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Posts posted by Dark_Ansem
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I have many ideas
good pic what was the inspiration for that retexture you used?
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I tried to do a few retextures of Alduin but the resulsts were disastrous. anyone willing to do a couple for me?
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What I'd love to see: Serpentine Dragon retextured to look like the Fell Beast. it is already similar, but it can be improved, I am sure of it.
Standard definition is ok
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no, I mean on actually how to do it.
and no resistance. just immunity, like "don't work if target has keyword"
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it's the magic effect window I am talking about. rather than a ModAV script I could mimic the reduction to max hit points caused by stuff such as disease and vampirism.
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not just a magic effect with the "peak value modifier" property set for the attribute wanted?
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starlight from oblivion? did it have any?
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how can I make a dragon breath that lowers maximum health / magicka for a certain duration? would it be able to kill enemies?
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I'd love someone to model a Castle exterior mesh that looks like this one
http://www.castlevaniadungeon.net/features/n64good/LoD-Castlevania.gif
http://image.gamespotcdn.net/gamespot/images/screenshots/2/196882/castle64_790screen001.jpg
http://www.youtube.com/watch?v=WzJwoSCwwrI
as it is one of the most kickass castles I've seen _D
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someone suggested the skull of corruption.
I do not understand the relationship between IS and ISModifiers.
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i'd suggest slowing down the player's movement and attack speed and increasing the caster's movement/attack speed. or maybe speed up time if used by NPCs? then again, my scripting amounts to zilch.
I want it to be a mirror of the actual slow time but that it works on everyone but the caster, rather than simply against the player. the default effect does not work at all if used by npcs.
Not to mention, if someone can do a REAL time stop, not the placeholder used by Quaranir
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Unless I am mistaken, the Slow Time effect does not work if used by NPCs. I'd rather be wrong, but just in case, how would you make a Slow Time AND a Time Stop effect that would work against the player, usable by NPCs?
Il Ducey (thanks again mate) has already made something good I think
Scriptname TimeStop extends ObjectReference Actor Property PlayerREF auto ImageSpaceModifier Property QuaranirWhite auto float CurrentSpeed float CurrentWeapSpeed event WhateverEventYouWantToBeginThisSequence() QuaranirWhite.Apply() CurrentSpeed = PlayerREF.GetAV("SpeedMult") CurrentWeapSpeed = PlayerREF.GetAV("WeaponSpeedMult") PlayerREF.DamageActorValue("SpeedMult", CurrentSpeed) PlayerREF.ModActorValue("CarryWeight", 1) PlayerREF.DamageActorValue("WeaponSpeedMult", (CurrentWeapSpeed +- 0.05)) endEvent event WhateverEventYouWantToEndThisSequence() QuaranirWhite.Remove() PlayerREF.RestoreActorValue("SpeedMult", CurrentSpeed) PlayerREF.ModActorValue("CarryWeight", -1_ PlayerREF.RestoreActorValue("weaponspeedmult", (CurrentWeapSpeed +- 0.05)) endEvent
but I still would like more opinions/solutions.
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some more ideas: Buffy the Vampire Slayer weapons:
the Scythe
the Tooth of Light
the Scythe of Vocah
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how much do you think it could affect the game to rebalance the various NPC classes attribute distributions?
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specific music usage for certain areas should be possible. it is already used to a limited degree for dungeons.
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another thing I'd love to see: the Mythic Dawn armor in its various versions (visible/oscured face)
another idea: retexture all ebony equipment to look like this texture scheme. another one of my favourites.
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how do you think one should alter the various RGB values that apply to hair and skin so that the intended color is applied properly?
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always going to look like that, yes!
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and even if I get it right, how do I attach it to an area?
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which mods?
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First suggestion: a retexture of all dragon architecture so that it looks the same, but every part of the texture should bear inscriptions in dragon language. think of Lea Monde from Vagrant Story.
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got it, thanks
[REQ] [SKY] Alduin Retextures
in Requests & Services
Posted
anyway, the most important (for me) of the alduin retextures is to give him a color scheme (and possibly also most special effects) as close as possible to this. do you think you'd like it?