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Posts posted by sorceress99
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Manually
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I navmeshed my mansion and computed all the bounds (I think). Now, each time I try to save my changes, the CK repeatedly keeps computing the navmesh bounds and precomputing road paths so it takes a while to save each change. How do I turn these off/deactivate?
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It's only happening while in the CS. No problems anywhere else. It comes and goes. Now its working, now its not. It seems as if the CS isnt reading a setting like it should. Changing the movement setting is ineffective.
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I am having trouble moving around the render window. Moving the mouse barely does anything. It jerks and lags or makes no movement at all. It did this last night then it started working again.
Was working fine most of the day, now it started lagging or not moving again. I have no other programs running, only the CS. I have no idea how to fix this or where to look. Any suggestions?
Changing the movements setting, closing and opening the CS, changing interior cells, rebooting the computer, nothing changes. I am running CSE
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A lot of texture sites (CG Textures is a good one) offer seamless tiling textures. That means the texture won't show noticeable edges when the image is repeated, so a 256 X 256 image can cover a 2048 X 2048 area easily. Probably the easiest solution, provided you find a texture you like.
To simply scale a texture in GIMP, just click on Image > Scale Image. A dialog box will pop up where you can type in the new dimensions you want for your image. If you want your image to have the same height and width (like 512 X 512), it's as simple as that. If you want "irregular" dimensions (for example 256 X 512), you need click on the little chain icon next to the X and Y dialog windows to "break the chain".
You can also use GIMP's "Make Seamless" filter on your wood texture, which is found under Filters > Maps > Make Seamless. The results aren't always perfect, but with a little work with layers and maybe some brushwork, it can get the job done.
Also keep an eye out for "patterns"- these are basically simple tiling images that can be "poured" into an area using the "fill" tool. Create a blank image of the size you need, and just fill it with a pattern. Sometimes this is a perfectly usable solution. GIMP comes with a few wood patterns already, but places like DeviantArt have nicer ones made by the various artists that use the site. Be sure to note the usage terms though.
Wow! Ok back to GIMP. Thanks for the great tips Greenwarden. Two wood textures I am trying to get working are Teak and African Mahogany which has the Mahohogany grain in a darkish-red tan tone. Beautiful wood.
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I`ve actually had to go so far as placing / rotating / scaling each face to make things like wood grains match up and look presentable but that`s an extreme case and very tedious.
Sheesh, tell me about it..
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The "size" the texture appears at is actually determined by the model, specifically, the UV map echo mentioned. A UV(W) map is basically a projection of your 3d model onto a flat plane which tells it what part of the image is assigned to which polygon. Without remapping the model, all you can do is resize the source images in reference to the textures, making them smaller and putting them next to each other, then making them match at the edges. There is no one "game size" that will make them look right, you have to scale them in reference to the models you're using them on.
The problem is getting them to match exactly. If not, on a large object they appear as tiles rather than one piece.
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If you mean the texture looks too big, then you will either need to up the resolution of the texture by tiling it. IE if your texture is 512x512, you can copy it 4 times and make a 1024x1024 texture. Or, you can scale up the UV mapping via nifskope, depending on the object.
The textures look to big. By tiling, you mean putting 4 squares together to make a larger square? The problem with that is on a large object, like a floor, you can see the 4 different pieces since the texture doesn't match one next to it. I don't know what UV mapping is.
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I need help with retexturing wood grains, stone and fabric patterns so that they appear in the proper scale for the game. I have collected a large library of wood, stone, fabric, etc. textures that I want to add to the game. But the texture in game is not to scale. How do I scale them for game size? I am using GIMP with the DDS plugins.
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For Lesson#2. Hope you like it!
My Pathgrids:
http://img20.imageshack.us/img20/9849/pathgrids.jpg
Front door:
http://img801.imageshack.us/img801/8397/tutorialhouselesson204.jpg
Custom Containers:
http://img33.imageshack.us/img33/9896/customcontainer01.jpg
http://img585.imageshack.us/img585/2788/customcontainer02.jpg
Food and settings:
http://img192.imageshack.us/img192/9808/tutorialhouselesson203.jpg
Apparatus:
http://img850.imageshack.us/img850/9968/tutorialhouselesson202.jpg
Books and Clutter:
http://img811.imageshack.us/img811/1427/tutorialhouselesson205.jpg
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I am getting an error message on closing the CS "WARNING! Shader 1 is leaking. There are 2 references to it on shutdown." I am getting the same warning for shader 26 as well. Then the CS CTD. Any suggestion what this might be caused by?
