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Ysne58

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Posts posted by Ysne58

  1. As far as something like Kvatch disappearing like that goes, I have found that the more mods I have running the more likely it is that something completely wierd and unpredicitable will happen.  I had just gotten my new main character through the main quest and part of verona house bloodlines, then went up to minicyrodiil and started exploring the basement.  That save crashes the game every time I try to load it.

    However, when I run one of my testing characters through that basement, it works fine.  No crashing, no glitches or anything.

  2. I really like this work.  I am looking forward to seeing it.

    If you need help with beta testing, proofreading or anything like that, let me know.  I am always happy to help with those aspects of modding.

    I use a race based on the BP mod that is available, but in order to get it to work I had to make a duplicate of a base race, merge that plugin with BP and then modify to come up with what I wanted.

  3. Hello.

    I have been doing some beta testing for WhoGuru.  I am available to test just about anything.  I do have a character set up for testing that is part way through the main quest and the mages guild questline.  She did kill La Chance so I would have to set up another one to do any DB add ons.  (unless someone is working on a mod that fights the DB instead of adds on).

    The load order for the base mods I have installed is:

    Oblivion.esm

    Jog_X_Mod.esm

    Mart's Monster Mod.esm

    TamrielTravellers.esm

    Children Of Rourken.esm

    CyrodiilUpgradeResourcePack.esm

    Unofficial Oblivion Patch.esp

    DLCShiveringIsles.esp

    Unofficial Shivering Isles Patch.esp

    Regrowing Nirnroot - Dissappear Reappear.esp

    Harvest[Containers].esp

    Living Economy - SI.esp

    Shadow's Merged Value Fixesv1.2.esp

    SigilStonesExpanded1.5.esp

    Mart's Monster Mod.esp

    Mart's Monster Mod - Gems & Gem Dust.esp

    Mart's Monster Mod - Hunting & Crafting.esp

    Mart's Monster Mod - Vindasel.esp

    TamrielTravellers4MMM.esp

    ShiveringIsleTravellers.esp

    ArcaneBankofCyrodiil.esp

    MiniCyrodiil.esp

    Knights.esp

    Harvest [Flora].esp

    P1DKeyChainSI Merged.esp

    Harvest [Flora] - Shivering Isles.esp

    Kobu's Character Advancement System.esp

    Kobu's Lighter Backpack Mod.esp

    SM Spell Leveller.esp

    AlfheimrV2.esp

    Valyraen's Portal Room.esp

    Amber Sword.esp

    JADDockTunnel.esp

    Hybrid Merged Plugin.esp

    Adventurer's Home - no items.esp

    Kobu's 2x Slower Skills Mod.esp

    Advanced Mark & Recall.esp

    PlukeRoleplayingPersuasion.esp

    I can make changes if something I am testing conflicts with any of these mods.  I do like keeping WillieSea's Mini Cyrodiil though, cause I can get anywhere pretty quickly.

    I will be pm'ing you later today or tomorrow WhoGuru.  I did get through the maze.  For some reason I kept half expecting to run into a teleporter that would ramdomly transport me around.  Now that would be particularly wicked.   aa_wall.gif

  4. A possibility for people who get frustrated with puzzles but do not want to look at the walkthrough -- a way to look for clues or hints towards solving the puzzles in game. There could be a number of ways to do this, entries in the quest journal, litle notes on scraps of paper, or a journal lying around somewhere.

  5. Thanks Rowan, I will look at that.

    WindmillTilter, I test whatever comes my way, assuming I have time, which I can almost always find.

    DaMage -- that maze is absolutely wicked.  I can't wait to see the whole lost armor m od when it comes out.

    Hey You, WhoGuru and everyone eles, thanks so much for the warm welcome.

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