Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Khettienna

Ambassadors
  • Posts

    1,982
  • Joined

  • Last visited

  • Days Won

    30

Files posted by Khettienna

  1. Better Dark Brotherhood Sanctuary

    Better Dark Brotherhood Sanctuary (BDBS) is an encompassing collection of improvements to your Dark Brotherhood experience. Here's a complete list (I think):
    When you first join, you will notice:
    The existing sanctuary is now all one, unified cell, without load doors. Credits to TiberiusLazarus (Dark Brotherhood One Room). Custom textures make the sanctuary more elegant, while maintaining the basic architecture and layout of the existing sanctuary. Decor and clutter improvements throughout. The default DB armor is now actually black for both genders (optional). The default DB hood is now shaped like a mage's hood, but with the leather DB texture. Credits to Sonico717 (Dark Brotherhood Hood Replacer) (optional). You have your own bed and safe storage chest in the dorm. There is a porter named Harry on duty from 8 a.m. to 10 p.m. Telaendril, the elf, will now actually patrol outside the Abandoned House's entrance as her letter to Ocheeva states. Vicente's chamber doors are now labeled in the same fashion as Ocheeva's. There is a labeled, respawning dresser in the dorm containing extra DB armors and hoods. Ideal for companions. Schemer got a DB-style makeover. All NPC's AI packages were adjusted to accommodate the new sanctuary. If you're a Cobl user, you'll also find The Luggage at the foot of your bed, as well as a Cobl sorter. There's also a dinner plate & water source in the dining area of the dorm. The next time you enter the sanctuary after completing the quest chain and speaking to Arquen and then leaving again, you will notice:
    What this mod doesn't do:
    This mod will not dramatically change the layout or stock feel of the sanctuary. It's a thousand times better, but it will still feel familiar and work how you expect it to.
    This mod also does not alter the Abandoned House. There are lots of mods out there that do this already, and I prefer modularity. If you are looking for one, check out my Better Abandoned House here.
    This mod does not include any new sanctuaries. If you are looking for new sanctuaries to use in tandem with BDBS, check out Arthmoor's A Brotherhood Renewed (which is 100% compatible with this mod), found here.
    Support for many other mods is included in the main download, including:
    A Cobl version of Better Dark Brotherhood Sanctuary A patch plugin for WillieSea's Assassin Tripwires A patch plugin for See You Sleep, for the new custom beds A replacement plugin for aralina81's Dark Brotherhood Chapel Memorial A patch plugin for Whispered Warning (or any similar mod - the patch provides extra accomodations for the higher number of NPCs once the quest chain is complete) Replacement armor meshes for Robert's Male, Exnem's EC Body, HGEC E-Cup and C-Cup, HGEC EBE, TGND, and FF Replacement hood meshes for use with madmole's Shadowy Hoods All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A French translation of this mod is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    Qarl for the normal maps for the new floor texture and the color map base for the round rug Sonico717 for the idea for the new hood shape TiberiusLazarus for the base of the unified Sanctuary WillieSea for allowing me to have his way with his very excellent Tripwires mod aralina81 for Dark Brotherhood Chapel Memorial mmmpld for See You Sleep & bed mesh madmole for Shadowy Hoods Pheonix Amon for the original Ingredient Storage Shelves Exnem, Gryhs, RAIAR, the HGEC Eve Team, Luchaire, Kalia, Robert, and TeamFF for the replacement armor meshes (these credits are further detailed in the separate Readme included with those meshes) Athray & YX33A for playtesting InsanitySorrow for the better than awesome architecture retexture

    377 downloads

       (0 reviews)

