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daverboon
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Posts posted by daverboon
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Hail DarkRider! I was gettin a little worried you might think I had bailed on the course but I haven't! I want to mention an issue which I can't for the life of me fix. Grass for starters; even though it's gone in game continues to show in the CK. Also in game there's a tree that shows up in the middle of the porch which is not there in the CK. I have taken a sceen to show this. So without further ado here's my screenys!
The Interior
I know looks a little bright. I forgot to set the cell's lighting template; I fixed that right away but ofcourse after all the screens were taken.
Now for the exterior
And the porch tree...
How'd I do?
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To get off on the right foot I'm a noob at this. I have a quest idea that starts with the player finding a note pinned to a dead npc. I started reading a tutorial on making a new npc but the one I want to make will already be dead and hopefully tied or nailed to a tree. Is the process the same as making a live npc or is there a special object instead that I need to use?
I'll need to be able to pose it if possible so I can have him stuck to the tree. I hope this is in the right thread, sorry if it's not and thank you for any help on this.
Class #1 - Start here for Basics
in Papyrus 101
Posted · Edited by daverboon
Well It's not working out for me. Tried the "hello world" one first for a primer and Skyrim just CTD at menu screen, same with this script. Any suggestions?
K got the script to work, seems there's something amiss when I compile from note++. I used the CK to compile and no CTD.