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Khettienna

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Files posted by Khettienna

  1. Gold Road Cottage

    Are you an adventurer who is tired of pompous mansions, but wants better than some tan plates and a stained mattress? Have you, Hero, learned that there is more to your journey than filling three square miles of display cases with phat lewts? Are you a newcomer to the scene who just wants a spread table, a warm fire, a cold beer, and a dozen containers to stash yer stuff?
    Welcome home!
    This mod adds a cozy & companion-friendly farmhouse to the Gold Coast, just east of the Brina Cross Inn. It features a fully-set table, soft lighting, & a dog. The house is free. The mapmarker will be added automatically, and the key & deed are in a hollow rock by the front door.
    Included in the download are two versions. Use only one at a time.
    Classy:
    Generally designed for a character of refined taste. Includes a romantic bedroom area, alchemy station, a reading area, and a large dining area.
    Rugged:
    All instances of frou-frou have been replaced with tough stuff: training mat, training dummy, archery target, & weapon rack. Alchemy station replaced with a once-per-day free repair station. Wine replaced with Ale. Specially designed for those less inclined to read, and more inclined to hit things.
    Notes:
    The "Recycle" barrel empties itself daily. It will warn you as such the first time you open it. Do not use it for storage. All other containers inside the house are safe for storage. The nirnroot plant in the window is for decoration only - you cannot harvest it. Path grids were edited to ensure the space is companion/NPC-friendly. All plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A french translation of this mod is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    I used BradshawTS's "100_Anvil Cottage" as a base. This was my "tutorial" mod. =)

    70 downloads

       (0 reviews)

    0 comments

    Updated

  2. Kafei's Circlets Reforged

    I fell in love with Kafei's Armored Circlets the first time I saw them two years ago. However, I was always frustrated by having to juggle two different plugins with three versions of each circlet. The vendor at Colovian traders was overloaded with items.

    This mod includes all six versions of each circlet in one plugin. Only the standard armored version is available on the vendor, to reduce inventory clutter. However, once you buy a circlet, you can change its version to any one you want. Hold the left ALT key while clicking on a circlet from your inventory, and a menu will appear allowing you to choose another version. Your new choice will be added to your inventory immediately, and your old circlet will disappear as soon as you close your inventory. You can do this freely as many times as you like. Once a circlet has been enchanted, of course, you won't be able to switch anymore.

    All the prices have been normalized so that the clothing and armored versions have the same value. You can still purchase the circlets from Gunder at Colovian Traders in Skingrad.

    There's also a full selection available in the Testing Hall, as a precautionary measure, and for playing dress-up.



    REQUIREMENTS
    ===================================================

    Requires the latest official Oblivion patch (1.2.0.416).
    Requires OBSE v0017 or higher.
    Requires the original Kafei's Armored Circlets mod.



    INSTALLATION
    ===================================================






    COMPATIBILITY, BUGS & TROUBLESHOOTING
    ===================================================






    CREDITS
    ===================================================
    All credit for the circlets goes to Kafei and are used in accordance with the limitations expressed in her Readme. Thanks, Kafei, for these beautiful creations!



    LEGAL ETC.
    ===================================================
    You are welcome to do as you like with this mod as long as you give me credit for my work and you don't charge for it.

    81 downloads

       (0 reviews)

    0 comments

    Updated

  3. HGEC Sinblood's Nightweave for the Dark Sister

    I took Bronson's HGEC D-cup conversion of Sinblood's Nightweave Armor and added all the pieces (minus the hood) together to make single, unified armor sets. You will find them freely available in chests in the main area DB Cheydinhal Sanctuary. The purpose of this was to give female characters an easy-to-get alternative to the stock DB armor.
    First chest: 2 each of 3 unenchanted versions of the armor (as there were 3 versions of pants), 2 each unenchanted hoods, 2 each of 3 enchanted versions of the armor (enchantment is same as the Shrouded Armor), 2 each of enchanted hoods (enchantment is same as Shrouded Hood).
    Second chest: 1 each of 3 enchanted versions of the armor (enchantment is the same as the Black Hand Robe), 1 enchanted hood (enchantment is the same as the Black Hand Hood). Note that this chest does not appear until you have earned the original Black Hand Robe & Hood in the quest line.
    Both chests respawn. Do not use them for storage.
    This plugin has been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires Bronson's HGEC conversion of Sinblood's Nightweave.
    Requires an EC/HGEC/TGND/compatible body replacer of some sort.
    ==================================
    LINKS
    ==================================
    A french translation of this mod is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    All credit for the original armor meshes & textures goes to Sinblood.
    All credit for the HGEC mesh conversion goes to Bronson.
    Additional credits per Sinblood & Bronson are in the Readme.

