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Rowan

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Posts posted by Rowan

  1. Hey guys, thanks for the responses. Because I kept experiencing more and more bugs (mostly script and quest related) with Dragonborn and I didn't have a save before the snow glitch I decided to go with a completely fresh reinstall and a new character. The glitchy character had well over 200 hours on her and I figured it was time to start anew and experience some of the new mods Nexus has to offer with a fresh character.

    I'm still at the installation stage and am trying to make sure that Skyrim installs into a directory other than Program Files but I can't find the location choice option anywhere in Steam. I did a bit of research and found a page that suggested that Steam will only ever install into the same directory within the steamapps folder and that to move the instalation out of Program Files it's necessary to move Steam itself out of the directory. If this is indeed the case, how do I go about doing that?

  2. Hey TESA, it's been a while. Wasn't getting much help on the official forums so that I'd see if I could get some help here. Right now I have 3 bugs that I'm trying to work out.

     

    1.It won't stop snowing. It snows EVEN INDOORS! The Clear Skies shout doesn't work, and neither does the "Force Weather" console command. The sky texture and lighting will change but the snow effect does not go away. I'm pretty sure this is a camera effect independent of anything whether related and I just need to find a way to clear it.

     

    2. In Dragonborn I wasn't able to get a word of power from the word wall in the Raven Rock mine. The dragon script was just a weird red color and nothing happened when I walked up to it.

     

    3. I died in Apocrypha and returned to Nirn but now can't get back by reading the Winds of Change book. The quest is stuck on the first stage still. If anoyone knows or can find out the cell name for this quest location I'd appreciate it. I just want to get back in there and complete the quest.

     

    Thanks guys, I hope you can help me out. :D
     

  3. I focus on dealing as much damage as possible as quickly as possible. This means sneak attacks with daggers at first and duel wielding two swords when the enemy has spotted me. No need for shields if you can defeat you opponent before they can even swing at you. The slow time shout helps to avoid damage. Stamina then becomes your most valuable strength and I favor increasing that over health or magicka.

  4. I think I know enough about blender to know what you're talking about, but I haven't worked with any of the armor meshes yet so I don't have any additional ideas. What you said about the armature seems like it's a good solution. I would definitely use a modder's resource like that!

  5. Surprised at the lack of replies to this project. :stare:

    But this is so cool! I've always been interested in visiting the daedric realms. Have you looked for any concept art? That's always a fun thing to do. Plenty to be found at http://www.deviantart.com/

    Looking forward to seeing winged twilights again. They were always my favorite daedra next to golden saints and dremora.

    Also how did you make that banner in your sig? where did you get the font typeface?

  6. haha, I don't want to make the player start a new character to play the mod! even if it would be more true to the movie, it would be too limiting. Only a handful of players play redguards. :/ A twist that we COULD put on it is that the player character is one of the other 12 warriors instead being the 13th and the 13th could very well be a foreigner. Being a thane of whatever hold you start out in could then be a reasonable requirement for the quest since it's fairly easy to become one.

    Basically I just want to follow the main plot points and the general story of the movie rather than totally copying it, i.e. using all the same names for characters and places.

    It's really a shame the movie was such a financial disaster! I actually hadn't realized that before reading the article.

  7. what update are you talking about exactly? Can you be more descriptive of the problem? I haven't personally tried to download and install the latest version of this because I no longer have OB installed on my laptop so I don't think I can be of much help. You can try PMing Phitt on the official boards about it. There is probably also still a release thread somewhere there too.

  8. I'm a big fan of norse mysthology, who isn't? And recreating some of those stories, not to the letter, but roughly following the same plot points would be so awesome.

    Also a movie that I think could be really well adapted to fit into Skyrim is the 13th Warrior:

    wiki article: http://en.wikipedia.org/wiki/The_13th_Warrior

    trailer:

    http://www.youtube.com/watch?v=r1d8E9GglvA&feature=related

    And the great thing about doing this would be that very few assets would have to be made from scratch (although some would be nice to add more quality to the mod). It would just require someone knowledgeable about building quests and a few willing voice actors. This is definitely a project I'd like to undertake once the CK comes out since it will be less difficult that the Dark Spire and good practice.

    Probably the 13th Warrior will be my story of choice since the Beowulf one was already done in Blood Moon and is less well know and almost as awesome.

    So what do you guys think? Is something that you would like to see?

