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ibleedmonster

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Posts posted by ibleedmonster

  1. Greets to all.. I'm looking for a bit of help for a problem that has been eluding me for a bit.
     
    I have rebuilt most the Bethsoft games working from Skyrim to Oblivion to FNV to FO3... a bit backwards I know LoL....
    typically I have rebuilt most these games with minimal issues being able to solve most my own problems or with the help of a few ppl I have bounced ideas off of or have shown me a few tricks that allowed me to progress to a final product.
     
    ATM my game is crashing about 45mins to 1.5 hours It will randomly crash.. When I open windows task manager it shows my Fallout 3 to be at 1 gig to 1.5gigs of RAM so I do not believe it is a memory issue.
     
    Currently I have used the 4gb patcher to flip the LAA flag, the multi-core fix, I have the latest FOSE, and have the current unofficial patch <1.5>
    I use ENB, and it is set-up correctly.
     
    this is my current Load Order: it is not arranged by BOSS, it is arranged by the mod authors suggestions via FWE & FOIP
    Active Mod Files:

    00  Fallout3.esm
    01  Anchorage.esm
    02  ThePitt.esm
    03  StreetLights.esm
    04  BrokenSteel.esm
    05  PointLookout.esm
    06  Zeta.esm
    07  Unofficial Fallout 3 Patch.esm
    08  Lings.esm
    09  LingsDLC.esm
    0A  Project Beauty.esm
    0B  iHUD.esm
    0C  CRAFT.esm
    0D  CALIBR.esm  [Version 1.4]
    0E  xCALIBR.esm
    0F  CRAFTHelper.esm
    10  Megaton Expansion Project V03.esm
    11  ArefuExpandedByAzar.esm
    12  DCInteriors_ComboEdition.esm
    13  DCXpansion - Stanton Park.esm
    14  BackToAnchorage.esm
    15  AWorldOfPainFO3.esm
    16  RH_IRONSIGHTS.esm
    17  FO3 Wanderers Edition - Main File.esm
    18  Mart's Mutant Mod.esm
    19  EVE.esm
    1A  JHBCloverPlus.esm
    1B  URWLENB-001-Weather.esm
    1C  aHUD.esm
    1D  Big Town Overhaul.esp
    **  Project Beauty- Broken Steel.esp
    **  Project Beauty- Point Lookout.esp
    1E  Canterbury Commons Interiors Embiggened.esp
    1F  RH_EVE_Bridge.esp
    20  DarNifiedUIF3.esp
    21  TinCanCRAFTing.esp  [Version 2.0]
    22  CRAFTHelper_TinCan.esp
    23  ArefuExpandedByAzar-Radio.esp
    ++  Chems and Meds Re-Textures Pack.esp
    24  MoreMapMarkers.esp
    25  CEI - CaesarrulezExcessiveInteriorsEN.esp
    26  Megaton House and Theme Overhaul.esp
    27  Rivet City Merchants With Point Lookout.esp
    28  Solace.esp
    29  UndergroundHideout.esp
    2A  DALCO Fixes for Underground Hideout.esp
    2B  ZL-ACR.esp
    2C  ZL-SVD-CALIBR.esp
    2D  ZL-MP5 Pack.esp
    2E  Dragonskin Tactical Outfit.esp
    2F  BornAgain Outcast v3.esp
    30  DIM TYPE3clothesRETAIL.esp
    31  Advanced Recon Armor.esp
    32  DragonskinBonusPack.esp
    33  FO3NeckChains.esp
    34  Ghostbodysuitv3.esp
    35  HY_direwolf_type3.esp
    36  NAPA.esp
    37  NEVECv1.esp
    38  Tattered_suits.esp
    39  LeatherBackpack - eng.esp
    3A  Stealthboy Recon Armor - CRAFT.esp
    3B  CRAFTHelper_SBReconArmor.esp
    3C  Tesla Metal Armor.esp
    3D  tubunarVanilla.esp
    3E  tubunarCombatVanilla.esp
    3F  TG Armor Collection.esp
    40  ChineseStealthArmorEBB.esp
    41  Advanced Combat Armor.esp
    42  ReconArmorMKII.esp
    43  Mantis07Reflex - Realism.esp  [Version 2.4]
    44  Classic Midwestern Power Armor.esp
    45  CraftScrapMetal.esp
    46  CALIBR Ammo Schematics - CRAFT.esp
    47  Monster Energy Drink.esp
    48  Nuka Cola Enhanced.esp
    49  RH_IronSights_Vanilla_NewWeapons.esp
    4A  FO3 Wanderers Edition - Main File.esp
    4B  FO3 Wanderers Edition - DLC Anchorage.esp
    4C  FO3 Wanderers Edition - DLC The Pitt.esp
    4D  FO3 Wanderers Edition - DLC Broken Steel.esp
    4E  FO3 Wanderers Edition - DLC Point Lookout.esp
    4F  FO3 Wanderers Edition - DLC Mothership Zeta.esp
    50  FO3 Wanderers Edition - Alternate Travel.esp
    51  FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
    ++  FO3 Wanderers Edition - Optional Restore Tracers.esp
    52  FO3 Wanderers Edition - Optional VATS Realtime.esp
    ++  FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
    53  FO3 Wanderers Edition - More Gore.esp
    ++  FO3 Wanderers Edition - Project Beauty.esp
    ++  FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
    ++  ACRForFWE.esp
    ++  SVDForFWE.esp
    ++  MP5ForFWE.esp
    ++  DTOForFWE.esp
    ++  xCALIBRammo_FWE.esp
    ++  Nuka Cola Enhanced - FWE.esp
    54  RH_FWE_Bridge.esp
    55  tubunarFWE.esp
    56  tubunarCombatFWE.esp
    57  WeaponModKits.esp
    58  WeaponModKits - FWE Master Release.esp
    59  WeaponModKits - OperationAnchorage.esp
    5A  WeaponModKits - ThePitt.esp
    5B  WeaponModKits - BrokenSteel.esp
    5C  WeaponModKits - PointLookout.esp
    5D  WeaponModKits - Zeta.esp
    5E  RH_WMK_Bridge.esp
    5F  CRAFTable_WMKs.esp
    60  UH-FWE-WMK-DLC.esp
    ++  FemalePowerArmor - FWE.esp
    ++  Combat Armor Textures.esp
    61  UWWUT.esp
    62  UWWUT - The Pitt Addon.esp
    63  UWWUT - Broken Steel Addon.esp
    64  UWWUT - WMK Addon.esp
    65  EVE - FWE Master Release.esp
    ++  EVE - FWE Master Release (Follower Enhanced).esp
    ++  EVE - FWE with WeaponModKits.esp
    66  Mart's Mutant Mod.esp
    67  Mart's Mutant Mod - DLC Anchorage.esp
    68  Mart's Mutant Mod - DLC The Pitt.esp
    69  Mart's Mutant Mod - DLC Broken Steel.esp
    ++  Mart's Mutant Mod - DLC Point Lookout.esp
    6A  Mart's Mutant Mod - DLC Zeta.esp
    ++  Mart's Mutant Mod - Master Menu Module.esp
    ++  Mart's Mutant Mod - FWE Master Release + DLCs.esp
    **  Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
    6B  slaveraider.esp
    6C  bittercup_comp.esp
    6D  ROCO_Sarah.esp
    6E  LucyWestCompanion.esp
    6F  Sydney Follower.esp
    70  Sydney Follower - Recruitment Fix.esp
    71  Sydney Follower - FWE Dialog Fix.esp
    ++  JHBCloverPlusOverride.esp
    ++  Sydney Follower - Load Order Fix.esp
    72  JHBSydneyUpdate.esp
    73  1PipboyPDA.esp
    ++  HZSmoothLight - FO3.esp
    74  Realistic Interior Lighting.esp
    75  PureWater-VeryCleanLittleRad-.esp
    76  Flora Overhaul.esp
    77  URWLENB-002-Interiors.esp
    78  URWLENB-004-WeatherPL.esp
    79  URWLENB-005-WeatherPitt.esp
    7A  URWLENB-006-WeatherBS.esp
    7B  URWLENB-007-WeatherAnch.esp
    7C  Omegared99-ENB Transparency Fix.esp
    7D  BASHED PATCH.esp


