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KWITS

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Everything posted by KWITS

  1. From the album: Word and the Void

    Meet the idol statue for the demon god known as Blood Drinker. A sacrifice of the innocent is required. A solitary priest attends to a sacrificial victim.
  2. From the album: Word and the Void

    Meet the idol statue for the demon god known as Blood Drinker. A sacrifice of the innocent is required.
  3. From the album: Word and the Void

    After a long climb up alone the steep mountainside of the Jerral Mountains, the Player beholds the Northern Lights over the ruined city of Megiddo.
  4. From the album: Word and the Void

    The Player is exiting an ancient crypt and looking upon the central stage of the ancient shrine which entombed deep within the bowels of Tamriel.
  5. KWITS

    Paradise Lost Island

    From the album: Word and the Void

    The Player encounters "The Lady" who is guarded by two bears that surprisingly do not attack you. You can't kill them anyway since all animals in this realm are immortal.
  6. KWITS

    Paradise Lost Island

    From the album: Word and the Void

    Within this paradise is an undiscovered country full of beauty and peace. Even the animals coexist in harmony with the Player. I used the environment from Shivering Isles to enhance the visual effects.
  7. From the album: Word and the Void

    In this scene the Player is entering an ancient Keep. The ruin of once a great city long since forgotten and buried deep within the bowels of Tamriel. Somewhere within this hallow of horrors in which the Undead now dwell, is a prophetic Tome sealed away in a thousand years of secrets. The same secrets that threaten all of Cyrodiil today!
  8. From the album: Word and the Void

    Looking down an old stairway within Lost Tome Cavern as distant waterfalls fill the lower basin with water.
  9. From the album: Word and the Void

    Looking upon Cloud Ruler Temple from high up in the Jerral Moutains.
  10. From the album: Word and the Void

    The ruin of Megiddo, a remote village high in the Jerral Mountains along the border lands of Skyrim.
  11. From the album: Word and the Void

    The Ruin of Lost Tome Shrine
  12. From the album: Word and the Void

    The Player beholds the magical dimensional portal that takes him back into reality, at least his perception of reality where the war between good and evil rages.
  13. KWITS

    Paradise Lost Island

    From the album: Word and the Void

    This is not fantasy island but it is a place from everyone's dreams!<br /><br />Please register now on these websites and begin blogging and talking about your ideas about one of the most exciting and epic adventures for the Oblivion series that you have seen!<br /><br /><a href='https://www.youtube....h?v=7rFSlHnwEnU</a>

    © KWITS, LLC

  14. KWITS

    Paradise Lost Island

    From the album: Word and the Void

    This is not fantasy island but it is a place from everyone's dreams!

    © KWITS, LLC.

  15. Khett, I have already done this test and there are no lockups with game play. The problem occurs when I either try to remove crime gold or player infamy while using a script. However, I can execute these functions freely under the TM console.
  16. You are terrific!

  17. Khett, I am still locking up. Here is the program flow: ..... ; WaV001 Main Script block If ( GetStage WaVLTFoundQuest == 50 ) WaVRemoveInfamySCRIPT.Call WaVAvrusAdasNPCRef.GetTalkedToPC Endif ...... scn WaVRemoveInfamySCRIPT short FlagVariable Begin GameMode If GetStage WaVLTFoundQuest == 50 && FlagVariable == 0 playSound3D SPLAlterationCast Set FlagVariable to 1 EndIf If GetStage WaVLTFoundQuest == 50 && FlagVariable == 1 Player.SetCrimeGold 0 ModPCInfamy -99999 EndIf GetCallingScript WaV001QuestScript End
  18. I believe through the substitution of variable functions can by calling this subroutine outside of the main mod script, I can avoid the persistent game freezes I have observed to date.
  19. Good Day, Every method I have employed in TESIV Construction Set allow a NPC to remove the Player's infamy and crime gold has produced no positive results without freezing game play. Interestingly, I have been able to accomplish this task through an activator object but not as a trigger to start a new stage during a topic discussion between a NPC and the Player. I have found one script that supposedly can accomplish this task and below is the extract: Begin GameMode Float PCCrimeGold Float PlayerInfamy Float PlayerFame Float TempCrimeGold Float TempPCInfamy Float TempFame If ( GetStage WaVLTFoundQuest == 50 ) If GetPlayerInSEWorld == 0 Set PCCrimeGold to Player.GetCrimeGold Set TempCrimeGold to Player.GetCrimeGold Player.SetCrimeGold PCCrimeGold endIf Set TempFame to GetPCFame SetPCFame PlayerFame Set TempPCInfamy to GetPCInfamy SetPCInfamy PlayerInfamy playSound3D SPLAlterationCast Endif End
  20. Good Day, I am trying to COB for collision detection. For example, I have a white ghost flame within a dungeon that if approached will pop up a message warning the Player to beware. If the Player comes within a trigger zone, I want to activate the COB since you can't flag a flame for detection. So when using COB, I always see a big white diamond but I want it invisible and only referenced for a parent to child collision detection. Thanks, KWITS
  21. WillieSea, could you test out a scenario in which a NPC would remove a Player's infamy from your end?
  22. Using my referenced script within the main script has the same negative results.
  23. WillieSea, Happy Easter. All of my Mod development has been under TESIV Oblivion.
  24. No matter the approach, using setpcinfamy 0 either under a topic result or within the main mod script will freeze the game each and every time. I can't find a spell for the NPC to cast to accomplish this task either.
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