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Vereta

V.A. Project
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Everything posted by Vereta

  1. Quote if you are adding any new npcs and need VA im your man I was already going to contact you for voice acting. I'll be gone for a month so don't expect any updates starting tomorrow.
  2. Wow.... That's quite the list! Good luck, Matta!
  3. Vereta

    XMarker

    Quote Quote Thanks guys, very very useful. About the sheepherd. I'll probably end up moving it to give more room for other things. Also, how can I tell whom the marker effects?Easiest way is to click on the marker and hit delete. A dialog box will open that shows what AI pack that mark is attached to. Just choose the "no" option to close the box without actually deleting it. Another way is to just double click on it, a different box will open. The Reference Editor ID usually has the name of the character or some clue in it! Thanks again!
  4. Vereta

    XMarker

    Thanks guys, very very useful. About the sheepherd. I'll probably end up moving it to give more room for other things. Also, how can I tell whom the marker effects?
  5. Vereta

    XMarker

    How is the one in the sheep pen tied to the sheep? What if I don't want the sheep? Is it so the NPCs in Aleswell tend to the sheep? What about the one in the small farm land? Is it so that the NPCs in Aleswell will hoe the land?
  6. Quote *sigh*All you folks seem to be online when it's 0-6 AM, i get flushed by new topics and posts when i get back in the morning Really? It's 3:41 A.M. here. Lol.
  7. Vereta

    XMarker

    Does anyone know what an xmarker is and what it's used for? I looked it up at the TESCS Wiki, but it came up with many article, but not just an article specifically for the xmarker. Also, is it safe to delete this one (picture) because I'm planning on getting rid of the sheep pen fo the UAE (Unoffcial Aleswell Expansion.) There is also a marker inside the patch of land that has farm plants and one just outside it. I know the one just outside of it is for the quest (invisibility) but what about the other one? Is the one that's in the farm land important? What's safe to delete and what isn't?
  8. Quote Don't know about that...I patrol there too! Lol, by the way... How do I replace a texture for a quad?
  9. Quote Glad I could help! Yeah, I'd probably get a slower response of in the Official Forums CS forum.
  10. Quote Quote I'm having a problem where I can't edit some parts of the landscape. Is this common? Why is it that I can't?Do you mean you can't mold the landscape, like move it up and down? Or do you mean you can't add new textures (paint the grass) to a landscape? I really should have said that in the first place. I mean the textures.
  11. I'm having a problem where I can't edit some parts of the landscape. Is this common? Why is it that I can't?
  12. Quote It's cool that you've decided to take this on as your own! It's always good to expand on or improve existing things, that's what makes a good mod! I'll be watching your progress, it will be interesting to see what you do with it! Response: Thanks for your support Dark Rider. Can anyone voice act an old women? Cause I have a quest idea for the mod. Quest Idea: Have a cottage a ways up the hill across the road next to Aleswell. The people of Aleswell believe the person living their is a witch and want you to investigate. Suggestions? Update: The landscape that is around the farm house has been smoothed out more so that the grass texture doesn't stretch as much. Comparison: (before) (after) Unexpectedly, when I loaded the .esp up again to work on the mod some meshes seemed to go missing. Any ideas why? (i.e. 01 02) ~Vereta
  13. Here are some screens of what I've done on the hip: 01 02 03 04 05 06 07 08 Also I added a [WIP] thread to the official forum. Link
  14. Well.... I already started on the mod and decided to leave the road alone. But! I'm not sure if I like what I'm doing with it. Would it be more trouble playing with the road? Right now It's basically just a perk up in looks. Screenshots will follow in a moment.
  15. Seems like you have it outlines exactly the way you want it to be. Have fun playing in the sun!
  16. Somebody over in the official forums requested for an expansion of Aleswell. (Link) I'm going to take on his request as practice and my first mod to be released into public. Some other guy is apparently doing it as well, but I'm going to go on and do it anyway. Any suggestions for the expansion? ~Vereta
  17. Hello and welcome to the TESAlliance. Glad to know another voice actors on board. I hope you have a good time here!
  18. Vereta

    Just me

    Nice to meet you fellow VAP member! I'm Vereta and I'm (eventually) going to be voiceacting for VAP.
  19. Men with Female intuitions? Lol. Hey, I'm Vereta, nice to meet you. ~Vereta
  20. This must be very time consuming mod to make. None the less, I hope to see it complete. It has a lot of potential and would be very easy to expand upon since the Rival is his/her own person. What features from Pluggy are you using to make this mod with? Thanks for thee hard work, Grond. ~Vereta
  21. Thanks for the response. I'm gonna' take a look around now.
  22. Hey, I'm Vereta and I aim to become a seasoned voice actor/modder for Oblivion and for the next generation of the Elder Scrolls series. I'm a high school student (relaxing at the moment.) and I have a lot of time on my hands as I'm only beginning my second year. I hope to learn a lot from this site and hope that it becomes successful. I'd also like to thank DarkRider for the invitation and the creation of this website, the TESAlliance. Thanks, dude. I also have a few questions. First, how do I sign up for the Voice Actor Project/Can I join? I don't have the gear yet besides some software, but I do plan to get some. I'll probably get some gear by the end of the year, but right now I'm broke. Second, is the showcase tab in the download section for voice acting examples? Also, I'd like to suggest a few things about the website. First, I like what you did with the sounds, but it gets annoying when you load a page and the header seems to make a sharp noise and it startled me at first. I'd keep it for when you enter the website, but exclude it when you go to the forums/downloads. I'd also seems that the downloads sections layout is a little bland. ~Vereta
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