     
    My INI file:

    [General]


    SStartingCell=
    SCharGenQuest=0001f388
    SStartingCellY=
    SStartingCellX=
    SStartingWorld=
    bUseThreadedAI=1
    iNumHWThreads=2

    STestFile10=
    STestFile9=
    STestFile8=
    STestFile7=
    STestFile6=
    STestFile5=
    STestFile4=
    STestFile3=
    STestFile2=
    STestFile1=Fallout3.esm

    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsa
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
    bPreCullActors=1
    bTaskletActorSceneGraphUpdates=0
    bTaskletActorAnimMovementUpdates=1
    bAnimationUseBlendFromPose=1
    bEnableProfile=0
    bDrawSpellContact=0
    bRunMiddleLowLevelProcess=1
    iHoursToSleep=3
    bActorLookWithHavok=0
    SMainMenuMusicTrack=special\maintitle.mp3
    bUseEyeEnvMapping=1
    bFixFaceNormals=0
    bUseFaceGenHeads=1
    bFaceMipMaps=1
    bFaceGenTexturing=1
    SBetaCommentFileName=\\vault\Fallout\Fallout3\Beta_Comment.txt
    bDefaultCOCPlacement=0
    uGridDistantCount=20
    uGridsToLoad=5
    fGlobalTimeMultiplier=1.0000
    bNewAnimation=1
    bFixAIPackagesOnLoad=0
    bForceReloadOnEssentialCharacterDeath=1
    bKeepPluginWhenMerging=0
    bCreate Maps Enable=0
    SLocalSavePath=Saves\
    SLocalMasterPath=Data\
    bDisableDuplicateReferenceCheck=1
    bTintMipMaps=0
    uInterior Cell Buffer=3
    uExterior Cell Buffer=36
    iIntroSequencePriority=3
    bPreloadIntroSequence=1
    fStaticScreenWaitTime=3.0000
    SMainMenuMovieIntro=
    SIntroSequence=
    sIntroMovie=Fallout INTRO Vsk.bik
    iFPSClamp=0
    bRunVTuneTest=0
    STestFile1=
    bActivateAllQuestScripts=0
    bUseThreadedBlood=0
    bUseThreadedMorpher=0
    bBorderRegionsEnabled=1
    bDisableHeadTracking=0
    bTrackAllDeaths=0
    uiFaceGenMaxEGTDataSize=67108864
    uiFaceGenMaxEGMDataSize=67108864
    bPreemptivelyUnloadCells=0
    iNumBitsForFullySeen=248
    iPreloadSizeLimit=26214400
    bUseHardDriveCache=0
    bEnableBoundingVolumeOcclusion=1
    bDisplayBoundingVolumes=0
    bUseThreadedTempEffects=1
    bUseThreadedParticleSystem=0
    bExternalLODDataFiles=1
    bCheckCellOffsetsOnInit=0
    uGridDistantTreeRange=5
    bCreateShaderPackage=0
    bWarnOnMissingFileEntry=0
    bAllowScriptedAutosave=0
    uGridDistantTreeRangeCity=4
    uGridDistantCountCity=4
    iSaveGameBackupCount=1
    bDisplayMissingContentDialogue=1
    SSaveGameSafeCellID=2AEEA
    bUseThreadedAI=1
    bChangeTimeMultSlowly=1
    bCheckPurgedTextureList=0
    bAnimateDoorPhysics=0
    sLanguage=ENGLISH
    bLoadFaceGenHeadEGTFiles=1
    INumHWThreads=2