    0 comments

    Updated

  2. Better Benirus Manor

    Better Benirus Manor is much brighter and more polished than the default.  It features automatic lighting, clean and light decor, and many enhancements you may toggle via in-game switches/menus in the basement to your liking.  I've also added fun stuff to the lair, including an alchemy lab & training area - but access to the lair is optional, in case you'd like to just forget the whole traumatic thing.  The post-quest exterior of the house features a well, small vineyard, and tasteful decor & vegetation.  If you have Cobl, you will also find all the Cobl basics!
    You can safely install this mod before or after the house's quest.
    I made a fully voice-acted house servant! You can download her separately here.
    TOGGLE OPTIONS FOR MANOR:
    Automatic Lights - Daylight from 7 a.m. - 7 p.m., Candlelight 7 p.m. - 7 a.m.  If you disable automatic lighting, a normal light switch will appear in the foyer for you to switch light settings as you like. Bedroom Bench - If you have the bathing mod, you will want this disabled so there's room for your bathtub. Benirus Master Bed - I made a custom Benirus-logo'd master bed, but you may prefer the default bed. Interior Doors - I have the interior doors off by default, they annoy me; bring them back if you like. Library Books - I added a fully-stocked library to the basement, but you might prefer empty shelves to fill up yourself, or to save FPS. Window Boards - Board the windows if you need extra privacy or darkness.  What you do in your manor is your business. Window Flowers - I added flowers around some windows inside the house; disable them for cleaner lines. Summon/Dismiss Butler - The butler will come, tidy up any messes you've made, put fresh food on the table, and hang around until dismissed.  Please note that this will remove all items from the manor that weren't placed by the game or the mod, so don't use this feature if you decorate! Summon/Dismiss Phoebe - Not a cat person?  Have a pet Land Dreugh?  Send Phoebe outside to play.
    TOGGLE OPTIONS FOR BASEMENT:
    Basement Lights - Get extra bright lights in the basement if you need them.  The switch is by the basement door. Portal Cover - I have the lair portal covered by default for those who want to forget the whole thing.  Also plenty of wine in the basement.  The Secret Switch to access the lair is just outside the portal.
    TOGGLE OPTIONS FOR LAIR:
    Lair Aged/Tidy - For the neat freak in all of us, the cobwebs and bones have been cleaned up - but you may prefer the aged & dirty look.  BYO spiders. Brazier Flames - you can turn the lair braziers on or off, either to save FPS or to be extra dark an' spookeh. Brazier Flame Colors - The brazier flames are an evil violet/green by default, but you can switch to normal flames if you're grilling in. Anvil - You can make the anvil in the lair for decoration only, if you prefer. Mage Altars - Toggle them on or off. Summon/Dismiss Guardian - Dismiss or recall Ed if he's in your way. The library shelves are stocked with at least one copy of every book.  This includes skill books.  So, you know, don't read everything in one sitting.
    I've also included a higher-resolution Arcane Symbol (the glowy circle-star thingy that's all over the lair) replacer.  I'm mostly sure it's an improvement on the original.  It's, uh, optional, in any case.
    Support for All Natural, Benirus Lair, and See You Sleep are included in the main download.  Ghorak's House and Benirus Manor Rebuilt include patches I created for Better Benirus Manor in their files.  Open Cities Classic compatibility is already enabled without a patch.  "Interior Only" versions are included for users of city mods such as Better Cities and Open Cities Reborn to prevent conflicts.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
     
     
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Recommended, but not required: Shivering Isles expansion, Book Jackets, Cobl, Anvil/City Morning Glory, Setsuna Dummy Training Modified
     
     
    ==================================
    LINKS
    ==================================
    A French translation of this mod is available at La Confrérie des Traducteurs.
    A Russian translation of this mod is available at Anvil Bay.
     
     
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    HS for the fantastic housecat resources Arthmoor for working with me on making BBM and OCC compatible Qarl for allowing me to package his normalmaps in this mod for my custom wall texture Brumbek & the All Natural Team for allowing me to edit and distribute All Natural's house interior mesh for full All Natural support Obsidian Dawn (http://www.obsidiandawn.com/), a.k.a. redheadstock @ dA for the brushes used to finish the Arcane Symbol replacer InsanitySorrow for the dungeon retex we originally used for Better Dark Brotherhood Sanctuary The UOP Team for the script fix for black soul gem altars Greenwarden, for always.  <3  

    334 downloads

       (0 reviews)

    4 comments

    Updated

  3. City Morning Glory

    In the mod "Anvil Morning Glory" by RGMage2, the city walls around Anvil were draped with dramatic panels of Morning Glory. I loved it so much, that I replicated this work in the other cities that have similar walls: Cheydinhal, Chorrol, and Leyawiin. Each city has its own color of morning glory: orange in Anvil, blue in Cheydinhal, white with dark pink edging in Chorrol, and violet in Leyawiin.
    I have included resources from GothGirlDanielle's Morning Glory Madness, which I've been looking for a good excuse to use, to allow you to customize the kind of morning glory you see in each city by simply copying & renaming meshes. I have included a visual guide so you can easily choose which flowers you want.
    For example, if you want red morning glories in Anvil, copy & rename "Meshes\Khettienna\CMG\Additional Colors\GGDGloryRed.nif" to replace "Meshes\Khettienna\CMG\Anvil.nif".
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and the plugin has been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    RGMage2 for his mod "Anvil Morning Glory", which is entirely contained in this mod GothGirlDanielle for her resource "Morning Glory Madness"

