basement.
    This is not meant to be a player house, just an immersion/beautification mod. I knew some of you would try to live in it anyway, so I made the containers non-respawning; however, it is as bland and unmemorable as possible, so as not to rouse suspicion.
    Objects have been added to and moved in the house, the basement, and the immediate exterior. One load screen had its text changed so that it no longer mentions the Abandoned House, but rather refers to Alamo. The Abandoned House Key has been renamed to Alamo's House Key.
    Since the house is owned, you can no longer just waltz in without consequence. Those who are welcome in the sanctuary below may stay and go as they please, however.
    This mod was designed to complement my Better Dark Brotherhood Sanctuary mod; however, the two are completely modular and can be used separately.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    Land texture seam fix:
    An ugly land texture seam in Cheydinhal next door to the Abandoned House was previously fixed by this mod, but that is no longer the case since all land edits were removed for compatibility's sake. Therefore, the following plugins have been added, please use only one:
    Landscape fix for users of vanilla cities or Open Cities Classic who are NOT using UL - Cheydinhal Falls. Landscape fix for users of vanilla cities who are using UL - Cheydinhal Falls. Landscape fix for users of both Open Cities Classic and UL - Cheydinhal Falls. Better Cities and Open Cities Reborn do not have this landscape texture seam, and therefore don't need fixing. ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A french translation of this mod is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    Special thanks to Ismelda & XMarksTheSpot for AWLS & the IllumAnimation tool, which was used to convert this to an AWLS-friendly house.
    More special thanks to Demni for testing out the Better Cities patches as I worked on them. That was super helpful!

    142 downloads

       (0 reviews)

    0 comments

    Updated

  17. Respawning Varla & Welkynd Stones

    "Storytellers say that the Ayleids imbued their precious stones with the same magical energy fused into the matrices of every structure they built. It is said that should one of the stones be removed, it is only ever temporary; after a time, its energy disperses, only to reconstitute at its place of imbuement. Varla stones find their way home in about the time of a moon cycle; welkynd stones, however, take only half that. Of course, the residual magics of the stones that make them so valuable to mages remain in the physical embodiment of the stone for years."
    It always made me sad to loot varla & welkynd stones from Ayleid ruins, because they seemed so at home there! Hence, this mod was born. I have hand-replaced the stones with activators that respawn on a timer after use, but still look just like the original stones. This way the stones themselves haven't been altered, for the sake of compatibility.
    When you first load your game with the mod active, all the stones will be there. When you uninstall the mod, any stones you picked up prior to installing the mod will still be gone.
    This mod only works on stones in Oblivion's original Ayleid ruins. Stones outside of ruins (such as on mages guild counters, or in NPC homes) were not altered. Stones added by mods (including official DLC mods) are not affected by this mod. You can tell the difference easily by the icon you get when you put your crosshair over a stone. If it's a fist with a line through it, like levers and buttons have, the stone will respawn. If it's a regular hand, like a book or anything else you can pick up has, then it will not respawn.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A Castellano/Spanish translation is available at Nexus.

    196 downloads

       (0 reviews)