    [Display]
    fDecalLifetime=10.0000
    bEquippedTorchesCastShadows=0
    bReportBadTangentSpace=0
    bStaticMenuBackground=1
    bForcePow2Textures=0
    bForce1XShaders=0
    bHighQuality20Lighting=0
    bAllow20HairShader=1
    bAllowScreenShot=1
    iMultiSample=0
    bDoTallGrassEffect=1
    bForceMultiPass=1
    bDoTexturePass=1
    bDoSpecularPass=1
    bDoDiffusePass=1
    bDoAmbientPass=1
    bImageSpaceEffects=1
    bDoCanopyShadowPass=1
    bDrawShadows=0
    bUseRefractionShader=1
    bUse Shaders=1
    iNPatchNOrder=0
    iNPatchPOrder=0
    iNPatches=0
    iLocation Y=5
    iLocation X=5
    bFull Screen=1
    iAdapter=0
    iScreenShotIndex=0
    SScreenShotBaseName=ScreenShot
    iAutoViewMinDistance=2000
    iAutoViewHiFrameRate=40
    iAutoViewLowFrameRate=20
    bAutoViewDistance=0
    fDefaultFOV=75.0000
    fNearDistance=5
    fFarDistance=1000.0000
    iDebugTextLeftRightOffset=10
    iDebugTextTopBottomOffset=20
    bShowMenuTextureUse=1
    fLightLODDefaultStartFade=1000.0
    fLightLODRange=500.0
    fLightLODMinStartFade=200.0
    fLightLODMaxStartFade=3500.0
    fShadowLODDefaultStartFade=200.0
    fShadowLODRange=200.0
    fShadowLODMinStartFade=100.0
    fShadowLODMaxStartFade=1000.0
    fSpecularLODDefaultStartFade=500.0
    fSpecularLODRange=300.0
    fSpecularLODMinStartFade=200.0
    fSpecularLODMaxStartFade=2000.0
    fGamma=1.0000
    bAllow30Shaders=0
    iTexMipMapMinimum=0
    bDoStaticAndArchShadows=0
    bDoActorShadows=1
    fNoLODFarDistancePct=1.0000
    fNoLODFarDistanceMax=10240.0000
    fNoLODFarDistanceMin=100.0000
    fEyeEnvMapLOD2=800.0000
    fEyeEnvMapLOD1=500.0000
    fEnvMapLOD2=1800.0000
    fEnvMapLOD1=1500.0000
    fGammaMax=0.6000
    fGammaMin=1.4000
    iMaxDecalsPerFrame=10
    iActorShadowCount=4
    bIgnoreResolutionCheck=0
    fSpecualrStartMax=1000.0000
    fSpecularStartMin=0.0000
    iActorShadowIntMax=10
    iActorShadowIntMin=0
    iActorShadowExtMax=10
    iActorShadowExtMin=0
    bDynamicWindowReflections=1
    fShadowFadeTime=1.0000
    iPresentInterval=1
    bDecalsOnSkinnedGeometry=1
    uVideoDeviceIdentifierPart4=0
    uVideoDeviceIdentifierPart3=0
    uVideoDeviceIdentifierPart2=0
    uVideoDeviceIdentifierPart1=0
    iShadowFilter=0
    bAllowPartialPrecision=1
    iShadowMapResolution=256
    bShadowsOnGrass=0
    bActorSelfShadowing=0
    iActorShadowCountInt=2
    iActorShadowCountExt=2
    fPipboy1stPersonFOV=35.0
    fDefault1stPersonFOV=55.0000
    bLODNoiseAniso=1
    iMaxAnisotropy=8
    fLandLOFadeSeconds=15.0

    [Controls]
    bAlwaysRunByDefault=1
    bBackground Mouse=0
    bBackground Keyboard=1
    fForegroundMouseAccelBase=0
    fForegroundMouseAccelTop=0
    fForegroundMouseBase=0
    fForegroundMouseMult=0