    78 downloads

       (0 reviews)

    0 comments

    Updated

  4. Ushnar's Re-Skinned Hound

    If you have completed the Shivering Isles quest to get Ushnar's Skinned Hound, this mod will make your hound a bit more fun to have around. He is now essential, leveled, and commandable. Activate your hound to get the following menu choices:
    Follow: Your hound will follow at your side & attack any hostile targets engaged in combat with you or directly attacking him.
    Stay: Your hound will stay at his current spot, and won't attack anything unless he is directly attacked.
    Scram: Your hound will vamoose.
    Go Home: Your hound will vanish to the safety of home. While at home, your hound will wander & guard the premises, attacking any targets that become engaged in combat with him or with you.
    Mark Current Location as Home: Similar to many companion mods; the very spot where your hound is standing becomes his "home marker". This is where he will go when you tell him to Go Home.
    Inventory: Use your hound as a pack mule. Meaning, he can store your stuff.
    Activating your hound while sneaking will offer the same menu, but with the additional option to restore all the hound's default AI settings. Use this option before uninstalling the mod. Giving your hound any of the other commands will undo this restoration.
    When you first load up this mod, your hound will be resurrected if he's dead, and you'll be given a summon spell to call him to you. Khajiit players, who previously didn't have the option to acquire the hound, will be given the summoning spell after completing the main quest in Shivering Isles (untested).
    This mod has five choices for what your hound can look like:
    The original skeletal hound A dog A wolf An atronach hound (pictured) A custom hound (white wolf by default; see installation instructions) All resources have been given unique paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires the Shivering Isles expansion.
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    Gregg "Deepfreeze" Gean for the help with the hound's spell effects. JDFan for the exquisite atronach texture. Cryonaut, for the Tundra Wolf retexture from Subspecies Variety Pack - Canines. carmel for the Ushnars Skinned Hound Essential mod, which was my inspiration.

    151 downloads

       (0 reviews)

    1 comment

    Updated

  5. Better Rosethorn Hall

    So, you've been everywhere and done everything. You've scholared, adventured, and won hearts all over Cyrodiil. Why, then, does your upscale town house look like you're halfway done moving out? Well, I don't know either, so I fixed it for you. Yay!
    With this mod, Rosethorn Hall will reflect your upstanding citizenship. Maybe you've read all those books on the shelves, or maybe you have them out to appear intellectually curious to your friends. Maybe you really do entertain dinner guests of influence, or maybe you'll eat the entire feast spread on the table on your own. Maybe you're a hit with the ladies and/or gents, and you need a second spread table in the bedroom for private breakfasts - or maybe you just like to sit about in your pajamas. Maybe the extra storage reflects the mechanics of an efficient and well-staffed upper class household, or maybe you just need extra places to store your stuff. Whatever your reasons, however you play, your Rosethorn Hall will now be mildly Better.
    You can safely install this mod at anytime. Added objects will not appear until you have purchased the furniture package they belong to, as they have all been tied into the existing furniture groups.
    Pathgrids were edited to ensure the space is NPC/companion-friendly.
    This is not a heavy-handed overhaul. It is really meant to flesh out vanilla design. If you're looking for indoor bird sanctuaries or pleather sofas or personal bath houses, this ain't it.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A French translation of this mod is available at La Confrérie des Traducteurs.
    A Russian translation of this mod is available at Anvil Bay.

    125 downloads

       (0 reviews)

    0 comments

    Updated

  6. Replacement Main Menu Stuff

    If you have the intro movies disabled in your Oblivion.ini, you may be tired of that same old parchment texture as your main menu background. I was, so I made this!

    The image I have included will look and function best when used with Darnified UI, or any other UI mod that vertically aligns the main menu (see screenshot). You can very easily use your own; instructions below.

    Don't have your intro movies disabled, but want to? Edit your ..My Documents\My Games\Oblivion\Oblivion.ini file like so:

    SCreditsMenuMovie=
    SMainMenuMovie=
    SMainMenuMovieIntro=
    SIntroSequence=

    Basically, just delete whatever is after the equal sign on those four lines. You can also use Wrye Bash's ini tweaks tab to do this for you automatically.


