I'm in the process of making a Tamriel World map by means of TESAnnwyn, Photoshop/Gimp etc.
TESAnnwyn wil gererate a bmp file of a world space from a or a set of esm/esp's eg:
TESAnnwyn - b 32 -w tamriel Oblivion.esm,Blackmarsh.esp,Hammerfell.esp etc the load order is
very important to get the crorrect image, this gives the world shape now comes the question
and part I don't fully know,.. It seem if one take the texture files from the generate folder
and places them in order one get a texture of the world space these are 60-32,102.dds for example
and there is a 60-32,102_fn.dds file there with it, normal maps I'm told. Kosomot (Cyrodiil Terrain Map v25 on Nexsus, not sure if
I'm allowed to link it sorry)has done a realy beautiful in game map by matching up the files for both the .dds and the _fn.dds
which gave him two maps one texture and one normal map copy, I messaged him and asked how and was told he used a Photo Paint Pro
filter to combine the texture to the normal map giving the image of a landscape with hills and valleys etc that can be used as
the ingame map once one has placed the names labels etc where they need to be. What I'm after is a tutorial to do this if theres one
and the name of the filter that would do this, in Photoshop or Gimp this is the reply I got from Kosomot on my first msg but is maybe
way to busy to answer yet on my question for details how to do it
*************************************************************************
************************************************************************
Is it possible anybody can shead some light on this processe please
this is a link showing the effect I'm after
http://www.tesnexus.com/downloads/file.php?id=2634