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Khettienna

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Posts posted by Khettienna

  1. Khetty's Family Chili

    Everybody seems to have a different opinion on what "real chili" is. However, in my opinion, chili should just be about what you like to taste - and I like my grandma's chili better than anything I ever tasted from Texas. So today, I made it! Here's her recipe. Credits to my mom, too, for tweaking it and passing it down and taste-testing my batch to be sure I had it "just right" :lol: . All seasoning measurements are... to taste! We don't need no stinkin' measuring cups!

    2 lbs 85% lean (93% is okay but less flavor!) ground beef

    2 lg cans whole tomatoes

    1 lg sweet onion

    beef base (such as Better Than Bouillion or Minor's)

    cooking oil

    salt

    black pepper

    chili powder (homemade or store-bought)

    red chili flakes or cayenne or other heat source

    garlic

    1) Dice onion & sweat in cooking oil over low heat in bottom of big pot. Set aside to drain.

    2) Crumble ground beef into big pot, add salt and black pepper and garlic* to taste, and also enough chili powder to make a slight but noticeable color change in the meat, and let brown. Re-add the onions to the pot. Do not cook beef completely through. Drain excess grease from the pot, but do not drain the beef directly.

    *If your chili powder has a lot of garlic already, maybe skip this - I had to go back and add extra garlic because the brand I used was really stingy with it.

    *Use only a little salt on the beef, as the beef base will already have a LOT of salt in it.

    3) Drain both cans of tomatoes into the pot. Dice the tomatoes themselves, and add them to the pot. Stir it all up. If you want more broth, add water 1 cup at a time.

    4) Add more chili powder until it looks red enough to be good chili. Or to taste. Taste as you go for best results!

    5) Add 1 tbsp beef base, then an additional 1-2 tsp at a time until the desired richness and darkness is reached in the broth. I use 2 "southern tablespoons" per batch (~3 tbsp). Taste as you go, it's easy to overdo it.

    6) Add red chili flakes or cayenne or other heat of choice to taste.

    7) Cover & let simmer at least 20 mins, longer is better. If you want to add cooked/canned beans, add them just ~20 mins before removing the chili from heat or they will get too mushy. For lower-carb, quarter longways then halve about 10 baby carrots in lieu of beans, and add them as early as you want - just don't add too many or it will turn into veggie soup. For thicker broth, leave the cover off until the broth reduces to desired thickness.

    Khetty's Serving Suggestion - Chili Pie/Frito Pie:

    Serve in a shallow bowl & top with finely shredded mild or medium cheddar, then lightly crumbled Fritos or other crispy corn chips, then a spoonful of lowfat sour cream, then a sprinkling of scallions/chives.

  2. Sorry for the delayed response, RL is a bit overwhelming atm. It doesn't, sadly, I have no idea what's causing the issue for you. Will you try running only Horse Management without any other mods and see if the problem persists? There are other things you can try in the guide here, too.

    • Upvote 1
  3. The easiest way is with Wrye Bash. From the mods tab, right-click on the File bar and choose List Mods from the context menu. It will spit out a list of all your current mods that you can copy and paste from.

    If you don't have Bash, you can get a similar text box from OBMM. Click on Import/Export, then choose View Load Order, and copy and paste from the box that comes up. It's just better with Bash because Bash will differentiate between a mod that has been imported into the Bashed Patch and deactivated and a mod that is simply inactive, and OBMM won't.

    Hope this helps!

    • Upvote 2
  4. And, forgive my asking, are you launching Oblivion by running obse_loader.exe? And obse_1_2_416.dll is also in your Oblivion folder? This sounds like for some reason the game is not running with OBSE.

    But if the answers are yes and yes, will you post your load order so I might have a gander?

    • Upvote 1
  5. *on the other hand*

    There are some people perfectly aware of what they are doing who do use various tools and mod managers to save time and trouble. Using a mod manager properly makes installing and uninstalling and ordering trivial, so you can try out new mods without disrupting your existing setup or getting stuck with things you don't like. Of course, if you only like your own mods, it's true that these are probably a waste of time.