    [Water]
    bUseWaterShader=1
    bUseWaterReflections=1
    bUseWaterRefractions=1
    bUseWaterDepth=1
    bUseWaterHiRes=0
    bUseWaterDisplacements=1
    bUseWaterLOD=1
    bReflectExplosions=0
    bAutoWaterSilhouetteReflections=1
    bForceHighDetailReflections=0
    bForceLowDetailReflections=0
    fTileTextureDivisor=4.7500
    fSurfaceTileSize=2048.0000
    fNearWaterOutdoorTolerance=1024.0000
    fNearWaterIndoorTolerance=512.0000
    fNearWaterUnderwaterVolume=0.9000
    fNearWaterUnderwaterFreq=0.3000
    uNearWaterPoints=8
    uNearWaterRadius=1000
    uSurfaceFPS=12

    [Audio]
    fASFadeInTime=3.0
    fASFadeOutTime=10.0
    fRegionLoopFadeInTime=5.0
    fRegionLoopFadeOutTime=5.0
    fAudioDebugDelay=0.0
    bEnableAudio=1
    bEnableAudioCache=1
    bMultiThreadAudio=0
    bEnableEnviroEffectsOnPC=0
    ; cache sizes in kilobytes
    iAudioCacheSize=2048
    iMaxSizeForCachedSound=256
    bUseAudioDebugInformation=1
    fAudioDebugDelay=0.0000
    fDefaultMasterVolume=1.0000
    fDefaultFootVolume=0.5000
    fDefaultMusicVolume=0.3000
    fDefaultRadioVolume=0.5000
    fDefaultEffectsVolume=1.0000
    fDefaultVoiceVolume=0.7500
    iMaxImpactSoundCount=32
    fMaxFootstepDistance=1100.0000
    fPlayerFootVolume=0.6500
    iCollisionSoundTimeDelta=150
    iRadioUpdateInterval=250
    fMinSoundVel=90.0000
    fDialogMinDistance=125.00
    fDialogMaxDistance=1800.00
    fMainMenuMusicVolume=0.6
    fDBVoiceAttenuationIn2D=2.0
    fCollisionSoundHeavyThreshold=60.0
    fDialogueFadeDecibels=6.0
    fDialogueFadeSecondsIn=2.0
    fDialogueFadeSecondsOut=1.0
    fDialogueHeadPitchExaggeration=2.0
    fDialogueHeadRollExaggeration=2.0
    fDialogueHeadYawExaggeration=2.0
    fHardLandingDamageThreshold=500.0
    fWoodMediumMassMin=7.0
    fWoodLargeMassMin=15.0
    fStoneMediumMassMin=5.0
    fStoneLargeMassMin=30.0
    fEarthMediumMassMin=5.0
    fEarthLargeMassMin=30.0
    fSkinMediumMassMin=5.0
    fSkinLargeMassMin=30.0
    fMetalMediumMassMin=8.0
    fMetalLargeMassMin=25.0
    fRadioDialogMute=0.50
    fFilterDistortionGain=-7.5
    fFilterPEQGain=-15.0
    fFilterdBAttenuation=11.5

    [Pathfinding]
    bDrawPathsDefault=0
    bPathMovementOnly=0
    bDrawSmoothFailures=0
    bDebugSmoothing=0
    bSmoothPaths=1
    bSnapToAngle=0
    bDebugAvoidance=0
    bDisableAvoidance=0
    bBackgroundPathing=1
    bUseObstacleAvoidance=1
    bBackgroundNavmeshUpdate=1

    [MAIN]
    bEnableBorderRegion=1
    fLowPerfCombatantVoiceDistance=1000.0000
    iDetectionHighNumPicks=40
    fQuestScriptDelayTime=5.0000
    bCloneModelsInBackground=0
    iLastHDRSetting=-1

    [HAVOK]
    bDisablePlayerCollision=0
    fJumpAnimDelay=0.7500
    bTreeTops=0
    iSimType=1
    bPreventHavokAddAll=0
    bPreventHavokAddClutter=0
    fMaxTime=0.016
    bHavokDebug=0
    fRF=1000.0000
    fOD=0.9000
    fSE=0.3000
    fSD=0.9800
    iResetCounter=5
    fMoveLimitMass=95.0000
    iUpdateType=0
    bHavokPick=0
    fCameraCasterSize=10.0000
    iHavokSkipFrameCountTEST=0
    iNumHavokThreads=1
    fChaseDeltaMult=0.0500
    bAddBipedWhenKeyframed=1
    fQuadrupedPitchMult=1.0000
    iEntityBatchRemoveRate=100
    iMaxPicks=40

    [RagdollAnim]
    bRagdollFeedback=1
    fCameraDist=1000.0
    fHierarchyGain=0.17
    fVelocityDamping=0.0
    fAccelerationGain=1.0
    fVelocityGain=0.6
    fPositionGain=0.05
    fPositionMaxLinearVelocity=14.0
    fPositionMaxAngularVelocity=18.0
    fSnapGain=0.1
    fSnapMaxLinearVelocity=3.0
    fSnapMaxAngularVelocity=0.3
    fSnapMaxLinearDistance=0.3
    fSnapMaxAngularDistance=1.0