    119 downloads

       (0 reviews)

    0 comments

    Updated

  4. Nightmist Manor

    As I sat down to make myself a Shivering Isles house for my character, I started scoping what was out there for ideas. I came upon this mod, and it was so gorgeous and "just right" in terms of size for an SI home that I really didn't want anything else. I gave it a bit of technical spit and polish to reduce conflicts, enhance performance, and fix bugs - but ultimately, the design of the place belongs to NottingHillbillie, who graciously gave me permission to post this. It's a free player house in Crucible, full of whimsy and charm with its beautiful mix of Shivering Isles & Ayleid decor. Its entrance is in an alley near Muurine's house. You'll find it rather easily, as the door is lit with a violet light and Crucible is rather small and colorless. The key is in a small hollow rock by the front door.
    Previously Existing Features:
    Spellmaking & Enchanting altars Safe storage Cobl alchemy lab & ingredient storage Cobl clean water source Healing altar Added Features:
    Cobl Luggage Teleport spell (safe for SI and non-SI travel, will port companions and followers with you) Other changes:
    Cleaned with TES4Edit Removed/replaced all respawning containers with non-respawning versions Removed all "overpowered" items/boss loot containers Fixed Cobl static alchemy equipment Cell is now player-owned Replaced trap door with "real" door (somewhat?) Corrected upside-down books Corrected falling silver clutter near front door Corrected exploding shelves Corrected floating plates and food Corrected alchemy area object placement Added/edited clutter Corrected unnecessary overlapping lights Had too much fun with lighting Open Cities Classic and All Natural support are included in the main download.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires OBSE v0017a or higher.
    Requires Cobl.
    Requires Shivering Isles.
    ==================================
    LINKS
    ==================================
    A French translation of this mod is available at La Confrérie des Traducteurs.
    A Russian translation is available at Anvil Bay.
    ==================================
    CREDITS
    ==================================
    Thanks so much to NottingHillbillie. It was incredibly gracious of him to allow me to share this. I'm excited that more folks will get to enjoy his beautiful design.

    120 downloads

       (0 reviews)

    1 comment

    Updated

  5. Respawning Varla & Welkynd Stones

    "Storytellers say that the Ayleids imbued their precious stones with the same magical energy fused into the matrices of every structure they built. It is said that should one of the stones be removed, it is only ever temporary; after a time, its energy disperses, only to reconstitute at its place of imbuement. Varla stones find their way home in about the time of a moon cycle; welkynd stones, however, take only half that. Of course, the residual magics of the stones that make them so valuable to mages remain in the physical embodiment of the stone for years."
    It always made me sad to loot varla & welkynd stones from Ayleid ruins, because they seemed so at home there! Hence, this mod was born. I have hand-replaced the stones with activators that respawn on a timer after use, but still look just like the original stones. This way the stones themselves haven't been altered, for the sake of compatibility.
    When you first load your game with the mod active, all the stones will be there. When you uninstall the mod, any stones you picked up prior to installing the mod will still be gone.
    This mod only works on stones in Oblivion's original Ayleid ruins. Stones outside of ruins (such as on mages guild counters, or in NPC homes) were not altered. Stones added by mods (including official DLC mods) are not affected by this mod. You can tell the difference easily by the icon you get when you put your crosshair over a stone. If it's a fist with a line through it, like levers and buttons have, the stone will respawn. If it's a regular hand, like a book or anything else you can pick up has, then it will not respawn.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A Castellano/Spanish translation is available at Nexus.

    196 downloads

       (0 reviews)

