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Khettienna

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Files posted by Khettienna

  1. Harvest Nearby Flora

    This super-simple mod gives you a lesser power to harvest all of the ingredients growing nearby. That's all it does -- but it does it perfectly. It will not acquire ingredients from containers or loose ingredients sitting out. It will only work when you cast the spell. It will only work in your current cell, meaning in a very small radius while outside or in the current interior location. It will not gather anything but ingredients. It's a bit of a time-saver, but because it is so limited, it isn't so much a cheat. Mostly I just got tired of getting my crosshairs exactly in the right spot on those tiny mushroom stems in caves, so this mod was born.
    You will be given the spell automagically when the mod is loaded for the first time. If you delete it, you can use the console command "StartQuest KhHarvestGiveSpellQuest" (no quotes), and it will be given to you again.
    If you want the spell not to pick Nirnroots for you, use the console command "Set KhHarvestQuest.NoNirnroots to 1", without quotes. If you change your mind, use the console command "Set KhHarvestQuest.NoNirnroots to 0", without quotes, and the spell will start picking Nirnroots again.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires OBSE v0014a or higher.
    ==================================
    CREDITS
    ==================================
    Thanks to DZ for DZ Auto Harvest, from which I borrowed a little code. If you are looking for a more robust harvesting mod that will do all the things, this is what you want.

    68 downloads

       (0 reviews)

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    Updated

  2. Better Dark Brotherhood Sanctuary

    Better Dark Brotherhood Sanctuary (BDBS) is an encompassing collection of improvements to your Dark Brotherhood experience. Here's a complete list (I think):
    When you first join, you will notice:
    The existing sanctuary is now all one, unified cell, without load doors. Credits to TiberiusLazarus (Dark Brotherhood One Room). Custom textures make the sanctuary more elegant, while maintaining the basic architecture and layout of the existing sanctuary. Decor and clutter improvements throughout. The default DB armor is now actually black for both genders (optional). The default DB hood is now shaped like a mage's hood, but with the leather DB texture. Credits to Sonico717 (Dark Brotherhood Hood Replacer) (optional). You have your own bed and safe storage chest in the dorm. There is a porter named Harry on duty from 8 a.m. to 10 p.m. Telaendril, the elf, will now actually patrol outside the Abandoned House's entrance as her letter to Ocheeva states. Vicente's chamber doors are now labeled in the same fashion as Ocheeva's. There is a labeled, respawning dresser in the dorm containing extra DB armors and hoods. Ideal for companions. Schemer got a DB-style makeover. All NPC's AI packages were adjusted to accommodate the new sanctuary. If you're a Cobl user, you'll also find The Luggage at the foot of your bed, as well as a Cobl sorter. There's also a dinner plate & water source in the dining area of the dorm. The next time you enter the sanctuary after completing the quest chain and speaking to Arquen and then leaving again, you will notice:
    What this mod doesn't do:
    This mod will not dramatically change the layout or stock feel of the sanctuary. It's a thousand times better, but it will still feel familiar and work how you expect it to.
    This mod also does not alter the Abandoned House. There are lots of mods out there that do this already, and I prefer modularity. If you are looking for one, check out my Better Abandoned House here.
    This mod does not include any new sanctuaries. If you are looking for new sanctuaries to use in tandem with BDBS, check out Arthmoor's A Brotherhood Renewed (which is 100% compatible with this mod), found here.
    Support for many other mods is included in the main download, including:
    A Cobl version of Better Dark Brotherhood Sanctuary A patch plugin for WillieSea's Assassin Tripwires A patch plugin for See You Sleep, for the new custom beds A replacement plugin for aralina81's Dark Brotherhood Chapel Memorial A patch plugin for Whispered Warning (or any similar mod - the patch provides extra accomodations for the higher number of NPCs once the quest chain is complete) Replacement armor meshes for Robert's Male, Exnem's EC Body, HGEC E-Cup and C-Cup, HGEC EBE, TGND, and FF Replacement hood meshes for use with madmole's Shadowy Hoods All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A French translation of this mod is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    Qarl for the normal maps for the new floor texture and the color map base for the round rug Sonico717 for the idea for the new hood shape TiberiusLazarus for the base of the unified Sanctuary WillieSea for allowing me to have his way with his very excellent Tripwires mod aralina81 for Dark Brotherhood Chapel Memorial mmmpld for See You Sleep & bed mesh madmole for Shadowy Hoods Pheonix Amon for the original Ingredient Storage Shelves Exnem, Gryhs, RAIAR, the HGEC Eve Team, Luchaire, Kalia, Robert, and TeamFF for the replacement armor meshes (these credits are further detailed in the separate Readme included with those meshes) Athray & YX33A for playtesting InsanitySorrow for the better than awesome architecture retexture