Also, I am getting a nessage that an ported bathtub is missing its furniture marker, yet I see no menu selection for me to add a marker.
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With that load order and no Wrye Bash I'm surprised this is the only problem you're having. Bash could merge most of those mods to help them work easier and much better together, especially all those race mods. The Unofficial Oblivion patch alone with a bashed patch will fix literally hundreds of things.
I honestly don't know what the problem with IF is, but I strongly recommend installing Wrye Bash. If you need help I'd be glad to walk you through it. Just ask Arion what a huge supporter I am of it, and how it helped him.
I have come to the conclusion it's not an IF problem. I think it's to do with the way OB handles user mods. Or maybe something in my load order. I do run a lot of mods and a few of them I don't use. But, I have load and CTD problems or missing meshes 'WTF' or purple grass if I try to deactiavte them sometimes, so I leave them in the game. I have Wyre Bash installed along with the related files. I tried to run it once but it deactivated a lot of my mods and I had to reinstall them in the game. That could also be some of the problem. I noticed today, that many of my .esp file are dated 2001. Was that a Wrye Bash thing?
I imagine I will have to take you up on your offer to help if you meant it. I'm not a techie, so it may take a bit to get me going. But in most things, I can be a fast learner. I downloaded the pictorial guides for Wrye Bash but that left me with a lot more questions than answers. I am getting old and sometimes my attention span is lacking. I prefer to play the game rather than spend a lot of time trying to wade thru technical issues. I like try out new mods to see what they are. Then delete them if I dont want them or leave them installed. It is only recently that I have looked into the technical side of the game and modding. What ealse can I say. I'm a noob!
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Decorator Assistant is a mod. You'll find in on TES Nexus.
If you have a load list of any size, Wrye Bash is an absolute must. Alternity (sp) has a Wrye Bash for Newbies guide that you might want to check out.
Actually IF items do have a weight in Oblivion. I have also defined custom inertia on my objects to make them easier to move. But I don't think that's the issue. Basically stuff will fall through the floor or ground if it hits at just the right angle. You see this a lot when you're fighting bandits on the road. If their weapon lands broadside on the ground, you'll be able to retrieve it, but if it lands on end, it will fall through the ground. So if the collision of the floor in that house is a bit gappy, you may find that things fall through if they land just right.
I do recommend that if an item can be locked in position, you do so. I don't know what else to suggest. You are the first person I've heard of who's having these problems. As I told Arion, I've actually had numerous comments from players that they prefer IF items because they don't fall through the ground. Amajor7 and I did try to create custom collision meshes to prevent this from happening.
I honestly dont think this is an IF mod issue so please dont worry about that. I thinl its the way OB handles user mods. There is a conflict of some sort going on, either in my load order or maybe I'm missing a link, textures, meshes or whatever. If it continues, unresolved, I may have to reinstall te game and start over. THAT is option I would use as a last resort. I've had to do that once in 4 years of playing.
Thanks for you help AndalayBay. You have a wonderful mod and Damien is making a killing off of me.
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"If you are running Kuertee's Clean Up then it's possible that this is removing some items. It goes through and removes items that you're dropped into the game world. Normally this isn't a problem with player houses because he would mark those as "safe" zones. I suspect that mod houses are not marked that way. I had this happen to me with Battlehorn Castle (the DLC). I had dropped some Black Horse Courier's on a table and when I entered the cell again, they were gone. Apparently you can add "safe" zones to Kuertee's Clean up so that it doesn't remove items in that cell. I'd check the readme or documentation to see how to do that. I don't run KCU anymore, so I can't help with that."
I do use Kuertee's cleanup. I deactivated it but havent been back in the game to see if that was the problem. I have so many messages to go thru its an pain. I'm sure you know the feeling.
"For vanilla items falling through furniture, that's a well known problem. Basically it would require the collision to be redone on all vanilla items and nobody has jumped to volunteer for that job Personally I run Decorator Assistant and use its lock in place - permanent function to stop that from happening."
