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Pheo3309

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Posts posted by Pheo3309

  1. I made mine a little bigger being that the whole mesh for the jars I just released, was wider than the collision generated. I may shorten them in future versions, but bleh. Collisions are contankerous sometimes. I had mine plugged in from a different mesh (the same meshes I mashed up) and they weren't reacting in game. =/ 

     

    But they work! So I'm not complaining now. XD I'm just wondering why things went wonky. I could have been doing something wrong though. With battling chest congestion, I was pretty heavily sedated with NyQuil. I guess modding isn't advised when sick and groggy. 

  2. Actually, with the warp and rounded edging, I got it to work without it with another mesh resource I've been working on. They're completely clear as well. When I had removed the warp before, it was much the same. What really does a lot with refraction, is tweaking the numbers within the ShaderProperty. The resource I'm working on however has proven more difficult as there's no warps for boundaries and everything I do is test and see in the kit. I could see them using it as something for them to position things properly, but once you have a general guideline, it's always in the way. XD Only good I found them for was making sure that nothing was poking out.

     

    But here's an example of what I mean with the mesh I've been working on. I hate to release teasers, but this is what the soul gem containers will look like, the only difference is gems will be inside it. The reason why these are taking so long is that I'm going to have to use the vanilla soul gems as I've not only made three soul gem mods that were incompatible with each other, compatible... But they replace the old ones. Which that's not the long issue, it's just making sure I don't derp and copy someone else's meshes on accident. So I've been taking my time on them.

     

    1233579_10153194449590223_2125785980_n.j

     

    Obviously 2D imagery doesn't do this thing justice, BUT! You can see how the light refracts on all parts of it. It took me FOREVER to understand what WillieSea was saying, but once I sat down, breathed, I got it together on how I wanted it in around 2 weeks. Now it's just shoving those soul gems in there and in the palm of the hand and they're good to go.

     

    Edit: And yes. I know it's a bit flamboyant and flashy and magey, but that's how eccentric my mages are. :P Even Albus Dumbledore had style.

  3. Yeah, that's what I had initially done, but then again there were other things that I switched around as well. If this is the case, then there'll be an update with the lot of them in a week or so.

     

    And yeah. I eventually will be finishing a possible fix to the Salmon Roe (it's what I've been currently working on as we speak), though it's hard to see with that warp mesh. I've no idea why Bethesda put that on there. XD

  4. That'd be fine! :) Usually with collision anymore I just use Collision Primitives. The jars themselves when I had tried to make it where physics wouldn't act upon them, I couldn't activate them as a container properly. So I could use the models as static too. The jars themselves are pretty finicky from my experience. Still working on that though!

  5. During my recent delving head first into Skyrim modding, since I skipped Oblivion mostly and modded some on Morrowind, I've been looking for a proper modding resource community as well as a proper modding community that I could contribute things I've been working on that wouldn't go overlooked all the time. And since TESA to date has the best tutorials I've seen thus far that's easily understandable, I thought I'd do that here! :D

     

    A little bit about me, when I'm not modding and it's on the weekend (sometimes at least) I do symphonic metal gigs at a few bars in the state I live in and sometimes surrounding states. Aside from modding, music (at least vocally) has been a great passion of mine. Aside from my own music I've wrote, I've also did covers ranging from Epica, to After Forever at these venues to prove that these bands are indeed international and just as good as our American bands if not better. :P

     

    I began modding when I got my paws on Neverwinter Nights Diamond edition, did some modding on Morrowind (however nothing extensive and noteworthy), Oblivion like I said I had skipped for the most part (didn't have a computer powerful enough at the time), and I'm now working in Skyrim. So I'm playing catchup between Morrowind and Skyrim. Slowly getting there, but with the help of several people including WillieSea, I'm getting there.

     

    Also, I've posted my first mod here before I posted this topic, I really should have done that the other way, but eh. I wanted to get some things out there to pay you guys back for all the wonderful mods and resources many of you have put out there since Morrowind. You guys are my inspiration and drive to achieve what I can think up in terms of modding! <3

    • Upvote 4
  6. I'm packing them up now! Just editing my readme's and what not for things like that. Even though the packs will be separate downloads, I'm going to try to keep them on the same download page to help keep things neat and organized! Hopefully they'll be up in a couple of hours, if my cats behave. >.> I moved the router and didn't think about the blinking lights. They tried running off with it once already. >.<

    • Upvote 1
  7. I have a question about uploading meshes that have sensitive data regarding the DLC, mainly the ingredients. In the middle to late last month I finished doing a static mashup of ingredients in jars. All ingredients other than Salmon Roe. The idea was based off of a resource package on the Nexus, however I didn't use his models and decided to make all of them that I could on my own. This includes ingredients from Dawnguard, Hearthfire, and Dragonborn. My question is, if I only upload the meshes (not the textures), would this be okay since the textures give the mesh it's color and wouldn't display correctly in either the game or NifSkope? Or would I need a plugin file with it? The reason why I ask that is not only for clarification, but mostly for the fact that I would much rather allow modders to use these jars than to have a mod depending on mine. =/ Being that it's for the modding community, or rather giving BACK to the modding community that has given me so many things to play with since Morrowind, I wouldn't want to step on toes and whatnot. Especially here! :o

     

    Thank you for any clarification and any advice regarding to this!

  8. So after reading through a lot of the tutorials on here (I still fail at using Blender, but that's okay!), I managed to make mesh mashups of ingredient jars using the regular jars that hold the bugs. I thought it was smooth sailing after that being that modders on the Nexus helped with the scripting of the alchemy sorting system. Looking through TESA I found the perfect scroll mashup for a container, but now I'm absolutely stumped with soul gems. I tried placing them in jars and the feel of them just wasn't right. I was wondering where some of you get your ideas from through the mashups that I'm seeing? More or less, the reason why I ask is that I'd rather do something unique rather than something that may have been done before. If that makes sense, which I hope it does! I've actually been wanting to get better at some of these things and work at my own pace and so far it's been working until I hit this wall of being stumped on visual aspects.

     

    Also, if this topic has been created before I do apologize in advance and if you could, direct me to that thread and lock this one if you need to? I have been reading the Skyrim Resources "What would you like to see?" thread as it's the closest thing that I'm seeing on here in regards to something like this. Any help, suggestions, links, ideas, and everything in between is much appreciated!

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