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Khettienna

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Files posted by Khettienna

  1. Respawning Varla & Welkynd Stones

    "Storytellers say that the Ayleids imbued their precious stones with the same magical energy fused into the matrices of every structure they built. It is said that should one of the stones be removed, it is only ever temporary; after a time, its energy disperses, only to reconstitute at its place of imbuement. Varla stones find their way home in about the time of a moon cycle; welkynd stones, however, take only half that. Of course, the residual magics of the stones that make them so valuable to mages remain in the physical embodiment of the stone for years."
    It always made me sad to loot varla & welkynd stones from Ayleid ruins, because they seemed so at home there! Hence, this mod was born. I have hand-replaced the stones with activators that respawn on a timer after use, but still look just like the original stones. This way the stones themselves haven't been altered, for the sake of compatibility.
    When you first load your game with the mod active, all the stones will be there. When you uninstall the mod, any stones you picked up prior to installing the mod will still be gone.
    This mod only works on stones in Oblivion's original Ayleid ruins. Stones outside of ruins (such as on mages guild counters, or in NPC homes) were not altered. Stones added by mods (including official DLC mods) are not affected by this mod. You can tell the difference easily by the icon you get when you put your crosshair over a stone. If it's a fist with a line through it, like levers and buttons have, the stone will respawn. If it's a regular hand, like a book or anything else you can pick up has, then it will not respawn.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A Castellano/Spanish translation is available at Nexus.

    196 downloads

       (0 reviews)

