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Gramblosh

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Everything posted by Gramblosh

  1. Gramblosh

    Beauty or the Beast?

    Love that cute little nose
  2. Gramblosh

    Wasteland weather

    From the album: Gram's screens from Morrowind, Oblivion and Fallout 3

    Had been playing a bit with the weather in the Wasteland. Started with Enhanced Weather - Rain and Snow. Looks pretty good so far. Also tried Fellout but I didn't like the too clear conditions that much, so I kept the data files and disable the ESP.
  3. That's what the knifes are for Hello and welcome
  4. Gramblosh

    Finally

    From the album: Gram's screens from Morrowind, Oblivion and Fallout 3

    The leather dress of my dreams Had a look at the New Vegas port of the mod I am using (Exeters Type3 Leather Armors) and there was this model in addition to the ones I already had, and it works perfect in FO3 too, and it look hot... with the Chinese assault rifle and a pair of sunglasses
  5. Hey Jude, don't be afraid..... (nobody mentioned the Beatles yet? ) It's just diet cookies
  6. Don't know much about code too but this was easy, there were two lines that were obviously not output and that say "fallout3.exe", so I simply changed it to "fallout3ng.exe". Python and other script languages can be "easily" read, so you don't have to be a coder to change simple things, trial and error works too.
  7. From the album: Gram's screens from Morrowind, Oblivion and Fallout 3

    New day, new gun Silenced .44 Magnum. Added a few crafting mods to build my own ammo and weapon modification kits. Just passed the 50 mods milestone in Wyre Flash installer tab, guess I can call that game slightly modded now.
  8. Yeah, I am sure, you never saw. It's a German version, the normal (uncut) German version is indexed, so Beth made a cut version that has still a min age of 18 and a modified exe, that has the ng (no gore???) suffix. The great thing about the Python Version of Flash is, that you can easily search for the respective code and change it with a text editor so everything works as normal.
  9. Gramblosh

    New day, new gun

    Yeah, combat shotgun, only got some new textures. That baby makes booooom
  10. starts feeling comfortable in the wastelands of Fallout 3 modding

    1. donnato

      donnato

      Yaayy...hope ya like it. :)

    2. Gramblosh

      Gramblosh

      so far it works like a charm and the game is fun (well, I am still in the megaton area)

  11. Gramblosh

    New day, new gun

    From the album: Gram's screens from Morrowind, Oblivion and Fallout 3

    Switched to Type 3 using Luchairs Textures.... Love that gun
  12. From the album: Gram's screens from Morrowind, Oblivion and Fallout 3

    Here we go with the Gram's first Fallout 3 character. Still playing a bit with body type. Started with Luchairs Type V (which is a bit similar in shape to her TGND body for Oblivion), next up is Type 3. Since Flash is working now, changing bodies is easy
  13. Being to the wastelands now too Don, did you manage to solve the problem and, if yes, how? I have sorta the same thing happening, got all the Python stuff installed and absolutely nothing is happening. This tool really has the crappiest install instructions I have ever seen (or not seen). EDIT: Hell, I got it My Fallout3.exe is for whatever reason not called Fallout3.exe but Fallout3ng.exe, simply renaming it solved the problem.
  14. 'twas in the darkest depths of Mordor, Oh, I met a girl so fair but Gollum and the evil one crept up and slipped away with her, her, her, yeah

    1. donnato

      donnato

      So...led zeppilin did simply walk into Mordor..?

    2. Gramblosh

      Gramblosh

      yeah, Jimmy had a big axe :D

    3. grond

      grond

      Brilliant!

      (This status update is in TESA's All-Time Top Ten. If, you know, there was such a thing.)

  15. I agree with you that the existence of the consoles is a problem and the development of games for the consoles or even with console ports in mind is a drawback for the PC gaming community. (Which is, for sure, not the problem of the console gamers.) But there are different types of gamers on all platforms. Just because somebody is using a PC for gaming it doesn't automatically mean that he is a better gamer than another one who is playing on an xbox or ps3. Whatever good (or bad) gamer means. Let's say, there is a certain type of gamers that is easier to please and, subsequently, cheaper. So, developers follow them.
  16. Well, the problem about the dungeons, as pointed out yesterday in shouty, is not restricted to Skyrim, it's a problem about all TES games. Let's go back to Oblivion: * Imperial Forts, we are in the heartland of the empire. The glorious Imperial Legion resides in the Imperial City (mainly the wall towers). ALL the imperial forts are destroyed. And the stuff that is left? None of the structures make really sense, they were designed as dungeons to fight through. Hallways and rooms that seem to have had no logical purpose. And why is most of it under ground? Compared to that Morrowinds Imperial Forts are rather logical, rooms had a purpose, they were designed as forts not as dungeons. * Ayleid Ruins, were about the same. Long winding hallways, big rooms. Some seemed to have a purpose but looking at the over all structure nobody would build such a thing. Again they were designed as dungeons to place chests, barrels and traps not as a building where intelligent people used to live, work, study, reproduce themselves, whatsoever. And, btw, how did that giant ogre pass all those deadly traps to get in their and how does he get out to get some food? Another few years back in Morrowind: * The Dwemer Ruins, just the same way, you described about Skyrim. Sometimes you find at least a glimpse of logical structures but most is hallways and rooms that seem to have had no purpose. Sometimes really great as a dungeon but not as a logical structure people used to live in. Good examples? Yeah, in Morrowind you find a couple of caves that had something like a living area, tent like roofs, chairs, storage, bed rolls, hammocks. Logical structures. Sure, they were designed as dungeons too but they were still designed functional, like something people would do when they live there. -------------- Willie is right about the Quests (which are also not a problem of Skyrim alone, already started back in the days of Oblivion). But the console itself is not the problem. The console is just the interface between the game and the player. I think players have changed. Nobody wants to take the time for anything. Everything has to be fast. Be it playing or even modding. I am doing a lot of support in German boards, and there are so many guys (mainly guys) that want everything, the coolest modded game, the strongest character ever but the are not willing (or maybe able) to understand basic mechanisms of a game or how a mod works. Now imagine a quest structure like in Morrowind, unless you know where to go, it sometimes takes a long time to find something (and often even knowing doesn't make it much better to find). You have blockers that simply don't let you get a quest until you haven't reached a certain level. They would go crazy. Taking time, relaxing, trying and failing, learning, these aspects are not part of their gaming philosophy.
  17. Well, you know, back in those days... I can imagine there were substances involved that made you feel like Lucy in the sky with diamonds in a yellow submarine listening to sergeant Peppers lonely heart club band. And, welcome and have a
  18. Gramblosh

    Chicken Necromancer

    The very beginning of Skyrim Fried Chicken SFC, the secret is to necromance it before you fry it.
  19. Gramblosh

    Stilt strider

    Yeah, that one was hard to get, they a pretty damn fast... but I was lucky to capture one.
  20. Gramblosh

    Just because...

    From the album: Gram's screens from Morrowind, Oblivion and Fallout 3

    ... posting only one screen feels a bit lame. This should be Azura Coast.
  21. From the album: Gram's screens from Morrowind, Oblivion and Fallout 3

    Another nice reflection from yeterday. (Didn't want to flood the main page.)
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