    [FootIK]
    fOnOffGain=0.5
    fGroundAscendingGain=0.4
    fGroundDescendingGain=0.4
    fFootRaisedGain=0.9000
    fFootPlantedGain=1.0000
    bFootPlacementOn=1
    fPelvisUpDownBias=0.75
    fPelvisOffsetDamping=0.2
    fVertErrorGain=0.5
    fOriginalGroundHeightMS=-0.11
    fAnkleOffset=0.2000
    fRagdollFeedback=0.7

    [LookIK]
    fLookAtTargetGain=0.3
    fLookAtGain=0.045

    [interface]
    fKeyRepeatInterval=50.0000
    fKeyRepeatTime=500.0000
    fActivatePickSphereRadius=16.0000
    fMenuModeAnimBlend=0.0000
    iSafeZoneXWide=15
    iSafeZoneYWide=15
    iSafeZoneX=15
    iSafeZoneY=15
    bAllowConsole=1
    bActivatePickUseGamebryoPick=0
    bUseFuzzyPicking=1
    fMenuBGBlurRadius=2.0000
    fMenuPlayerLightDiffuseBlue=0.8000
    fMenuPlayerLightDiffuseGreen=0.8000
    fMenuPlayerLightDiffuseRed=0.8000
    fMenuPlayerLightAmbientBlue=0.2500
    fMenuPlayerLightAmbientGreen=0.2500
    fMenuPlayerLightAmbientRed=0.2500
    iMaxViewCasterPicksGamebryo=10
    iMaxViewCasterPicksHavok=10
    iMaxViewCasterPicksFuzzy=5
    fInterfaceTintB=0.8824
    fInterfaceTintG=0.9843
    fInterfaceTintR=0.6314
    bUseImageSpaceMenuFX=0

    iSystemColorTerminalRed=33
    iSystemColorTerminalGreen=231
    iSystemColorTerminalBlue=121

    iSystemColorSystemRed=26
    iSystemColorSystemGreen=255
    iSystemColorSystemBlue=128

    iSystemColorMainMenuRed=199
    iSystemColorMainMenuGreen=255
    iSystemColorMainMenuBlue=165

    iSystemColorPipboyRed=26
    iSystemColorPipboyGreen=255
    iSystemColorPipboyBlue=128

    iSystemColorHUDAltRed=255
    iSystemColorHUDAltGreen=67
    iSystemColorHUDAltBlue=42

    iSystemColorHUDMainRed=26
    iSystemColorHUDMainGreen=255
    iSystemColorHUDMainBlue=128

    fRSMFaceSliderDefaultMin=-3.5
    fRSMFaceSliderDefaultMax=3.5

    fPopUpBackgroundOpacity=0.87
    fMenuBackgroundOpacity=0.76
    bHideUnavailablePerks=0


    [Loading]
    sWelcomeScreen1=loading_screen01
    sWelcomeScreen2=loading_screen_bethsoft
    sWelcomeScreen3=loading_screen_BGS
    sWelcomeScreen4=loading_screen_legal
    sMainMenuBackground=main_background
    sTitleMusic=MainTitle
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
    iMaxScreens=4
    iMaxScreens_MainMenu=20
    fLoadingTextUpdateInterval=10.0000
    fLoadingBkgdUpdateInterval=10.0000
    fMainMenuBkgdUpdateInterval=10.0000
    fLoadingInitUpdateInterval=5.0000
    iNumLocationSpecificScreens=1


    [Menu]
    fCreditsScrollSpeed=40.0000
    iConsoleTextYPos=940
    iConsoleTextXPos=130
    iConsoleVisibleLines=15
    iConsoleHistorySize=50
    rDebugTextColor=255,251,233
    iConsoleFont=2
    iDebugTextFont=3

    [GamePlay]
    bHealthBarShowing=0
    fHealthBarFadeOutSpeed=1.0000
    fHealthBarSpeed=80.0000
    fHealthBarHeight=4.0000
    fHealthBarWidth=40.0000
    fHealthBarEmittanceFadeTime=0.5000
    fHealthBarEmittanceTime=1.5000
    bAllowHavokGrabTheLiving=0
    bEssentialTakeNoDamage=1
    iDetectionPicks=21

    [Fonts]
    sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt
    sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
    sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
    sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt
    sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt

    [speedTree]
    iTreeClonesAllowed=1
    fCanopyShadowGrassMult=1.0000
    iCanopyShadowScale=512
    fTreeForceMaxBudAngle=-1.0000
    fTreeForceMinBudAngle=-1.0000
    fTreeForceLeafDimming=-1.0000
    fTreeForceBranchDimming=-1.0000
    fTreeForceCS=-1.0000
    fTreeForceLLA=-1.0000
    fTreeLODExponent=1.0000
    bEnableTrees=1
    bForceFullLOD=0
    fLODTreeMipMapLODBias=-0.7500
    fLocalTreeMipMapLODBias=-0.2500

    [Debug]
    bDebugFaceGenCriticalSection=0
    bDebugFaceGenMultithreading=0
    bDebugSaveBuffer=0