    4 comments

    Updated

  2. Rustle House

    My two new loves, Unique Landscapes and All Natural, inspired me to build a house in the Lush Woodlands with great big windows, so I can watch the sunset and stare at the stars. This mod places a middle/upper-class home for the player off the Orange Road between Chorrol and Bruma. You can buy the house for 12,000 septims from Seed Neeus at Northern Goods and Trade in Chorrol. After you buy the house, a map marker will appear automatically, and you can travel to it immediately.
    Included are spellmaking, enchanting, repair, recharge, healing altar, adaptive alchemy lab, and free chili. These features can be toggled on or off as you wish using the control panel in the foyer, except for the chili. You can't say no to free chili.
    A teleport spell (lesser power) can be added to or removed from your spellbook at anytime by using the Hearthstone on the fireplace. This spell will move you, your horse, and any followers to the house exterior instantly. It is up to you to use it wisely.
    "Adaptive alchemy" means that when you activate the alchemy equipment, the alchemy menu opens and behaves as though you had one of each apparatus of your current alchemy skill, thus you do not need to provide your own equipment. So if you are an expert alchemist, the alchemy menu will open as though you had one each an expert mortar & pestle, retort, alembic, and calcinator in your inventory.
    Cobl features include automated ingredient/potion/scroll storage, grinder, dinner plate, water source, and the Luggage.
    Non-Cobl users will still have automated ingredient storage, but none of the other Cobl features. The non-Cobl ingredient storage menu can be bypassed by holding the left Shift key while activating. Nirnroots and quest items are not moved automatically, to promote saved game health & well-being.
    All of the containers in the house start empty, and are safe/non-respawning except the Cobl grinder and the wastebaskets.
    Path grids have been edited and seating has been made persistent, so that a companion can enjoy the house with the player. The bed sleeps two.
    Support has been provided in the main download for All Natural, Cobl, and See You Sleep, and Unique Landscapes. I especially recommend use with All Natural, because the effect on the interior of the house is absolutely stunning, and will explain why I have left the windows so very unadorned.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires OBSE v0017 or higher.
    Elys' Universal Silent Voice is recommended, unless you don't care to read any dialog.
    ==================================
    LINKS
    ==================================
    A Japanese translation is available on 4shared.
    A Russian translation is available at Anvil Bay.
    A French translation is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    Thanks to/for (in no particular order):
    Brumbek & the All Natural team, for allowing me to use the beautiful mesh and texture work for full All Natural support Pheonix Amon for the original Ingredient Storage Shelves mesh & script Vince Bly & his Abandoned Mountain Shack for the gorgeous hanging lantern, potbelly stove, vines, trimmed fire logs, glass textures & normal map, and pot & ladle Vince Bly some more for the HMTK, used to make the false wall & baseboard Xiamara for the armchair and pillow meshes, planter dirt (that used to be a pillow), original wine rack mesh, and Manor Bedroom furniture meshes and wood textures Pendaiara for the red fabric texture on the armchairs Meo for the wood post meshes used to build the stable JDFan for the sheep bookends Garak for the static booksets Hel Borne for the wall shelves Deandra/Merilia for the original Blue & White Porcelain textures Floydian1 for the beautiful screenshots used to make two paintings grond for the cabinet mesh garnet for the hutch mesh, tablecloth mesh, more bookset meshes, firewood rack, abacus, and plaid cloth texture The AWLS Team for the exterior house mesh, smoke/steam & lit window textures Lady Nerevar for the original book texture used on the spellbook Trollf for the free-standing lantern Edoc'sil for the fireplace poker mesh Leo Gura & The Lost Spires team for the original brain-in-a-jar mesh, also used for canisters the UOP team for the corrected house interior mesh the Unofficial TESA Clutterers Guild for the original teapot & teacup meshes & textures Sam Lake's Coffee Resource for the texture and Texian for the mesh used to make "tea" LittleBaron's Flower Pot Makeover for the planters photodash at deviantART for the original stock image used to make the tablecloth texture Marilyn Bolles for the beautiful leaf art used to customize the plate, clock, and tray Gizmodian for the beautiful gothic lantern Stroti for the telescope Athray, Chi, Yevic, Greenwarden & Elm for playtesting Credits for Clocks of Cyrodiil, per WillieSea:
    WillieSea: The Clocks of Cyrodiil mod. Always Z: Clock face, Post and hands NIF's (Initial support and help with mod, without whom this mod would never have gotten off the ground. I thank you "Always Z" for your generous help!) jackmix69: Static Gear NIF JDFan: Fixing active Gear NIF's, Deer Antler NIF, General Help Phitt: Efficient starter clock script, Animated Pendulum NIF w/sound MaRzY: Animated Gear Rods, IC Arcane University Plaza NIF Xiamara: NIF help mikejonesuk: Several good ideas during playtesting!

    123 downloads

       (1 review)

    1 comment

    Updated

  3. Save Jake!

    If you have completed the Dark Brotherhood contract at Applewatch without Jake the dog witnessing it and attacking you, you'll notice that he's just left there by his lonesome self in the cold Jerall Mountains without a grudge against you or anyone to take care of him. Poor little guy. Therefore, I duplicated the basic functionality of my Ushnar's Re-Skinned Hound mod so that you can adopt Jake. Once that portion of the quest is complete, he will follow you around and fight for you, guard a spot of your choosing, scram off into the sunset if commanded, or go to whatever place you tell him is his new Forever Home. Specifically, when you activate Jake, you will get a menu offering you the following choices for what you'd like Jake to do:
    Follow: Jake will follow at your side & attack any hostile targets engaged in combat with you or directly attacking him.
    Stay: Jake will stay at his current spot and guard.
    Scram: Jake will vamoose.
    Go Home: Jake will vanish to the safety of home. While at home, he will wander & guard the premises defensively.
    Mark Current Location as Home: Similar to many companion mods; the very spot where Jake is standing becomes his "home marker". This is where he will go when you tell him to Go Home.
    Inventory: Use Jake as a pack mule. Meaning, he can store your stuff.
    When Jake is set to Follow, he will do his best to keep up with you. You are also given a spell to summon Jake to you at any time.
    If Jake is already dead when you install the mod, you still have the option of resurrecting & adopting him. If you kill Jake while the mod is loaded, however, the mod will assume that you don't want to adopt him, 'cause of reasons. There is an easy way to avoid this: watch the relevant quest target's wander habits, and plan your moves accordingly.
    This plugin has been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A french translation is available at La Confrérie des Traducteurs.

