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DotDotJerk

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Posts posted by DotDotJerk

  1. So until about five minutes ago, everything was going smoothly, importing custom nifs into the Creation Kit, and then I get to one that seems to be a trouble-maker. D:

    Error1.png

    Any idea how to uh....not get that when I try to put a new model into the creation kit? o-O

    Edit: Just now fixed it, had multiple NiTriShapeDatas pointing to the same BSLightingShadeData, so i just made new BSLightings and fixed it. ^_^

  2. Is there a way to convert two-handed weapons (greatswords, ebony blades, etc) to one-handed weapons in the Creation Kit?

    Or is that something that has to be done in nifscope?

    Either way, could someone please explain to me how to do so?

    Thanks in advance.

    Edit:

    I managed to figure it out by using a tutorial that was meant for something else:

    I opened the .nif of the ebonyblade katana and exported as an .obj, then imported it into a one-handed weapon nif (i used the akaviri katana as the base), and then proceeded with the rest of the tutorial. ^_^

  3. NifScope problem D:

    Okay, the textures show up fine with the full path, but after I change it from:

    c:\program files (x86)\steam\steamapps\common\skyrim\data\textures\armor\graphicsartistry\steelarmor.dds

    to

    textures\armor\graphicsartistry\steelarmor.dds

    The texture no longer shows up on the model. D:

    Screenshots:

    Before Pathchange:

    ASG2_Working.png

    After Pathchange:

    ASG2_working-2.png

    Is there something that I'm doing wrong?

  4. To use the High-Res DLC without it overwriting your manually installed textures:

    In C:\Users\***\Documents\My Games\Skyrim\

    *Path may vary based on Operating System*

    Open the Skyrim.ini in notepad.

    Add the following under the [Archive] tab:

    HighResTexturePack01.bsa, HighResTexturePack02.bsa,

    After the Skyrim - Textures.bsa

    It should now look like this:

    [Archive]

    sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

    sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

    Save the .ini file!

    Then, go into:

    C:\Program Files (x86)\Steam\SteamApps\common\skyrim\Data\

    *Path may very based on Operating System*

    and delete HighResTexturePack01.esp

    then delete HighResTexturePack02.esp

    Now skyrim will naturally load the textures as follows:

    Skyrim - Textures.bsa - normally

    HighResTexurePack01.bsa - replacing anything it can from Skyrim - Textures.bsa with files from this

    HighResTexurePack02.bsa - replacing anything it can from Skyrim - Textures.bsa with files from this

    And now you can use the High Res texture pack, in addition to your own manually installed textures. :3

  5. And a little bit about myself. :3

    No, I'm not a jerk. The name is...well nevermind. I've been looking for a nice community for Elder Scrolls and such. As it stands, I've been working with photoshop for the past eight or nine years, doing web designs and etc. But I''ve never actually taken to game editing. So this is a new place for me~

    I'll likely spend most of my time in the modding section as I pick up a few tricks. I might show up in other areas too though. ;D

    Hope to see ya'll around~

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