    [backgroundLoad]
    bBackgroundPathing=1
    bUseMultiThreadedFaceGen=1
    bBackgroundCellLoads=1
    iAnimaitonClonePerLoop=5
    bUseMultiThreadedTrees=1
    iExteriorPriority=50
    iBackgroundLoadFaceMult=200
    fBackgroundLoadingPerLoop=20.0000
    fBackgroundLoadClonedPerLoop=5.0000
    iBackgroundLoadExtraMaxFPS=20
    iBackgroundLoadExtraMinFPS=10
    iBackgroundLoadExtraMax=3000
    iBackgroundLoadExtraMin=5
    iBackgroundLoadExtraMilliseconds=2
    iBackgroundLoadTreeMilliseconds=7
    iBackgroundLoadMilliseconds=1
    iBackgroundLoadLoading=1
    bUseBackgroundFileLoader=0
    bBackgroundLoadLipFiles=0
    bLoadBackgroundFaceGen=0
    bLoadHelmetsInBackground=1
    iAnimationClonePerLoop=5
    bSelectivePurgeUnusedOnFastTravel=0
    bCloneModelsInBackground=0

    [LOD]
    fLODLandDropAmount=230.0000
    fLodDistance=500.0000
    bUseFaceGenLOD=0
    iLODTextureTiling=2
    iLODTextureSizePow2=8
    fLODNormalTextureBlend=0.5000
    bDisplayLODLand=1
    bDisplayLODBuildings=0
    bLODPopTrees=0
    bLODPopActors=0
    bLODPopItems=0
    bLODPopObjects=0
    fLODFadeOutMultItems=3
    fLODFadeOutMultObjects=5
    fLODFadeOutMultActors=6
    fLODMultLandscape=1.0000
    fLODMultTrees=0.5000
    fLODMultActors=1.0000
    fLODMultItems=1.0000
    fLODMultObjects=5
    iFadeNodeMinNearDistance=500
    fLODFadeOutPercent=0.6000
    fFadeOutThreshold=0.3000
    fFadeInThreshold=0.7000
    fFadeInTimet=2.0
    fFadeOutTime=2.0
    fDistanceMultiplier=1
    fLODBoundRadiusMult=10
    fObjectLODMax=15.0
    fObjectLODMin=1.0
    fObjectLODDefault=5
    fItemLODMax=15.0
    fItemLODMin=1.0
    fItemLODDefault=2
    fActorLODMax=15.0
    fActorLODMin=2.0
    fActorLODDefault=5
    fTreeLODMax=2.0000
    fTreeLODMin=0.0200
    fTreeLODDefault=0.5000
    bLODUseCombinedLandNormalMaps=1
    bForceHideLODLand=0
    fLODLandVerticalBias=0.0000
    fTalkingDistance=1000.0000
    iBoneLODForce=-1
    fLODQuadMinLoadDistance=65536.0000
    bDisplayLODTrees=1
    bDisplayLODBuildings=1
    fLODFadeOutActorMultInterior=1.0000
    fLODFadeOutItemMultInterior=1.0000
    fLODFadeOutObjectMultInterior=1.0000
    fLODFadeOutActorMultCity=1.0000
    fLODFadeOutItemMultCity=1.0000
    fLODFadeOutObjectMultCity=1.0000
    fLODFadeOutActorMultComplex=1.0000
    fLODFadeOutItemMultComplex=1.0000
    fLODFadeOutObjectMultComplex=1.0000

    [Weather]
    fSunGlareSize=800.0000
    fSunBaseSize=750.0000
    bPrecipitation=1
    fAlphaReduce=1.0000
    SBumpFadeColor=255,255,255,255
    SLerpCloseColor=255,255,255,255
    SEnvReduceColor=255,255,255,255

    [Voice]
    SFileTypeLTF=ltf
    SFileTypeLip=lip
    SFileTypeSource=wav
    SFileTypeGame=ogg

    [Grass]
    iMinGrassSize=80
    bGrassPointLighting=0
    bDrawShaderGrass=1
    iGrassDensityEvalSize=2
    iMaxGrassTypesPerTexure=2
    fWaveOffsetRange=1.7500
    fGrassWindMagnitudeMax=125.0000
    fGrassWindMagnitudeMin=5.0000
    fTexturePctThreshold=0.0000
    fGrassMinStartFadeDistance=0.0
    fGrassMaxStartFadeDistance=7000.0
    fGrassDefaultStartFadeDistance=3500.0
    fGrassFadeRange=1000.0

    [Landscape]
    bCurrentCellOnly=0
    bPreventSafetyCheck=0
    fLandTextureTilingMult=2.0000
    fLandFriction=2.5000
    iLandBorder2B=0
    iLandBorder2G=0
    iLandBorder2R=0
    iLandBorder1B=0
    iLandBorder1G=255
    iLandBorder1R=255
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
    SDefaultLandNormalTexture=DirtWasteland01_N.dds

    [bLightAttenuation]
    fQuadraticRadiusMult=1.0000
    fLinearRadiusMult=1.0000
    bOutQuadInLin=0
    fConstantValue=0.0000
    fQuadraticValue=16.0000
    fLinearValue=3.0000
    uQuadraticMethod=2
    uLinearMethod=1
    fFlickerMovement=8.0000
    bUseQuadratic=1
    bUseLinear=0
    bUseConstant=0

    [blurShaderHDRInterior]
    fTargetLUM=1.0000
    fUpperLUMClamp=1.0000
    fEmissiveHDRMult=1.0000
    fEyeAdaptSpeed=0.5000
    fBrightScale=2.2500
    fBrightClamp=0.2250
    fBlurRadius=7.0000
    iNumBlurpasses=1