    My opinion:

    1) Yes, you SHOULD repackage mods to be used by your mod manager if they don't already come that way. Most of them do, so this shouldn't take too much time. And yes, you SHOULD copy the mod description to a text file and save it with the mod if the author didn't provide a readme and the mod isn't self-explanatory. This is for your own sake, of course, so if you don't think you need to do it, don't.

    2) No, .exe files should not be in your Data folder. If a mod came with an .exe, you were probably meant to run that .exe to install the mod, not install the .exe itself to your Data folder. Check the documentation for that particular mod. And - this should go without saying - scan the .exe with your anti-virus before running it.

    3) Many mod authors are still fairly new to the game, having just joined us since Skyrim, and don't know about mod cleaning. There are also some old hands who know about mod cleaning, but think for whatever reason that their mods are above cleaning, or that their mods don't need cleaning because they work fine in their own games where they have no conflicting mods installed. You should notify them about dirty edits, however do check their mod comments to see if others have already done so first. Some unbalanced individuals will decide your feedback is insulting even if you merely stated the facts of the TES5Edit report, so be prepared for that, but you are doing it for the good of the community as long as you are genuinely trying to be respectful about it.

    4) If you can't remember what a mod does, just uninstall it and be done with it. You're not going to have fun if you have more stuff installed than you can keep up with, mentally, and if you over-junk your install, you won't have room to try new things. And always try new things! That's part of the fun. :D Plus, trying new mods will broaden your creative and technical horizons - like a chef dining out, a writer in a library, or a dancer watching a show, other people's work will teach and inspire you every time. Even if just to show you what *not* to do, that's a good way to learn your own best practices. :rofl:

    • Upvote 1
  6. So that when you rob Belethor blind, he has new stuff on his shelves ten days later. And when you clear a dungeon, in 30 days it will look like "new" again. You know, basically, so you don't run out of stuff to plunder, and so the world doesn't start looking very boring because you've run off with all teh clutter. :lol:

    There are far more cells that should behave this way (by their convention), so it makes sense for it to be the default.

    • Upvote 2
  7. I would keep it to one download. The only thing users hate more than dependencies and mods that require multiple file downloads are dependencies that have multiple downloads.

    The download size of Cobl is only ~35 MB. If that is a large enough download for people to complain about, there is no hope for any similar project. None. I don't think that was the problem, though. Cobl had the potential to do a lot of things on its own and had a dozen features to learn. You could just use the .esm to fulfill mod dependencies without any gameplay changes, but users didn't want to have to sit down and figure all that out, you know?

    Cobl's resources were often of fairly poor cosmetic quality, too, so there wasn't a lot of excitement to use it unless you really wanted the actual gameplay features it offered. WHICH WERE AWESOME, for the record.

    All that said, if enough mods made use of a Cobl-like thing for Skyrim, and that Cobl-like thing included super common quality resources like booksets and container scripts and whatnot, then it could probably be very successful. It would certainly be a blessing to modders.

    I would not include weapons and armor, because they are standalone mods already, and that would very quickly bloat the pack into an unruly size. Also, if you include armors, you'll have body replacer compatibility to fuss with, or at least pitchforks and torches asking for it, and that just seems like not where you mean to be going with this.

    :2cents:

    • Upvote 1
  8. Likewise, vanilla CS. I mean, I do use the CSE now, but before it was around, I used the vanilla CS to edit those fields hundreds of times without issue. Just a couple times I had plugins go wonky. And now that I've heard your stories about how bad it goes for you, I don't even think what happened to me those times was the same, maybe the plugins were already corrupt or something. :shrug:

  9. From the Steam library window, right-click on your game title, and choose Properties. Click on the Local Files tab, and you'll see a "Verify Integrity of Game Cache..." button.

    At any time your base game files are missing or corrupt or your game is just generally broken and you don't know why, click this button. Any base game file that is not the genuine Bethesda original of the latest version will be automagically re-downloaded through Steam. When I didn't see Update.esm in your mod list, which is a base game file, I just assumed it was because it was missing, in which case that button would have re-acquired it for you. :lol:

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