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Prometheus_ts

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Everything posted by Prometheus_ts

  1. Ok I have rereleased after fixing a major bug , now shoudl be working ... Let me know if you like and if it works fine for you please .... http://skyrim.nexusmods.com/mods/31524
  2. No I haven't tried , what wold be the right moment to insert this? at end of quest? and what is the grammar for it's use in a fragment or in the actor? But it looks like is an console command and not papyrus scripting command no?
  3. Hello , I am in need of an expert modder in CK for quests and followers issues ... I have that mod created : I'ts a dragnborn DLC mod that uses a riekling, it features custom voice and models , I am having the following issue ... The quest starts fine with a trigger enter , then it follows after a little forcegreet .. .everything is fine till completition of the quest , that is a condition for the follower to be enalbed on the follower's quest list ... There the follower is identified throught several conditions but mainly the Principal ID ... Due to the nature of the model I couln't simply add an outfit so I created two alias one for a riekling without a backpack and one for a riekling with a backpack , Well it seems that if I use ingame the consolle command setstage PROM_SLAVE 50 ( wich is the final stage of the quest ) the riekling is then enabled finely as follower and follows the commands and the player ... but if I reach stage 50 by playing the whole quest, despite the quest ends finely and the riekling gets exchanged with the backpacked version , the riekling follower is non responsive and sticks in the same position without following the player .. and I can't seem to get what's the problem , any help would be appreciated and I can send a link to the latest files ... Hope someone can help me figure out the issue thanks ...
  4. really weird , I am not expert as this is my very first Quest/follower mod , do you know what coul dbe the issue? Honestly to me is working fine both times , with sometimes sticking to follow me command ... perhaps something related to loaclizaiton? If I reach the island and just type straight away the 50 level it gets updated and the guy follows me , but also I do not have a reminder of quest stages in my version , I will try to upload here the more recent version I have to see if I have somehow mismatched files....
  5. mmm strange , perhaps I have uploaded the testing one , if you type setstage PROM_SLAVE 50 does follow you?
  6. Just my first attempt at making a companion .... check it out if you like and let me know what you think or how works ... Ok I have rereleased after fixing a major bug , now shoudl be working ... Let me know if you like and if it works fine for you please .... http://skyrim.nexusmods.com/mods/31524
  7. Thankyou ... So I can place two under the bridge prospicent each other , one may have a brokenhead perhaps ... or One at the very beginning of the island Fjord as kind of lonely guardian ... Or even all of them , but I do not want to be too repetitive .... to you guys the comments and opinions ... The Lonely colossus The Gemini Colossi
  8. Thanks a lot ... Thankyou everyone ... There is nothing that annoyes me more than use and reuse the same statues over and over and see them proiferate in all mods , unforutnately it's also a needed thing that most modders can only reuse the statues , so I usually when I do not have new ones I try to not use unless are just decorative ... but unique statues should never be used in mods in my opinions because make them be no more "unique" ... So here is my attempt to "remake" a Talos statue , reinterpreted in Issgardian look ... Here are some new screenshots from the CK work in progress.... Fjord View of the Palace of Varheim Top View of the Arena to the Glacier Falls View of the River and waterfalls Nordic Kings mound
  9. Here is My Attempt at "remake" that Concept art from Skyrim .... It inspired me so much to make that version ... Nordic Mounds in Issgard How does it look compared to the original and the actual Vanilla implementation ?
  10. A small update on the newly implemented armors and capes .....
  11. Have severall combos : Coif only Coif + eyeslit helmet Coif + eyeslit helmet + facemask cover of chainmail Eyeslit helmet + side guards eyeslit helmet + facemask . On top of helmet optional not yet decided if horns or top spike with possible horse crines ... As for the armor the possible variations toughtnare scale and laminated pieces combo armor , eventually one single version with top chest plate armor for the king..
  12. Thankyou ... Another small Update on Issgardean Guards....
  13. Issgardean sword , I hope to consider this as final ... What do you think? next I will have a look at making either a leather grip for the handle or also a stalhrim blade ... Issgardean Sword 1 Issgardean Sword 2 Issgardean Sword 3 Issgardean Sword 4
  14. Thanks Tamira Right now I am improving / redoing from scratch the blade , making the scabbard , and redoing the blade texture to a more steelish polished version.... If is possible to make model updates in the refinements I may still use the previous blade for old look or for raw look ... Once refined would look more polished .... Then if u use stalhrim will look completely different.... I was also planning on making a single standalone versionfor conan as the shape is very similar to the Mother's sword from the Jhon Milius movie ... Aside from all that iwould like if you could post somesugestions for the helmet of the guards that could match eith the armor wipI posted befoure.... I am moving toward a similar helmet of norse vikings / rohirrim of Lotr movie ...but something horned would perhaps fit too.... I also looked to varangian guards ... A facemask version could be interesting too perhaps for officers.... A further upgraded version with perhaps a breastplate over chainmail could be the king's armor and shift the golden nord in shiny metal to sovngarde....
  15. Here is how looks the Isgardean Sword ingame .... Pic 1 Pic 2 Is not yet completed as I need to see if I will or not put a central bloodline cut into the blade to give more variance or leave it flat .... also if to tune down all the cuts and scratches on the blade removing them or making just subtle ... then suggestions if you do have ...
  16. How about those WIP on Issgardian armor Issgardian sword ? Special weapons will be in Stalhrim blade ...
  17. Thalmor Ship Thalmor Officer
  18. THX:) ... Three Fangs Islands
  19. Great Job .... I tried the first version uploaded , It remembers much the interface of TESSnip but , To me the interface look is not that important as are the functionalities ... the only thing I woudl say , is possible to introduce more descriptive branch topics? like instead of COBJ perhaps recepies or the like?
  20. Oh and here the Actual Dragonskull rock , an oversized Fossilized Dragon stone skull , probably a relic of a very ancient time beyond any written or oral historical knowledge .... No one knows where it come from , what it belonged to , but its a Landmark of the Sea of Ghosts .... DragonskullRock
  21. On the approach of Issgard there is The Sea of Ghosts, Of course is not a place without locations .... here is a sample of One of the Islands in the Sea of Ghosts ... Dragonskull Island
  22. I would if someone tells me where I find edit profile ... I can't find anywhere .....
  23. Hi thanks for the interest ... I am also looking formsome good voice actors for the mod if someone is interestedmyouncan contact me or on the forums
  24. The Lost hold of Varheim ( Springhome ) lies on a remote rocky Island in the far north of the Sea of Ghosts known as Issgard ( Ice Enclosure ) ... Here lies the last outposts of men befoure the lost continent of Atmora .... Ruled by the Old King Osric, there live the last nords that still follow the ancestors traditions worshipping primeval Gods .. Ok Here I Will post some update on the works of a new small Island north of Skyrim called Issgard or Isskergard ( Ice rock enclosure ) ... ... The Island is 33.9 sq kms almoust a 1024 x1024 sized land and a 2048x2048 overall size , considering 1.8 m x pixel . there are three main climates Icescapes all around where the sea surrounds the island , the island itself is a volcanic island so it has some features of semisnow/hot springs ... there is one settlement there Called : Varheim the main town Pictures Culture : Legends: Story : Quest story: Points of interest: Ok Updated location list ..... Thanks for the Whale sugestion .... Map Climatic zones map New Creatures: Compatibility log ... On Lore wise compatibility and geography : If you have quests or mods that you would like to consider an Issgard compatibility , you can use my main mod to post your sugestions and proposals ... If you are interested in : Suggestions Modding on Issgard Voice Acting Betatesting Be sure to register there and post your ideas , requests or applications Forum
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