Ok, I am not familiar with Decorater Asst. Is it a mod?
"I'm not sure about the chest and items getting a stolen flag on them. I know that Enhanced Economy has a new setting that will make looting the public barrels and crates in cities illegal. ...."<snip>
No. I'm not running EE.
"Lastly if you are having problems with Imperial Furniture items falling through the floor of house mods, then the collision of the floor on the house mod in question needs to be fixed. I tried to test the new pedestals rather thoroughly to make sure they didn't fall through the ground and I think I got the collision fixed so that that wouldn't happen. I actually enjoyed throwing the pedestals at the guards near Imperial Furniture and at the guards in Battlehorn Castle Those were my two main testing areas although I did test in the Chorrol player house too. So basically I tested the ground outside and floors in various locations."
As I mentioned, I dropped a stone pedestal and it fell thru the floor. I dropped a wooden pedestal in the same spot and it remained. If it was a collision problem wouldnt both fall thru? Relatively speaking, items really have no 'weight' in Oblivion. heavy vs. light in this case, I mean.
You also mention ownership conflicts. Is there a way to change the ownership of a whole cell vs. an object? I mean, thru the console.
Whats confusing me is that some items are okay while others disappear. I put out light poles and scones on the walls outside & inside, and I didnt lose any, yet everything else vanished. I put out statues and flowers on the ground and they vanished. Would the ability to 'lock' an object have a bearing on whether it vanishes or not? Im sure I didnt set the 'lock' on the statues so that could be it? I have more testing to do still for a clearer picture of what is happening. Can the planters be set to 'lock'? I took planters from Eagle's Landing (Arion created) both large & small, and place them in 'Cheydinhal House' (user mod) The small ones disappeared but the large ones only sunk half way down. The small ones were placed on IF furniture (Imp table and drawers) and an IF 'executive desk'. Gone. I place an IF blackberry plant on the desk and it vanished. I place an IF primrose planter in the middle of the Imp table and it vanished.
"So I think you've got a bunch of things going on that may or may not be related to the house mods you're running, but hopefully this will give you some ideas."
No kidding. I am getting so fustrated with this I'm about ready to delete everything, and start over. I am not a technical person, so I dont know where to look for the solutions or how to fix the problems. I really should learn to use Wrye Bash as so many people say it can fix this stuff, but I am totally confused with the instructions. I use OBMM but I only understand half the stuf it does. I do manual install too so that might be a problem in itself. Gee, I think I had more fun playing the game without all the mods than having problems I cant fix. But I'm addicted to what the mods do. Its driving me crazy
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It probably isn't this, but it can't hurt to ask anyway: are you using the most recent version of Oblivion, v 1.2.416? Although it doesn't sound exactly the same, the subject of disappearing items brings back bad memories of the notorious FormID bug, so I thought it might be worth a quick look just to make sure.
Yuppers
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Items placed in cells during gameplay have a tendency to vanish after the cell has reset. This is true for any cell, modded or otherwise.
<snip>
If you want to test this yourself, wait till next time an item disappears (since some items are prone to this and some aren't, and I don't know what determines this). Get another one of those items, and place it in a cell. Open the console with the tilde (~) key and click on the item with your mouse. Write down the hexadecimal reference ID you see at the top of the screen.
This is why I never bother with display cases. I hope this is helpful, and you haven't lost anything you can't recover.
Hi Khettienna..
I love Better Benirus Manor, I uploaded some screen shots of the outside, decorated with Imperial Furniture lighting.
Anyway, to my problem. I will follow you instructions and see what happens. I'll keep ypu posted. As I posted to AndalayBay, I did place some OB clutter items (crystal ball, hour glass and silver pitcher) on a IF table and they fell right thru after I left the cell (exit via a door portal) . Use of a portal, either fast travel , resting or waiting or door seems to be the trigger although I have dropped some items and they immediately vanished. I am not so muched concerned with recovering the items as the loss of time and planning used. You spend a length of time deciding how you want things to look. Eveything is placed just right and then <POOF> all your work vanishes. It's Irritating!
I'll keep you posted.