    34 downloads

       (0 reviews)

    0 comments

    Updated

  4. Shetcombe Farm

    Renovates Shetcombe Farm inside & out.
    This may not be an ideal player house for everyone, as it was never really intended to be a "public release mod". I built it very specifically for my character, her beloved companion, and her hound. That means there aren't my usual multiple versions for compatibility, or my usual config menu for customization, things like that. It just is what it is, for those who happen to like it.
    Features: spellmaking/enchanting, static leveled alchemy, Cobl ingredient storage, Cobl grinder, Cobl luggage, no-requirement healing altar (have some tea!), endless chili pot, teleport spell, lots of safe storage, two elf-sized beds, one Elvis-sized bed, a stable for several horses, and one hunky Nord to live next door, hunt, and work the fields. Path grids have been edited and seating has been made persistent to keep followers happy.
    The quest item relevant to the house is on the edge of the bar nearest the door.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and the plugin has been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch.
    Requires Cobl (both Cobl Main.esm and Cobl Glue.esp).
    Requires OBSE.
    ==================================
    LINKS
    ==================================
    A French translation of this mod is available at La confrérie des traducteur.
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    Garnet & Garak (meshes combined on bookshelf) for the booksets Garnet, for the hutch mesh & blue plaid fabric texture lutur, for the corn bundle kalikut, for the bedding textures grondy, for the cabinet meshes Hellborne, for the wall shelves Xiamara for the pillow meshes, which are now a pet bed and chili Vince Bly & Mountain Shack for the nail Zaldir for the Hunky Nord face, imported from Viking Village the Unofficial TESA Clutterers guild for the teapot & teacups Trollf for the free-standing lantern mesh Texian for the water statics Lady Nerevar for the spellbook texture the Cobl team for various goodies Greenwarden & Elm, I just don't know where Aya & I would be without you. <3

    55 downloads

       (0 reviews)

    1 comment

    Updated

  5. Simple Portable Tent

    This little tent can be purchased from Jensine's Good As New Merchandise in the IC Market District for 100 septims. It has two usable bedrolls and is companion-friendly inside, though the space is quite limited.
    To use your tent, drop your Tent Materials on the ground, and grab/drag it so the extra bit of fabric poking out is facing you. Then activate the Tent Materials (put your crosshair on it and press SPACEBAR or whatever key you've assigned, as though you were going to pick it up), and take a quick step back. Your tent will appear.
    To pick up the Tent Materials without setting up the tent, or to take the tent down, activate while sneaking.
    All of the containers in the tent are safe for storage except for the Wastebasket, which will warn you as such on first use.
    I made this mod for me to make playtesting large quest mods a more enjoyable experience. Therefore, it may not be to everyone's taste, and it does not have support patches for other mods. It comes only as-is.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and the plugin has been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    Kalikut, for the sheets & pillowcase textures pixshark.com for the free stock canvas texture PoProstuBono at deviantART for the free stock flannel texture (http://poprostubono.deviantart.com/art/Flannel-52163474) Greenwarden, for the base texture used for the tent floor, & for everything, always. <3

    155 downloads

       (1 review)