    4 comments

    Updated

  6. Better Abandoned House

    To leave the house abandoned and in shambles invites investigation and vandalism. This simple immersion mod changes the Cheydinhal Abandoned House to Alamo's house. No one can remember the last time they saw him; yet his house remains well-kept, his fireplace lit, and his taxes paid. You may find a few more ambiguous clues about his identity if you become involved with the Dark Brotherhood.
    There are a lot of mods that renovate the abandoned house in Cheydinhal into something quite livable, but I wanted a subtle story to show how the sanctuary remains undetected. If a house is not abandoned, it has a resident; and then there must be a reason that the resident is either unaware of or understanding of having a Dark Brotherhood sanctuary is his or her basement.
    This is not meant to be a player house, just an immersion/beautification mod. I knew some of you would try to live in it anyway, so I made the containers non-respawning; however, it is as bland and unmemorable as possible, so as not to rouse suspicion.
    Objects have been added to and moved in the house, the basement, and the immediate exterior. One load screen had its text changed so that it no longer mentions the Abandoned House, but rather refers to Alamo. The Abandoned House Key has been renamed to Alamo's House Key.
    Since the house is owned, you can no longer just waltz in without consequence. Those who are welcome in the sanctuary below may stay and go as they please, however.
    This mod was designed to complement my Better Dark Brotherhood Sanctuary mod; however, the two are completely modular and can be used separately.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    Land texture seam fix:
    An ugly land texture seam in Cheydinhal next door to the Abandoned House was previously fixed by this mod, but that is no longer the case since all land edits were removed for compatibility's sake. Therefore, the following plugins have been added, please use only one:
    Landscape fix for users of vanilla cities or Open Cities Classic who are NOT using UL - Cheydinhal Falls. Landscape fix for users of vanilla cities who are using UL - Cheydinhal Falls. Landscape fix for users of both Open Cities Classic and UL - Cheydinhal Falls. Better Cities and Open Cities Reborn do not have this landscape texture seam, and therefore don't need fixing. ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A french translation of this mod is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    Special thanks to Ismelda & XMarksTheSpot for AWLS & the IllumAnimation tool, which was used to convert this to an AWLS-friendly house.
    More special thanks to Demni for testing out the Better Cities patches as I worked on them. That was super helpful!

    145 downloads

       (0 reviews)

    0 comments

    Updated

  7. Amen'thalas Well House

    A quirky old lady passes alone, but not sadly. In her visions, she has seen you doing great things for the world she leaves behind; and as she has no other family, she has named you as her only heir. What have you inherited? She didn't have much of interest or value to her name, except for a well-loved house in the Heartlands on the Blue Road. At least, so you think. =)
    Gram' wasn't much of an adventurer, mind you, but you're not likely to find a cozier abode in all Cyrodiil. Grab the key from a hollow rock near the front door. Light the fires in the kitchen's potbelly stove and the upstairs fireplace, and make yourself at home.
    This mod sat in beta for over a year, with an excellent quest story planned - the house was really just a small part of the mod. However, in a year, I haven't made time to finish the quest. And so, prompted by a request for a UL compatibility patch, I've completely refurbished the house to stand alone as a proper house mod until the time I can finish its story. And I will finish it!
    House features:
    Plenty of living space Tons of safe storage* Interesting, unique décor Beautiful exterior (AWLS-compatible) Mage altar** Static alchemy lab** Automated ingredient storage Automatic day/night interior lighting AWLS-style Companion-friendly pathing & seating, bed sleeps two Teleport spell to take you, your horse, & your companions home Fancy basement & more for anyone who likes surprises Cobl features, if you use the Cobl version:
    Dinner plate Water source Cobl standard ingredient storage Cobl standard alchemy lab** Grinder* *The waste baskets empty themselves daily and are NOT safe for storage - they will warn you as such the first time you open them.
    *The Cobl Grinder is never safe for storage.
    **HOUSE OPTIONS
    When activated, the control panel in the basement opens a menu so you can customize some features to your liking. Here are some details on each option:
    Static Alchemy Lab
    By default, activating the static alchemy lab will allow you to perform alchemy as though you had one of each apparati in your inventory. This is leveled, in that the type of apparati is determined by your alchemy skill. E.g., if you are an Expert alchemist, you will be performing alchemy as though you had an Expert alembic, calcinator, retort, and mortar & pestle in your inventory. You can remove this function and have the existing apparati be for decoration only, if you prefer. If you use the Cobl version, you have a third option of trading out the whole rig for the Cobl standard alchemy lab, which is still stationary but requires you to provide your own equipment.
    Mage Altar
    The mage altar can only be used by a very skilled caster, or one initiated to the Mages Guild. You can disable its functionality if you prefer it be for decoration only.
    Healing Altar
    The healing altar has no conditions or requirements. You can disable its functionality if you prefer it to be for decoration only.
    Anvil
    Allows you to repair your gear without using up your hammers. You can disable its functionality if you prefer it to be for decoration only.
    Curtains
    You can hide the curtains to expose the bare windows. I recommend to do this if you have All Natural.
    All Natural support, See You Sleep support, and compatibility patches for The Ayleid Steps, Unique Landscapes, and Heart of the Dead are also included in the main download.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires OBSE v0018 or higher.
    ==================================
    LINKS
    ==================================
    A French translation of this mod is available at La confrérie des traducteur.
    ==================================
    CREDITS
    ==================================
    Great Big Massive Thanks to/for (in no particular order):
    Brumbek & the All Natural team for allowing me to use All Natural resources for All Natural support InsanitySorrow for fixing the stock welkynd mesh collision Pheonix Amon for the original Ingredient Storage Shelves mesh & OBSE script Vince Bly & his Abandoned Mountain Shack for the gorgeous hanging lantern, potbelly stove, trimmed fire logs, and shortened cupboard Vince Bly some more for the HMTK! Xiamara for the red armchairs, the pillows, planter dirt (that used to be a pillow), & teddy bear Texian for the water statics Meo for the beautiful open book, the watering can, the welkynd textures, the wood posts used to build the stable, and the window boxes JDFan for the sheep bookends Garak for the static booksets Hel Borne for the wall shelves DarkRider for the celtic rug from Celtic Decor II and the quilt from Celtic Decor I David Whitefang for the dining chair mesh Deandra/Merilia for the original Blue & White Porcelian Mr. Siika for the kitchen clutter & spindle from Castle Seaview Side777 for the Babylonian dishes Floydian1 for the beautiful screenshots used to make most of the paintings Trollf for the frames for the paintings kalikut for the excellent bed resource LadyLi for the beautiful base resources used to create the easter egg Qarl for the wood texture used on some of the painting frames DaMage & echonite for fixing all my frankenmeshes, and creating the missing AR columns & basement section piece the Unofficial TESA Clutterers Guild for the spooled thread, dustpan & handbroom, needles, and magnifying glass KAS Rugs and OrientalRugs.com for the stock used to create the downstairs tapestries, dining room rug, & lower-class chair cushions Vorians for initially cleaning the mod & making the UL patch Greenwarden & Elm for constant support & inspiration... :wubble: Greenwarden & Elm again for the screenshot used to make the portrait Greenwarden, Arion, Athray, Chi, grond, & Cortjester for playesting the new version during development

