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Khettienna

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Files posted by Khettienna

  1. Simple Portable Tent

    This little tent can be purchased from Jensine's Good As New Merchandise in the IC Market District for 100 septims. It has two usable bedrolls and is companion-friendly inside, though the space is quite limited.
    To use your tent, drop your Tent Materials on the ground, and grab/drag it so the extra bit of fabric poking out is facing you. Then activate the Tent Materials (put your crosshair on it and press SPACEBAR or whatever key you've assigned, as though you were going to pick it up), and take a quick step back. Your tent will appear.
    To pick up the Tent Materials without setting up the tent, or to take the tent down, activate while sneaking.
    All of the containers in the tent are safe for storage except for the Wastebasket, which will warn you as such on first use.
    I made this mod for me to make playtesting large quest mods a more enjoyable experience. Therefore, it may not be to everyone's taste, and it does not have support patches for other mods. It comes only as-is.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and the plugin has been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    Kalikut, for the sheets & pillowcase textures pixshark.com for the free stock canvas texture PoProstuBono at deviantART for the free stock flannel texture (http://poprostubono.deviantart.com/art/Flannel-52163474) Greenwarden, for the base texture used for the tent floor, & for everything, always. <3

    155 downloads

       (1 review)

    0 comments

    Updated

  2. Better Rosethorn Hall

    So, you've been everywhere and done everything. You've scholared, adventured, and won hearts all over Cyrodiil. Why, then, does your upscale town house look like you're halfway done moving out? Well, I don't know either, so I fixed it for you. Yay!
    With this mod, Rosethorn Hall will reflect your upstanding citizenship. Maybe you've read all those books on the shelves, or maybe you have them out to appear intellectually curious to your friends. Maybe you really do entertain dinner guests of influence, or maybe you'll eat the entire feast spread on the table on your own. Maybe you're a hit with the ladies and/or gents, and you need a second spread table in the bedroom for private breakfasts - or maybe you just like to sit about in your pajamas. Maybe the extra storage reflects the mechanics of an efficient and well-staffed upper class household, or maybe you just need extra places to store your stuff. Whatever your reasons, however you play, your Rosethorn Hall will now be mildly Better.
    You can safely install this mod at anytime. Added objects will not appear until you have purchased the furniture package they belong to, as they have all been tied into the existing furniture groups.
    Pathgrids were edited to ensure the space is NPC/companion-friendly.
    This is not a heavy-handed overhaul. It is really meant to flesh out vanilla design. If you're looking for indoor bird sanctuaries or pleather sofas or personal bath houses, this ain't it.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A French translation of this mod is available at La Confrérie des Traducteurs.
    A Russian translation of this mod is available at Anvil Bay.

    125 downloads

       (0 reviews)