    4 comments

    Updated

  18. Nightmist Manor

    As I sat down to make myself a Shivering Isles house for my character, I started scoping what was out there for ideas. I came upon this mod, and it was so gorgeous and "just right" in terms of size for an SI home that I really didn't want anything else. I gave it a bit of technical spit and polish to reduce conflicts, enhance performance, and fix bugs - but ultimately, the design of the place belongs to NottingHillbillie, who graciously gave me permission to post this. It's a free player house in Crucible, full of whimsy and charm with its beautiful mix of Shivering Isles & Ayleid decor. Its entrance is in an alley near Muurine's house. You'll find it rather easily, as the door is lit with a violet light and Crucible is rather small and colorless. The key is in a small hollow rock by the front door.
    Previously Existing Features:
    Spellmaking & Enchanting altars Safe storage Cobl alchemy lab & ingredient storage Cobl clean water source Healing altar Added Features:
    Cobl Luggage Teleport spell (safe for SI and non-SI travel, will port companions and followers with you) Other changes:
    Cleaned with TES4Edit Removed/replaced all respawning containers with non-respawning versions Removed all "overpowered" items/boss loot containers Fixed Cobl static alchemy equipment Cell is now player-owned Replaced trap door with "real" door (somewhat?) Corrected upside-down books Corrected falling silver clutter near front door Corrected exploding shelves Corrected floating plates and food Corrected alchemy area object placement Added/edited clutter Corrected unnecessary overlapping lights Had too much fun with lighting Open Cities Classic and All Natural support are included in the main download.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires OBSE v0017a or higher.
    Requires Cobl.
    Requires Shivering Isles.
    ==================================
    LINKS
    ==================================
    A French translation of this mod is available at La Confrérie des Traducteurs.
    A Russian translation is available at Anvil Bay.
    ==================================
    CREDITS
    ==================================
    Thanks so much to NottingHillbillie. It was incredibly gracious of him to allow me to share this. I'm excited that more folks will get to enjoy his beautiful design.

    120 downloads

       (0 reviews)

    1 comment

    Updated

  19. HGEC Sinblood's Nightweave for the Dark Sister

    I took Bronson's HGEC D-cup conversion of Sinblood's Nightweave Armor and added all the pieces (minus the hood) together to make single, unified armor sets. You will find them freely available in chests in the main area DB Cheydinhal Sanctuary. The purpose of this was to give female characters an easy-to-get alternative to the stock DB armor.
    First chest: 2 each of 3 unenchanted versions of the armor (as there were 3 versions of pants), 2 each unenchanted hoods, 2 each of 3 enchanted versions of the armor (enchantment is same as the Shrouded Armor), 2 each of enchanted hoods (enchantment is same as Shrouded Hood).
    Second chest: 1 each of 3 enchanted versions of the armor (enchantment is the same as the Black Hand Robe), 1 enchanted hood (enchantment is the same as the Black Hand Hood). Note that this chest does not appear until you have earned the original Black Hand Robe & Hood in the quest line.
    Both chests respawn. Do not use them for storage.
    This plugin has been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires Bronson's HGEC conversion of Sinblood's Nightweave.
    Requires an EC/HGEC/TGND/compatible body replacer of some sort.
    ==================================
    LINKS
    ==================================
    A french translation of this mod is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    All credit for the original armor meshes & textures goes to Sinblood.
    All credit for the HGEC mesh conversion goes to Bronson.
    Additional credits per Sinblood & Bronson are in the Readme.

    119 downloads

       (0 reviews)

    0 comments

    Updated

  20. Kafei's Circlets Reforged

    I fell in love with Kafei's Armored Circlets the first time I saw them two years ago. However, I was always frustrated by having to juggle two different plugins with three versions of each circlet. The vendor at Colovian traders was overloaded with items.

    This mod includes all six versions of each circlet in one plugin. Only the standard armored version is available on the vendor, to reduce inventory clutter. However, once you buy a circlet, you can change its version to any one you want. Hold the left ALT key while clicking on a circlet from your inventory, and a menu will appear allowing you to choose another version. Your new choice will be added to your inventory immediately, and your old circlet will disappear as soon as you close your inventory. You can do this freely as many times as you like. Once a circlet has been enchanted, of course, you won't be able to switch anymore.

    All the prices have been normalized so that the clothing and armored versions have the same value. You can still purchase the circlets from Gunder at Colovian Traders in Skingrad.

    There's also a full selection available in the Testing Hall, as a precautionary measure, and for playing dress-up.



    REQUIREMENTS
    ===================================================

    Requires the latest official Oblivion patch (1.2.0.416).
    Requires OBSE v0017 or higher.
    Requires the original Kafei's Armored Circlets mod.



    INSTALLATION
    ===================================================






    COMPATIBILITY, BUGS & TROUBLESHOOTING
    ===================================================






    CREDITS
    ===================================================
    All credit for the circlets goes to Kafei and are used in accordance with the limitations expressed in her Readme. Thanks, Kafei, for these beautiful creations!