    0 comments

    Updated

  6. Star's Rest

    Here you'll find a little whimsy and a lot of charm. This two-bedroom, retreat-style house is modest in size, but extremely refined on the inside. Custom, story-based decor makes this abode truly unique. There is a short adventure quest to earn the house; after loading your game for the first time with the plugin activated, a journal update will appear to get you started.
    Interactive Maps
    This optional feature provides some fun teleport features for the player.
    Custom Clutter
    A retextured set of Meo's Ayleid Clutter 2.0 is included in this mod. Not only does it decorate the house, but there is a respawning chest (labeled Pale Welkynd Finery) in the basement so you can have as much as you like for in-game decorating.
    Bathroom
    A small, cozy bathroom with an optional copper tub and water heater can be found upstairs. Activate the water heater to heat/stop heating the bathwater. The bathtub itself is optional, so those using Bathing Mod can place their own tub in its place.
    Alchemy Lab
    Cobl users will find the static apparati, ingredient storage shelves, and Grinder they are used to.
    An optional spellmaking & enchanting altar is included for all users (see Toggle Options, below).
    Non-Cobl users will still have an automated ingredient storage shelf, and may bypass the menu for it by holding down the left SHIFT key when activating it.
    Same-Cell Basement
    The basement is in the same cell as the house, which means you will experience no load times when going back and forth between the house and basement. It also means your companions will treat the basement as part of the house, which I find to be a much more natural behavior.
    Safe Storage
    Plenty of safe storage has been added throughout the house, particularly in the basement. You'll also find a mannequin base, a display case, and several weapon racks to show off your favorite acquisitions. Please note that the Pale Welkynd Finery chest respawns, and should not be used for storage. You'll get a reminder of this the first time you open it. Likewise, the wastebasket in the dining room (which also has a reminder) and the Cobl grinder empty themselves regularly, and should not be used for storage. All other containers inside the house & basement are safe for storage.
    Teleport Spell
    A teleport spell is available that sends you (and your active companions, and your horse) home, if you wish. Please use common sense in choosing when to use it. If you are unsure, it is better to wait, or use standard fast-travel.
    Cobl features, if you use the Cobl version:
    Dinner plate Water source Cobl standard ingredient storage Cobl standard alchemy lab Grinder This is not a comprehensive list of all features - some you will have to discover for yourself.
    At some point, you'll be glad I told you that your activate key (spacebar by default) will get you back on the ground.
    HOUSE OPTIONS
    When activated, the control panel in the basement opens a menu so you can customize some features to your liking. Here are some details on each option:
    Toggle Ayleid Well: Enables or disabled the Ayleid Well in the front yard.
    Toggle Bathtub: Enables or disables the bathtub upstairs. This is so if you are using Bathing Mod, you can disable my tub and use one from that mod instead if you wish. (Enabled by default)
    Toggle Anvil Functionality: Enables or disables the interactive anvil in the basement, in case you find the feature too powerful for your character. If you disable it, it will be replaced with a static anvil that is for decoration only. (Enabled by default)
    Toggle Altar Functionality: Enables or disables the spellmaking & enchanting altar in the alchemy lab, in case you find the feature too powerful for your character. If you disable it, it will be replaced with a static altar that is for decoration only. (Disabled by default)
    Toggle Dining Table Clutter: Enables or disables the clutter on the dining room table, in case you want to decorate it yourself. If you are using the Cobl version, the dinner plate is moved atop the taller cupboard nearby when the clutter is disabled. (Enabled by default)
    Toggle Starry Nights: As of version 3.0, you can see the sky through the windows. If you don't care for this effect, you may toggle it off here.
    Using the included All Natural patch changes how this option works. Since All Natural already handles seeing the sky through the windows, the patch disables Star's Rest's day/night effects, except for some extra stars at night that display no matter the weather. You can use this option, Toggle Starry Nights, to disable or enable these extra stars.
    Books Controls: There are many book piles around the house. They can be just for decoration, or work as containers, up to you (containers by default).
    Map Controls: Choose how you want the interactive maps to function. From here you can toggle Open Cities compatibility, make the maps for decoration only, or remove them from the table entirely.
    Support for All Natural, Cobl, and See You Sleep are included in the main download.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires OBSE v0017b or higher.
    ==================================
    LINKS
    ==================================
    A French translation of this mod is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    Thanks to/for (in no particular order):
    The AWLS Team for the original house exterior mesh, smoke & lit window textures, & the IllumAnimation Tool Brumbek & the All Natural team for the original house interior mesh, and permission to use their resources for All Natural support Meo & Myrilath for the Ayleid Clutter & Mannequin Antistar for the bathtub Phoenix Amon for the original "The Firmaments" book cover & the original Ingredient Shelves mesh & script Vincent VanGogh for the images used in the original book Base Map of Cyrodiil from http://www.imperial-library.info/maps/maps_tamriel.shtml Trollf for the free-standing lanterns Edoc'sil for the original fireplace screen & poker lutur for the firewood pile WildKarrde for the potbelly stove Xiamara & Zimnel for the sofa, chair, pillows, wine rack, and mirror Texian for the water statics Loth for the staff rack Helborne for the weapon racks Qarl for half a dozen random textures Vince Bly for the HMTK & the iron pot & ladle from Mountain Shack Garak for the book sets Garnet for the book piles & firewood holder Oblivionmonk for the folded towels jbvw for the original trinket box from All New House The Unofficial TESA Clutterers Guild for the spyglass, abacus, & crystal ball Greenwarden & Elm for constant inspiration, support, & delightful company