    [blurShaderHDR]
    fTargetLUM=1.0000
    fUpperLUMClamp=1.0000
    fGrassDimmer=1.5000
    fTreeDimmer=1.0000
    fEmissiveHDRMult=1.0000
    fEyeAdaptSpeed=0.5000
    fSunlightDimmer=1.5000
    fSIEmmisiveMult=1.0000
    fSISpecularMult=1.0000
    fSkyBrightness=0.5000
    fSunBrightness=0.0000
    fBrightScale=2.2500
    fBrightClamp=0.2250
    fBlurRadius=7.0000
    iNumBlurpasses=1
    iBlendType=2
    bDoHighDynamicRange=1

    [blurShader]
    fSunlightDimmer=1.0000
    fSIEmmisiveMult=1.0000
    fSISpecularMult=1.0000
    fSkyBrightness=0.5000
    fSunBrightness=0.0000
    fAlphaAddExterior=0.2000
    fAlphaAddInterior=0.7000
    iBlurTexSize=256
    fBlurRadius=0.0300
    iNumBlurpasses=1
    iBlendType=2
    bUseBlurShader=1

    [GethitShader]
    fBlurAmmount=0.5000
    fBlockedTexOffset=0.0010
    fHitTexOffset=0.0050

    [MESSAGES]
    bBlockMessageBoxes=0
    bSkipProgramFlows=1
    bAllowYesToAll=1
    bDisableWarning=1
    iFileLogging=0
    bSkipInitializationFlows=1
    bUseWindowsMessageBox=0

    [DistantLOD]
    bUseLODLandData=0
    fFadeDistance=12288.0000
    iDistantLODGroupWidth=8

    [GeneralWarnings]
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
    This may result in errors. Saving again will clear this message
    but not necessarily fix any errors.

    [Archive]
    SMasterMiscArchiveFileName=Fallout - Misc.bsa
    SMasterVoicesArchiveFileName1=Fallout - Voices.bsa
    SMasterVoicesArchiveFileName2=Fallout - MenuVoices.bsa
    SMasterSoundsArchiveFileName=Fallout - Sound.bsa
    SMasterTexturesArchiveFileName1=Fallout - Textures.bsa
    SMasterMeshesArchiveFileName=Fallout - Meshes.bsa
    SInvalidationFile=
    iRetainFilenameOffsetTable=1
    iRetainFilenameStringTable=1
    iRetainDirectoryStringTable=1
    bCheckRuntimeCollisions=0
    bInvalidateOlderFiles=1
    bUseArchives=1
    SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa

    [CameraPath]
    iTake=0
    SDirectoryName=TestCameraPath
    iFPS=60
    SNif=Test\CameraPath.nif

    [Absorb]
    fAbsorbGlowColorB=1.0000
    fAbsorbGlowColorG=0.6000
    fAbsorbGlowColorR=0.0000
    fAbsorbCoreColorB=1.0000
    fAbsorbCoreColorG=1.0000
    fAbsorbCoreColorR=1.0000
    iAbsorbNumBolts=1
    fAbsorbBoltGrowWidth=0.0000
    fAbsorbBoltSmallWidth=7.0000
    fAbsorbTortuosityVariance=2.0000
    fAbsorbSegmentVariance=7.0000
    fAbsorbBoltsRadius=5.0000

    [TestAllCells]
    bFileShowTextures=1
    bFileShowIcons=1
    bFileSkipIconChecks=0
    bFileTestLoad=0
    bFileNeededMessage=1
    bFileGoneMessage=1
    bFileSkipModelChecks=0
    bFileCheckModelCollision=0

    [CopyProtectionStrings]
    SCopyProtectionMessage2=Insert the Fallout Disc.
    SCopyProtectionTitle2=Fallout Disc Not Found
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
    SCopyProtectionTitle=CD-ROM Drive Not Found

    [Pipboy]
    fBlurRadiusPipboy=3.5
    fBlurIntensityPipboy=0.25
    fScanlineScalePipboy=0
    bEnableFlickerPipboy=0
    bUsePipboyMode=1

    [interfaceFX]
    fDefaultBurstDuration=1
    fDefaultBurstIntensity=0
    fMiniBurstDuration=1
    fMiniBurstIntensity=0

    ;pulse effect
    fPulseBrightenIntensity=0
    fPulseRadiusIntensity=0
    fPulseRate=0

    ;pipboy menu transitions
    fVertHoldChance=0
    fShudderChance=0

    fScanlineScaleMenus=50.0000
    bEnableFlickerMenus=0
    bEnableScanlinesMenus=0
    bEnableScanlinesPipboy=0
    fBlurRadiusMenus=0
    fBrightenMenus=1.7000
    fBrightenPipboy=1.3000
    bUseImageSpaceMenuFX=0
    fBlurIntensityHUD=1.2000
    fBlurRadiusHUD=2.0000
    fScanlineFrequencyHUD=0.0000

    fScreenLightBaseIntensity=0.6
    fScreenLightRadius=6

    [RenderedTerminal]
    bUseRenderedTerminals=1
    fRenderedTerminalFOV=0.15
    fRenderedTerminalZoom=36
    bDoRenderedTerminalScanlines=1
    fRenderedTerminalScanlineScale=130.000000
    fRenderedTerminalHPos=0.0
    fRenderedTerminalVPos=0.38
    fScreenLightBaseIntensity=1.2
    fScreenLightRadius=80
    fScreenLightColorR=0.68
    fScreenLightColorG=0.74
    fScreenLightColorB=0.62

    fRaceSexMenuHPos=0.0
    fRaceSexMenuVPos=-0.6
    fRaceSexMenuZoom=70.0
    fRaceSexMenuScale=0.5

