DOWNLOAD MODS
Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...
-
Posts
231 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Tutorials
Gallery
Store
Events
Posts posted by Maxwell the Fool
-
-
I could see a TES game being released soon, but I'm not sure that would be best for the community. Even though it'll probably released next year, and it'll have been about five years since Oblivion, the Oblivion modding community is far from it's natural twilight. Part of me really wants to start killing strange new creatures in a strange new land on my PS3, but it would be disappointing to see some of the greatest modding projects out there (RST, Deserts of Annequina) lose steam because of a new TES game.
I think that this community has a lot of potential, and more than most others seem to realize. I just don't want to see it killed.
-
My guess is that the Beth has added some in-game setting to keep FPS rate possibly high - if object is hidden, then he disappears, decreasing the amount of objects to calculate by computer. And in this case this thing becomes a bit officious, unable to distinguish half-transparent object from non-transparent.
This is only a wild guess, of course.
Actually Zu, the Gamebryo engine doesn't do that at all, which is one of the chief complaints you hear from modders when discussing the generally poor optimization of the engine.
-
I think I lies when I registered....
So here it is, my birthday is next Saturday.
-
*hides* I certainly am
-
No cookies for Maxwell? Then I'm taking your coffee!
Oh, and hi! Welcome to the Alliance!
-
@Zaldir: If I remember correctly Senior Allies can ask DR to have a personal section of the forum opened for large projects... Think you might want to use those?
-
WELCOME!
-
Wonderful! I was wondering if it's possible to use all/some of your loading screen mods in tandem.....
-
Thanks you for your service, I come from a military family with two disabled vets, and it's a great thing you've done.
Also, modders are amazing, and welcome, and maybe you'll start modding yourself someday
-
You know everything I know. It's as if I'd never un-installed the game.
specs:
HP Pavillion Elite Desktop
2.6 GHz 4 CPU processor
8 GB DDR3 RAM
3.5 GB VRAM
Anyway, I'm gonna give this another shot tomorrow and see if I can get it to work, if not then I'll just have to settle for not playing OB any more....
-
Both, after having deleted all of the mods from the used refs in OBMM and Wrye Bash and uninstalling Bash and OBMM.
C/Program Files (x86)/Bethesda Softworks/Oblivion
Ghosts are invisible remnants of files left behind when you delete something; there is no way to get rid of them, other than a full wipe. Windows 7 and Vista sometimes utilize them to restore programs (like in this instance), the problem is that I don't want them to do that and there's no way to turn that feature off.
-
Okay, so I uninstalled and re-installed Oblivion, and it seems to have awoken the ghost of the original install, which is now full of conflicts and corruptions and all sorts of nastiness.....
Here's the conversation on it from the shouty, so you can see what has already been covered, I'll remove all off-topic comments.
Maxwell the ... : (Today, 07:45 PM) That location no longer exists, Will. And I'll start a thread and shout the link...... nottlong : (Today, 07:45 PM) Ok just want to check and see if you had anything dated before your oblivion esm and might cause the problem. WillieSea : (Today, 07:44 PM) When you are in your folder called c:/games/Bethesda Softworks/Oblivion, is there a button at the top of that window that says 'compatibility files'? Maxwell the ... : (Today, 07:43 PM) Yes, with Lock Times disabled, so it shouldn't be the culprit. nottlong : (Today, 07:42 PM) @ maxwell are you using wyre bash? Maxwell the ... : (Today, 07:42 PM) I installed to default because it was previously installed to c:/games/Bethesda Softworks/Oblivion. So I figured default was a good move, that way it was side by side with MW lilith : (Today, 07:40 PM) Because that is exactly what it sounds like is happening. You might want to make sure nothing got installed into program files by mistake. JackTheHedge : (Today, 07:40 PM) Where is it installed to, Max? JackTheHedge : (Today, 07:40 PM) Yes, that does sound a LOT lke User Accounts Control. Maxwell the ... : (Today, 07:39 PM) Also, thank you all for your ideas so far lilith : (Today, 07:38 PM) Ok, hmmm then I'll need to think some more. Joben : (Today, 07:37 PM) oh yeh. I had WEIRD problems when i first put OB in the default spot...moved it to C:/Games and never looked back Maxwell the ... : (Today, 07:37 PM) UAC? Maxwell the ... : (Today, 07:37 PM) I installed it to a different directory. lilith : (Today, 07:36 PM) Max are you running vista or win 7? You're ob is installed in program files? Either turn off UAC or uninstall and install directly to a different directory, such as c:game Maxwell the ... : (Today, 07:36 PM) I uninstalled them all, and I have that feature de-activated to begin with. It's called "lock times" WillieSea : (Today, 07:35 PM) Don't some of those 'mod control' programs keep memory of your mods and install them if they are missing? Maxwell the ... : (Today, 07:34 PM) All of my old mods are still installed for some reason.... I did everything I was supposed to and it's not working....... I even kept shouting about how it was going to make sure nothing was wrong.... This is very disheartening.