    377 downloads

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    0 comments

    Updated

  3. City Morning Glory

    In the mod "Anvil Morning Glory" by RGMage2, the city walls around Anvil were draped with dramatic panels of Morning Glory. I loved it so much, that I replicated this work in the other cities that have similar walls: Cheydinhal, Chorrol, and Leyawiin. Each city has its own color of morning glory: orange in Anvil, blue in Cheydinhal, white with dark pink edging in Chorrol, and violet in Leyawiin.
    I have included resources from GothGirlDanielle's Morning Glory Madness, which I've been looking for a good excuse to use, to allow you to customize the kind of morning glory you see in each city by simply copying & renaming meshes. I have included a visual guide so you can easily choose which flowers you want.
    For example, if you want red morning glories in Anvil, copy & rename "Meshes\Khettienna\CMG\Additional Colors\GGDGloryRed.nif" to replace "Meshes\Khettienna\CMG\Anvil.nif".
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and the plugin has been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    RGMage2 for his mod "Anvil Morning Glory", which is entirely contained in this mod GothGirlDanielle for her resource "Morning Glory Madness"

    78 downloads

       (0 reviews)

    0 comments

    Updated

  4. Simple Portable Tent

    This little tent can be purchased from Jensine's Good As New Merchandise in the IC Market District for 100 septims. It has two usable bedrolls and is companion-friendly inside, though the space is quite limited.
    To use your tent, drop your Tent Materials on the ground, and grab/drag it so the extra bit of fabric poking out is facing you. Then activate the Tent Materials (put your crosshair on it and press SPACEBAR or whatever key you've assigned, as though you were going to pick it up), and take a quick step back. Your tent will appear.
    To pick up the Tent Materials without setting up the tent, or to take the tent down, activate while sneaking.
    All of the containers in the tent are safe for storage except for the Wastebasket, which will warn you as such on first use.
    I made this mod for me to make playtesting large quest mods a more enjoyable experience. Therefore, it may not be to everyone's taste, and it does not have support patches for other mods. It comes only as-is.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and the plugin has been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    Kalikut, for the sheets & pillowcase textures pixshark.com for the free stock canvas texture PoProstuBono at deviantART for the free stock flannel texture (http://poprostubono.deviantart.com/art/Flannel-52163474) Greenwarden, for the base texture used for the tent floor, & for everything, always. <3

    155 downloads

       (1 review)

    0 comments

    Updated

  5. Better Rosethorn Hall

    So, you've been everywhere and done everything. You've scholared, adventured, and won hearts all over Cyrodiil. Why, then, does your upscale town house look like you're halfway done moving out? Well, I don't know either, so I fixed it for you. Yay!
    With this mod, Rosethorn Hall will reflect your upstanding citizenship. Maybe you've read all those books on the shelves, or maybe you have them out to appear intellectually curious to your friends. Maybe you really do entertain dinner guests of influence, or maybe you'll eat the entire feast spread on the table on your own. Maybe you're a hit with the ladies and/or gents, and you need a second spread table in the bedroom for private breakfasts - or maybe you just like to sit about in your pajamas. Maybe the extra storage reflects the mechanics of an efficient and well-staffed upper class household, or maybe you just need extra places to store your stuff. Whatever your reasons, however you play, your Rosethorn Hall will now be mildly Better.
    You can safely install this mod at anytime. Added objects will not appear until you have purchased the furniture package they belong to, as they have all been tied into the existing furniture groups.
    Pathgrids were edited to ensure the space is NPC/companion-friendly.
    This is not a heavy-handed overhaul. It is really meant to flesh out vanilla design. If you're looking for indoor bird sanctuaries or pleather sofas or personal bath houses, this ain't it.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A French translation of this mod is available at La Confrérie des Traducteurs.
    A Russian translation of this mod is available at Anvil Bay.

    125 downloads

       (0 reviews)

    0 comments

    Updated

  6. Replacement Main Menu Stuff

    If you have the intro movies disabled in your Oblivion.ini, you may be tired of that same old parchment texture as your main menu background. I was, so I made this!

    The image I have included will look and function best when used with Darnified UI, or any other UI mod that vertically aligns the main menu (see screenshot). You can very easily use your own; instructions below.