    0 comments

    Updated

  3. TESA Clutter Pack

    Here at TES Alliance, a small lot of us have put our skills together to create clutter objects for those modders who compulsively clutter every cell they edit. The objects we create are free to use as modders resources as long as you give us credit for our work. Since many of these resources were a group effort, you can just credit the Unofficial TESA Clutterers Guild.
    All of the resources currently in working order can be viewed with the included plugin in our own testing cell, which is linked to the TestingHall via a trap door. Or you can just ~coc TESAClutterCell. You can fast-travel back out. A master has been included for convenience; you may make your mod dependent on our pack if you like, but we recommend you copy the objects to your mod and give them unique IDs and file paths to prevent conflicts.
    It is up to you, the modder, to know how to implement and/or alter these resources for your mods. If you are brand new to Oblivion modding, head to TES Alliance's CS Basics tutorial to get started! The introductory lesson is here.
    ==================================
    CREDITS
    ==================================
    Our current project thread at TES Alliance is here.
    Team Members (in alphabetical order):
    DaMage donnato Garnet grond InsanitySorrow Khettienna Metallicow StarX the-manta Vince Bly Washington WillieSea Package Contents & Complete Credits (in random order):
    Chocolate Chip & Gingersnap Cookies - all work by InsanitySorrow More Cookies - all work by Metallicow with assitance from InsanitySorrow Watermelon Slices - all work by Insanity Sorrow Painter's Piano - all work by Metallicow with assitance from InsanitySorrow Sliced Bread - all work by Metallicow The Imperial Press - all work by Metallicow Abalone Coins - mesh & texture by Metallicow, icon by Khettienna Lute - all work by donnato Abacus - all work by Garnet Dustpan & Hand Broom - mesh & textures by DaMage, icon by Khettienna Canister - mesh by the-manta and Washington, icon by Khettienna Golden Goblet - mesh & texture by Metallicow, icon by Khettienna White Gold Vase - all work by Vince Bly Hatchets, Saws, Saw Horse - meshes by Washington, icons by Khettienna Firewood - meshes by Washington, icon by Khettienna Butter Churns - meshes by Washington Crystal Balls w/ Stone Base - meshes by Washington, textures by InsanitySorrow, icons by Khettienna Cutting Board - meshes & textures by Washington, icon by Khettienna Colored Eggs - all work by Washington Magnifying Glass - mesh by Washington, icon by Khettienna Spyglass - all work by Washington Needle - mesh & texture by Washington, icon by Khettienna Spooled Thread - mesh by Washington & InsanitySorrow, textures by Washington & WillieSea, icons by Khettienna Static Unrolled Scroll - mesh by Washington Table Top Picture Frames (Square) - meshes by Washington, textures by WillieSea, icons by InsanitySorrow Table Top Picture Frames (Oval) - meshes & textures by Washington, icons by Khettienna Fancy Scrolls - meshes & textures by StarX, icons by Khettienna Engraved Silver - textures by StarX, icons by Khettienna Trinket Boxes - meshes by the-manta Tea Set - all work by Windmill Tilter Magnifying Glass #2 - mesh, textures, & icon by InsanitySorrow Small Pots - Meshes by the-Manta, UV mapping & icons by Khettienna These items aren't quite done yet, so they're not in the CS, but the resources are there in case it suits you to use them:
    Folded blanket - mesh & texture by grond Candlesticks - meshes by Washington If no texture credits are listed, only stock textures were used.
    If no icon credits are listed, the object is static, or stock icons were used.
    Happy modding!

    693 downloads

    6 comments

    Updated

  4. Replacement Main Menu Stuff

    If you have the intro movies disabled in your Oblivion.ini, you may be tired of that same old parchment texture as your main menu background. I was, so I made this!

    The image I have included will look and function best when used with Darnified UI, or any other UI mod that vertically aligns the main menu (see screenshot). You can very easily use your own; instructions below.

    Don't have your intro movies disabled, but want to? Edit your ..My Documents\My Games\Oblivion\Oblivion.ini file like so:

    SCreditsMenuMovie=
    SMainMenuMovie=
    SMainMenuMovieIntro=
    SIntroSequence=

    Basically, just delete whatever is after the equal sign on those four lines. You can also use Wrye Bash's ini tweaks tab to do this for you automatically.


    ==================================
    THIS MOD AS A RESOURCE
    ==================================
    Enclosed are dark-background-friendly edits of the Oblivion logo and blurred title (the final title was already crisp at the edges). Feel free to use and distribute these anyway you like for non-commercial purposes, such as if you want to clone this mod but with your own background image.

    How to use your own image as the background:

    1) Scale your image to size 2048x1024. If you prefer lower file size over higher quality, 1024x512 is fine also.
    2) Save your image in .dds format using DXT1 compression with the file name "loading_background.dds".
    3) Place the file in ..Oblivion\Data\Textures\Menus\Loading.

    If your image editor doesn't support saving as .dds, grab Paint.NET for this task, as it will do it natively and with excellent quality. Or, if you already have Gimp or Photoshop, google search for the .dds plugins made for those programs.

    43 downloads

    0 comments

    Updated

  5. Khettienna's Mini-Mods

    I make a lot of... um, stuff.  Most of what you will find here are tiny mods I've made over the years to suit my own in-game preferences or learn new skills.  However, these mods are so tiny that I thought it prudent to just group them all together in one place.  Some you will have seen floating around Nexus and TES Alliance before, some you will have never seen.  None are particularly exciting or have a large impact on your game.  Many of these are tweaks to other mods, or homebrew iterations of other tiny tweak mods where what was offered just didn't quite suit me.

    All resources have been optimized and include UOP fixes where applicable, and all plugins have been cleaned with TES4Edit for best compatibility.
     
    ==================================
    REPLACERS
    ==================================
    Better Basement Door -- Replaces those dirty rotten basement doors with either the stock Chorrol-style or Cheydinhal-style doors, your choice.  Switched Oblivion stock.

    Chorrol Architecture UV Tweaks -- There's a couple of strange bits of UV mapping in the Chorrol Mages Guild hall, where wood beams didn't line up on the landings of the stair cases.  I fixed them.  The jobs aren't perfect, as I'm not a modeler, but they were still improvements worth making.  At least now they won't be distractingly off.

