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Veinwolf

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Image Comments posted by Veinwolf

  1. Now I understand what you was meaning! You can fix that on Blender by rotating the bone that affect that vertex group, save the skeleton that you'll edit on Blender with a different name than the salmon one, when you'll introduce the Betta model on the CK you'll chose separately the skeleton that you previous edited to avoid any modification on the original salmon model (easy to do in complex);
    You was trying to fix that on nifskope on the capsule rotation, now that I understand, I tryed that for my models too in the past, didn't work, nifskope on skeleton.nif files can only scale on axes x,y and z at the same time of a single bone or to all the bones apparatus, you can't rotate, move or scale the single bones on the single axes.
    If you need a guide to how to fix that in Blender give a look here, bones basic transform functions work just like a normal vertex, edge or face edit functions (s for scaling the bone, r to rotate etc..).

    At first, yesterday, I realized that the problem was inherent in the collision box on the salmon, collision box are a sort of interaction between the object or mesh that are assigned to the entire world behavior, but you don't need it, since your fish it's just like the bee in the glass jar of Skyrim, the jar have a collision box to interact with all the world, the bee inside no, infact you can't do anything with that and i don't think that there's some crazy guy out there that want to hit your Betta fish, at last if you want in future add a collision box to the betta that  can allow you to take directly the fish from the acquarium.
    Apologize for the misunderstanding, but believe me, it's hard for me to translate and
    correctly understand that form a shoutbox at about the 4:00 a.m. :(

  2. a blanket below the saddle is basically a must if it is supposed to be realistic - a saddle right on the back of the horse would hurt it too fast

    I know, a quilt it's more appropriate, but that's the vanilla Skyrim nordic saddle, they suppose that the pelts under the saddle work the same, I don't think so, but I don't want to brake the vanilla idea for now, there will be something more ;)

  3. Fantastic! And you even textured it. I am just amazed, and a lot of other people are going to be amazed if I can get this into my aquarium kit.

    Ah nonono, texturing it's your job, I'm bad in that :|

  4. It's ... SPARKPLUG! Nice going!

     

    If you do critter modeling, how are you at fish?

    Give me a reference and you'll see ;)

     

    EDIT: Isn't a fish, but just to give you an idea, this was made years ago with an HD 4850, with the first releases of sculpting plug-in on Blender:

    Image1

    Image2

    Quite bugged, some months later was better, but not enough for an ATi card that was showing some incorrect reversed faces...lol I'm getting old!

  5. Great start veinwolf. Not made in Blender, methinks. :pints:

    Thanks, the low it's from blender, i can't do nothing without, it's about 5 years that I'm using that amazing free software :)

    (If they only make something better about the modelling section, it's a little bit slow atm, for the rest it's a perfect complete program)

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