    120 downloads

       (1 review)

    0 comments

    Updated

  8. Automagic Bags

    Simple to install, get, and use! Automagic Bags gives you... yep, you guessed it, bags! Not just ordinary bags, however - these Bags can Automagically fill themselves with items from your inventory!
    Ever wished, for example, your Bag of Holding could just swallow up all your ingredients with a couple of clicks, instead of a hundred clicks, or that you could take your ingredient storage shelves with you? Get tired of scrolling through all those keys and potions to find the one thing you really want? Or maybe you just want a solution to those long menu load times ever since you installed that encumbrance x 100 mod? Automagic Bags can do that. Yeah!
    You can get an Automagic Bag for ingredients, potions & poisons, keys, scrolls, and ammo - the things that really clutter your inventory the most, but you don't really want to leave at home.
    To get your Bags, check the crates outside of Mystic Emporium in the Imperial City, and relish just how easily Norbet Lelles does get taken in.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and the plugin has been cleaned with TES4Edit for best compatibility.
    ==================================
    WHAT MEANS THIS "AUTOMAGIC?!?"
    ==================================
    From the inventory menu, click on, say, the Keys Bag. It will ask: Do you want to put your keys away, just open the bag, or nevermind? If you choose to open the Bag, it will open as a normal container, and you can add/remove any item as you please. If you choose, however, to put your keys away, it will take every key from your inventory and put it in the Bag. AUTOMAGICALLY.
    Bags look for item types, not specific items. Therefore, they will Automagically pick up items added by mods of the type appropriate to the Bag.
    If you would like to skip the menu when you click on an Automagic Bag and just open it normally, hold down your left ALT key while you click on it.
    Bags can be hotkeyed. An Automagic Bag will present its menu when used this way - hold your left ALT key when using it via hotkey to bypass this.
    You can also acquire a large variety of non-Automagic labeled bags to help you stay organized and lightfooted. You can find them in the Market District with the Automatic Bags.
    30 unlabeled non-Automagic Bags have also been included. You can use the enclosed .ini file to assign your choice of names, icons, and world models to any Bags included in this mod. Easy instructions and visual guides have been included - just open Automagic Bags.ini with your favorite text editor & go nuts!
    ==================================
    FAQ, MINUS THE Q
    ==================================
    There is no Automagic Bag to handle armor, clothing, or weapons, and there will never be one, because the risk of breaking a saved game is too high. Please stop asking, or expressing your wish in complaint format. It's for your own good!
    Bags can be dropped from inventory with shift+click just like any other inventory item. They can then be grabbed, dragged, thrown about.
    If you lose a Bag, don't worry - get a new one with the same name, and your stuff will still be in it.
    Bags are dynamically set to be quest items while you are using them, so you cannot place them inside themselves. However, if you have a mod (such as Cobl) that optionally allows the movement of quest items, this feature may not work as intended for you.
    You don't have to use all the Bags - just take the ones that suit you. Toss extras anywhere. Bags are Nirn-friendly and biodegradeable.
    Use the Automagic Bags options token to acquire new Bags, empty all your Bags into your inventory, or turn the crates of Bags in the Market District on or off anytime you like. If you have Cobl, you will find this token in your +[Options] menu. If you don't have Cobl, you will see it as +[Automagic Bags Options] in your inventory. If you lose your options token, you can type "StartQuest KhetBagsConfigQuest" in the console to open the menu and optionally get a new token (choose Acquire Bags, there will always be a token in there with the Bags).
    When acquiring new Bags via the options menu, new Bags are no longer just dumped on you. As of v4.0, a magic container will open, and you can just take what you like. Do not store items in this container - it only holds Bags! It's not like you'll be short on storage anyways, am I right?
    Using the menu to empty your Bags will empty -all- Bags, whether they are in your possession at the time or not. This may take a few minutes if you have many items. It may also encumber you in place, so I recommend you be near a container when you do it. Make sure to empty your Bags before uninstalling this mod, or your items will probably be gone for good!
    Moving lots and lots of different kinds of items Automagically can take a few seconds. Don't worry, your game hasn't frozen! Player controls are disabled while items are being Automagically processed to prevent errors. You won't much notice this unless you have tons of stuff to move, however.
    Nirnroots and quest items are not moved Automagically to promote general saved game health & well-being.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires OBSE v0018 or higher.
    ==================================
    LINKS
    ==================================
    A french translation is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    Phoenix Amon for the original ingredient storage script, on which many of my scripts were built Quarn for the original Bag of Holding, and permission to use the original BoH mesh & icon Extra special thanks to Vaul, who designed most of the custom icons for Automagic Bags Cortjester and the Beta Testing & Analysis Guild at TES Alliance for testing this mod