    LEGAL ETC.
    ===================================================
    You are welcome to do as you like with this mod as long as you give me credit for my work and you don't charge for it.

    81 downloads

       (0 reviews)

    0 comments

    Updated

  21. Gold Road Cottage

    Are you an adventurer who is tired of pompous mansions, but wants better than some tan plates and a stained mattress? Have you, Hero, learned that there is more to your journey than filling three square miles of display cases with phat lewts? Are you a newcomer to the scene who just wants a spread table, a warm fire, a cold beer, and a dozen containers to stash yer stuff?
    Welcome home!
    This mod adds a cozy & companion-friendly farmhouse to the Gold Coast, just east of the Brina Cross Inn. It features a fully-set table, soft lighting, & a dog. The house is free. The mapmarker will be added automatically, and the key & deed are in a hollow rock by the front door.
    Included in the download are two versions. Use only one at a time.
    Classy:
    Generally designed for a character of refined taste. Includes a romantic bedroom area, alchemy station, a reading area, and a large dining area.
    Rugged:
    All instances of frou-frou have been replaced with tough stuff: training mat, training dummy, archery target, & weapon rack. Alchemy station replaced with a once-per-day free repair station. Wine replaced with Ale. Specially designed for those less inclined to read, and more inclined to hit things.
    Notes:
    The "Recycle" barrel empties itself daily. It will warn you as such the first time you open it. Do not use it for storage. All other containers inside the house are safe for storage. The nirnroot plant in the window is for decoration only - you cannot harvest it. Path grids were edited to ensure the space is companion/NPC-friendly. All plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A french translation of this mod is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    I used BradshawTS's "100_Anvil Cottage" as a base. This was my "tutorial" mod. =)

    70 downloads

       (0 reviews)

