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Khettienna

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Posts posted by Khettienna

  1. Well, welcome to the Alliance, Nord! Please make yourself at home. I'm sure you will have no shortage of role offerings for Skyrim mods from very grateful modders. :D:cookie4u:

    • Upvote 1
  2. You weren't having the NPC remove the dialog before when it was freezing your game, you were doing it with a quest script. An NPC cannot directly remove bounty or infamy, anyway; either way you end up doing it in a script.

    The method I quoted you in this post works fine outside of your mod, because I tested it in-game on its own before I posted it (note: it does set infamy to a negative value, so use the script in the plugin I uploaded for you instead to get it an even zero).

    There is still no known resolution under TESIV to allow a NPC to remove a Player's infamy or crime gold.

    That is because no resolution is needed, it works fine. Whether the block of code used to do it is in a quest script, object script, magic script, or results script, the end result is the same, and it works in all four cases. It is only in your mod that it is not working, so as I have already told you a dozen times over the last few months, the block of code executing those commands is not the problem.

    And I can't tell you what the problem actually is, because as far as I know, you never finished cleaning the plugin or reworked the scripts from the annotations I spent several hours writing for you. Instead, you just keep building more stuff/features on the broken foundation, making it increasingly harder to see where the bugs actually are, so I'm not giving the matter any more attention. :P Good luck!

  3. There's a quick and dirty tut here that will show you how to import your nif into blender, do what needs to be done to get it basically working, and export it back to a usable nif. It's the last file in the list: Tutorial_Import_Export_Armor.

    Another tut that really helped me understand more how work with body/armor/clothing meshes was the "Exnemizing Meshes" tutorial at TESEyeCandy. You aren't converting armors, but the parenting/rigging/weighting/etc is exactly the same process, so you'll be able to just skip the part about refitting the stuff to the body and jump in somewhere in the middle of Part 3 of the tutorial. Can't link here, because potentially borderline NSFW, but you'll find it easy enough if you search. If you enjoy doing this kind of work and want to get more into it, this tut will be the one that makes the light bulb go on.

    This is all after having done Vince's modeling class intro here at TESA, though. Start there if the import/export tut gives you trouble and you want to take a step back.

    • Upvote 1
  4. Oh, no, I said you should move that bit of code to the game mode block of your quest script instead of running it from the dialogue results box directly. Having an NPC cast a spell in the same frame as they are finishing speaking in menu mode could easily cause a lockup/freeze/crash/other bad things. But let's stick to PMs and IMs to discuss things we discussed in PMs or IMs because the general public has no idea what we're talking about now. :P

  5. Oh, I won't be saving any money, my roommate has been buying my cigs for the last six months. :rofl: And he won't be saving any money either, knowing him... he should just dump it in Lake Rumare, save time.

    But there are plenty of other upsides. Right now, the biggest deal for me is that I am tired of being a slave to it. Not much further to go, and I'll have my freedom. :)

  6. Well, I've made it to day two. My salvation yesterday was a bag of cheddar pretzel pieces, but my roommate has offered to go shopping today, and pick up some healthier munchies and easy healthy food for me. I'm not terribly worried about gaining a pound or five, though, to be honest. If I ate nothing but cheddar pretzel pieces for the next week, it would be totally worth it to be a non-smoker for the rest of my life.

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