    Crucible Sewage Retex -- Replaces the pukey-looking sewage in Crucible with dark, wet mud.  Prior, this was a direct texture replacement; however, it is now a mesh replacer that uses stock textures, so it will use any high-res texture replacers you have (such as QTP).  Edited Oblivion stock.  ***NEW*** Also added a "higher res" version that includes texture scaling.  It does introduce some tiling, but you're not likely to notice because you won't often be looking at these objects from far away.  Intended for use with vanilla or otherwise low-res textures.

    Garridan's Tears Retex -- Darkened the stock texture to make it just a little easier to see with HDR enabled.

    Hourglass Sand Retex -- Seriously, purple sand?!  Edited Oblivion stock.

    Middle Class Oval Rug Retex -- Just sharpens the color of the stock texture.  The difference is so subtle that it's not worth a screenshot, but you'll see it in-game.

    Mist Ground Effect Reduced -- Reduces the opacity of the mist effect you often see in dungeons.  This is especially helpful with HDR enabled, as sometimes that mist just gets too darned bright.  This is a mesh replacer that will pick up stock textures or replacers.  Edited Oblivion stock.

    LC Interior Retex -- Switches the texture for the floor in lower class wood houses, like the ones at the IC Waterfront, to a warm wooden floor, and replaces the muddy ceiling texture with wood beams.  Credits to Greenwarden for the idea.  Edited Oblivion stock.

    Paint Palette Retex -- Retexture of the paint palette clutter item found in-game.  Edited Oblivion stock.
    Shivering Isles Beds Improved UV -- Somewhat improved the awful UV mapping of the corner posts of the stone beds in the Shivering Isles.  Not a perfect job, but substantially less awful.  An additional version is added that uses the same stone texture as the rest of the bed.  This is a mesh replacer, so it will use any texture replacers you have.  Edited Oblivion stock.

    Untempered Glass Gear -- In teaching myself how to edit textures in GIMP, I accidentally made yet another red glass armor/weapons replacer.  I'm so sorry.  Edited Oblivion stock.

    Yarn Retex -- Re-tiled the pattern of the stock Oblivion yarn texture to appear finer and higher resolution.


    ==================================
    VANILLA TWEAKS
    ==================================
    Benirus Manor LOD Fix -- Fixes Benirus Manor missing from your LOD, even with the UOP (for now).  Also fixes the "haunted" version of the manor appearing from outside the city walls when you are close enough to see detail, even after completing the quest.  A RAEVWD version has also been included.  You will need to re-run TES4LODGen after installing this mod for it to truly take effect.

    Hunter Birthsign -- Renames "The Thief" to "The Hunter", for RP purposes.  That's all it does.  Yes, really.

    Light Spell Recolor Soft Gold -- When you cast a Light spell, it will now have the same type of muted gold color as candlelight does.  Much easier on the eyes.  Not compatible with any mods that edit the Light spell, so probably best used with the vanilla magic system, or use Wrye Bash to limit incompatibilities.

    Nerf Alchemy -- I was tired of getting rich and over-skilled in Alchemy, even when it wasn't a major skill for my character, just because I wanted to restock on healing potions.  This mod reduces the impact creating potions and consuming ingredients has on your alchemy skill to 2/5 of what it was previously.  It also halves the value of all player-made potions.  Not compatible with any mods that alter the Alchemy skill or potion creation, or use Wrye Bash to limit incompatibilities.

    Put Me In My Place: PlayerInSEWorld -- If you have the Shivering Isles expansion, and you're an avid mod user (or even an avid console command user), then at some point you've likely encountered the "I HAVE NO GREETING" bug.  Casting one of the included spells will fix the bug for you.  If you prefer using console commands instead of having the spells in your spellbook, use your favorite method of spell delete to ditch the spells.  Then use "StartQuest KhPlayerInSEWorldQuest" to register yourself as being IN Shivering Isles, or "StartQuest KhPlayerNotInSEWorldQuest" to register yourself as being OUT of the Isles.  Should you ever want to get your spells back, "StartQuest KhPMIMPGiveSpellsQuest" will give you both spells anew.  Requires Shivering Isles.

