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Posts posted by KWITS
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I can see my alignment problem clearly in NIFScope but how do you move the alignment marker to the location on an object in which it should be held?
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How do you shrink or reduce the length of a collision box in Blender?
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But how does this work?
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Okay now I have finally configured a collision box around my staff so my Player can pick it up and add it to his inventory. However, the location in which the staff is being held is backwards. How do I align the correct location?
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I found out how to shrink the item down to size by using the 'S' key in Blender. I even experimented with a halo effect; it is working in the game but it is not the color I chose and is almost invisible. I also noticed that without a collision configured for my new staff object that the object is essentially static and can't be picked up by the Player. Do you have any ideas?
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I need assistance to trim down the length of my new staff. It is too long.
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Ericka! I just successfully created my first model in Blender and exported it into the TESIV CS. However, it is about twice the length that I wanted.
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Thanks for all of your help. I would not be where I am at today if it were not for your help and friendship! How do I align my runes with the object?
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Never mind, I found the pencil icon but using shift right-mouse click under this mode grabs vertices and does not mark a line. What am I doing wrong?
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Are you speaking about Edge Slide?
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A picture can be a thousand words!
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I am having a big problem with Edge Select. According to Vince's tutorial, he seamlessly clicked his mouse and ran along the edges of his object with ease. Unfortunately, I did not see any of his key functions in the video.
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Okay, since my model is essentially an elongated cylinder, I chose Edge Loop Select, Mark Seam, and Unwrap but this time around, no output in the UV split window.
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I am still having a fundamental understanding of how to effectively mark an edge of a object. What is producing the square box to the right?
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Good link on Blender tutorials: http://www.blender.org/education-help/video-tutorials/modelmateriallight/
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Hello, I need some clarification in using the UV image editor effectively. What is the best way to mark the edge of a model? I went through one of the videos on the subject and there were a lot of hot keys used but I did not hear or see which keys were actually used. Do you have any suggestions?
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Where is Vince's tutorial? I went through the manual that you provided. I am still learning the basic functions and interface.
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I only started out with one cube so I don't know how these objects were unrapped
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I am also stuck finding out how to apply a collision to my object
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Please review the screenshot from Blender. For some reason after using Edge select and finally doing an unwrap, the image under the UV grid is something other than what was selected. What could cause this effect.
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Learning a lot thanks to your documentation and the Blender tutorials.
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What three chapters? There were no unzipped documents under my install of Blender.
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Terrific video so far but you are moving through the motions so fast. You must have memorized a lot of short keys for the tool's feature set. You've got me excited!
[OB] How to use Blender v2.49b in support of NIF files
in Oblivion Mods
Posted
After following your instructions, I am receive a strange layer error when trying to export.