Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Vouivre

Allies
  • Posts

    1,039
  • Joined

  • Last visited

  • Days Won

    7

Files posted by Vouivre

  1. The Lost Manor

    A three cell dwemer home located near Markarth. Lost and forgotten the home has been lost for ages. Now it is a player home with a stable outside with commodities on the interior. Including companion quarters, smithing, smelting, alchemy, enchanting, and plenty of storage.

    Future Versions may include:

    Proper working Book cases, potion racks, and mannequins.

    File includes:
    Brief Readme
    Images
    Mod itself

    50 downloads

       (0 reviews)

    0 comments

    Submitted

  2. The Nexus

    Name: The Nexus
    Version: 1.1
    Date: 3/18/2011
    Category: Dungeons
    Author: Vouivre

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    The Nexus, a place where lost souls are sent. Whether you were a benevolent soul, or
    a walking devil, your time may come to enter the realm. Few souls make it out, and
    those that do are never the same. For the lucky few who manage to return to the real
    would, life is forever changed. It is for a second chance, after this. You have no
    more chances. Welcome to your new home, or perhaps is it your prison?

    =================
    Details:
    =================

    The Nexus is a 5 part mod, players will enter the nexus first. This will be your
    hub for your time here. I added storage and spellmaking and enchanting alters for
    later use. As well as a bed to use. Afterall, you maybe spending more time here
    than you want. From here on there will be spoilers. Do not read further.

    Things to bring:
    Your wits
    Torch- Best for keeping the ambiance of the dungeon.
    Repair hammers, healing items, weapons and an empty backpack.(Try using the Chests in
    storage? -hint hint-)


    Warning: This is not for those whom get anxiety easily, are on edge, do not like some
    mildly disturbing images. As well as surprises. Also this is not for those who may
    dislike possibly "overpowered" bosses. The boss in question may possibly become more
    powerful in future versions if he is too easy. He did give me some issue around level
    70. If needbe, I will scale up each of these boss encounters even further to increase
    difficulty to reach the goal I wish.



















    First and foremost. some parts will be very difficult. This is on purpose, you wanted
    to get close to death this once for glory and you'll be sent here the first time it
    happens. At low levels this does not seem like much, I set the threshold at 50 health. later on I may do a percentage. At higher levels(which is advised in which you should be when you do this) that 50 hp really does feel like you're on death's door. And it WILL be death's door against certain bosses within the dungeons.

    Upon entering the Nexus, it's a straight foreward path On the stairs, there is no
    collision boxes. So if you fall. Good luck. Once you are at the main platform
    (you'll know it when you see it) You'll have to pick a door. There's no real order
    but it's advised to go in a certain order for ease of play. The order this is
    written is the recommended order I advise.

    Forgotten Fane:

    This ancient fane has been long forgotten over the eons. It's lights are gone, treasures looted and the overwhelming sense of solitude and the coldness is all throughout. Though peaceful and serene, one has to realize, anything could be lurking in the dark unlit areas. The uncertainty and the thought of being alone, isolated. (No pathgridding, so no companions please, it kills the effect really) Bringing a torch would be a good idea as you'll have little lighting to go by. When you finish going through the first level, you'll end up in the grand hall. Just go find the orb and activate it to recieve the Essense orb. You will then be brought back to the Platform you were just on.
    You have two choices(ideally), Halls of Blood, or the Tower of Ordeals. Both are simple.
    Halls of Blood:
    In this ruined fort you'll find the ambiance is just as dark, forboding, but now
    you have enemies to deal with. Vampires, you'll have to face a small number, nothing
    severe. However lighting maybe an issue as will visibility. Mist, smoke and fog hang
    within the air. Not to mention lighting is poor and who knows where the vampires will
    strike from. Afterall the night and dark are their element. Just go down to the
    bottom and recieve the essense orb.

    Tower of Ordeals:

    Simple Oblivion Tower, just go up the levels kill daedra that are in your way
    and activate the orb. No real surprises here. Just a little extra enemies you
    may have to fight. Again you'll be brought back to the nexus upon recieving
    the essense.

    Prisons and the Grand hall:

    This section will be the most difficult. Not only do you have to crawl up the prison
    from the bottom most level enduring darkened hallways, Gods only know what lurks in
    the cells. You'll have to endure, enemies as well. There are plenty of cells in which
    may hold treasure, enemies or both. A chance of scripted events in which you maybe
    locked in a cell, without a key having to face an enemy and kill it to unlock the door. This is not all. After going through the three levels, including the barracks. You will be in the castle's hall itself. This is where things will get interesting. Go down the stairs and get close enough to one of the braziers, and it will light up all by itself. Perhaps someone is expecting you...
    When you reach the main hall. This is where the true trials begin. Six beautiful
    statues line the hall, expertly made... why they're so lifelike you could almost
    swear that they moved. Get too close and you'll find out that they are alive and
    willing to kill. It is strongly advisable NOT to run straight through and trigger
    all of them. Could get ugly quickly. Now going through this gauntlet of statues
    you'll approach a final one. Get close enough and you'll be healed, move closer
    and you may see the final orb in reach. (or not if you did this earlier) But the
    owner of the castle shows himself. This lich is incredibly powerful buffed up
    significantly health wise as well as spells. Here you can do two things, run get
    the orb and hope to be free before he kills you. Or kill the lich. Here's the fun
    with the lich. You can go full on combat, or for the sake of showing mercy. You find
    his phylactary and activate it (to destroy) and kill the lich. You'll be free to loot
    as you wish.

    Once all four orbs are retrieved you'll be sent back to the living world. Orbs removed
    and given two spells. One to return to the Nexus and the other to return to the spot
    where you ended up after getting all four orbs.


