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Ysne58

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Posts posted by Ysne58

  1. Could anybody give me a hint as tow were I can find Jules Cullen, in The Water Warrior? I have talked to people found out were she is, the individual told me to go upstairs and she is not there just the injured person. Any thoughts?

    She should be sitting in the chair right next to the bed her apprentice is lying on.

  2. Unless I'm missing something in my test install, NMM stores all the mod data within the Oblivion folder. So MOM should have no trouble at all with it. NMM will not even realize you've got a second install. OBMM is entirely fooled by it too, assuming OBMM isn't installed weirdly.

    OBMMex isn't fooled but all I need to do to fix that is copy the scripting folder from one image to another. I have tested that and NMM is as fooled by it as OBMM.

  3. The issue came up relating to NMM. Just mentioning it because it came up there in a thread where I talked about the fact that it was possible to run BOSS from MOM. Wrinkly Ninja said nothing about MOM, just said that NMM needed to work with the BOSS Team for compatibility in order to not violate the permissions requirements. The thread is here:

    http://www.thenexusforums.com/index.php?/topic/453338-req-integrate-boss/

  4. Thanks for the update on this project IS. I think it is a fantastic idea.

    The subject of possible need for permission came up over at Nexus when someone asked that it include support for BOSS.

    So far I'm finding that I like to keep MOM open and just use NMM for the simple downloads over at Nexus. I expect that I will be doing the same with MIMI when it comes out.

    This is because the Nexus manager won't handle downloads from other sites, such as here at TESA. Furthermore, even though it does provide support for the Fallout games and plans support for Skyrim, it does not support Morrowind ( and I don't think it will). It also does not support more than one install of the same game the way that MOM does and MIMI will.

  5. Hello everyone and congrats on the release - unfortunately i seem to have found a bug :)

    As RST was released i installed it and started completing the MQ so i could get my hands on the RST glory - but when i reached the point in MQ where i have to go to sancre tor to retrieve tiber septims armor i get a bug. If i fast travel to sancre tor i discover a new marker called "Temple of Light" - so, the problem is this: If i fast travel to the sancre tor marker i am teleported to the normal sancre tor - if i fast travel to the "Temple of Light" map marker i am teleported to a city in some other worldspace or? I find it very strange, because when i am in this town and look upon the map, i see myself standing directly on top of ST - even though i am in a city - any help!? :/

    I have updated to RC1.0.3, installed UL patches and updated MMO - no luck :(

    Update: If i exit the RST town through the city gates i come back to tamriel, but theres no gate

    I went back into a new game and walked all over Sancre Tor before the RST quest line starts. I did indeed find a map marker for both the Temple of Light and for Sancre Tor. The reason I never found it before is because I always approach Sancre Tor from the shrine that is north of it and the Temple marker is in the opposite direction of the Sancre Tor marker.

  6. When I visited the new Castle West Weald II by Trollf I found a severe conflict with RST:

    When CWW is loaded after RST, the hens yard is buried under a huge boulder:

    https://picasaweb.google.com/lh/photo/33VyDLeLztVMOTo_EQVSTQ?feat=directlink

    When RST is loaded after CWW, the hens are free but at Castle Westweald there is a huge tear in the landscape:

    https://picasaweb.google.com/lh/photo/pd8KlhUfvrGVFDg3sLj4QA?feat=directlink

    https://picasaweb.google.com/lh/photo/mATZCtYzJyKbkDdOdrfJNg?feat=directlink

    I just double checked. There are at least 2 and possibly more land tears when RST is loaded after CWW. So there is more to this conflict.

  7. In breaking the curse over that world, he could have been returned and restored to his people, the only survivor of the war parties trying to reclaim the citadel. The Sacred Fire, once purified, would have healed him body and mind, as it's an integral part of their world. You took his life needlessly where simply picking his pocket would have given him that chance to be saved. But, as Ysne said, this is only one event among many that moves your moral code level up or down. You don't "miss" anything, it may just impact what reward you get at the end, it may not. :)

    Next time, I'll just pick that jailor's pocket. Now I feel really guilty. :evil:

  8. You don't lose anything. But the reward at the end is slightly different depending on whether you exceed a certain level of evilness. I did kill that jailor by the way and I still got the reward for being on the lighter side of the coin. I'm sure that decision is not the only one that affects morality level.

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