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Sorceress,
Which items are disappearing? Could you list the specific items? I'm wondering if it is limited to the items that remain havoked - i.e. items that you can grab and move around. Does it happen to items that you have to lock into position, like chests, tables, beds etc?
You could try Khettienna's idea to see if the items are falling through the floor.
It happens to the statues, tapestry, rugs and plants. No lights, chests, furiture and such. I dropped 11 statues in the yard at Eagle Landing to see what they looked like, Then I went inside (used a door portal) and when I returned all but 3 were gone. I did not set any to lock that I know of. Well one I think but it vanished. I placed it next to the door in the flower bed. I picked up several loaded chests in Eagles Landing and all of the contents were marked as stolen in my inventory list. If you open the chest and use 'TAKE ALL' or pick them individually no problem. Yesterday, I dropped a stone pedestal on the floor in another user mod (Cheydinhal House) and it immediatelly fell right thru the floor. I dropped a wooden pedestal in the same place spot and it remain. Also, I placed some OB game items, a crystal ball, a hour glass and a silver pitcher on an IF coffee table I had set and locked and they fell right thru the table after I left the cell and returned. The crystal ball's top remained visible though. I was still able to pick it up.
The odd thing is that this seem not to be happening (that I know of) with game cells like Benirus Manor or Rosenthorn Hall. Only user mods. So far, nothing has disappeared in them, but then I havent heavily modified any of those. It's a strange situation. I did mention loosing items in a comment to you a while back. I set a large IF table in a user mod and put several plants (both IF and OB, and they all vanished, Only the table remained.
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I am having a problem with clutter (chests, plants, statues, tapestry, etc) I have added to Arion's 'Eagles Landing' mod: http://www.tesnexus.com/downloads/file.php?id=30013 . When place it and and leave the area (enter a portal), it's vanished when I come back. I am using AndalayBay's Imperial Furniture Store Renovated 1.3 http://www.tesnexus.com/downloads/file.php?id=33996 to purchase items for Arion's mod. Today, I also noticed that I am losing items placed in other user mods but the problem is not seen in any game areas like Rosenthorn Hall (Skingrad House) or Benirus Manor. Seems localized to User created mods. This is my load order
Oblivion.esm
Kvatch Rebuilt.esm
BathingMod_Base.esm
CM Partners.esm
Younger Hotter NPC's v1.0.esp
Unofficial Oblivion Patch.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Loading Screens - Vanilla No Text.esp
Natural_Weather_HDR_by_Max_Tael_RD.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
Brighter_Torches.esp
ChaseCameraMod.esp
ClocksOfCyrodiil.esp
P1DseeYouSleep.esp
SkinMannequinVan-nosleep.esp
Slof's Oblivion Pillow Book.esp
kuerteeCleanUp.esp
MaleBodyReplacerV4.esp
BisDancerPumps.esp
BisPainBringer.esp
BlueAndWhitePorcelain - Full.esp
Edhildils Savior Bikini Armor.esp
ElvenPrincess.esp
EY_AoD.esp
0FallenOutfit.esp
Hentai Compilation.esp
Hentai_Compilation.esp
HentaiSchoolGirlCollection.esp
HentaiSummerFesta.esp
Slof's Boners! v5.esp
SpeedBuster Collection.esp
SG001_BunnyGirl.esp
SG002_Button.esp
SG006_Nabiya.esp
DMRA Stock Clothing Skimpy.esp
DMRA Skimpy Armor Expanded.esp
DMRA Stock Robe Skimpy Replacer.esp
Priestess_of_Dibella_HGEC.esp
Battle China Dress.esp
R18PN - Amy Armor Set.esp
R18PN - Dancer's Dress.esp
R18PN - Lingeries.esp
R18PN - Mina Armor.esp
R18PN - Bs Bondage.esp
Dark_Mistress.esp
Alluring Potion Bottles v3.esp
Alluring Wine Bottles.esp