    Now why would you want to go back to the Nexus? When the cells reset(which they should),
    you will be able to run through them again and get the end chest rewards. A constant
    ability to run through the gauntlet over and over to collect the rewards. The fire
    level will give sigil stones. The blood level will give vamp loot and dust, fane level
    magic loot. and the castle undead boss loot. Including the staff from the dead lich.


    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the files/folders associated with the mod.

    =================
    Upgrade:
    =================

    Just over write the esp with the new one. It's all vanilla objects and plain scripts.

    =================
    Incompatibility:
    =================

    Any afterlife mods out there that do the same thing. Anything that may alter the
    waterfront district. There shouldn't be any issues, just an x marker but I don't
    know of anything which effects the ground levels in the spot the marker is in.
    If there is any problems let me know and I'll make a quick change for your specific
    problem. Also are some issues with two vanilla quests I don't advise getting close
    to death when those quests are going. This involving the One with Henantier, do not
    not get to the threshold point. Also if you do the molag bal(I think) where you HAVE
    to die I advise do not let this run during those points. Aside from those two quests
    there should not be an issue. If I can find means to get around this, I will update
    as needed.

    =================
    Known Issues:
    =================

    Nothing game breaking really should occur. The enabling and disabling of the orbs
    maybe delayed. Simple issue with the engine's scripts I guess. Anything Script
    related maybe an issue as well.


    =================
    Contact:
    =================

    You may contact me at either TES Nexus, the official forums or TESA for any questions,
    If you plan on bellyaching about it being too hard. Don't bother.

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.
    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    Aoikani for Creature Statue scripts which were used for the statues
    WillieSea For helping clear things up for me
    TESA for their support and hosting this first and formost
    My own deranged mind
    Green Tea for keeping me going


    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set


    =================
    Licensing/Legal:
    =================

    You can do whatever you want with this mod but all I ask in return is that you give me
    credit if you distribute any part of this mod. I would also like to know what mods are
    including my work.

    Notes from the Author:

    This started as a project for my Level Design College Class, but like anything I do, it eventually becomes a mod to be released. It had been a fun and interesting thing to work on, and tested my scripting skills, pushing them further. I hope everyone enjoys playing this as much as I enjoyed building it.


    I hope you enjoy my latest creation

    132 downloads

       (0 reviews)

    0 comments

    Updated

  3. Crystalline Memoria

    A dimensional home. copying from the readme.

    Crystalline Memoria

    By Vouivre

    Inspired by Final Fantasy IX a new dimension has been created and a spell left in the arcane university. Crystalline Memoria, a dimensional home with Ayleid structure and a bit more.
    The Varla stones hover above head in the Crystal Garden, and the walkway seems as if to not exist but you can somehow walk across the pathways. A realm of eternal night, where the
    beauty of the night sky is spectacular to behold. Filled with ayleid chests and some ancient elven furntiture the home is unique all it's own.


    ===============================================
    INSTALLATION:
    ===============================================


    Copy the folders and esp into your Data Folder directory, overwrite as needed. Check esp and go.
    All you need is Oblivion and the latest patches to be safe. All is used with Vanilla objects or resources. You should be fine
    ===============================================
    Uninstall:
    ===============================================
    Take all your gear, leave memoria and save outside. Uncheck the esp and delete associated files. If you use meo's ayleid clutter and other mods use it, then I would
    presume it is best to just leave all that in there since it would have overwritten everything. Just check the directories to be safe.

    ===============================================
    Recommended mods
    ===============================================
    Better Nightsky- or something similar too so you can truly admire the nightsky
    OGE- just to have some effect on the lighting, the subtle blur effect is kind of nice.


    ===============================================
    What's included
    ===============================================
    Ancient Ayleid Furniture
    Meo's Ayleid Clutter- not much just some chests
    Magic area with spellcrafting/enchanting
    Book cases
    small garden- nothing special
    A beautiful home away from the normal

    52 downloads

       (0 reviews)

    0 comments

    Updated

  4. Secluded Glade

    A small farm house in the west weald, hidden away in the forest near two ponds. The small house sits atop of the hill, overgrown with wildlife makes the house seem like a small dream home. Ideal for rangers, thieves or anyone who wants to get away and enjoy the quiet serenity of being in the middle of no wheres. My small final project from the TESA CS Basics class, I thought I would share the small haven. Small bit of landscaping was done across two cells. The changes should not be terrible, may conflict with Elsweyr or UL, have not tested that.

    To install: just unzip the file, and install in the Oblivion/Data folder check the esp off and play.
    To uninstall: Un check the esp make a clean save and delete the esp.

    What's included:
    Small home to get away in
    Garden with some alchemy ingredients- lost amongst the foliage
    Path down to one pool- It has a waterfall!
    Located not far from the Priory of the Nine- Perfect for those with the Expansion
    Some alchemy equipment, nothing overpowered here Journeymen apparatus.
    Silver longsword, bow and arrows- Displayed on a table, similar to how a ranger may lay his gear out.
    Some lockpicks- Not many about six
    Poisons and potions- A few different kinds nothing much
    Basement with treasure chests and display cases. Kept simple but nice.
    Bench near the small pond
    Various clothes in a cabinet including two nice Necklaces(the only -cheat- items which are only obtainable at higher levels)

    There is no outdoor light for a reason, it is a secluded and seemingly forgotten little cottage. Inside it is lit, both the mainfloor and the basement.
    Note: Screenshot 31 points to the location where it is. New file fixed the basement. Didn't see that the wooden beam was missing.

    Special Thanks:
    DR- for the tutorials and the class
    TESA- for hosting
    Bethesda- for making the game
    Myself- for being crazy enough to do this.

    70 downloads

       (0 reviews)

    1 comment

    Updated

×
×
  • Create New...