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spicydeath82

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Everything posted by spicydeath82

  1. you are shiney golden daedra among pleebs...... lol i can't wait for this. i liked the immersive char gen mod for morrowind and i have a feeling i'm gonna like this one too
  2. nah the nifs fine cause i tested it also as a club type weapon and it had no issues. i think it's my settings for it as a torch, cause it's a torch you carry but i don't want flames... i may have to set it as a shield type item (that'd be the wrist slot right?)
  3. thanks grond, i wondered how to do that. that'll be handy for those picturesque screenies again....
  4. could you please explain the actual scripts in more detail? i'm trying to learn how to do my own scripts and wanna learn the proper syntax, functions, commands, etc.
  5. hi, i'm trying to make a torch for thieves, it has no flames, but it adds a night eye effect when it's equipped. my issue is how do i add the night eye ability when you equip the torch? i know i have to use a script. this is what i was gonna try: scn aaSDnighteyeSCR ;Script name Begin OnActorEquip aaSDthievesTorch01 ;mycustom torch AddSpell aaSDnighteye ;my custom ability End this script is set to object, should it be set to a spell? see anything wrong with it? another issue i have is that when i try to place my torch in a cell for testing purposes it causes a CTD... i don't know why.. here's a pic of it's settings it CTD even with no script attached to it... could it be my settings?
  6. hmmm, ok how do i add an enchantment when you equip it? do i add it through a script like this? begin onactorequip addspell aaSDthievestorchEnc01 End ??
  7. the kind you equip? koo, i'll check it out.
  8. Hi i can't seem to find the torches in the CS for some reason, i would think they'd be under items>misc items but they don't seem to be in the lists..... what i'm doing is making a special torch that thieves can buy from a fence, they have no flame, but still use up your left hand/wrist slot(so no shield) and they have constant effect night eye while equipped, the more enhanced version will include detect life as well. Standard torches are a bane on thieves and assassins since they make you visible, my torch will allow you to see, but still lose the use of the left hand while it's equipped keeping it balanced. i just need to view the vanilla torches and see how they set them up, weight, and i may even use their timing script so the thieve's torch will "Burn" up.... any body know where they are keeping them?
  9. good, point. don't save while testing your mods.
  10. Hi all, here are some useful tips to help you test your mod. first and foremost is learn to use the console. "Where is this console you speak of?" you ask, press the tilde key " ` " it's the key on your keyboard just under the esc key (on most/all English keyboards) this will pause the game and allow you to enter commands. press tilde again to exit the console. Ignore the quotes in the following paragraphs, they are merely there to show either the commands or how to use them properly one such command is: "tpg" or "togglepathgrid" minus the quotes. What this does is makes all the path grids visible in game, this is useful for determining why npcs aren't using that convenient bridge you added, or are getting stuck against a new wall you placed. another one: "tfc" or "toggleflycam" this allows you to detach the camera view from your player and fly around, handy for taking those picturesque snap shots of your mod. another: "qqq" Let's you quickly exit the game completely, much quicker then going through the menus when you need to quit and fix thos pesky glitches in your mod. another: "coc" or "centeroncell" usage "coc cell's editor id" Note: according to the cs wiki this is for interior cells, however it works on any named cell, Ie not wilderness cells "35,-25" etc.. quickly moves you to the center of the stated cell. don't use the in game name, or the form id, but use the editor id. an example would be if you wanted to quickly get to Amelion Family Tomb exterior, you'd bring up the console by hitting the TILDE key"`" then entering "coc AmelionTombExterior" (minus quotes) then press enter. if you entered the cell's Editor Id correctly you'll see a load screen, then you'll appear in the center of the specified cell, in this case amelion family tomb exterior cell. another: "coe" or "centeronexterior" usage "coe 36,-25" (those coordinates are where you build your house at in the cs basics class) this is handy for getting to a cell in the world that isn't named in the cs or has the generic "Wilderness" id "tcl" or "togglecollision" i believe this disables collisions with statics, could be handy. i'll test it and confirm. if it does then it would be a good thig to use with either "coc" or "coe" as there might be an object at the center of the cell you jump to. More to come as deemed appropriate to this forum.
  11. yeah i'm using fraps, it's cool that it bench marks and video captures, that'll be handy later..
  12. Hey, just to let people know that in gecko when you see entries such as LAND record:(xxxxxxxx) or PGRD record:(xxxxxxxx) don't delete these if they're in the same grid as your house. PGRD refers to the path grid and LAND refers to any landscaping(lower/raise) and texturing(grass, cobblestone, etc.) Here's a pic so you see what i mean. i accidentally deleted these, imagine my surprise when my walls were sunk in to the ground, my cobble path was gone, and the path grids i had modified went back to normal. good thing for back ups... let's try this again.
  13. well like i said anti aliasing is off since my video card don't like it much..
  14. like the title says i've enabled screenshots in oblivion's ini file, but when i press print screen nothing happens, if i exit the game and try to paste into mspaint or some other program, the paste option ain't there so have no screen shots and nothing in the clipboard. anti aliasing is off in oblivion so i know it's not that. i'm not even getting the pop up saying 'screenshot001.jpg' saved or what ever oblivion pops up at you to let you know you were successful..
  15. gimp has some great filters one is called clothify and the other is canvas. you can extract the map from a tapestry nif and use gimp to make a new texture. follow the painting tutorial and then apply what you learn to modifying your own custom tapestry... hope it goes well...
  16. ok and here's my basement it's finished as far as this tutorial goes. later on I wanna find a good armor mannequin resource to go with all the weapon display cases...
  17. koo, glad to hear it. i was conservative this time since i was so liberal the last time around... lol
  18. not yet but i will, gonna do that right now actually...
  19. i thought my path was a bit excessive, too many nodes? yeah i got on the "war" path jking. i'll fix it.. there is this better? seems like it's simpler to me.
  20. house exterior. i added some fireflies for ambiance... gonna start on the basement next.
  21. Here they are: as a side note i include a pic of my two custom chest contents side by side, one contains the glass long sword, the other contains the full set of amelion's ceremonial armor(with the weights and stats fixed by me). i didn't really add any clutter since i don't like clutter, but i did add hanging lights, candles and another bed in the cellar area.
  22. Here's mine: as a note i scaled the paintings down to .75 after these snappies were taken.
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