    Remove Extra Data -- If one of your overstuffed containers isn't showing all of its contents, it's because the items in the container have "extra data".  This includes stolen flags, repair state at over 100%, enchantment charges below 100%, soul gems with partial capacity, etc.  Fire off one of these spells at the container, and it will strip affected items of this extra data, ensuring your containers show all their stuff.  Use this mod with caution, and only when you need to, and also back up your saves!  Requires OBSE.

    Stuff Respawns & Respawning Stuff Marked -- Three options: 1) Makes more containers respawn; including clams, sacks, covered pots, ore veins, wilderness containers, torch barrels, jewelry boxes, loot chests, etc.  The SI versions also cause amber/madness ore containers to respawn.  Does not include containers with unique loot (such as key containers, etc.), scripted containers, quest containers, containers intended for player housing, etc. 2) Marks containers that respawn by placing an asterisk (*) at the ends of their names in-game. 3) Both 1 & 2 together in one mod.  Honestly, if you use option 1, you should probably use 3 instead so that you know for sure what containers are safe.  Inherently incompatible with other mods that change containers, but you can use Wrye Bash to get around that.  USE ONLY ONE of the included plugins at a time.  Make SURE you have the Unofficial Oblivion Patch when using these mods, as there may be inaccuracies if used without.


    ==================================
    TWEAKS TO OTHER MODS
    ==================================
    ***Note: These mods require the mods they alter to be installed.  You cannot use them without the original mods.***

    IC Red Roof Tex for RAEVWD -- There are a few mods out there that recolor the Imperial City rooftops red, but they still look like green copper from a distance with RAEVWD, because RAEVWD uses separate textures.  This replacer will fix that.  Edited RAEVWD's edited Oblivion stock.

    High-Res (& Higher-Res) Welkynd Textures for Cobl Ayleid Meteoric Weapons -- Copies portions of my High-Res Varla and Welkynd Texture Replacer to the Ayleid Meteoric Weapons distributed by Cobl.  Credits to Meo for finding these free stock textures, and for the idea to use them for Ayleid stuffs, and to MadCat221 for the original textures as part of the original Ayleid Meteoric Iron Weaponry mod.

    Cobl Tokens Droppable -- Allows you to drop the Cobl options token and guide book without being force-fed a new one.  If you find yourself needing these items, however, you can enter "Set KhCoblTokensDroppable.Toggle to 0" in the console (no quotes), and you'll get new ones.  You can set the toggle to off (0) or on (1) anytime you like.  Requires Cobl v1.73; DO NOT USE WITH OTHER VERSIONS.  Load after Cobl Glue.esp.

    Elsweyr Lucky Coin Fix -- Fixes the lucky coin you can get so that the bonus is added and removed as intended.  Requires the original Elsweyr, Deserts of Anequina mod.  Load after all other Elsweyr plugins.

    Kvatch Rebuilt No More Stoopid Burned Trees Dammit -- This is a band-aid fix for Kvatch Rebuilt 3.0pb5; DO NOT USE WITH OTHER VERSIONS (may work on future versions, but currently untested!).  This prevents you from seeing burned trees around Kvatch even when Kvatch is not under siege.  You must run TES4LODGen to get the full effect after installing this mod.  You must uninstall this mod and run TES4LODGen again to get the burned trees back when Kvatch is under siege.  This will probably get fixed by the KR team, so I am not going to work on it further.  Load after Kvatch Rebuilt.esp.

    Kvatch Rebuilt No More Stoopid Double Walls Dammit -- Another band-aid fix that removes the doubled/flickering walls from around Kvatch with Kvatch Rebuilt 3.0pb5; DO NOT USE WITH OTHER VERSIONS (may work on future versions, but currently untested!).  There are two versions; use the "Peace" version unless Kvatch is under siege, in which case, use the "Siege" version.  Do not use both at the same time, or you won't have any walls.  You must rebuild your Bashed Patch (if you have one) and run TES4LODGen to get the full effect after installing this mod, and repeat if you switch versions.  Load after Kvatch Rebuilt.esp.

    Leyawiin Woodland Stonewall Normalmap Fix -- Fixes the oddly glowing stone walls introduced by this texture pack.

    QTP3R Blocky Sidewalk Fix -- Fixes the blocky, blurry sidewalks found in some city spaces.

    Skingrad Modular Door UV Fix for Mikal33's Improved Doors & Flora -- Fixes some of the doors in Skingrad that previously had misaligned textures when using this mod.  Edited Oblivion stock.

