Heart of a Shieldmaiden
(Title pending)
The Heart of a Shieldmaiden is a mod in which while it is not huge or complex like so many other exciting mods with quests and dungeons. What it will try to attempt and excell in is creating an atmosphere and with visuals in places that are beautiful, but also weaving a story that is moving and touching at it's core. These are two very difficult things, creating atmosphere, ambiance, and just overall creating a very moving story.
The story in a nutshell:
A nord woman who lived during the time of the Oblivion Crisis, leaves her home in Skyrim and ventures south to Cyrodiil. Only to be swept up in the events of the the Crisis, with the Emperor dead, the world calls for the need of heroes. With the Aftermath of the Crisis over, she returns home a woman and joins the Companions. During the time she begins training in the way of the Voice, and meets her husband and long time friend whom also had joined the Companions and trained his voice. His disappearance rattles her to the core. Seeking him upon a lead she received she finds him as nothing more but a thrall to a coven of necromancers. She kills the coven with her shield sister and they return home. A woman who had gained great reknown, almost perhaps being blessed by Kyne and Shor by her skill, beauty and passion to defend Skyrim. Her children and grand children follow in her footsteps, but slowly slip away from the life of a Companion. One becomming a powerful Mage, another a bard and another following in her predecessor's footsteps during their darker times. Joining the thieves guild, and later the Dark Brotherhood before retiring to a quiet life. The resting place of the once great woman, now long and forgotten, no one truly recalls the locations, but only recall briefly a song of calling. But this sadly too was lost, even to the Bard College.
Now amidst the crisis with the return of the dragons and whispers of histories long lost, are beginning to emerge. As well as rumors of descendants to the source of the stories. Where do these stories lead? Are they just good old tavern stories to entertain others during the night? Like they would tell stories in grand theatres to entertain the masses. Or perhaps the race case of.. maybe just maybe. There is something to this. Who knows the truth, and if there is such a truth... where is this final resting place?
What this mod will have:
Right now as it stands, it has currently seven cells fully built. As one can guess it is heavily nordic in theme, and has inspirations to many different levels already in the game. There maybe more cells added over time as the prime ones are completed. All the levels were hand built but done to mimic some places I thought looked spetacular. This being said, each will be fully cluttered and filled to look like it was professionally done but also to match the lore.
A quest in which the players will follow to the end for the final reward.
Things I'd like to have in it:
A companion(or two) the player may have with them.
Custom weapon and/or armor in which the player and their companion may wear.(most likely female armor type. modeled in true valkyrie theme)
Possibly a new shout
Update:
Levels are all built
Navmesh is 95% complete finalizing the last remaining areas of the last sections of the final level
bridges are being put in place so players, npc's and others can navigate the whole last chamber thoroughly
Cluttering is about 45% completed.
What's left:
Remaining clutter and mob placement.
Quest building
Other misc tasks, including the rewards, and possible new meshes, npc's and the like.
Alpha and beta testing.
FAQ
When will it be done?
When it's done, if I finish it between now and when I'm hired for a full time job or after depending on time.
What can I(you) do?
Wonderful Question! What I would like help on, is cluttering. People who know how to make something look nice. I placed lighting with no meshes to show the lighting. But really there is a level of creative freedom that can easily be exploited. But what I am aiming for is people who can clutter in the means to make the place look like a professional group did it. While I started the cluttering I am always open to suggestions which brings up the next thing I need.
Feedback! I need feedback. Now what would I need feedback on? Aside from quest de-bugging which is the last thing I'll have done. Which I personally might do several runs through to check. However I'll want people to test it as well. Right now I want people to go through and with the lighting and the current enemy placement. I want to see if I am on the right track to setting up the atmosphere. Good lighting, enemy placement cluttering, treasures, traps and so on.
Possible Modeling/Scripting/Texturing
If I go the route with NEW weapons/armor to be added into skyrim I am going to need new models and textures... while I could spend hours making a brand new model. I have no idea how to make a good looking texture from scratch. So I'll definitely need help in this department. Of course if a model seems too complex to me, I'll enlist the help of a modeler who knows how to export from say 3ds max or blender(preferably 3ds as I know roughly how to use it) and get it into skyrim properly. And with a modeler I'll need a texturer.(with new models made by me or someone else, I'll need one anyway). This leaves scripting, as there'll most likely be a script needed to be written for quests I'll need to either A learn how to script or B have someone either do the scripting needed with the list of references I'll give them or C they help guide me through until I can do the scripting myself.
Screen shots:
http://tesalliance.o...13_140058.jpg��
http://tesalliance.o..._113_158332.jpg
http://tesalliance.o...0_113_73351.jpg
http://tesalliance.o..._113_253897.jpg
Each of the shots were taken in the CK and are more for highlights of what's been done before.
Again I would truly appreciate at this time cluttering help and helping fill the place up to make it look like a very well done location.