    ==================================
    THIS MOD AS A RESOURCE
    ==================================
    Enclosed are dark-background-friendly edits of the Oblivion logo and blurred title (the final title was already crisp at the edges). Feel free to use and distribute these anyway you like for non-commercial purposes, such as if you want to clone this mod but with your own background image.

    How to use your own image as the background:

    1) Scale your image to size 2048x1024. If you prefer lower file size over higher quality, 1024x512 is fine also.
    2) Save your image in .dds format using DXT1 compression with the file name "loading_background.dds".
    3) Place the file in ..Oblivion\Data\Textures\Menus\Loading.

    If your image editor doesn't support saving as .dds, grab Paint.NET for this task, as it will do it natively and with excellent quality. Or, if you already have Gimp or Photoshop, google search for the .dds plugins made for those programs.

    43 downloads

    0 comments

    Updated

  7. Khettienna's Mini-Mods

    I make a lot of... um, stuff.  Most of what you will find here are tiny mods I've made over the years to suit my own in-game preferences or learn new skills.  However, these mods are so tiny that I thought it prudent to just group them all together in one place.  Some you will have seen floating around Nexus and TES Alliance before, some you will have never seen.  None are particularly exciting or have a large impact on your game.  Many of these are tweaks to other mods, or homebrew iterations of other tiny tweak mods where what was offered just didn't quite suit me.

    All resources have been optimized and include UOP fixes where applicable, and all plugins have been cleaned with TES4Edit for best compatibility.
     
    ==================================
    REPLACERS
    ==================================
    Better Basement Door -- Replaces those dirty rotten basement doors with either the stock Chorrol-style or Cheydinhal-style doors, your choice.  Switched Oblivion stock.

    Chorrol Architecture UV Tweaks -- There's a couple of strange bits of UV mapping in the Chorrol Mages Guild hall, where wood beams didn't line up on the landings of the stair cases.  I fixed them.  The jobs aren't perfect, as I'm not a modeler, but they were still improvements worth making.  At least now they won't be distractingly off.

    Crucible Sewage Retex -- Replaces the pukey-looking sewage in Crucible with dark, wet mud.  Prior, this was a direct texture replacement; however, it is now a mesh replacer that uses stock textures, so it will use any high-res texture replacers you have (such as QTP).  Edited Oblivion stock.  ***NEW*** Also added a "higher res" version that includes texture scaling.  It does introduce some tiling, but you're not likely to notice because you won't often be looking at these objects from far away.  Intended for use with vanilla or otherwise low-res textures.

    Garridan's Tears Retex -- Darkened the stock texture to make it just a little easier to see with HDR enabled.

    Hourglass Sand Retex -- Seriously, purple sand?!  Edited Oblivion stock.

    Middle Class Oval Rug Retex -- Just sharpens the color of the stock texture.  The difference is so subtle that it's not worth a screenshot, but you'll see it in-game.

    Mist Ground Effect Reduced -- Reduces the opacity of the mist effect you often see in dungeons.  This is especially helpful with HDR enabled, as sometimes that mist just gets too darned bright.  This is a mesh replacer that will pick up stock textures or replacers.  Edited Oblivion stock.

    LC Interior Retex -- Switches the texture for the floor in lower class wood houses, like the ones at the IC Waterfront, to a warm wooden floor, and replaces the muddy ceiling texture with wood beams.  Credits to Greenwarden for the idea.  Edited Oblivion stock.

    Paint Palette Retex -- Retexture of the paint palette clutter item found in-game.  Edited Oblivion stock.
    Shivering Isles Beds Improved UV -- Somewhat improved the awful UV mapping of the corner posts of the stone beds in the Shivering Isles.  Not a perfect job, but substantially less awful.  An additional version is added that uses the same stone texture as the rest of the bed.  This is a mesh replacer, so it will use any texture replacers you have.  Edited Oblivion stock.

    Untempered Glass Gear -- In teaching myself how to edit textures in GIMP, I accidentally made yet another red glass armor/weapons replacer.  I'm so sorry.  Edited Oblivion stock.

    Yarn Retex -- Re-tiled the pattern of the stock Oblivion yarn texture to appear finer and higher resolution.