    The Ayleid Steps GRV&WS Addon -- Applies changes from Glowing & Respawning Varla & Welkynd Stones by me and The Vyper to the Ayleid Ruins found in The Ayleid Steps.  As in our mods, you can choose between respawn times of 7 & 14 days or 14 & 28 days, for welkynd & varla stones, respectively.  USE ONLY ONE of the plugins at a time.  Ervvin, the author of The Ayleid Steps, will rightfully tell you that this is economically unbalancing due to the shifting rarity and value of these stones in-game during the quest.  That said, if you only visit each dungeon once before you have completed his epic quest line, it won't throw your septim game off.  Load after The Ayleid Steps.esp.

    103 downloads

       (0 reviews)

    0 comments

    Updated

  6. Horse Management

    This mod has four separate features to allow for the care and feeding of your equine companions:
     
    --Stable Markers--

    If you want to use a particular exterior location as a stable area (i.e., the exteriors of house mods often come with a non-functional stable or fenced yard), buy a stable marker and drop it in that location.  To stable a horse at a stable marker, simply ride the horse up to the marker, dismount, and activate the marker.  You'll see a message, and a spell effect will play on the horse, confirming that the horse is now "parked".  That horse will contentedly remain right where you left it last, even if you fast-travel or mount another horse.  You can keep using the same marker to park horses until you have filled that marker's capacity.  To "un-park" a horse, simply mount it; this will free up a slot for another horse to be parked.
    Stable markers are available for sale at most vanilla general goods vendors.  They come in three varieties: 3-horse, 6-horse, and 12-horse.  A greater number of horses require a greater amount of space, so each type of marker is designed with this in mind; thus, you should use the one that best fits the spacial capacity of your stable area.  You can use multiple markers in any quantity or combination you like.  You can place them in most any exterior, except in dangerous places like Oblivion planes.  If you are going to use multiple markers in one location, I recommend you space them apart, allowing the horses plenty of wander space (intersecting horses are creepy, k?).
    If you pick up a stable marker while horses are still stabled at it, the horses will revert to their vanilla behavior.
     
    --Stable Supplies--

    Most vanilla general goods vendors now carry a small assortment of basic decorative stable supplies.  Bales of hay; fillable water troughs; buckets of apples, carrots, and oats; stable blankets; even a Dwemer stable heater can be purchased and placed in your stable area to keep your horses warm and cozy.
    The bales of hay, buckets, and water troughs all start out grabbable and draggable, so you may place them as you like.  Activating them will pull up a menu, offering you the choice of locking them in place/unlocking them so they can be moved again, or picking them up.  You can sneak + activate to pick them up without the menu.  Water troughs will have an additional option to fill or drain.  Due to Havok issues, the blankets start out locked in place and just above the ground; however, they can be unlocked or locked just like the other items.
    The heater will always be static (locked in place).  When you drop it, it will automatically be on the ground and upright just in front of you, and facing you.  It has a menu like the other items, including the ability to turn it on or off.  And, like the other items, you can activate it while sneaking to pick it up without a menu.
    Locking items in place will hide their names in the game world (except the heater), so they will blend better with their environment.  You can, however, still activate them.
     
    --"Call Horse" Spell--

    From the vanilla general goods vendors, you can also purchase a spell tome that teaches you how to call your last ridden horse (or the last horse you parked at a stable marker, if you don't have a last ridden horse).  The spell has restrictions about when and where you can use it.  You need to be outdoors and not in combat, primarily.  You can't call your horse to Oblivion planes, or any other isolated exterior that is dangerous or temporary.  By default, you also can't call your horse to inside a city worldspace; however, you can use the console command "Set KhHMQuest.AllowSummonInCities to 1" (no quotes) to reverse that behavior (change 1 to 0 to change it back).  Please note that these checks don't cover locations added by mods, so you'll have to use your own common sense for that.  This setting also affects Stable Marker usage.
     
    --City Stable Services--
    You can now pay 25 septims per week (or partial week) to stable a single horse at any of the eight vanilla city stables.  This is great if you don't own a home with a suitable stable area, such as if you live in the city.  Horses stabled this way will not fast-travel with you, will not mosey off when you mount another horse, and cannot be called by the "Call Horse" spell provided in this mod.  Speak to the stablehand at any stable to drop off your horse.  The money is due when you pick up your horse.  If you ride off without paying, it will be a crime; you will get a high bounty, and the stablehand will not do any business with you until you pay what you owe, plus some extra to cover his inconvenience, and earn back a little of his trust.
    If the stablehand should die while your horse is stabled, the horse will remain at the stable; however, you will be free to pick up your horse at anytime.
    You must dismount before you will be able to stable your horse.  The dialog topic will not appear if you are mounted.
    If you have a different current horse with you when you pick up your stabled horse, your stabled horse will no longer be in the care of the stablehand, but will not be your current horse either, and so will follow you until you stable her at another city stable or park her in your own stable with a stable marker.  If you don't have a current horse, your stabled horse will simply become your current horse, and behave as normal.
     