    0 comments

    Updated

  22. Star's Rest

    Here you'll find a little whimsy and a lot of charm. This two-bedroom, retreat-style house is modest in size, but extremely refined on the inside. Custom, story-based decor makes this abode truly unique. There is a short adventure quest to earn the house; after loading your game for the first time with the plugin activated, a journal update will appear to get you started.
    Interactive Maps
    This optional feature provides some fun teleport features for the player.
    Custom Clutter
    A retextured set of Meo's Ayleid Clutter 2.0 is included in this mod. Not only does it decorate the house, but there is a respawning chest (labeled Pale Welkynd Finery) in the basement so you can have as much as you like for in-game decorating.
    Bathroom
    A small, cozy bathroom with an optional copper tub and water heater can be found upstairs. Activate the water heater to heat/stop heating the bathwater. The bathtub itself is optional, so those using Bathing Mod can place their own tub in its place.
    Alchemy Lab
    Cobl users will find the static apparati, ingredient storage shelves, and Grinder they are used to.
    An optional spellmaking & enchanting altar is included for all users (see Toggle Options, below).
    Non-Cobl users will still have an automated ingredient storage shelf, and may bypass the menu for it by holding down the left SHIFT key when activating it.
    Same-Cell Basement
    The basement is in the same cell as the house, which means you will experience no load times when going back and forth between the house and basement. It also means your companions will treat the basement as part of the house, which I find to be a much more natural behavior.
    Safe Storage
    Plenty of safe storage has been added throughout the house, particularly in the basement. You'll also find a mannequin base, a display case, and several weapon racks to show off your favorite acquisitions. Please note that the Pale Welkynd Finery chest respawns, and should not be used for storage. You'll get a reminder of this the first time you open it. Likewise, the wastebasket in the dining room (which also has a reminder) and the Cobl grinder empty themselves regularly, and should not be used for storage. All other containers inside the house & basement are safe for storage.
    Teleport Spell
    A teleport spell is available that sends you (and your active companions, and your horse) home, if you wish. Please use common sense in choosing when to use it. If you are unsure, it is better to wait, or use standard fast-travel.
    Cobl features, if you use the Cobl version:
    Dinner plate Water source Cobl standard ingredient storage Cobl standard alchemy lab Grinder This is not a comprehensive list of all features - some you will have to discover for yourself.
    At some point, you'll be glad I told you that your activate key (spacebar by default) will get you back on the ground.
    HOUSE OPTIONS
    When activated, the control panel in the basement opens a menu so you can customize some features to your liking. Here are some details on each option:
    Toggle Ayleid Well: Enables or disabled the Ayleid Well in the front yard.
    Toggle Bathtub: Enables or disables the bathtub upstairs. This is so if you are using Bathing Mod, you can disable my tub and use one from that mod instead if you wish. (Enabled by default)
    Toggle Anvil Functionality: Enables or disables the interactive anvil in the basement, in case you find the feature too powerful for your character. If you disable it, it will be replaced with a static anvil that is for decoration only. (Enabled by default)
    Toggle Altar Functionality: Enables or disables the spellmaking & enchanting altar in the alchemy lab, in case you find the feature too powerful for your character. If you disable it, it will be replaced with a static altar that is for decoration only. (Disabled by default)
    Toggle Dining Table Clutter: Enables or disables the clutter on the dining room table, in case you want to decorate it yourself. If you are using the Cobl version, the dinner plate is moved atop the taller cupboard nearby when the clutter is disabled. (Enabled by default)
    Toggle Starry Nights: As of version 3.0, you can see the sky through the windows. If you don't care for this effect, you may toggle it off here.
    Using the included All Natural patch changes how this option works. Since All Natural already handles seeing the sky through the windows, the patch disables Star's Rest's day/night effects, except for some extra stars at night that display no matter the weather. You can use this option, Toggle Starry Nights, to disable or enable these extra stars.
    Books Controls: There are many book piles around the house. They can be just for decoration, or work as containers, up to you (containers by default).
    Map Controls: Choose how you want the interactive maps to function. From here you can toggle Open Cities compatibility, make the maps for decoration only, or remove them from the table entirely.
    Support for All Natural, Cobl, and See You Sleep are included in the main download.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires OBSE v0017b or higher.
    ==================================
    LINKS
    ==================================
    A French translation of this mod is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    Thanks to/for (in no particular order):
    The AWLS Team for the original house exterior mesh, smoke & lit window textures, & the IllumAnimation Tool Brumbek & the All Natural team for the original house interior mesh, and permission to use their resources for All Natural support Meo & Myrilath for the Ayleid Clutter & Mannequin Antistar for the bathtub Phoenix Amon for the original "The Firmaments" book cover & the original Ingredient Shelves mesh & script Vincent VanGogh for the images used in the original book Base Map of Cyrodiil from http://www.imperial-library.info/maps/maps_tamriel.shtml Trollf for the free-standing lanterns Edoc'sil for the original fireplace screen & poker lutur for the firewood pile WildKarrde for the potbelly stove Xiamara & Zimnel for the sofa, chair, pillows, wine rack, and mirror Texian for the water statics Loth for the staff rack Helborne for the weapon racks Qarl for half a dozen random textures Vince Bly for the HMTK & the iron pot & ladle from Mountain Shack Garak for the book sets Garnet for the book piles & firewood holder Oblivionmonk for the folded towels jbvw for the original trinket box from All New House The Unofficial TESA Clutterers Guild for the spyglass, abacus, & crystal ball Greenwarden & Elm for constant inspiration, support, & delightful company

    105 downloads

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  23. Harvest Nearby Flora

    This super-simple mod gives you a lesser power to harvest all of the ingredients growing nearby. That's all it does -- but it does it perfectly. It will not acquire ingredients from containers or loose ingredients sitting out. It will only work when you cast the spell. It will only work in your current cell, meaning in a very small radius while outside or in the current interior location. It will not gather anything but ingredients. It's a bit of a time-saver, but because it is so limited, it isn't so much a cheat. Mostly I just got tired of getting my crosshairs exactly in the right spot on those tiny mushroom stems in caves, so this mod was born.
    You will be given the spell automagically when the mod is loaded for the first time. If you delete it, you can use the console command "StartQuest KhHarvestGiveSpellQuest" (no quotes), and it will be given to you again.
    If you want the spell not to pick Nirnroots for you, use the console command "Set KhHarvestQuest.NoNirnroots to 1", without quotes. If you change your mind, use the console command "Set KhHarvestQuest.NoNirnroots to 0", without quotes, and the spell will start picking Nirnroots again.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires OBSE v0014a or higher.
    ==================================
    CREDITS
    ==================================
    Thanks to DZ for DZ Auto Harvest, from which I borrowed a little code. If you are looking for a more robust harvesting mod that will do all the things, this is what you want.