    Don't have your intro movies disabled, but want to? Edit your ..My Documents\My Games\Oblivion\Oblivion.ini file like so:

    SCreditsMenuMovie=
    SMainMenuMovie=
    SMainMenuMovieIntro=
    SIntroSequence=

    Basically, just delete whatever is after the equal sign on those four lines. You can also use Wrye Bash's ini tweaks tab to do this for you automatically.


    ==================================
    THIS MOD AS A RESOURCE
    ==================================
    Enclosed are dark-background-friendly edits of the Oblivion logo and blurred title (the final title was already crisp at the edges). Feel free to use and distribute these anyway you like for non-commercial purposes, such as if you want to clone this mod but with your own background image.

    How to use your own image as the background:

    1) Scale your image to size 2048x1024. If you prefer lower file size over higher quality, 1024x512 is fine also.
    2) Save your image in .dds format using DXT1 compression with the file name "loading_background.dds".
    3) Place the file in ..Oblivion\Data\Textures\Menus\Loading.

    If your image editor doesn't support saving as .dds, grab Paint.NET for this task, as it will do it natively and with excellent quality. Or, if you already have Gimp or Photoshop, google search for the .dds plugins made for those programs.

    43 downloads

    0 comments

    Updated

  7. Khettienna's Mini-Mods

    I make a lot of... um, stuff.  Most of what you will find here are tiny mods I've made over the years to suit my own in-game preferences or learn new skills.  However, these mods are so tiny that I thought it prudent to just group them all together in one place.  Some you will have seen floating around Nexus and TES Alliance before, some you will have never seen.  None are particularly exciting or have a large impact on your game.  Many of these are tweaks to other mods, or homebrew iterations of other tiny tweak mods where what was offered just didn't quite suit me.

    All resources have been optimized and include UOP fixes where applicable, and all plugins have been cleaned with TES4Edit for best compatibility.
     
    ==================================
    REPLACERS
    ==================================
    Better Basement Door -- Replaces those dirty rotten basement doors with either the stock Chorrol-style or Cheydinhal-style doors, your choice.  Switched Oblivion stock.

    Chorrol Architecture UV Tweaks -- There's a couple of strange bits of UV mapping in the Chorrol Mages Guild hall, where wood beams didn't line up on the landings of the stair cases.  I fixed them.  The jobs aren't perfect, as I'm not a modeler, but they were still improvements worth making.  At least now they won't be distractingly off.

    Crucible Sewage Retex -- Replaces the pukey-looking sewage in Crucible with dark, wet mud.  Prior, this was a direct texture replacement; however, it is now a mesh replacer that uses stock textures, so it will use any high-res texture replacers you have (such as QTP).  Edited Oblivion stock.  ***NEW*** Also added a "higher res" version that includes texture scaling.  It does introduce some tiling, but you're not likely to notice because you won't often be looking at these objects from far away.  Intended for use with vanilla or otherwise low-res textures.

    Garridan's Tears Retex -- Darkened the stock texture to make it just a little easier to see with HDR enabled.

    Hourglass Sand Retex -- Seriously, purple sand?!  Edited Oblivion stock.

    Middle Class Oval Rug Retex -- Just sharpens the color of the stock texture.  The difference is so subtle that it's not worth a screenshot, but you'll see it in-game.

    Mist Ground Effect Reduced -- Reduces the opacity of the mist effect you often see in dungeons.  This is especially helpful with HDR enabled, as sometimes that mist just gets too darned bright.  This is a mesh replacer that will pick up stock textures or replacers.  Edited Oblivion stock.

    LC Interior Retex -- Switches the texture for the floor in lower class wood houses, like the ones at the IC Waterfront, to a warm wooden floor, and replaces the muddy ceiling texture with wood beams.  Credits to Greenwarden for the idea.  Edited Oblivion stock.

    Paint Palette Retex -- Retexture of the paint palette clutter item found in-game.  Edited Oblivion stock.
    Shivering Isles Beds Improved UV -- Somewhat improved the awful UV mapping of the corner posts of the stone beds in the Shivering Isles.  Not a perfect job, but substantially less awful.  An additional version is added that uses the same stone texture as the rest of the bed.  This is a mesh replacer, so it will use any texture replacers you have.  Edited Oblivion stock.

    Untempered Glass Gear -- In teaching myself how to edit textures in GIMP, I accidentally made yet another red glass armor/weapons replacer.  I'm so sorry.  Edited Oblivion stock.

    Yarn Retex -- Re-tiled the pattern of the stock Oblivion yarn texture to appear finer and higher resolution.