  9. edit: glitchy eyes strike back! I played with the mod active for a longer period of time - putting my character through more situations and apparently although this fix does address at least one way to get the bug, there must be other ways as well, I suspect it has something to do with the killcam cut scenes, but I'm not sure.

    edit 2: after doing some more research... it's caused by any sort of invisibility effect.

    To truly fix the eye glitch and be sure that it never happens, you would have to do this for:

    - Shadow warrior

    - Agent of Stealth (Nightingale power)

    - Shadow stone power

    - Invisibility (spell and potion)

    Hopefully the next patch will address this issue or at least a better solution will be possible once the CK comes out... I'm pretty boggled by how many bugs Skyrim actually has.

  10. Ever since I was told I resembled the 10th doctor, David Tenant, I've become obsessed with obtaining a sonic screwdriver, but not just any old plastic toy. I'd like for this one to actually do something useful and feel and sound authentic. So far I haven't seen anything to this effect. I'm probably going to have to custom make it or have it custom made. :lol: Any assistance with this quest would be appreciated :D

  11. There are some spoilers here, so beware :)

    Critterman and I were working on a Thu'um mod for Oblivion called Children of the Sky but it was never released. It appears we were ahead of the curve though :P link to the old WIPz thread here:

    Overall I'm very pleased with how they implemented the Thu'um in Skyrim, but there are a couple of things I would like to improve/add...

    For reference:

    The book "Children of the Sky"

    Nords consider themselves to be the children of the sky. They call Skyrim the Throat of the World, because it is where the sky exhaled on the land and formed them. They see themselves as eternal outsiders and invaders, and even when they conquer and rule another people; they feel no kinship with them.

    The breath and the voice are the vital essence of a Nord. When they defeat great enemies they take their tongues as trophies. These are woven into ropes and can hold speech like an enchantment. The power of a Nord can be articulated into a shout, like the kiai of an Akaviri swordsman. The strongest of their warriors are called "Tongues." When the Nords attack a city, they take no siege engines or cavalry; the Tongues form in a wedge in front of the gatehouse, and draw in breath. When the leader lets it out in a kiai, the doors are blown in, and the axemen rush into the city. Shouts can be used to sharpen blades or to strike enemies. A common effect is the shout that knocks an enemy back, or the power of command. A strong Nord can instill bravery in men with his battle-cry, or stop a charging warrior with a roar. The greatest of the Nords can call to specific people over hundreds of miles, and can move by casting a shout, appearing where it lands.

    The most powerful Nords cannot speak without causing destruction. They must go gagged, and communicate through a sign language and through scribing runes.

    The further north you go into Skyrim, the more powerful and elemental the people become, and the less they require dwellings and shelters. Wind is fundamental to Skyrim and the Nords; those that live in the far wastes always carry a wind with them.

    the book, "The Way of the Voice"

    "The Nords have long practiced a spiritual form of magic known as "The Way of the Voice", based largely on their veneration of the Wind as the personification of Kynareth. Nords consider themselves to be the children of the sky, and the breath and the voice of a Nord is his vital essence. Through the use of the Voice, the vital power of a Nord can be articulated into a thu'um, or shout. Shouts can be used to sharpen blades or to strike enemies at a distance. Masters of the Voice are known as Tongues, and their power is legendary. They can call to specific people over hundreds of miles, and can move by casting a shout, appearing where it lands. The most powerful Tongues cannot speak without causing destruction. They must go gagged, and communicate through a sign language and through scribing runes.

    In the days of the Conquest of Morrowind and the founding of the First Empire, the great Nord war chiefs - Derek the Tall, Jorg Helmbolg, Hoag Merkiller - were all Tongues. When they attacked a city, they needed no siege engines; the Tongues would form up in a wedge in front of the gatehouse, and draw in breath. When the leader let it out in a thu'um, the doors were blown in, and the axemen rushed into the city. Such were the men that forged the First Empire. But, alas for the Nords, one of the mightiest of all the Tongues, Jurgen Windcaller (or The Calm, as he is better known today), became converted to a pacifist creed that denounced use of the Voice for martial exploits. His philosophy prevailed, largely due to his unshakable mastery of the Voice -- his victory was sealed in a legendary confrontation, where The Calm is said to have "swallowed the Shouts" of seventeen Tongues of the militant school for three days until his opponents all lay exhausted (and then became his disciples). Today, the most ancient and powerful of the Tongues live secluded on the highest peaks in contemplation, and have spoken once only in living memory, to announce the destiny of the young Tiber Septim (as recounted in Cyrodiil). In gratitude, the Emperor has recently endowed a new Imperial College of the Voice in Markarth, dedicated to returning the Way of the Voice to the ancient and honorable art of war. So it may be that the mighty deeds of the Nord heroes of old will soon be equaled or surpassed on the battlefields of the present day."

