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RonRay33

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Posts posted by RonRay33

  1. I use a Bat (batch file) that I have placed in ...\Steam\SteamApps\common\skyrim\(Bat filename) as my preferred method. Of course, that requires using the console but doing "~ > Bat XYZ > [Enter] > " ~ " is a fast enough sequence that I don't mine it. Here are a few examples, my "Dragon Bridge Jump Bat is: J-DB.txt and has " Player.moveto 19A29 " as the total Notepad entry. where "19A29" is the Ref ID of the bartender. A-Lyd.txt is "Player.MoveTo A2C94" and will place you at Lydia's location, while, H-B.txt "Player.MoveTo 39655" moves me to my house in Whiterun - Breezehome. This last would possible serve for your boats. I use a named NPC that is dead, in this case. In most games, I use Arvel the Swift 39655 as he normally is the 1st named NPC I have to kill. Once I have title to Breezehome, I locate my Player at the location that I wish to arrive, in the house, then "~ > Prid 39655 > [Enter] > Moveto player > Enable > [Enter] > " ~ ". There is a thud, and Arvel the Swift falls at the player's feet. You could just leave it at that, but I prefer to 'disable' the body, which is, of course require the one time execution of "~ > (then click on Arvel the Swift body to get his Ref ID on the screen and type) Disable > [Enter] > " ~ "

    p.s. A fringe benefit of this method is that you can Jump from any location, even from the depths of a cave, or the mouth of a dragon :)

    \Ron

  2. I think I see what you're doing. You may have confused yourself. As DarkRider said, while this is a general "texturing" tutorial for Photoshop, the parts for applying the texture to the dagger are specific to Oblivion nifs.

     

    If you've followed this to make a texture for a Skyrim nif - as in, you took a UV map from a Skyrim dagger and wanted to apply these techniques, that's fine, but the UV map in my package won't work, nor will the dagger mesh in my package work for Skyrim.

     

    Just follow IS's basic Skyrim texturing tutorials to apply the texture and the normal map to a Skyrim dagger. Texture goes on first flower, nomal map on second flower.

     

    Does that help?

    Hana,  I do thank you ..... Yes, I see it all now.  I did go through your tutorial thinking it was for Skyrim. Nowhere was there any references to either Skyrim or Oblivion, so it never occurred to me that the 'strandedness' in the Nif file was because it was for Oblivion and not Skyrim :faint:

     

    Sorry to  IS  and DR for my dens eness !!!  :blush:

     

    \Ron

  3. Skyrim is all I work on IS. Steam says I've done 1100+ hours in CK and 3100+ hours in Skyrim play. I gave Oblivion less than 40 hours and said the heck with it. So, unless it is generic knowledge - like Blender, etc., I really don't need to spend time on the stuff.  So, yes. My question is how to add a Normal Map to a Skyrim Nif file that only has a single .dds texture file to start with, thus, Ineed a Skyrim answer.

    Hana's simpledagger tut shows a series of texturing steps, modifying a Nif file provided that only has a single .dds for those modified textures. Her tutorial ends by saying 'now make a Normal Map and add it to the file to complete the dagger.'  Thanks to your GA Lessons, I had no problem MAKING the Normal Map, but damned if I can find out how to add it to the provided Nif file.

     

    \Ron

  4. In Oblivion, you do not add the normal map to the mesh, as mentioned in my tutorial, the game auto detects and applies the normal map as long as the name of the _n.dds file matches the .dds file it pairs with. :good:

    Thanks, DR.  I am sure you read my question for Hana, and I can wait for her thoughts. Tonight was the 2nd or 3rd time I read through your tut and thought it was 'too different' for Skyrim... or , perhaps, just too far for me to stretch.

    \Ron

  5. Take a look at Rider's tutorial, about halfway down it covers adding the textures to the NIF.

    Is, I read through DR's section, but that does not solve my problem. If there were already a Normal Map in this Nif file, I would have had no problem. The Nif in this Tutorial, has One texture file, the .dds. There is no other, and my problem is there are no other location with 'magic' flower to which anything will attach. It is even a greater puzzlement than your BuildyBox was when I tried to add to that. At least there, there were potential locations to make attachments, even though they would no activate in that case..

    \Ron

  6. Hana, thanks for this tutorial. Using PS CS2 was a bit different in spots, but I adapted well enough to finish the Tut with a reasonable match to your finished image. I made my Normal_n, but have totally failed to discover how to successfully add it into this Nif file. I have search NifTools and everything I could find via Google, but to no avail.  Your SimpleDagger.NIF is unlike anything I learned to use in IS's GA Lessons, or that I have seen otherwhere. If you could point me to where I can learn how to add a normal into this nif format, I'd appreciated it.

    \Ron

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