    ==================================
    VANILLA TWEAKS
    ==================================
    Benirus Manor LOD Fix -- Fixes Benirus Manor missing from your LOD, even with the UOP (for now).  Also fixes the "haunted" version of the manor appearing from outside the city walls when you are close enough to see detail, even after completing the quest.  A RAEVWD version has also been included.  You will need to re-run TES4LODGen after installing this mod for it to truly take effect.

    Hunter Birthsign -- Renames "The Thief" to "The Hunter", for RP purposes.  That's all it does.  Yes, really.

    Light Spell Recolor Soft Gold -- When you cast a Light spell, it will now have the same type of muted gold color as candlelight does.  Much easier on the eyes.  Not compatible with any mods that edit the Light spell, so probably best used with the vanilla magic system, or use Wrye Bash to limit incompatibilities.

    Nerf Alchemy -- I was tired of getting rich and over-skilled in Alchemy, even when it wasn't a major skill for my character, just because I wanted to restock on healing potions.  This mod reduces the impact creating potions and consuming ingredients has on your alchemy skill to 2/5 of what it was previously.  It also halves the value of all player-made potions.  Not compatible with any mods that alter the Alchemy skill or potion creation, or use Wrye Bash to limit incompatibilities.

    Put Me In My Place: PlayerInSEWorld -- If you have the Shivering Isles expansion, and you're an avid mod user (or even an avid console command user), then at some point you've likely encountered the "I HAVE NO GREETING" bug.  Casting one of the included spells will fix the bug for you.  If you prefer using console commands instead of having the spells in your spellbook, use your favorite method of spell delete to ditch the spells.  Then use "StartQuest KhPlayerInSEWorldQuest" to register yourself as being IN Shivering Isles, or "StartQuest KhPlayerNotInSEWorldQuest" to register yourself as being OUT of the Isles.  Should you ever want to get your spells back, "StartQuest KhPMIMPGiveSpellsQuest" will give you both spells anew.  Requires Shivering Isles.

    Remove Extra Data -- If one of your overstuffed containers isn't showing all of its contents, it's because the items in the container have "extra data".  This includes stolen flags, repair state at over 100%, enchantment charges below 100%, soul gems with partial capacity, etc.  Fire off one of these spells at the container, and it will strip affected items of this extra data, ensuring your containers show all their stuff.  Use this mod with caution, and only when you need to, and also back up your saves!  Requires OBSE.

    Stuff Respawns & Respawning Stuff Marked -- Three options: 1) Makes more containers respawn; including clams, sacks, covered pots, ore veins, wilderness containers, torch barrels, jewelry boxes, loot chests, etc.  The SI versions also cause amber/madness ore containers to respawn.  Does not include containers with unique loot (such as key containers, etc.), scripted containers, quest containers, containers intended for player housing, etc. 2) Marks containers that respawn by placing an asterisk (*) at the ends of their names in-game. 3) Both 1 & 2 together in one mod.  Honestly, if you use option 1, you should probably use 3 instead so that you know for sure what containers are safe.  Inherently incompatible with other mods that change containers, but you can use Wrye Bash to get around that.  USE ONLY ONE of the included plugins at a time.  Make SURE you have the Unofficial Oblivion Patch when using these mods, as there may be inaccuracies if used without.


    ==================================
    TWEAKS TO OTHER MODS
    ==================================
    ***Note: These mods require the mods they alter to be installed.  You cannot use them without the original mods.***

    IC Red Roof Tex for RAEVWD -- There are a few mods out there that recolor the Imperial City rooftops red, but they still look like green copper from a distance with RAEVWD, because RAEVWD uses separate textures.  This replacer will fix that.  Edited RAEVWD's edited Oblivion stock.

    High-Res (& Higher-Res) Welkynd Textures for Cobl Ayleid Meteoric Weapons -- Copies portions of my High-Res Varla and Welkynd Texture Replacer to the Ayleid Meteoric Weapons distributed by Cobl.  Credits to Meo for finding these free stock textures, and for the idea to use them for Ayleid stuffs, and to MadCat221 for the original textures as part of the original Ayleid Meteoric Iron Weaponry mod.

    Cobl Tokens Droppable -- Allows you to drop the Cobl options token and guide book without being force-fed a new one.  If you find yourself needing these items, however, you can enter "Set KhCoblTokensDroppable.Toggle to 0" in the console (no quotes), and you'll get new ones.  You can set the toggle to off (0) or on (1) anytime you like.  Requires Cobl v1.73; DO NOT USE WITH OTHER VERSIONS.  Load after Cobl Glue.esp.

