Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Critterman

Allies
  • Posts

    943
  • Joined

  • Last visited

Everything posted by Critterman

  1. I really like that... I think that should even eliminate the need to factor in a player's level. Thanks for all the help ! I'm finally getting the limiting of the stacks to sort of work, so I should add all of these formulas into the script soon. Edit: Btw, I'm going to credit you in the readme for your advice
  2. K, didn't think of silver for some reason...
  3. Ok my first attempt at making retexing the bridge... I tried using bronze lining but it didn't come out too good, so I might ditch it. Is that the right color of gold you wanted though? I know the underside of the bridge doesn't really match the rest very well, and I'm trying to fix that right now... so whats your thoughts on it so far? EDIT: Updated pics with slightly better textures
  4. Ok, I got a normal map generator , So hopefully I'll only need you, IS, for your tutorial
  5. I'm only retexturing arn't I? When I retexture I'm using the same exact model (with it's collision) and simply copying it and adding a different texture to it. Cause I have no idea how to collision objects
  6. i must have downloaded the source code before ... thanks for the help!
  7. wait... what do I download? http://nifelheim.dyndns.org/~cocidius/normalmap/
  8. I think I'll try the GIMP plugin... hopefully it'll work And thanks, but I already had the DDS converter
  9. wow that sounds, completely different from what I read before... I guess I'll try it again
  10. Yeah, I was never this addicted to the BGS forums
  11. I tried to launch Wrye Bash but it said it wasn't installed, I think that may be just cause I have an old version, but it's no big deal to me. And when I generated a mod list it said "Could not locate Plugins.txt in Application Data Folder, but then right after that it said mod list generated. And the mod list seemed fine . Other than that it does seem bugless! bravo!
  12. Does anyone else find this forum addicting? I... can't... stop... browsing...
  13. Yeah I have SI, you can just PM me what you want it too look like and I'll get to it after the bridge
  14. Yeah I think that was where i found the normal map for GIMP, but they tell you to install the plugin without telling you how
  15. That would be great but I'd hate to bother you every time I needed a normal. I'll try to find a way to get it working for myself but if all else fails I can at least send you the bridge texture since Manni needs it for his mod.
  16. Hey guys Ok, I'm looking for a free normal map generator since I'm now retexturing Manni something for his mod. I once downloaded the Crazy Bump trail but it expired, and I have Paint Shop Pro and I don't think the Photoshop plugin works on it, at least when I tried it. I think there was a plugin for GIMP, but I had absolutely no idea how to install it cause the readme said something about creating something and blah blah blah, I had no idea what they were saying... I also tried some program called XNormal or something but it sucked terribly...
  17. WOW! that's really helpful... I'm scared of computer math but after reading it over a few times it seems relatively simple (math is not a strong point of mine ) I'm definitely going to use that over my own choppy formula. The initial benefit that comes off the daedric shield seems a little bit much, but I guess it'll be fine if it decreases over time, I would hate to shrink the formula cause the gain off of the AR 2 bracers seems perfect. And about factoring the player's armorer skill in...after playing around with the calculator, I was thinking of something like this: let skill := player.getav armorer let skill := skill / 500 let skill := skill + 1.28 let temp := 1 - (oldAR / 100) let temp ^= skill let newAR := 100 * (1 - temp) With the daedric shield and the player's armorer skill at max 100 then the stack would end up around: 31.452 AR On the other end of the spectrum with Fur Bracer with 2 AR to begin with and a player armorer skill at max of 100 the initial stack comes to almost 3. I'm not sure if this is enough of an increase honestly and my opinions are usually completely different in this area than most of the community but that ini file should solve it, me thinks
  18. Ok great, I'll ask around for where i can get a free normal map generator... if I have to I can do something *cough* *cough* to make my crazy bump trial work again.
  19. Ok, problem... I can retexture pretty well, but I have no normal map generator. I could always send someone the files and they can generate them for me or something (for most programs, all it takes is a click of a button). And what do you want me to retexture?
  20. Sounds pretty cool. I think I can help out (between making my own mods ). I'm good at scripting, quest making, and some retexturing. But mainly scripting
  21. I think I'll join as a scripter... depends on what the mod is though I dislike working on mods that don't interest me, I found that out the hard way... I should have enough time to help out until september (school starts ) but even then I should have time for a little scripting...
  22. Oh I love Ray Bradbury's work! Good author he is
×
×
  • Create New...