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Khettienna

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Files posted by Khettienna

  1. Anvil Exterior Retex

    This is a conservative retexture for Anvil's exterior architecture. My goal was just to get rid of the dirty white and replace it with something warmer and easier on the eyes. Nothing exciting here.

    I didn't replace all textures. Most notably, the trim, doors, and roofs I left alone, as I didn't want to completely lose Anvil's style.

    The new plaster/stone textures are the same size as their vanilla counterparts, and the brick textures are only twice the size (the originals were quite small), so the performance impact is trivial.


    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:

    cfrevoir at deviantART for the original brick texture
    Spiral Graphix for the stucco texture I baked into the new plaster textures

    the RAEVWD team for the LOD mesh for Benirus Manor & AnvilHouseGeneric01_far

    Qarl for the base roof texture and copper texture used to make the green copper roofs

    the UOP team & RAEVWD contributors/Arthmoor for resources used as a guide to make the Benirus Manor LOD Fix.

    90 downloads

       (0 reviews)

    1 comment

    Updated

  2. Better Rosethorn Hall

    So, you've been everywhere and done everything. You've scholared, adventured, and won hearts all over Cyrodiil. Why, then, does your upscale town house look like you're halfway done moving out? Well, I don't know either, so I fixed it for you. Yay!
    With this mod, Rosethorn Hall will reflect your upstanding citizenship. Maybe you've read all those books on the shelves, or maybe you have them out to appear intellectually curious to your friends. Maybe you really do entertain dinner guests of influence, or maybe you'll eat the entire feast spread on the table on your own. Maybe you're a hit with the ladies and/or gents, and you need a second spread table in the bedroom for private breakfasts - or maybe you just like to sit about in your pajamas. Maybe the extra storage reflects the mechanics of an efficient and well-staffed upper class household, or maybe you just need extra places to store your stuff. Whatever your reasons, however you play, your Rosethorn Hall will now be mildly Better.
    You can safely install this mod at anytime. Added objects will not appear until you have purchased the furniture package they belong to, as they have all been tied into the existing furniture groups.
    Pathgrids were edited to ensure the space is NPC/companion-friendly.
    This is not a heavy-handed overhaul. It is really meant to flesh out vanilla design. If you're looking for indoor bird sanctuaries or pleather sofas or personal bath houses, this ain't it.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A French translation of this mod is available at La Confrérie des Traducteurs.
    A Russian translation of this mod is available at Anvil Bay.

    125 downloads

       (0 reviews)

    0 comments

    Updated

  3. Mark And Recall

    These plugins each contain a set of four simple Mark and Recall spells. Cast a "Mark" spell to mark a spot, and cast the corresponding "Recall" spell to return to that spot.

    There are four plugins total, one pair for those with Shivering Isles and one pair for those without Shivering Isles. In each pair, there are two types of plugins:

    In one plugin, the spells are Lesser Powers, and you must have at least Journeyman Alteration skill to use them. In the other plugin, the spells are just normal spells, which means they cost magicka, but they offer a chance for skillup and you only need to have Apprentice Alteration skill to cast them.

    Use only ONE plugin.

    To acquire the spells once the mod is activated, you can buy a copy of Transitive Alteration: Mark And Recall from Phintias at First Edition in the Imperial City Market District for 200 septims. If you're not shy about console use, or you find yourself in a bind, you can use the console command "StartQuest KhMNRQuest" without quotes to get a free book anytime. Copies acquired via console have no monetary value.

    All plugins have been cleaned with TES4Edit for best compatibility.


    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).

    125 downloads

       (2 reviews)

    1 comment

    Updated

  4. Temple District Repaired

    I always thought it was silly that months or years could pass after completion of the main quest, yet nobody ever repairs the Temple District. This mod fixes that. When you pick up your quest reward, the district will be repaired, though the broken temple & statue will remain.

    I know there are a few mods out there already that aim to do this; however, I could not find one that was done cleanly. Either the changes they made would create conflicts with ImpeREAL City (which I use and love), or they couldn't be loaded until the main quest was completed, or they were riddled with dirty edits/deleted refs, or they had no way to uninstall clean. My method makes the fewest changes necessary to make it all work, doesn't conflict with ImpeREAL City (or Better Cities, bonus!), can be activated anytime regardless of quest completion, and doesn't require any special action to take effect.

    You can toggle the Temple District back to un-repaired, and back to repaired again, anytime you wish by activating the statue in the Temple of the One while sneaking. Toggle it to un-repaired with the option "Yes, and prepare to uninstall!" before you de-activate this mod. If you forget, re-activate the mod, and then do it - no harm.


    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).

    146 downloads

       (1 review)

    1 comment

    Updated

  5. Replacement Main Menu Stuff

    If you have the intro movies disabled in your Oblivion.ini, you may be tired of that same old parchment texture as your main menu background. I was, so I made this!

    The image I have included will look and function best when used with Darnified UI, or any other UI mod that vertically aligns the main menu (see screenshot). You can very easily use your own; instructions below.

    Don't have your intro movies disabled, but want to? Edit your ..My Documents\My Games\Oblivion\Oblivion.ini file like so:

    SCreditsMenuMovie=
    SMainMenuMovie=
    SMainMenuMovieIntro=
    SIntroSequence=

    Basically, just delete whatever is after the equal sign on those four lines. You can also use Wrye Bash's ini tweaks tab to do this for you automatically.


    ==================================
    THIS MOD AS A RESOURCE
    ==================================
    Enclosed are dark-background-friendly edits of the Oblivion logo and blurred title (the final title was already crisp at the edges). Feel free to use and distribute these anyway you like for non-commercial purposes, such as if you want to clone this mod but with your own background image.

