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Posts posted by Ysne58
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Thanks for the update WhoGuru. Even without those changes, nice quest mod.
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Woah! Huge change.
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I really like this work. I am looking forward to seeing it.
If you need help with beta testing, proofreading or anything like that, let me know. I am always happy to help with those aspects of modding.
I use a race based on the BP mod that is available, but in order to get it to work I had to make a duplicate of a base race, merge that plugin with BP and then modify to come up with what I wanted.
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Hello.
I have been doing some beta testing for WhoGuru. I am available to test just about anything. I do have a character set up for testing that is part way through the main quest and the mages guild questline. She did kill La Chance so I would have to set up another one to do any DB add ons. (unless someone is working on a mod that fights the DB instead of adds on).
The load order for the base mods I have installed is:
Oblivion.esm
Jog_X_Mod.esm
Mart's Monster Mod.esm
TamrielTravellers.esm
Children Of Rourken.esm
CyrodiilUpgradeResourcePack.esm
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Regrowing Nirnroot - Dissappear Reappear.esp
Harvest[Containers].esp
Living Economy - SI.esp
Shadow's Merged Value Fixesv1.2.esp
SigilStonesExpanded1.5.esp
Mart's Monster Mod.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Vindasel.esp
TamrielTravellers4MMM.esp
ShiveringIsleTravellers.esp
ArcaneBankofCyrodiil.esp
MiniCyrodiil.esp
Knights.esp
Harvest [Flora].esp
P1DKeyChainSI Merged.esp
Harvest [Flora] - Shivering Isles.esp
Kobu's Character Advancement System.esp
Kobu's Lighter Backpack Mod.esp
SM Spell Leveller.esp
AlfheimrV2.esp
Valyraen's Portal Room.esp
Amber Sword.esp
JADDockTunnel.esp
Hybrid Merged Plugin.esp
Adventurer's Home - no items.esp
Kobu's 2x Slower Skills Mod.esp
Advanced Mark & Recall.esp
PlukeRoleplayingPersuasion.esp
I can make changes if something I am testing conflicts with any of these mods. I do like keeping WillieSea's Mini Cyrodiil though, cause I can get anywhere pretty quickly.
I will be pm'ing you later today or tomorrow WhoGuru. I did get through the maze. For some reason I kept half expecting to run into a teleporter that would ramdomly transport me around. Now that would be particularly wicked.
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I will do that as soon as I finish running DaMage's latest maze.
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I am thinking that I should post my load order on the character I use for testing things. Should I do that in this thread or somewhere else?
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A possibility for people who get frustrated with puzzles but do not want to look at the walkthrough -- a way to look for clues or hints towards solving the puzzles in game. There could be a number of ways to do this, entries in the quest journal, litle notes on scraps of paper, or a journal lying around somewhere.
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Thanks Rowan, I will look at that.
WindmillTilter, I test whatever comes my way, assuming I have time, which I can almost always find.
DaMage -- that maze is absolutely wicked. I can't wait to see the whole lost armor m od when it comes out.
Hey You, WhoGuru and everyone eles, thanks so much for the warm welcome.
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Quote
Yeah, this is a "Missing Master" crash.The CURP is an 800 meg download..... It is available on both filefront, and TESNexus.
The latest version is on TESNexus.
http://www.tesnexus....le.php?id=19254 -
Thank you all for the warm welcome.
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Hello everyone. I have been doing some testing for WhoGuru. She invited me here, so I registered. You are doing some fantastic work.
Kvatch Re-Built - City vanishing
in Oblivion Mods
Posted
As far as something like Kvatch disappearing like that goes, I have found that the more mods I have running the more likely it is that something completely wierd and unpredicitable will happen. I had just gotten my new main character through the main quest and part of verona house bloodlines, then went up to minicyrodiil and started exploring the basement. That save crashes the game every time I try to load it.
However, when I run one of my testing characters through that basement, it works fine. No crashing, no glitches or anything.