    183 downloads

       (0 reviews)

    2 comments

    Updated

  9. Ivy Cottage

    Ivy Cottage is a small, "starter"-type house just outside Surilie Vineyards whimsically tailored to please any plant-lover. Talking to either of the Surilie brothers reveals that they had been renting the cottage out, but it is now available for sale at the low price of 1500 septims. You can buy it from either brother. They will be quite friendly towards you when you become their new neighbor.
    House Features:
    Cobl Alchemy Lab & Ingredient Storage Full set of novice apparati (found in the Ingredient Storage container) Cobl Grinder Cobl Dinner Plate & outdoor Water Source Two beds Waste Basket, empties itself daily (do not use for storage!) "Green Glass" Ayleid Clutter (added by Cobl) Cobl Luggage Safe storage: 3 barrels, 2 chests, 1 dresser, 1 armoire AWLS-friendly house mesh See-through window & All Natural support Outdoor lights on only at night Advanced characters may still enjoy having a dedicated getaway to practice their alchemical experiments. However, as the house is intended for a new-ish character, it is not over-laden with many of the common conveniences of larger mod houses, such as oodles of storage, fully spread dining rooms, or mage altars. This is intentional, as it helps offset the low price and the specific features that were included. If the features or arrangements are not quite to your taste, you are welcome to edit the mod yourself, make use of the "disable" and "setpos" console commands in-game, or build your own house. ;-)
    If Davide & Gaston Surilie both die before you purchase the house, it is considered free for you to take. The key is hidden near the front door.
    Sometimes, a Surilie brother will mosey up to your front porch for a sit on the bench. If this irks you, just disable the bench in the console. I myself rather enjoy it.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    Requires Cobl.
    Elys' Universal Silent Voice is recommended, unless you don't care to read any dialog.
    ==================================
    LINKS
    ==================================
    A French translation is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    Thanks to/for (in no particular order):
    Brumbek, Arthmoor, WrinklyNinja, & Chong Li for All Natural, and permission to make patches and use resources Xiamara for the pillow mesh used to make planter dirt AWLS Team for the IllumAnimation tool used to animate the house mesh, and the smoke textures Meo for the Ayleid clutter, included with Cobl PhoenixAmon for the original ingredient shelf meshes, which I never get tired of customizing DaMage for fixing the collision on my customized ingredient shelf mesh VinceBly for the HMTK

    75 downloads

       (0 reviews)

    6 comments

    Updated

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