    105 downloads

       (0 reviews)

    7 comments

    Updated

  7. Temple District Repaired

    I always thought it was silly that months or years could pass after completion of the main quest, yet nobody ever repairs the Temple District. This mod fixes that. When you pick up your quest reward, the district will be repaired, though the broken temple & statue will remain.

    I know there are a few mods out there already that aim to do this; however, I could not find one that was done cleanly. Either the changes they made would create conflicts with ImpeREAL City (which I use and love), or they couldn't be loaded until the main quest was completed, or they were riddled with dirty edits/deleted refs, or they had no way to uninstall clean. My method makes the fewest changes necessary to make it all work, doesn't conflict with ImpeREAL City (or Better Cities, bonus!), can be activated anytime regardless of quest completion, and doesn't require any special action to take effect.

    You can toggle the Temple District back to un-repaired, and back to repaired again, anytime you wish by activating the statue in the Temple of the One while sneaking. Toggle it to un-repaired with the option "Yes, and prepare to uninstall!" before you de-activate this mod. If you forget, re-activate the mod, and then do it - no harm.


    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).

    146 downloads

       (1 review)

    1 comment

    Updated

  8. TESA Clutter Pack

    Here at TES Alliance, a small lot of us have put our skills together to create clutter objects for those modders who compulsively clutter every cell they edit. The objects we create are free to use as modders resources as long as you give us credit for our work. Since many of these resources were a group effort, you can just credit the Unofficial TESA Clutterers Guild.
    All of the resources currently in working order can be viewed with the included plugin in our own testing cell, which is linked to the TestingHall via a trap door. Or you can just ~coc TESAClutterCell. You can fast-travel back out. A master has been included for convenience; you may make your mod dependent on our pack if you like, but we recommend you copy the objects to your mod and give them unique IDs and file paths to prevent conflicts.
    It is up to you, the modder, to know how to implement and/or alter these resources for your mods. If you are brand new to Oblivion modding, head to TES Alliance's CS Basics tutorial to get started! The introductory lesson is here.
    ==================================
    CREDITS
    ==================================
    Our current project thread at TES Alliance is here.
    Team Members (in alphabetical order):
    DaMage donnato Garnet grond InsanitySorrow Khettienna Metallicow StarX the-manta Vince Bly Washington WillieSea Package Contents & Complete Credits (in random order):
    Chocolate Chip & Gingersnap Cookies - all work by InsanitySorrow More Cookies - all work by Metallicow with assitance from InsanitySorrow Watermelon Slices - all work by Insanity Sorrow Painter's Piano - all work by Metallicow with assitance from InsanitySorrow Sliced Bread - all work by Metallicow The Imperial Press - all work by Metallicow Abalone Coins - mesh & texture by Metallicow, icon by Khettienna Lute - all work by donnato Abacus - all work by Garnet Dustpan & Hand Broom - mesh & textures by DaMage, icon by Khettienna Canister - mesh by the-manta and Washington, icon by Khettienna Golden Goblet - mesh & texture by Metallicow, icon by Khettienna White Gold Vase - all work by Vince Bly Hatchets, Saws, Saw Horse - meshes by Washington, icons by Khettienna Firewood - meshes by Washington, icon by Khettienna Butter Churns - meshes by Washington Crystal Balls w/ Stone