    ==================================
    VANILLA TWEAKS
    ==================================
    Benirus Manor LOD Fix -- Fixes Benirus Manor missing from your LOD, even with the UOP (for now).  Also fixes the "haunted" version of the manor appearing from outside the city walls when you are close enough to see detail, even after completing the quest.  A RAEVWD version has also been included.  You will need to re-run TES4LODGen after installing this mod for it to truly take effect.

    Hunter Birthsign -- Renames "The Thief" to "The Hunter", for RP purposes.  That's all it does.  Yes, really.

    Light Spell Recolor Soft Gold -- When you cast a Light spell, it will now have the same type of muted gold color as candlelight does.  Much easier on the eyes.  Not compatible with any mods that edit the Light spell, so probably best used with the vanilla magic system, or use Wrye Bash to limit incompatibilities.

    Nerf Alchemy -- I was tired of getting rich and over-skilled in Alchemy, even when it wasn't a major skill for my character, just because I wanted to restock on healing potions.  This mod reduces the impact creating potions and consuming ingredients has on your alchemy skill to 2/5 of what it was previously.  It also halves the value of all player-made potions.  Not compatible with any mods that alter the Alchemy skill or potion creation, or use Wrye Bash to limit incompatibilities.

    Put Me In My Place: PlayerInSEWorld -- If you have the Shivering Isles expansion, and you're an avid mod user (or even an avid console command user), then at some point you've likely encountered the "I HAVE NO GREETING" bug.  Casting one of the included spells will fix the bug for you.  If you prefer using console commands instead of having the spells in your spellbook, use your favorite method of spell delete to ditch the spells.  Then use "StartQuest KhPlayerInSEWorldQuest" to register yourself as being IN Shivering Isles, or "StartQuest KhPlayerNotInSEWorldQuest" to register yourself as being OUT of the Isles.  Should you ever want to get your spells back, "StartQuest KhPMIMPGiveSpellsQuest" will give you both spells anew.  Requires Shivering Isles.

    Remove Extra Data -- If one of your overstuffed containers isn't showing all of its contents, it's because the items in the container have "extra data".  This includes stolen flags, repair state at over 100%, enchantment charges below 100%, soul gems with partial capacity, etc.  Fire off one of these spells at the container, and it will strip affected items of this extra data, ensuring your containers show all their stuff.  Use this mod with caution, and only when you need to, and also back up your saves!  Requires OBSE.

    Stuff Respawns & Respawning Stuff Marked -- Three options: 1) Makes more containers respawn; including clams, sacks, covered pots, ore veins, wilderness containers, torch barrels, jewelry boxes, loot chests, etc.  The SI versions also cause amber/madness ore containers to respawn.  Does not include containers with unique loot (such as key containers, etc.), scripted containers, quest containers, containers intended for player housing, etc. 2) Marks containers that respawn by placing an asterisk (*) at the ends of their names in-game. 3) Both 1 & 2 together in one mod.  Honestly, if you use option 1, you should probably use 3 instead so that you know for sure what containers are safe.  Inherently incompatible with other mods that change containers, but you can use Wrye Bash to get around that.  USE ONLY ONE of the included plugins at a time.  Make SURE you have the Unofficial Oblivion Patch when using these mods, as there may be inaccuracies if used without.


    ==================================
    TWEAKS TO OTHER MODS
    ==================================
    ***Note: These mods require the mods they alter to be installed.  You cannot use them without the original mods.***

    IC Red Roof Tex for RAEVWD -- There are a few mods out there that recolor the Imperial City rooftops red, but they still look like green copper from a distance with RAEVWD, because RAEVWD uses separate textures.  This replacer will fix that.  Edited RAEVWD's edited Oblivion stock.

    High-Res (& Higher-Res) Welkynd Textures for Cobl Ayleid Meteoric Weapons -- Copies portions of my High-Res Varla and Welkynd Texture Replacer to the Ayleid Meteoric Weapons distributed by Cobl.  Credits to Meo for finding these free stock textures, and for the idea to use them for Ayleid stuffs, and to MadCat221 for the original textures as part of the original Ayleid Meteoric Iron Weaponry mod.

    Cobl Tokens Droppable -- Allows you to drop the Cobl options token and guide book without being force-fed a new one.  If you find yourself needing these items, however, you can enter "Set KhCoblTokensDroppable.Toggle to 0" in the console (no quotes), and you'll get new ones.  You can set the toggle to off (0) or on (1) anytime you like.  Requires Cobl v1.73; DO NOT USE WITH OTHER VERSIONS.  Load after Cobl Glue.esp.