    How to use your own image as the background:

    1) Scale your image to size 2048x1024. If you prefer lower file size over higher quality, 1024x512 is fine also.
    2) Save your image in .dds format using DXT1 compression with the file name "loading_background.dds".
    3) Place the file in ..Oblivion\Data\Textures\Menus\Loading.

    If your image editor doesn't support saving as .dds, grab Paint.NET for this task, as it will do it natively and with excellent quality. Or, if you already have Gimp or Photoshop, google search for the .dds plugins made for those programs.

    43 downloads

    0 comments

    Updated

  6. Save Jake!

    If you have completed the Dark Brotherhood contract at Applewatch without Jake the dog witnessing it and attacking you, you'll notice that he's just left there by his lonesome self in the cold Jerall Mountains without a grudge against you or anyone to take care of him. Poor little guy. Therefore, I duplicated the basic functionality of my Ushnar's Re-Skinned Hound mod so that you can adopt Jake. Once that portion of the quest is complete, he will follow you around and fight for you, guard a spot of your choosing, scram off into the sunset if commanded, or go to whatever place you tell him is his new Forever Home. Specifically, when you activate Jake, you will get a menu offering you the following choices for what you'd like Jake to do:
    Follow: Jake will follow at your side & attack any hostile targets engaged in combat with you or directly attacking him.
    Stay: Jake will stay at his current spot and guard.
    Scram: Jake will vamoose.
    Go Home: Jake will vanish to the safety of home. While at home, he will wander & guard the premises defensively.
    Mark Current Location as Home: Similar to many companion mods; the very spot where Jake is standing becomes his "home marker". This is where he will go when you tell him to Go Home.
    Inventory: Use Jake as a pack mule. Meaning, he can store your stuff.
    When Jake is set to Follow, he will do his best to keep up with you. You are also given a spell to summon Jake to you at any time.
    If Jake is already dead when you install the mod, you still have the option of resurrecting & adopting him. If you kill Jake while the mod is loaded, however, the mod will assume that you don't want to adopt him, 'cause of reasons. There is an easy way to avoid this: watch the relevant quest target's wander habits, and plan your moves accordingly.
    This plugin has been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A french translation is available at La Confrérie des Traducteurs.

    34 downloads

       (0 reviews)

    0 comments

    Updated

  7. Gold Road Cottage

    Are you an adventurer who is tired of pompous mansions, but wants better than some tan plates and a stained mattress? Have you, Hero, learned that there is more to your journey than filling three square miles of display cases with phat lewts? Are you a newcomer to the scene who just wants a spread table, a warm fire, a cold beer, and a dozen containers to stash yer stuff?
    Welcome home!
    This mod adds a cozy & companion-friendly farmhouse to the Gold Coast, just east of the Brina Cross Inn. It features a fully-set table, soft lighting, & a dog. The house is free. The mapmarker will be added automatically, and the key & deed are in a hollow rock by the front door.
    Included in the download are two versions. Use only one at a time.
    Classy:
    Generally designed for a character of refined taste. Includes a romantic bedroom area, alchemy station, a reading area, and a large dining area.
    Rugged:
    All instances of frou-frou have been replaced with tough stuff: training mat, training dummy, archery target, & weapon rack. Alchemy station replaced with a once-per-day free repair station. Wine replaced with Ale. Specially designed for those less inclined to read, and more inclined to hit things.
    Notes:
    The "Recycle" barrel empties itself daily. It will warn you as such the first time you open it. Do not use it for storage. All other containers inside the house are safe for storage. The nirnroot plant in the window is for decoration only - you cannot harvest it. Path grids were edited to ensure the space is companion/NPC-friendly. All plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A french translation of this mod is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    I used BradshawTS's "100_Anvil Cottage" as a base. This was my "tutorial" mod. =)

    70 downloads

       (0 reviews)

    0 comments

    Updated

  8. City Morning Glory

    In the mod "Anvil Morning Glory" by RGMage2, the city walls around Anvil were draped with dramatic panels of Morning Glory. I loved it so much, that I replicated this work in the other cities that have similar walls: Cheydinhal, Chorrol, and Leyawiin. Each city has its own color of morning glory: orange in Anvil, blue in Cheydinhal, white with dark pink edging in Chorrol, and violet in Leyawiin.
    I have included resources from GothGirlDanielle's Morning Glory Madness, which I've been looking for a good excuse to use, to allow you to customize the kind of morning glory you see in each city by simply copying & renaming meshes. I have included a visual guide so you can easily choose which flowers you want.
    For example, if you want red morning glories in Anvil, copy & rename "Meshes\Khettienna\CMG\Additional Colors\GGDGloryRed.nif" to replace "Meshes\Khettienna\CMG\Anvil.nif".
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and the plugin has been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    RGMage2 for his mod "Anvil Morning Glory", which is entirely contained in this mod GothGirlDanielle for her resource "Morning Glory Madness"

    78 downloads

       (0 reviews)

    0 comments

    Updated

  9. Greenie's Pink Trees

    ==================================
    DESCRIPTION by Greenwarden
    ==================================
    My pink tree retex. Will replace all the sugar maple trees (summer version ones, anyway) with pink fluffy goodness. I actually used the leaf texture from the summer version of Oblivion's English oak trees as the base- I've been using it as a maple tree replacer for so long, I had forgotten that. Whoops! I've enclosed an alternate pink retexture of the actual maple leaf texture in case you like a less fluffy pink trees.


    ==================================
    CREDITS
    ==================================
    Thanks to LprMan for the original billboard textures from Enhanced Vegetation, which were recolored for use in this mod.

    22 downloads

       (0 reviews)

    0 comments

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