Imperial Furniture Renovated.esp
Better Benirus Manor - Helping Hands.esp
Better Benirus Manor.esp
DMwardropemerged.esp
Abriael_Human.esp
BridFetishGirl.esp
Halcyon House.esp
Kvatch Rebuilt.esp
latexshopstore.esp
GlenvarCastle.esp
Li-TheresasLaden-EV.esp
MTCGlarthirsHouse.esp
eyja.esp
Tona's_ModsStore.esp
TreasuresOfTyrV10.esp
Apachii_Goddess_Store.esp
Apachii_Heroes_Store.esp
HoarfrostCastle.esp
road+bridges.esp
Natural_Vegetation_by_Max_Tael.esp
AutoBookPlacer.esp
Bag of Holding.esp
Colourwheels Sexy Panty Shop HGEC.esp
Kosai's Welkynd Armor.esp
OBGate Partner bugfix.esp
BathingMod_Soap.esp
BathingMod_Placeable_Bathtubs.esp
SetBody.esp
CTAddPose_OTpair2.esp
CTAddPose_glock3.esp
CTAddPose SPB 02.esp
actors_in_charge.esp
Specialanims.esp
EyelashesVannilaRaces.esp
CM Partners.esp
CM Partners Special NPCs.esp
CM Partners NPC.esp
CM Partners More NPCs.esp
CM Partners Marker NPCs.esp
CM Partners Extra NPCs.esp
cmChocolates.esp
RavenCM2.esp
KT_CustomRaceFix.esp
NRB4 Standard Road Record.esp
Clit Rings.esp
Elven District Apartments.esp
ANBRedNinja.esp
Swim Suit Retextured By DH13.esp
Nibenay Falls Manor 1.0.esp
MB - Races and Birthsigns.esp
MapMarkerMax1_0.esp
Aspiria_EV.esp
ANBMiniMicroBikini double melon.esp
Wht Stall Lodge Redone.esp
Hentai Recolours.esp
Edhildils Doom Bikini Armor.esp
Dominatrix Suit.esp
Edhildils Seductive Poison Armors.esp
Edhildils Distraction Armors.esp
High Heels.esp
Eagles Landing v1.esp
ERI Rings Plus.esp
remake.esp
MenaceoutfitHgec.esp
Rockh00 InTheDark.esp
JannetEveningDress.esp
ImperialCityApartment.esp
Amazon armor variety pack enchanted.esp
Natural_Weather_HDR_by_Max_Tael_RD_NS.esp
Cheydinhal Home.esp
Ancient Elven Sorceress - EV.esp
Nude Spell.esp
Skeuomorph_LBD.esp
Nec-Character_Karla.esp
SkeuomorphT3.esp
LadyDeath.esp
ElyndasShortSack.esp
DKImperials.esp
Hidden_Elves.esp
IDKRRR_C_race.esp
idkrrr_sarams_race.esp
idkrrr_sarameyesNhairs4originalrace.esp
Chocolate Elves.esp
LJD_HumanMIKA.esp
SG003_Slit.esp
_Ren_BeautyPack_full.esp
Lucha's Blood Witch.esp
BridFetishGirlTrainerAddon.esp
AsianElves.esp
SArmor.esp
Trashdog's SPB Heavy AB Shop.esp
I am using OBMM. Any suggestions as to what might be causing this?
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Hello sorceress99 - you won't be a newbie for long!
Watch out for those cookie thiev- HEY! What happened to the cookie I was about to give to sorceress?
Thanks Lanceor. Nice to be here!
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Welcome to TESA
Thanks Yevic!
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Welcome to TESA sorceress99!
Thank you Meo, nice to be here
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Hello Sorceress99, down the hall to your left past the galley, down the stairs.Here`s another for you :cookie4:
Whew! Thanks... I was getting desperate!
Hey, how do I join the shouty? Can't find the text box.
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Where is the bathroom?
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Adding chair markers
in Study Hall
Posted
I am trying to add chair markers to custom chairs. First, I added a common chair with the appropriate marker. Then, I change the model to one of my custom chairs, created a new id form, and the sit markers disappears. I can add it to the game but can't sit in it.
Also, I converted The Sexy Lingerie Shop to a home in Solitude. I can not get my followers to enter the shop. I have navmeshed it but not sure how to join the exterior navmesh to the interior. I tested the paths with several game NPC players and they appear to be able to enter the store and the shop owner can exit the shop. I made the shop owner a follower but she won't leave the store so I am missing something.
Are there tutorials on these? I can't get into the CK Basics page, error screen says there's something wrong