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McSquirmie
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Posts posted by McSquirmie
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I had a question regarding brushes, which ones are used frequently for weapon design? I have tried downloading a lot of different brushes but none of them really work for a weapon. Thanks in advance
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Sweet, I've been looking for textures. Thanks for the round up
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Glad you enjoyed the workshop.
Insanity and I made this weapon for the latest version of Oscuro's Oblivion Overhaul for Oblivion. I have uploaded the Nif for practice purposes right here:
http://www.4shared.com/archive/9qBhuhGJ/Workshop01_Sword.html
Please read the text file that comes with the file.
Enjoy! And feel free to show me your work right here!
Great! Thanks a bunch
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Save it as DXT1 No Alpha.
Your work looks good and you have everything there, full marks , Lesson #3 should (hopefully) be up soon.
Oh woops, ok thanks I'll do that next time.
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Thanks for the great tutorial
I was wondering though if you could upload the nif for that sword, I want to practice this but don't have any UV's to practice on
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I've finished lesson 2, here are both the assignment and extra credit. If you think I missed something let me know:
Chestpiece
Final Chestpiece Texture:
Normal Map:
Alpha Channel:
Environment Map:
Texture Folder structure:
Mesh Folder structure:
NIF Texture Paths 1-4:
New Chestpiece in the Creation Kit:
Assignment/Extra Credit
Final Boot Texture:
Final Gauntlet Texture:
New Boots in the Creation Kit:
New Gauntlets in the Creation Kit:
In-Game Shots
Screenshot 1:
Screenshot 2:
Screenshot 3:
On a side note, when saving the Environment Map as a DXT1, it should be 1 bit alpha right? Thanks in advance.
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I'm pleased to see people trying to help. but keep this in mind:
[info=Enclave Etiquette]Do not instruct students in a classroom if you are not the assigned scholar. While it is tempting to help someone in need, resist. Scholars do not appreciate having inexperienced students confused by second opinions, no matter how well intentioned and answering questions helps Scholars develop the class.[/info]
Arion:
I'm going to look over GIMP again and explain the details better. If you already have an Alpha channel you can skip that bit, instead open up main texture, de-saturate it and then save as yourtexture_m with DXT1 compression.
That'll give you an environment map to use.
Sorry about that, won't happen again
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Here are my results for the first lesson, I have done both the assignment as well as the extra credit. Let me know if you need any other pictures:
Hue Change:
Save Settings:
Boots:
Gloves:
Female Robe:
Female Gloves:
Male In-Game:
Female In-Game:
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Looks really nice McSquirmie. Your NavMesh appears to be clipping really close to some furniture in the interior, around the beds and benches, it doesn't quite look navigable, try moving the mesh a little further away from the edge of the furniture.
Sorry about that, I'm still trying to get used to Navmeshing correctly. I haven't modded since Oblivion. Here are the new Navmeshes, though now I'm afraid it doesn't look like an NPC could fit in between the beds...
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Since I feel I don't have the skills yet to do a release I'd be proud of, I did the non-release final. I took a good sum of pictures, but if you feel you don't see something let me know:
Interiors
Entrance 1:
Entrance 2:
Entrance 3:
Dining Room 1:
Dining Room 2:
Dining Room 3:
Stairway 1:
Stairway 2:
Hallway 1:
Hallway 2:
Hallway 3:
Master Bedroom 1:
Master Bedroom 2:
Kids Room 1:
Kids Room 2:
Markers 1:
Markers 2:
Markers 3:
Markers 4:
Markers 5:
Markers 6:
Markers 7:
Navmesh 1:
Navmesh 2:
Navmesh 3:
Navmesh 4:
Navmesh 5:
Navmesh 6:
Navmesh 7:
Navmesh 8:
Exteriors
Overview Day:
Overview Night:
Farm:
Porch:
Woodcutting Station:
Markers 1:
Markers 2:
Navmesh 1:
Navmesh 2:
Navmesh 3:
Navmesh 4:
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Welcome to the Alliance, mrrow. We don't bite very hard- only the occasional nip.
That's good to hear
Nice to meet ya.
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You have an awesome name.
Haha thank you, and thanks for the cookie as well
Nice to meet you.
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Cookie overload!
Thanks everyone, I appreciate the greetings
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Welcome to the Alliance
Thanks, I appreciate the warm welcome
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Welcome. Have another !
You can never have enough
Thank you, and a pleasure to meet you.
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Welcome McSquirmie...to join the CK basics class PM the teacher to be added to the student list (Dark Rider)...2:...do the basics before trying your dungeon ideas...keep your ideas...make notes ..but get the basics down first,eh?...This will save you alot of frustration.
Yup there`s everything here to make your modding ideas come to life.
I hope to see ya around and here`s some supplies for your adventure... :cookie4u:...
Great, thank you for the information as well as the cookies
Nice to meet you
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Hi all, I wanted to have the opportunity to introduce myself after the months I have spent shallowly browsing the site. I'm an aspiring modder, though what kind of modder is still unclear. I have done many many many tutorials, and decided to try out the tutorials here
I do have a couple of questions, if they need to be asked somewhere else please direct me and I will proceed to that forum.
The first being, how do I apply for the schooling system of tutorials? Would it matter that I am not new with the CK?
The second being, does anyone know any advanced dungeon design tutorials? I want to make stellar dungeons, but don't know the vast tools I have to do so.
I look forward to future discussions on TESA, and can't wait to meet the community
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Graphic Artistry: General Questions
in Graphic Artistry
Posted
Cool, thanks for the list. I was just looking for some brushes that you might use frequently.