Hello,
InsanitySorrow said I may post a tutorial suggestion up in hur. If I may;
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I am building my arena mod for skyrim, I use 3ds max 2012, photoshop cs6 and I'm using a trial of CrazyBump for teh bake.
The first problem I'm having, is creating the face. Now in blender this wasn't so much as issue as long as i had a front and side view I could model it from a simple box. 3ds is far more complicated, and should probably be easier done with splines or their tons of modifiers i dont know half of what do which and who do why.
Alas, this isn't really why I'm here. I am very interested in creating reliefs for my arena walls. The first thing I thought was use a picture, create a deep bump map, slap on wall. But I'm not really sure that would work, so I'm wondering how one would go about making a low poly model look as the above, which parts would need to be modeled and which parts could be texturing.
Here's a few more pics that maybe you all could give your impressions on, or ideas about how to go about (5 & 6 being the two i'm really interested in, however 2,3 and 4 are more likely considering the size and the arena, which will be huge and assuming i need to keep the polygons down to a minimum):
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