I'm sure I made some horribly stupid mistake and someone will come in here and embarrass me, but I really just need to be able to play, Beta Test (lots of commitments there), and mod (a few major commitments....)
Thanks for your time and/or help.
-
Hello and welcome! Always glad to see a new member!
-
Hey, you certainly speak French better than I do, and your mastery of English (your second or maybe third language?) is far beyond my mastery of my second language.
And yeah, there are a lot of very interesting French projects out there, I wish more of those were available in English....
-
I've decided to do a complete re-install of OB, this is now a non-issued
-
Yes. I did try leaving them in Kvatch once and nothing changed.
-
Welcome
-
package= 14.00
procedure= 0.00
-
I have both Killiana and Kraken with me, and none of my mods check Weynon Priory.
Yes, on this machine the game is fully patched, including unofficial.
-
Okay, can't run those right now, gotta go, but he's just outside of the Weynon Chapel when he falls over.
-
Okay, so Jauffre at Weynon Priory stiffened and fell over (as with paralysis) during the "Weynon Priory" quest, just as he tells me that he'll take me to the amulet to see if it's safe.
Solutions I've tried:
Disable/Enable
Wait
Continuing On
Previous Save
When I open the console upon Enabling it says AI Package 30.00, and then he stiffens.
Here's my LO:
Oblivion.esm
Cobl Main.esm
Armamentarium.esm
Open Cities Resources.esm
CM Partners.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
WindowLightingSystem.esp
Akatosh Mount By Saiden Storm.esp
ImprovedSigns.esp
Crowded Cities 15.esp
Crowded Roads Revisited.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
LevelerCheat.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
Cobl Glue.esp
Cobl Si.esp
ArmamentariumLL.esp
ArmamentariumLLVendors.esp
ArmamentariumLLMagic.esp
CurseOfHircine.esp
TIE.esp
Halcyon House.esp
Hau'oli Paena.esp
HeartOftheDead.esp
LostSwordOfTheAylied.esp
LostSwordOfTheAylied - Claymore Add-On.esp
LostSwordOfTheAylied - OBSE Add-On.esp
ThePaleAdventurer.esp
Servant of the Dawn.esp
SIMushroomHouse.esp
SRJelytra.esp
SRJlandDreugh.esp
SRJspiderDaedra.esp
SRJtrollKajsa.esp
The Ayleid Steps.esp
Valus Cottage.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
Lynges_Thieves_Highway-10256.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
The Lost Spires.esp
ElsweyrAnequina.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV_withoutWheat.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
Open Cities New Sheoth.esp
Open Cities Outer Districts.esp
Open Cities Full.esp
SigilStonesUnlevelled.esp
SigilStonesUnlevelled - Adjusted.esp
Quest Award Leveling.esp
Quest Award Leveling SI.esp
Quest Award Leveling SI - no forged items.esp
Quest Award Leveling - Finger of the Mountain.esp
TelekineticDamage.esp
SupremeMagicka.esp
SM_ShiveringIsles.esp
SM_DLCSpellTome.esp
SM_COBL.esp
SM_EnchantStaff.esp
SM_UnlockSpells.esp
SM_Scrolls.esp
SM_SigilStone.esp
sr_spell_deletion.esp
Enhanced Grabbing.esp
nGCD.esp
nGCD Oghma Infinium.esp
nGCD Skeleton Key.esp
Immediate Character Generation.esp
Cobl Races.esp
Cobl Races TNR.esp
Cobl Races TNR SI.esp
cidnothump.esp
TheOubliette.esp
Open Cities Road Record.esp
Bashed Patch, 0.esp
Streamline 3.1.esp
SRJhealCompanion.esp
Hedge Home.esp
DragonsLair.esp
TestHouse1.esp
Thanks.
-
Issue resolved. MiniMap was corrupted
-
It didn't crash. I'm installing mods one at a time and seeing when I get the crash....
-
I understand that USIP is a necessity, but at the moment I can't really deal with it. Guest is playing Battlefield on my big computer while I try to solve this issue surreptitiously. I can't DL it right now or pull it off of the other computer. How likely is it to be the cause of the crash? If it's unlikely then I'd prefer just to do it later
[WIPZ]Amarantha
in Oblivion Mods
Posted
Advice: You might consider trying to get a team. You also may wish to divide the idea up into regions, tackle each region individually, and then release each one individually. Seeing the end result of your efforts in little bits will help keep you, your team, and the mod's users interested.
Encouragement: GREAT IDEA! YOU CAN DO IT!
good luck.