    Elsweyr Lucky Coin Fix -- Fixes the lucky coin you can get so that the bonus is added and removed as intended.  Requires the original Elsweyr, Deserts of Anequina mod.  Load after all other Elsweyr plugins.

    Kvatch Rebuilt No More Stoopid Burned Trees Dammit -- This is a band-aid fix for Kvatch Rebuilt 3.0pb5; DO NOT USE WITH OTHER VERSIONS (may work on future versions, but currently untested!).  This prevents you from seeing burned trees around Kvatch even when Kvatch is not under siege.  You must run TES4LODGen to get the full effect after installing this mod.  You must uninstall this mod and run TES4LODGen again to get the burned trees back when Kvatch is under siege.  This will probably get fixed by the KR team, so I am not going to work on it further.  Load after Kvatch Rebuilt.esp.

    Kvatch Rebuilt No More Stoopid Double Walls Dammit -- Another band-aid fix that removes the doubled/flickering walls from around Kvatch with Kvatch Rebuilt 3.0pb5; DO NOT USE WITH OTHER VERSIONS (may work on future versions, but currently untested!).  There are two versions; use the "Peace" version unless Kvatch is under siege, in which case, use the "Siege" version.  Do not use both at the same time, or you won't have any walls.  You must rebuild your Bashed Patch (if you have one) and run TES4LODGen to get the full effect after installing this mod, and repeat if you switch versions.  Load after Kvatch Rebuilt.esp.

    Leyawiin Woodland Stonewall Normalmap Fix -- Fixes the oddly glowing stone walls introduced by this texture pack.

    QTP3R Blocky Sidewalk Fix -- Fixes the blocky, blurry sidewalks found in some city spaces.

    Skingrad Modular Door UV Fix for Mikal33's Improved Doors & Flora -- Fixes some of the doors in Skingrad that previously had misaligned textures when using this mod.  Edited Oblivion stock.

    The Ayleid Steps GRV&WS Addon -- Applies changes from Glowing & Respawning Varla & Welkynd Stones by me and The Vyper to the Ayleid Ruins found in The Ayleid Steps.  As in our mods, you can choose between respawn times of 7 & 14 days or 14 & 28 days, for welkynd & varla stones, respectively.  USE ONLY ONE of the plugins at a time.  Ervvin, the author of The Ayleid Steps, will rightfully tell you that this is economically unbalancing due to the shifting rarity and value of these stones in-game during the quest.  That said, if you only visit each dungeon once before you have completed his epic quest line, it won't throw your septim game off.  Load after The Ayleid Steps.esp.

    103 downloads

       (0 reviews)

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    Updated

  8. Insanity's Beverage Replacer

    Name: Insanity's Beverages
    Version: 1.11
    Date: 01/10/2011
    Category: Misc
    Author: InsanitySorrow & Khettienna
    Source: TES Alliance
    =================
    Requirements:
    =================
    Oblivion 1.2.416
    =================
    Description:
    =================
    This mod replaces the Beverage textures with newer higher resolution ones, fixes some oddities with the models and makes the unique drinks actually unique.
    The included recolor gives different brands a different bottle color.
    All Khett's fault. <-- Yep!
    =================
    Installation:
    =================
    1) Extract the archive your downloaded to a temporary location.
    2) Copy the contents of the "Core Files (Required)" folder to your ..Oblivion\Data folder. Click "Yes" to overwrite, if prompted.
    3) Repeat step 2 for any of the alternate folders, if desired.
    4) Activate the plugin in the launcher of your choice.
    =================
    Un-Installation:
    =================
    Delete the files/folders associated with the mod.
    =================
    Contact:
    =================
    InsanitySorrow @ TES Alliance
    =================
    Credits:
    =================
    Thanks to Bethesda for creating Oblivion.
    =================
    Tools Used:
    =================
    Insanity's ReadMe Generator
    Photoshop CS5

    270 downloads

       (1 review)

    0 comments

    Updated

  9. Greenie's Pink Trees

    ==================================
    DESCRIPTION by Greenwarden
    ==================================
    My pink tree retex. Will replace all the sugar maple trees (summer version ones, anyway) with pink fluffy goodness. I actually used the leaf texture from the summer version of Oblivion's English oak trees as the base- I've been using it as a maple tree replacer for so long, I had forgotten that. Whoops! I've enclosed an alternate pink retexture of the actual maple leaf texture in case you like a less fluffy pink trees.


    ==================================
    CREDITS
    ==================================
    Thanks to LprMan for the original billboard textures from Enhanced Vegetation, which were recolored for use in this mod.

    22 downloads

       (0 reviews)

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