    68 downloads

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  24. Enchanted Portable Tent

    In Anvil, a young mage is recovering from being fired. Originally hired by Lady Umbranox to keep tabs on her wayward Count, Mae Scryus was downsized when the Count became completely untrackable. She's decided to seIn Anvil, a young mage is recovering from being fired. Originally hired by Lady Umbranox to keep tabs on her wayward Count, Mae Scryus was downsized when the Count became completely untrackable. She's decided to set up a magical supply shop in Anvil, but she needs a healthy supply of septims to afford the real estate; so, meanwhile, you can find her in The Count's Arms and browse her wares.
    Mae has a particularly special item on offer, but she won't part with it to just anyone - the buyer has to be someone she likes, and someone skilled enough in Alteration to handle the enchanted portable tent she created during her previous travels. And, of course, the buyer has to be able to afford her price tag of 10,000 septims.
    An adventurer of discerning taste would find this an incredible bargain. This isn't a quaint or rustic camping tent, no - this is a luxurious portable abode, fully furnished in gilt-edged woods and lush fabrics. There's a four-poster canopy bed, oodles of safe storage, and all of the amenities required by today's magician on the go. Nowhere to put those dozens of daggers? The magically miniaturized & customizable storage will help you handle the clutter. Overloaded with ingredients and out of your favorite potions? An alchemy lab and ingredient storage is included for just such emergencies. A custom rack will display your staves gorgeously. The sitting area is fantastic for meditation, spell study, or just lounging. The mage-crafted braziers and votives are specially designed to keep you warm without setting your tent ablaze. The finicky magician can change the color theme of the tent, choosing from one of fifteen vivid gem- or metal-inspired tones. Even the Luggage (Cobl only) will dress itself up, so as not to be self-conscious amidst all the other fine furnishings!
    HOW TO USE YOUR TENT:
    From your inventory, drop the Enchanted Tent Materials on the ground. The extra bit of material protruding from the fold is the side where the front door to your tent will be. Once it has been positioned satisfactorily, activate it; take a quick step back, and POOF! Your tent will appear!
    To take down your tent, or to pick up the Enchanted Tent Materials without setting up your tent, simply activate the tent or the materials while sneaking.
    To change the color theme of your tent:
    Hold down the left ALT key while clicking on the tent from your inventory, or!
    Hold down the left ALT key while activating the tent materials on the ground, or!
    Just press the handy "Change Color Theme" switch in the tent, affixed low on the center post. (Recommended.)
    Available colors: Amethyst, Blue Topaz, Bronze, Citrine, Emerald, Garnet, Gold, Hematite, Onyx, Pearl, Rose Quartz, Ruby, Sapphire, Tourmaline, and Turquoise.
    *A new color theme has been added to match the the interior of Star's Rest as well.
    By default, the tent is stocked with shelves lined with miniature chests. Each shelf unit can be traded in for an empty shelf, a shelf with normal-sized chests, or an armoire via the "Customize Storage" switch, located just beneath the "Change Color" switch on the center post. Your belongings are safe - if you forget to remove them before switching storage types, just switch back, and everything will still be there. Feel free to milk this feature for "hidden" storage.
    A map marker will automatically appear at your tent's location when you enter it after setting it up in a new place.
    If you lose your Enchanted Tent Materials, go see Mae, and ask her very nicely to help you recover them. Bring more septims. Of course, if you didn't acquire your tent in a respectable fashion, she will probably not offer to help you.
    OTHER NOTES:
    You cannot use your tent indoors, in an Oblivion plane, while in combat, or in certain other dangerous or unstable places.
    Non-Cobl users can bypass the menu of the automated ingredient storage shelf by holding the left SHIFT key while activating it.
    When you emerge from your tent or fast travel to its map marker, you will be in just the same spot you were when you entered the tent - avoid entering the tent while sunk into the ground or stuck inside objects.
    Path grids have been added to the tent's interior. While some companions cannot follow you directly into your tent, many will, and most will also teleport inside if you've set the tent as their home marker, and should have no trouble getting around. The bed sleeps two.
    Changing the color theme of your tent does not change its contents. Your belongings are safe.
    All containers except the Wastebasket and the Grinder (Cobl only) are safe for storage.
    All Natural and See You Sleep support are included in the main download. Also included is a patch for those who would prefer to hold the left SHIFT key instead of sneak to pick up their tent.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires OBSE v0018 or higher.
    Your character must be either:
    Charming, a Journeyman or better at Alteration, and in possession of 10,000 septims; or,
    Sneaky, comfortable with grand larceny, and tricksy with a lockpick.
    ==================================
    LINKS
    ==================================
    A French translation of this mod is available at La Confrérie des Traducteurs.
    A German translation of this mod is available at Eider Zeit.
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    Bond123 for his Bond's Big Portable Tent mod, which was the inspiration for this mod Treleth for his original Pitchable Tent mod, which was the inspiration for Bond's Big Portable Tent DaMage, for fixing the tent's exterior UV mapping Meo's Ayleid Clutter (globe, original texture) Lady Li's Carpets (gold circle rug mesh & original texture) Phitt's Bravil Sea Domes (bed, mesh & original texture) Xiamara's Sofas & Chairs + Pillows (meshes) Zimnel (sofa & chair original texture) Phoenix Amon's Ingredient Storage Shelf (original mesh & script) Loth's Better Weapon Racks (staff rack, original mesh) Qarl's Texture Pack 3 (wood detail original texture) the OBSE team the Cobl team XMarksTheSpot's IllumAnimation Tool (used to animate all the light fixtures)