    Elsweyr Lucky Coin Fix -- Fixes the lucky coin you can get so that the bonus is added and removed as intended.  Requires the original Elsweyr, Deserts of Anequina mod.  Load after all other Elsweyr plugins.

    Kvatch Rebuilt No More Stoopid Burned Trees Dammit -- This is a band-aid fix for Kvatch Rebuilt 3.0pb5; DO NOT USE WITH OTHER VERSIONS (may work on future versions, but currently untested!).  This prevents you from seeing burned trees around Kvatch even when Kvatch is not under siege.  You must run TES4LODGen to get the full effect after installing this mod.  You must uninstall this mod and run TES4LODGen again to get the burned trees back when Kvatch is under siege.  This will probably get fixed by the KR team, so I am not going to work on it further.  Load after Kvatch Rebuilt.esp.

    Kvatch Rebuilt No More Stoopid Double Walls Dammit -- Another band-aid fix that removes the doubled/flickering walls from around Kvatch with Kvatch Rebuilt 3.0pb5; DO NOT USE WITH OTHER VERSIONS (may work on future versions, but currently untested!).  There are two versions; use the "Peace" version unless Kvatch is under siege, in which case, use the "Siege" version.  Do not use both at the same time, or you won't have any walls.  You must rebuild your Bashed Patch (if you have one) and run TES4LODGen to get the full effect after installing this mod, and repeat if you switch versions.  Load after Kvatch Rebuilt.esp.

    Leyawiin Woodland Stonewall Normalmap Fix -- Fixes the oddly glowing stone walls introduced by this texture pack.

    QTP3R Blocky Sidewalk Fix -- Fixes the blocky, blurry sidewalks found in some city spaces.

    Skingrad Modular Door UV Fix for Mikal33's Improved Doors & Flora -- Fixes some of the doors in Skingrad that previously had misaligned textures when using this mod.  Edited Oblivion stock.

    The Ayleid Steps GRV&WS Addon -- Applies changes from Glowing & Respawning Varla & Welkynd Stones by me and The Vyper to the Ayleid Ruins found in The Ayleid Steps.  As in our mods, you can choose between respawn times of 7 & 14 days or 14 & 28 days, for welkynd & varla stones, respectively.  USE ONLY ONE of the plugins at a time.  Ervvin, the author of The Ayleid Steps, will rightfully tell you that this is economically unbalancing due to the shifting rarity and value of these stones in-game during the quest.  That said, if you only visit each dungeon once before you have completed his epic quest line, it won't throw your septim game off.  Load after The Ayleid Steps.esp.

    103 downloads

       (0 reviews)

    0 comments

    Updated

  8. Anvil Exterior Retex

    This is a conservative retexture for Anvil's exterior architecture. My goal was just to get rid of the dirty white and replace it with something warmer and easier on the eyes. Nothing exciting here.

    I didn't replace all textures. Most notably, the trim, doors, and roofs I left alone, as I didn't want to completely lose Anvil's style.

    The new plaster/stone textures are the same size as their vanilla counterparts, and the brick textures are only twice the size (the originals were quite small), so the performance impact is trivial.


    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:

    cfrevoir at deviantART for the original brick texture
    Spiral Graphix for the stucco texture I baked into the new plaster textures

    the RAEVWD team for the LOD mesh for Benirus Manor & AnvilHouseGeneric01_far

    Qarl for the base roof texture and copper texture used to make the green copper roofs

    the UOP team & RAEVWD contributors/Arthmoor for resources used as a guide to make the Benirus Manor LOD Fix.

    90 downloads

       (0 reviews)

    1 comment

    Updated

  9. Greenie's Pink Trees

    ==================================
    DESCRIPTION by Greenwarden
    ==================================
    My pink tree retex. Will replace all the sugar maple trees (summer version ones, anyway) with pink fluffy goodness. I actually used the leaf texture from the summer version of Oblivion's English oak trees as the base- I've been using it as a maple tree replacer for so long, I had forgotten that. Whoops! I've enclosed an alternate pink retexture of the actual maple leaf texture in case you like a less fluffy pink trees.


    ==================================
    CREDITS
    ==================================
    Thanks to LprMan for the original billboard textures from Enhanced Vegetation, which were recolored for use in this mod.

    22 downloads

       (0 reviews)

    0 comments

    Submitted

×
×
  • Create New...