    [Decals]
    uMaxDecalCount=100
    bProfileDecals=0
    bDecalOcclusionQuery=1

    [TerrainManager]
    fSplitDistanceMult=0.75
    fBlockMorphDistanceMult=0.70
    bUseNewTerrainSystem=1
    bUseDistantObjectBlocks=1
    fBlockLoadDistance=125000.0
    fDefaultBlockLoadDistanceLow=50000.0
    fLowBlockLoadDistanceLow=25000.0
    fHighBlockLoadDistanceLow=50000.0
    fDefaultTreeLoadDistance=25000.0
    fLowTreeLoadDistance=10000.0
    fHighTreeLoadDistance=40000.0

    [VATS]
    fVATSLightLevelMin=20.0
    fVATSLightLevelMax=65.0
    fVATSLightAngle=0.0
    fVATSLightDistance=100.0
    fVATSLightElevation=100.0
    fVatsLightColorR=0.35
    fVatsLightColorG=0.35
    fVatsLightColorB=0.35

    [screenSplatter]
    bScreenSplatterEnabled=1



     
    I appreciate any feedback on this matter.
     
    If anyone is experienced with scripting I would be very interested in knowing how to trouble-shoot my game for dirty scripts that may be throwing errors or causing the game to become overloaded.
     
    Thank you in advance for your attention and time.

  2. ok so, heres the thing, theres the bulldozer core and piledriver, and they are not the same, thats a bulldozer core and i would not get it, the piledriver is redesigned and runs better and is the new supported architechture.

    my fx6300 was 139, so for another 20$ you can get a 6core proc its native is 3.5 but turbos to 4.1 again this is a piledriver not a bulldozer, this is the newer vishira chipset.

    my current rig and specs

    FX-6300 vishira 3.5ghz/4.1ghz OC'ed to 4.5ghz no turbo ... 139$

    MSI-970a-G46 revision 2 ... <rev 1 had vrm issues> ... 69$

    MSI-R7850 twin frozr 2 2gig OC'ed 1050@core and 1450@RAM... 209$

    G.Skill sniper XMP DDR3 8gigs @ 2250mhz ... 45$

    Corsair H-60 for CPU ... 69.99

    Antec 300 case w/stock fans ... 54$

    120mm green LED fans 3pak cost ... 11$

    thermaltake 750w PSU ... 65$

    artic MX4 thermal paste ... 5$

    end results are verified in my siggy via cpuz

    important footnote, when buying mobo get southbridge 950 for max performance of your parts and compatibility aswell as features for everything, in addition 850 and higher southbridge allow AMD cpus to use intel's XMP memory timings...

    all in all add the hardrive thats a pretty sweet rig for 700$

    graphics card can be better for 20$ btw 7850 OC edition and 7870 are slightly better cards @219 and 229 respectively

    • Upvote 1
  3. just rebuilt my system, she's a screamer! =)

    heres a few links to help out with hardware upgrades

    graphics cards:

    http://www.hardwaresecrets.com/article/AMD-ATI-Chips-Comparison-Table/131 Radeon

    http://www.hardwares...rison-Table/132 <--Nvidia

    Procs:

    http://products.amd....desktopcpu.aspx <--AMD

    http://www.intel.com...?select=desktop <-- Intel

    Mobo's..... Only real advice I have is to get something with good solid state caps, MIL-spec 2 or better.

    Power delivery kills gaming rigs, if you buy a cheap mobo and overclock anything, your VRM's also need good cooling. Bad capacitors and hot VRM's destabilize overclocks even when things are operating within specs.

    Cooling: this is essential, biggest debate is aircooling over water, I say, use both.

    A good cheap "closed loop" water system does wonders for cooling your proc... and overheating the rest of your internals, unfortunately.

    I use a Corsair H-60 1st gen, they cost about 70$ many brands have units in that range also. your water system will prolly last you a couple of builds, so get one you like.

    Next you would want large low RPM fans, 120's, 150's, even 200mm fans are good choices, you would also want to look at the decible rateing, 27.5 Db is a good medium, its going to be quieter at low speed anywayz. fans can be had for 5$ even with leds <woot woot> just be sure to check your decible rating (Db).

    dont forget thermal paste! best stuff out right now is artic MX4, tube can be had for 8$

    Let's face it, having a fast PC is awesome, hearing it fire up and sound like a turbine is great, until about hour 2 comes along and you have a migraine =/

    amd,intel, nvidia or ati... keep it cool and quiet and youll be a much happier gamer! :thumbup:

    <unless there's flying ninja monkey pirates, gotta watch those guys :noway: >

  4. heyaz folks,

    I'm new, obviously... LoL. I use a lot of mods and i do some modding, already belong to a few sites, learning a few of the programs, mainly learning the database atm, I do some graphics n scripts, will be heading into world spaces and hopefully figureing out how to develop my own games at some point.

    I loathe these introduction threads btw... =/

    • Upvote 4
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