Well, the problem about the dungeons, as pointed out yesterday in shouty, is not restricted to Skyrim, it's a problem about all TES games. Let's go back to Oblivion: * Imperial Forts, we are in the heartland of the empire. The glorious Imperial Legion resides in the Imperial City (mainly the wall towers). ALL the imperial forts are destroyed. And the stuff that is left? None of the structures make really sense, they were designed as dungeons to fight through. Hallways and rooms that seem to have had no logical purpose. And why is most of it under ground? Compared to that Morrowinds Imperial Forts are rather logical, rooms had a purpose, they were designed as forts not as dungeons. * Ayleid Ruins, were about the same. Long winding hallways, big rooms. Some seemed to have a purpose but looking at the over all structure nobody would build such a thing. Again they were designed as dungeons to place chests, barrels and traps not as a building where intelligent people used to live, work, study, reproduce themselves, whatsoever. And, btw, how did that giant ogre pass all those deadly traps to get in their and how does he get out to get some food? Another few years back in Morrowind: * The Dwemer Ruins, just the same way, you described about Skyrim. Sometimes you find at least a glimpse of logical structures but most is hallways and rooms that seem to have had no purpose. Sometimes really great as a dungeon but not as a logical structure people used to live in. Good examples? Yeah, in Morrowind you find a couple of caves that had something like a living area, tent like roofs, chairs, storage, bed rolls, hammocks. Logical structures. Sure, they were designed as dungeons too but they were still designed functional, like something people would do when they live there. -------------- Willie is right about the Quests (which are also not a problem of Skyrim alone, already started back in the days of Oblivion). But the console itself is not the problem. The console is just the interface between the game and the player. I think players have changed. Nobody wants to take the time for anything. Everything has to be fast. Be it playing or even modding. I am doing a lot of support in German boards, and there are so many guys (mainly guys) that want everything, the coolest modded game, the strongest character ever but the are not willing (or maybe able) to understand basic mechanisms of a game or how a mod works. Now imagine a quest structure like in Morrowind, unless you know where to go, it sometimes takes a long time to find something (and often even knowing doesn't make it much better to find). You have blockers that simply don't let you get a quest until you haven't reached a certain level. They would go crazy. Taking time, relaxing, trying and failing, learning, these aspects are not part of their gaming philosophy.