    My ideas:



    • You are unable to swallow your opponent's Thu'um. I'd love to grant the player the ability to "swallow" a dragon's or a draugr's shout and use it to recharge their own shouts maybe with a keypress such as X. Your chance at successfully swallowing their shout would be dependent on several factors such as your own mastery of the particular shout you are trying to swallow and your difference in level.

    • Although there is a Fear shout there isn't a Courage shout that I'm aware of.

    • No implementation of the tongue lore. I'd like dragon tongues and even draugr tongues to be a lootable item that can buff your shout power in some way when used properly such as strung into a charm necklace or even consumed.

    • The damage of the fire and frost Thu'ums are static and mostly useless at higher levels and on higher difficulty. I'd love it if there was a way to increase the damage in a balanced way so that they remain a viable weapon... maybe by investing additional dragon souls or using the tongues.

    • The only shouts I ever use with my level 80 character on master difficulty are the slow time, whirlwind sprint, unrelenting force, aura whisper, elemental fury, and become ethereal. The rest aren't really useful. Even the call dragon shout doesn't help!! on master difficulty the dragon seems to do very little damage at all and never does instant kills :/ You also can't ride him anymore and he doesn't talk to you!

    • I would like the more powerful dragons such as the ancient dragon to be more skilled with the voice, i.e. be able to use some of the other shouts like the slow time shout, or the unrelenting force shout, or the disarm shout. As it is they are fairly easy to kill even on master difficulty. I'd like them to also have a chance of swallowing your shouts and turning them against you so that maybe dragonrend isn't 100% successful every time (ignoring bugs >.> ) and that you can't always render the dragons immobile with the slow time shout.

    • The ability to open locked chests and doors with the unrelenting force shout up to a max of an adept lock... maybe somehow we could actually blast the door off it's hinges, or animate the chest so it opens in a rough manner.

    • The ability to use extra dragon souls for SOMETHING. I've unlocked all the shouts and I'd like to put those 30 some souls to good use. A few ideas: able to put the souls toward level XP so you can go beyond the level 81 cap :jellytime: , able to further improve even fully unlocked shouts, extract the souls from your body for use in recharging weapons or enchanting. That could be done through a separate shout the player can learn that transfers a dragon soul into a soul gem or a weapon or armor.

    • All of these changes could be more fully appreciated and utilized if there were a quest involved. For example, maybe create a rebel faction of greybeard type people who view the Thu'um as a means to attain power like the dragons. This would give the player the opportunity to face others of their kind on more or less equal footing.

    • The book Way of the Voice (which btw doesn't appear in Skyrim) mentioned a school for the voice starting up in Markarth but there wasn't one in the game. This could be a part of the above quest idea and they could be at conflict with the greybeards. The ability to swallow your opponent's Thu'um should be learned through a quest I believe as that would be much more fun.

    • The addition of certain "Songs of Power". Rather than shouting, your character will actually sing. I imagine it sounding like some of the in-game Nordic choirs. The effects of these songs might be sustained fire or frost breath, telekinesis like effects which can even be used on NPCs, levitation, increased running speed, etc... this seems like it might be one of the more difficult things to implement but it could be really neat if done properly. The inspiration for this idea is from the Terry Brooks novel "The Wishsong of Shannara" here: http://en.wikipedia.org/wiki/The_Wishsong_of_Shannara The question would be how to keep it balanced and how to integrate it into the existing shout system.


    what are your thoughts?

  12. Just wanted to get this out there:

    Download at TES nexus:

    http://www.tesnexus.com/downloads/file.php?id=37329

    Was released in September February, so I'm a little very behind the times, but this was the first time that I had seen anything.

    Very pleased to see that an Alpha was released. Even more pleased to see that 1000 + people have gotten to see our hard work. Thank you InsanitySorrow and Lady N as well as to the rest of the Sheo team for all that you've done.

    Disclaimer: please don't message me for support or bug reports or anything... this is just a link and a thank you. :)

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