Base - meshes by Washington, textures by InsanitySorrow, icons by Khettienna Cutting Board - meshes & textures by Washington, icon by Khettienna Colored Eggs - all work by Washington Magnifying Glass - mesh by Washington, icon by Khettienna Spyglass - all work by Washington Needle - mesh & texture by Washington, icon by Khettienna Spooled Thread - mesh by Washington & InsanitySorrow, textures by Washington & WillieSea, icons by Khettienna Static Unrolled Scroll - mesh by Washington Table Top Picture Frames (Square) - meshes by Washington, textures by WillieSea, icons by InsanitySorrow Table Top Picture Frames (Oval) - meshes & textures by Washington, icons by Khettienna Fancy Scrolls - meshes & textures by StarX, icons by Khettienna Engraved Silver - textures by StarX, icons by Khettienna Trinket Boxes - meshes by the-manta Tea Set - all work by Windmill Tilter Magnifying Glass #2 - mesh, textures, & icon by InsanitySorrow Small Pots - Meshes by the-Manta, UV mapping & icons by Khettienna These items aren't quite done yet, so they're not in the CS, but the resources are there in case it suits you to use them:
    Folded blanket - mesh & texture by grond Candlesticks - meshes by Washington If no texture credits are listed, only stock textures were used.
    If no icon credits are listed, the object is static, or stock icons were used.
    Happy modding!

    693 downloads

    6 comments

    Updated

  9. Ushnar's Re-Skinned Hound

    If you have completed the Shivering Isles quest to get Ushnar's Skinned Hound, this mod will make your hound a bit more fun to have around. He is now essential, leveled, and commandable. Activate your hound to get the following menu choices:
    Follow: Your hound will follow at your side & attack any hostile targets engaged in combat with you or directly attacking him.
    Stay: Your hound will stay at his current spot, and won't attack anything unless he is directly attacked.
    Scram: Your hound will vamoose.
    Go Home: Your hound will vanish to the safety of home. While at home, your hound will wander & guard the premises, attacking any targets that become engaged in combat with him or with you.
    Mark Current Location as Home: Similar to many companion mods; the very spot where your hound is standing becomes his "home marker". This is where he will go when you tell him to Go Home.
    Inventory: Use your hound as a pack mule. Meaning, he can store your stuff.
    Activating your hound while sneaking will offer the same menu, but with the additional option to restore all the hound's default AI settings. Use this option before uninstalling the mod. Giving your hound any of the other commands will undo this restoration.
    When you first load up this mod, your hound will be resurrected if he's dead, and you'll be given a summon spell to call him to you. Khajiit players, who previously didn't have the option to acquire the hound, will be given the summoning spell after completing the main quest in Shivering Isles (untested).
    This mod has five choices for what your hound can look like:
    The original skeletal hound A dog A wolf An atronach hound (pictured) A custom hound (white wolf by default; see installation instructions) All resources have been given unique paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires the Shivering Isles expansion.
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    Gregg "Deepfreeze" Gean for the help with the hound's spell effects. JDFan for the exquisite atronach texture. Cryonaut, for the Tundra Wolf retexture from Subspecies Variety Pack - Canines. carmel for the Ushnars Skinned Hound Essential mod, which was my inspiration.

    151 downloads

       (0 reviews)

    1 comment

    Updated

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