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Veinwolf

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Everything posted by Veinwolf

  1. Uhm still don't work or I didn't understand well the functions on papyrus: Scriptname equipaggiaarmatura extends ObjectReference {Primo test da 0} Actor Property Lydia Auto Armor Property ornamentalhelmet1 Auto Event OnEquipped(Actor akActor) if akActor == Lydia Game.GetPlayer().EquipItem(ornamentalhelmet1) Lydia.AddItem(ornamentalhelmet1) Lydia.EquipItem(ornamentalhelmet1, true) endif EndEvent
  2. Uhm trying to figure out what's wrong with my attempt: Scriptname equipaggiaarmatura extends ObjectReference {Primo test da 0} Actor Property Lydia Auto Armor Property ornamentalhelmet1 Auto Event OnEquipped(Actor akActor) if akActor == Lydia Game.GetPlayer().EquipItem(ornamentalhelmet1) Lydia.EquipItem(ornamentalhelmet1, true) endif EndEvent That's just an experiment, nothing more, but at last I expected that could work since it's simple, but not; As you can see if i wear a certain armor part the npc ref will do the same, but no.
  3. 16 years old? Wow it's seem really healthy for that age, congratulation to both of you
  4. And the enigma begin, Danish or Belgium beer uhm...

    1. Show previous comments  1 more
    2. Veinwolf

      Veinwolf

      Actually i don't like it, I prefer a good red beer, tough and sweet at the same time :P

    3. WillieSea
    4. Veinwolf
  5. Oh I'm sorry, now I understand, sorry about my lack of english, btw if you find some grammar error please feel free to report so I can improve at last. I think that the english phonetic will destroy me sometimes lol Btw, here's my little panther Dodi, he decide not me, if he want to be pamper he let me know, if not same with some bites, but still my little "adviser":
  6. You right about the light pollution! It's something that you can't realise if you never see at naked eyes the milky galactic way through the night sky; Last summer I was in the middle of the Eolie islands for research, that was fantastic, the milky galactic way in the sky and a fluorescent alga phenomen which produced sparks along the keel, sometimes the sea give me this kind of shows, it's rare, but worth it. P.S. if you're meaning about profundity, my work go from c to e, depends on which Mediterranean area I'm working on and which species
  7. Veinwolf

    BrettM project.

    Ah nonono, texturing it's your job, I'm bad in that :|
  8. Will see? lol Actually that is my misfortune, becouse when the sea isn't in a good condiction (more then 3 meters of height waves, strong wind etc..) I'll have to go instead others that suffer from seasickness, this take me a lot of free time, well it's paid ok, but I can't buy the time lost with money vometia indeed, the sea can give you some beautiful moment sometimes
  9. Veinwolf

    Concept 032

    o.O Of you want i can pass you the male model, i don't have enough time to finish the rest and make a better texture and I always thinking about the ebony warrior from dragonborn.
  10. Veinwolf

    Concept 012

    Thank you! Actually that was more a test on verlet that failed as you can see..I'll step up without :|
  11. Veinwolf

    BrettM project.

    From the album: The eternal test

    Fantasy attack on less than a million of poly.
  12. Veinwolf

    Concept 012

    Give me a reference and you'll see EDIT: Isn't a fish, but just to give you an idea, this was made years ago with an HD 4850, with the first releases of sculpting plug-in on Blender: Image1 Image2 Quite bugged, some months later was better, but not enough for an ATi card that was showing some incorrect reversed faces...lol I'm getting old!
  13. Veinwolf

    Concept 032

    From the album: The eternal test

    © Veinwolf

  14. Veinwolf

    Concept 012

    From the album: The eternal test

    Maybe oneday... :|
  15. Think about, i spend from 60 to 100 hours in the sea in a week for all the months, 60 miles from the coast, the result is this: Everyone say "oh it's beautiful to stay there in complete solitude, bla bla bla etc.." i think not, winter, spring, autumn or summer will never change the boringness rhythm of a sea waves Joking of course
  16. Oh thank you! I'll move on the next steps, trying to make something of original
  17. Umm, ok I tried and work perfectly: *Script removed - Please send PM*
  18. Why the Thalmor, i mean..well np in the freetime Hue/Saturation setting: Export setting: Ingame test: Homework:
  19. EDIT: Wrong parts, I'll remake it. Ok, i managed how to open the npc inventory, now I'm starting to make a function that allow to equip an armor part to a specific armor slot by taking from my inventory just like a mannequine or by add the object to npc inventory: Scriptname Billyequiparmor extends Actor Form Property ArmorSlot40 auto hidden Form Property EmptySlot auto hidden Actor Property NewProperty Auto ;actor property ref Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) ;Trace("DARYL - " + self + " Adding " + akBaseItem + " to Billy") if (akBaseItem as Armor) ;Trace("DARYL - " + self + " Form " + akBaseItem + " is armor!") AddToArmorSlot(akBaseItem) self.EquipItem(akBaseItem) endif EndEvent Event OnObjectUnequipped(Form akBaseObject, ObjectReference akReference) ;Trace("DARYL - " + self + akBaseObject + " was unequipped by Billy") if (akBaseObject as Armor) ;Trace("DARYL - " + self + " Form " + akBaseObject + " is armor!") RemoveFromArmorSlot(akBaseObject) endif Endevent Function EquipCurrentArmor() ;Trace("DARYL - " + self + " Attempting to equip current armor") if (ArmorSlot40 != EmptySlot) ;Trace("DARYL - " + self + " Equipping " + ArmorSlot40 + " from Slot 40") self.EquipItem(ArmorSlot40) endif endfunction Function AddToArmorSlot(Form akBaseItem) ;Trace("DARYL - " + self + " Running the AddToArmorSlot Function") bool FoundEmptySlot = FALSE if (ArmorSlot40 == EmptySlot) && (FoundEmptySlot == FALSE) ;Trace("DARYL - " + self + " Placing " + akBaseItem + " in armor slot 40") ArmorSlot40 = akBaseItem FoundEmptySlot = TRUE endif endfunction Function RemoveFromArmorSlot(Form akBaseItem) ;Trace("DARYL - " + self + " Running the RemoveFromArmorSlot Function") bool FoundMatchingSlot = FALSE if (ArmorSlot40 == akBaseItem) && (FoundMatchingSlot == FALSE) ;Trace("DARYL - " + self + " Match Found, Removing " + akBaseItem + " from armor slot 40") ArmorSlot40 = EmptySlot FoundMatchingSlot = TRUE endif endfunction Debugging didn't reveal any problem, so it's compiled, but dosen't work, or better, nothing happen ingame test, the script it's attached to the actor of course, don't know, what i'm missing?
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