    212 downloads

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    1 comment

    Updated

  25. Shetcombe Farm

    Renovates Shetcombe Farm inside & out.
    This may not be an ideal player house for everyone, as it was never really intended to be a "public release mod". I built it very specifically for my character, her beloved companion, and her hound. That means there aren't my usual multiple versions for compatibility, or my usual config menu for customization, things like that. It just is what it is, for those who happen to like it.
    Features: spellmaking/enchanting, static leveled alchemy, Cobl ingredient storage, Cobl grinder, Cobl luggage, no-requirement healing altar (have some tea!), endless chili pot, teleport spell, lots of safe storage, two elf-sized beds, one Elvis-sized bed, a stable for several horses, and one hunky Nord to live next door, hunt, and work the fields. Path grids have been edited and seating has been made persistent to keep followers happy.
    The quest item relevant to the house is on the edge of the bar nearest the door.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and the plugin has been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch.
    Requires Cobl (both Cobl Main.esm and Cobl Glue.esp).
    Requires OBSE.
    ==================================
    LINKS
    ==================================
    A French translation of this mod is available at La confrérie des traducteur.
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    Garnet & Garak (meshes combined on bookshelf) for the booksets Garnet, for the hutch mesh & blue plaid fabric texture lutur, for the corn bundle kalikut, for the bedding textures grondy, for the cabinet meshes Hellborne, for the wall shelves Xiamara for the pillow meshes, which are now a pet bed and chili Vince Bly & Mountain Shack for the nail Zaldir for the Hunky Nord face, imported from Viking Village the Unofficial TESA Clutterers guild for the teapot & teacups Trollf for the free-standing lantern mesh Texian for the water statics Lady Nerevar for the spellbook texture the Cobl team for various goodies Greenwarden & Elm, I just don't know where Aya & I would be without you. <3

    55 downloads

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    1 comment

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