Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

ZuTheSkunk

V.A. Project
  • Posts

    561
  • Joined

  • Days Won

    1

Everything posted by ZuTheSkunk

  1. It works for me in-game (), but for some reason, objects with colour (I mean, retexture) different than original are totally black in CS. It happens also for others? If yes, then maybe it's worth of mentioning, to avoid confusion.
  2. Very good idea. But in some cases you are unable to choose any sort of topics from the list, due to predefined conversation (only specific choices) or automatic goodbye. Can you consider turning it into spell?
  3. It's once again me, this time with sentences added to original book text. My fragments are highlighted.
  4. Hmm.

    Gender: Female.

    "- Spending time with my wife (...)"

    Huh?

  5. No, doesn't have any. I'm sure that it check the talking NPC's race, rather than target. Interesting suggestion, I never tried that before. But does it will not break the quest for player in any way? This particular line was intended to be a line from HELLO topic, said only to player (one of latter AND conditions, obviously checking target), only by Golden Saint, and only if quest SE07A or SE07B is finished. All conditions were placed in this line. I've bypassed the problem by using AND condition for early stage of next quest (SE08) instead. The OR thing looks too uncertain for me, so probably I will keep using only AND. Thank you for trying to help, anyway.
  6. Interesting idea. But what about those high-placed ones which can be cast down with an arrow? Those activators will be respawned in their original location, or will keep respawning in the place where they fall?
  7. Okay, I've just learned that it's wrong, or at least looks wrong. I had something like that: getstage SE07A >= XX OR getstage SE07B >= XX OR getisrace GoldenSaint == 1 AND (Some other conditions with AND) Effect? The NPCs from other races were also able to talk this line. My guess is that "OR" and "AND" works not for this particular line to which they're assigned, but instead, they modify the next line. Maybe someone can check it further, please? It's quite confusing, I must say...
  8. Sorry if it was unclear, it is a solution for Blender. I hope its not too much problem for you? I don't know solution for Max. Personally I've been using him at the very beginning, but quite quickly I've replaced him with Blender after learning that there is practically no one here to help me with this program.
  9. I think that there is no simpler solution than DaMage's one, with my additional changes: 1. Import your armor. 2. Import another, vanilla armor with parts you need. In this case, if I understand correctly, arms. 3. Delete everything from vanilla armor you imported except the arms. 4. Select your "shoulder armor" (make sure that in edit mode all vertices [those points between lines] are selected also), then shift select the vanilla armor's arms. 5. Go Object->Scripts->Bone Weight Copy. 6. Set quality to 3 or 4, and select 'Update Selected'. Hit Okay and let it work, this can take some time depending on your computer's power. 7. Delete the vanilla arms. 8. Go back to object mode and with everything unselected, import the skeleton.nif found under meshes\character\_male\. Remember to select 'Import skeleton Only + Parent to selected'. 9. Select all the armor pieces and then lastly selected the skeleton you just imported. Hit ctrl-P key and select the first option each time. Lastly hit ctrl-A with everything selected. 10. Export, you've rigged them all to the same skeleton. Try it a few times to understand how it goes. If points 4-7 doesn't work with arms, try pauldrons. You can recognise that the rigging has been added at all by opening exported mesh in NifScope and checking does this particular NiTriStrips/Shape has NiSkinInstance part.
  10. Great thanks for grond. (I wasn't replying just because I didn't want to clutter the thread.) I have a question that just came to my mind - is it common in English to use four dots at the end of a sentence that is supposed to look mysterious and is "finished" at the same time? Personally, I've never experienced using four dots in my language other than just being a typo (only three dots, regardless of does the sentence is "finished" or it's just a part of longer sentence).
  11. Those are the ones which are suspicious for me, at least according to their names. What they do?
  12. Meh, it makes texturing the terrain in closed places a bit problematic... oh well. Thank you for answer. I have another question: how to check numeric ID of base object? On UESP Wiki they've shown all numeric IDs of base weapons, and I would like to know how to check them.
  13. If they are intended to be only a statics and the true light will be coming from "light bulb", then it doesn't make any problem. But if they are intended to create light from themselves... then it may be quite challenging to convert them into OB type of glowing object. At least I don't know how to do this, and from what I've learned from vanilla OB meshes, it requires some settings/things in those meshes (otherwise they will just refuse to glow, as my "torches" did until I've did a bit of replacing things with other, working mesh of "torch"). If you'll ever need to convert weapon or armor, then I can be of assistance.
  14. Would be nice as a changed mesh for Savlian Matius' cuirass. Although I suggest to change those yellow lines into black, they will better fit with the wolf emblem.
  15. Hmm, at first I've thought that it's new mesh, and now I see it's just retextured vanilla Chillrend. But good-looking one. Good job.
  16. Just one question, is there any way to render grass in CS?
  17. From what I've learned, it is true only for Neutral mood, while for other emotions (e.g. Happy, Disgusted or Angry), disposition never overwrites the emotion itself. So the Neutral seems to be the only one affected by disposition - and 50 or 100 values doesn't change anything at that matter, dunno how about 0. My question is, it is true also for others? Because so far, if I wanted to overwrite the disposition thing and make NPC having totally neutral face, I've been forced to: A) Set the emotion as Surprised 0. B) Make him having Disposition 50, no more, no less.
  18. Maybe, but smooth metal is not the same as totally smooth texture, namely one colour without any details. That's what I've been referring to.
  19. The only thing that looks bad for me are those metal parts, it should be more detailed rather than being smooth and should be darker; some screws would be nice. Wood itself looks just fine. I guess that this is only the lid (or whatever it is called) of chest?
  20. Just a thing that I'm wondering about: is it common for everyone that if a dialogue line has a "neutral" mood set, then the NPC start to use an emotion depending on his disposition towards the player (smiling if high, disgusted if low), instead of actual "neutral" mood ()? Because it is annoying when Beth set this also in situations when NPC theoretically should be using really neutral mood, and instead he's e.g. smiling idiotically. And I just wonder does I'm encountering some strange error, while for others it works just fine, or it's a common problem of Oblivion and everyone occurs it?
  21. I have another bunch of uncertain texts to check, if it's not a problem. Message after taking the weapon from the ground: "The cane in cold and lifeless. When you touches it, a shiver goes through your back. Even if it had any special powers in the past, now it is only a piece of wood with very old eye on top of it. It can serve you now only as a something to prop on, or as a stick to hit someone in the head." As above: "This staff has been made from Obelisk Shard taken from remains of Order's final assault. It is filled with specifically great power, supposedly a vestige of Jyggalag's appearance." Notify when having specific helmet worn and being close to specific NPC: "You feel that you can fool Ushnar with this mask that you're not a Khajiit..." Message after taking a bath: "You feel very fresh!" Note in the journal: "[Entries from this journal resembles lunatic ravings, and all of them are concentrated on "yellow squares".]" Name of some clothing (just unsure is it grammatically correct): "Regalia of XXX"
  22. Can you show how axe looks in-game? Because sword still needs some improvement, I think - it presents less quality than other weapons' meshes (despite of various complaints about plastic-ish of vanilla weapons [which I personally don't understand]). Crate looks perfect, axe looks more or less good. The sword requires your attention mostly.
×
×
  • Create New...