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KWITS

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Everything posted by KWITS

  1. Good Day, I use Paint.Net or GIMP to customize DDS images. I use NIFScope to customize existing vanilla NIF files. All modding is in support of TESIV plug-in development. When viewed under the CS, the staff that I have modified no longer displays any texture, much less the one I specified under NIFScope. What is my causing this issue? Cheers, KWITS
  2. Good Day, I recently created a new spell and tied a script together to accomplish this task. It is still a question of timing. I want my NPC to speak a dialogue to the Player and then after speaking, cast a spell to remove all infamy and gold debt. Cheers! KWITS
  3. My Thunderstorm environmental issues under TESIV now appear to be resolved through the following actions: 1) Create custom plug-in, weather regions against all vanilla, world regions; if any existing world region is flagged as 100% and the box is checked for override, uncheck this box in favor of your mod. 2) Create player trigger zones for entry/exit portals for all cities and each area in which your quest narrative will take the Player. 3) To insure game stability against modified weather regions, add scripting to your main game script against all key, Player transition areas ( Player.GetDistance). Thanks to everyone for all of your feedback in support of this forum discussion. This forum issue is now resolved and should be considered closed. When the paradigm of knowledge increases is when true learning is experienced! KWITS
  4. From the album: Word and the Void

    Here is my final version for my first loader screen under TESIV that I have created from scratch with nothing more than Paint.Net.
  5. KWITS

    Chorrol Street Flooding

    Hanaisse, what is one unnatural thing wrong with this picture? I just noticed it this morning. Capturing pictures like this helps me to catch details that I would normally miss during modding.
  6. From the album: Word and the Void

    The WaV development effort represents a dynamic and detailed environment.
  7. From the album: Word and the Void

    Chorrol Chapel is no longer a peaceful place of worship. An evil wind has blown across Cyrodiil as the dead are now rising from their graves.

    © KWITS, LLC.

  8. As a summation of what this topic is speaking about, I am working on a NPC-level script that will allow the NPC to finish a dialogue sequence and then cast a spell in sequence (cause and effect).
  9. Khett, please explain what you mean by, "I see your problem; you need to move your script call to the game block". What do you mean? I thought the idea was to fire the script call under the Results box immediately at the conclusion of the dialogue sequence.
  10. From the album: Word and the Void

    A band of Blades have left the service of the Nine but who do these soldiers now show their allegiance.
  11. From the album: Word and the Void

    There is more than meets the eye just above Cloud Top along the Colovian Highlands.
  12. KWITS

    Ruin Of Megiddo

    From the album: Word and the Void

    The Player is beholding the ruin of Megiddo as the search for the lost children of Megiddo and survivors continues. A frozen mist envelopes the mountain plateau as hungry wolves feed among the dead.
  13. KWITS

    WaVMainQuestIntroLoader

    Thanks for your feedback; I just updated the section for the narrative.
  14. From the album: Word and the Void

    This is my first loader attempt in support of TESIV
  15. This issue is now closed. Today, I can create customized load screens in support of my plug-in development efforts under TESIV. I only have to use Paint.Net to do the job after using a vanilla load screen. You can use any live picture or a screenshot from your game.
  16. Working on customized Loading Screens

    1. DarkRider

      DarkRider

      Does that mean you got them working?

  17. Okay, I now see the text for my loader screen appearing at the correct location but the center layered image is replaced by a superimposed DDS from a vanilla file.
  18. I have already accomplished this task but this time I added the dummy cell for Chorrol since this city is where my plug-in story line begins. I will test the changes now.
  19. Andalaybay, Thanks for the post. I hope that using modified load screens is more than just luck of the draw under TESIV. I did add the internal cell space for when I want the loading to occur when the Player enters a building to acquire information for a quest. However, the results are still negative. There has to be more logic to consider with this process other than randomization. Thanks, KWITS
  20. Okay, by using Paint.Net I was able to integrate a vanilla DDS file with a DDS image of my choosing. I can view the update loading file under CS. I have defined an internal cell space for loading, however, when I enter the referenced cell, the image never loads. My question is, why doesn't my new image load and how does Oblivion interrogate the loading screens during various times of game play? This process appears to be random.
  21. Good Day, I am developing a module plug-in in support of TESIV Oblivion. I would like to customize existing loader screens or create my own. I would also like to incorporate my own movie sequences. However, how is this best accomplished? Cheers, KWITS
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