    All of this is done without editing any horses or their default AI.  This means that all of these features will work with any horse, including those added or changed by mods.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
     
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires OBSE v0020 or later.
    Elys' Universal Silent Voice is recommended, unless you don't care to read any dialog.
    ==================================
    LINKS
    ==================================
    A French translation is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    InsanitySorrow for proper havok & collision on the stable supply meshes, and for the stable marker mesh & texture Vince Bly for the HMTK, used to build the heater the AWLS team for the IllumAnimation tool used to light the heater Texian for the Water Static mesh & texture used for the water trough scruggsywuggsy the ferret for implementing the new OBSE functions needed for this mod to exist kuertee for help with compatibility with Horse Commands Deepfreeze for helping even more with compatibility for Horse Commands a HUGE thanks to Athray, and the Beta Testing & Analysis Guild at TES Alliance, for playtesting and of course, Shadowmere, for always obnoxiously returning to Fort Farragut, thus inspiring this mod.

    564 downloads

       (2 reviews)

    2 comments

    Updated

  7. Anvil Exterior Retex

    This is a conservative retexture for Anvil's exterior architecture. My goal was just to get rid of the dirty white and replace it with something warmer and easier on the eyes. Nothing exciting here.

    I didn't replace all textures. Most notably, the trim, doors, and roofs I left alone, as I didn't want to completely lose Anvil's style.

    The new plaster/stone textures are the same size as their vanilla counterparts, and the brick textures are only twice the size (the originals were quite small), so the performance impact is trivial.


    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:

    cfrevoir at deviantART for the original brick texture
    Spiral Graphix for the stucco texture I baked into the new plaster textures

    the RAEVWD team for the LOD mesh for Benirus Manor & AnvilHouseGeneric01_far

    Qarl for the base roof texture and copper texture used to make the green copper roofs

    the UOP team & RAEVWD contributors/Arthmoor for resources used as a guide to make the Benirus Manor LOD Fix.

    90 downloads

       (0 reviews)

    1 comment

    Updated

  8. Insanity's Beverage Replacer

    Name: Insanity's Beverages
    Version: 1.11
    Date: 01/10/2011
    Category: Misc
    Author: InsanitySorrow & Khettienna
    Source: TES Alliance
    =================
    Requirements:
    =================
    Oblivion 1.2.416
    =================
    Description:
    =================
    This mod replaces the Beverage textures with newer higher resolution ones, fixes some oddities with the models and makes the unique drinks actually unique.
    The included recolor gives different brands a different bottle color.
    All Khett's fault. <-- Yep!
    =================
    Installation:
    =================
    1) Extract the archive your downloaded to a temporary location.
    2) Copy the contents of the "Core Files (Required)" folder to your ..Oblivion\Data folder. Click "Yes" to overwrite, if prompted.
    3) Repeat step 2 for any of the alternate folders, if desired.
    4) Activate the plugin in the launcher of your choice.
    =================
    Un-Installation:
    =================
    Delete the files/folders associated with the mod.
    =================
    Contact:
    =================
    InsanitySorrow @ TES Alliance
    =================
    Credits:
    =================
    Thanks to Bethesda for creating Oblivion.
    =================
    Tools Used:
    =================
    Insanity's ReadMe Generator
    Photoshop CS5

    270 downloads

       (1 review)

    0 comments

    Updated

  9. Greenie's Pink Trees

    ==================================
    DESCRIPTION by Greenwarden
    ==================================
    My pink tree retex. Will replace all the sugar maple trees (summer version ones, anyway) with pink fluffy goodness. I actually used the leaf texture from the summer version of Oblivion's English oak trees as the base- I've been using it as a maple tree replacer for so long, I had forgotten that. Whoops! I've enclosed an alternate pink retexture of the actual maple leaf texture in case you like a less fluffy pink trees.


    ==================================
    CREDITS
    ==================================
    Thanks to LprMan for the original billboard textures from Enhanced Vegetation, which were recolored for use in this mod.

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