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Posts posted by Veinwolf
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No land, quite far from the coast, 60 miles, the good ending was the warm fireplace at home, this in my mind it makes me feel that the winter is coming, there isn't a winter without a fireplace.
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This relaxing sunday evening.
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I never heard about a cat with that ages, you must be proud of him!
I little view from my work position during this days:
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delivery, welcome!
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Nononono wait, Brett, do you know what a hell you've doing now?
No really, there is a way to give you both a ton of cookies? Wooooooooooooooooooooooooooooork, I didn't reversed a property for one script edit! Thank you!
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Nope..ok I give up, I've even take a ctd after few attempt :\
Btw, now the reverted property work fine, but not the script. -
Also, make sure you have the script activation correct.
This, how, an event to start if i good understand..umm on cell load will be ok?
EDIT: Wait give me a debugging error.
EDIT2: figure out, it's:
Utility.wait(....)
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Where does 'ornamentalHelmet' armor piece come from? Is it usable?
It's a custom helmet, playable of course
About the wait, maybe I should integrate the same event of the mannequin about the time start up on cell load:
;Trace("DARYL - " + self + " Waiting a bit because it's the only way to get code to run in OnCellLoad it seems") wait(0.25)
But I don't know how actually integrate on my script and that's commented as far as i know.
I'll try with a vanilla helmet just like Brett saying, just to be sure.
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No Willie, as i said on the data list I've checked only the to masters file, I didn't even load the dlcs, the .esp it's only one setted as active file, I don't use multiple .esp file for a single test work.
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No Will it's start from 0, the only masters file are Update.esm and Skyrim.esm
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Well thank you both but no.. I've also noticed that even if I revert the property on the npc in the world space the property are cancelled after the closure of the edit window, in other words 0 at property value, I think that there's something wrong...
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Uhm still don't work or I didn't understand well the functions on papyrus:
Scriptname equipaggiaarmatura extends ObjectReference {Primo test da 0} Actor Property Lydia Auto Armor Property ornamentalhelmet1 Auto Event OnEquipped(Actor akActor) if akActor == Lydia Game.GetPlayer().EquipItem(ornamentalhelmet1) Lydia.AddItem(ornamentalhelmet1) Lydia.EquipItem(ornamentalhelmet1, true) endif EndEvent
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Uhm trying to figure out what's wrong with my attempt:
Scriptname equipaggiaarmatura extends ObjectReference {Primo test da 0} Actor Property Lydia Auto Armor Property ornamentalhelmet1 Auto Event OnEquipped(Actor akActor) if akActor == Lydia Game.GetPlayer().EquipItem(ornamentalhelmet1) Lydia.EquipItem(ornamentalhelmet1, true) endif EndEvent
That's just an experiment, nothing more, but at last I expected that could work since it's simple, but not;
As you can see if i wear a certain armor part the npc ref will do the same, but no. -
16 years old? Wow it's seem really healthy for that age, congratulation to both of you
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Oh I'm sorry, now I understand, sorry about my lack of english, btw if you find some grammar error please feel free to report so I can improve at last.
I think that the english phonetic will destroy me sometimes lol
Btw, here's my little panther Dodi, he decide not me, if he want to be pamper he let me know, if not same with some bites, but still my little "adviser":- 1
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You right about the light pollution! It's something that you can't realise if you never see at naked eyes the milky galactic way through the night sky;
Last summer I was in the middle of the Eolie islands for research, that was fantastic, the milky galactic way in the sky and a fluorescent alga phenomen which produced sparks along the keel, sometimes the sea give me this kind of shows, it's rare, but worth it.P.S. if you're meaning about profundity, my work go from c to e, depends on which Mediterranean area I'm working on and which species
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That's a beautiful view you have there.
Ok, now I am motion (sea) sick... lol
Will see? lol
Actually that is my misfortune, becouse when the sea isn't in a good condiction (more then 3 meters of height waves, strong wind etc..) I'll have to go instead others that suffer from seasickness, this take me a lot of free time, well it's paid ok, but I can't buy the time lost with money
vometia indeed, the sea can give you some beautiful moment sometimes
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I would almost kill for still having all that green around, and being able to outside in just a sweater...... I am so not a fan of winter.....
Think about, i spend from 60 to 100 hours in the sea in a week for all the months, 60 miles from the coast, the result is this:
Everyone say "oh it's beautiful to stay there in complete solitude, bla bla bla etc.." i think not, winter, spring, autumn or summer will never change the boringness rhythm of a sea waves
Joking of course
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A trip:
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Looks good, congratulations!
Cookie given, and you are now the proud owner of a shiny, new coding award.
Oh thank you!
I'll move on the next steps, trying to make something of original
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Umm, ok I tried and work perfectly:
*Script removed - Please send PM*
If someone want to
try it, just go in the qasmoke cell (player.coc qasmoke).- 1
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Why the Thalmor, i mean..well np
in the freetime
Hue/Saturation setting:
Export setting:
Ingame test:
Homework:
The Music Video Thread, #3
in General Discussion
Posted