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Veinwolf

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Everything posted by Veinwolf

  1. Greetings to you, I'm glad that you've appreciate the feedback; I know, it's hard to build up such idea inside a consolidated system, especially for the food and general item overhaul (putting a percent restore system against a timed one must be tricky, but give a sense to a lot of things even on highs levels), but for the equipment price and availability someone already made a good work, I'm talking about Skyrim Unleashed of Laast, hope that he could help you and thanks to you for your work, I'll follow you and support on the nexus as well for sure, may you have a nice day
  2. I listened you carefully and see the video with the same interest and I can say now for sure that I want to play Skyrim again, what you explained it's one of the major plague of the modern action rpgs, the relationship between exploration and exploitation it's quite underrated in the last few years, that bring a lot of contest between "pseudo hardcore gamers" that know a lot and nothing and the new one that are fine with an easy playground since the middle stage of the games, both with an hard fanbase that make they blind at some important aspect of rpgs game. Did you ever played Gothic? What you have done here it's quite the same but a little bit complex, the Gothic AI was more simple but it work even today with someone that played modern action rpgs before him, still give a good equal between exploration and exploitation even at end game phase and without any difficulty bar to set it; Of course at end game you must feel a little bit the growth of you character, this in Gothic was translated on more possibility to face multiple enemies at the same time in the end game phase without exaggeration and with a good stack of healing potion by hitting and find a good recover position exploiting the exploration phase; Since you captured my attention, and it's rare I must admit, I want to tell you more about general difficulty in TES games or others rpgs, the economy system: In TES games you start with about one hundred gold coins and a good start gear, so with the enormous quantity of side quest isn't hard to buy the next phase gear and make the game easier that it is, and so go on since a single side quest can reward you enough to buy more healing potion and a new gear as well or materials to craft it and isn't enough (sarcasm) more high it's your character level and more is the amount of gold that you'll earn from a simple side quest; From the other side a single healing potion cost you about three side quests at starting and you find healing potion around the world game just like new gear pieces, so you don't need to buy it, you can even find these near a dungeon boss without thinking about a strategic retreat to the village and buy these or make a little bit of alchemy. What about food and the cooking process? Well you starting to grab raw ingredients around the world just for curiosity, are these useful during the growth of the character? No becouse the bonus are really weak, it's better to find a potion near the convenient door becouse it's easier and require less time, or at last buy it becouse you're full of gold after 10 hours of game since even a word reward you. Let's talk about hunting then since is one of the major aspect of Skyrim linked to the exploration field, you start killing pack of wolves with a medium difficulty, after 7 hours of game you starting to kill these becouse you're bored about this frequency attack without a single strategy, you arrive at a stage that you don't even open the drop menu to take a pelts becouse are cheap, there're a lot of wolves and they are easy to kill with a gear bought only from reward of side quests or at last you take it to craft and improve the forge ability and grow up more at industrial quantity. Let's make the point about general difficulty of Skyrim: -Side quests bring you to explore a little bit the world and give you an high reward to incentivate to grow up faster and become the stronger in the world game in less time. -The amount of gears and potions around the world it's too much and these are cheap and easy to make. -Food is useless, it cost to much time for a lesser bonus effect, potions are easy to find and better during a difficult part of a dungeon. -Since food is useless hunting is useless too, it's only quite usefull at the start to grow up some ability, but it's easy and you don't need any strategy, just hit in the middle of the pack. It's Skyrim give the feel of general challenge and incentivate the exploration? No. Are the amount of enemy HP that change this stage? No, there isn't fun anyway. There is a factor of exploitation? Yes but only at the start, after some levels you dont feel the necessity to doing better, explore more, take more and earn more and make a long period strategy to chose the best way of growth, you have all. Is an hardcore mode balance the exploration factor with the exploitation? No becouse it's a game that will give me only few stages and options to face an opponent, and this stages or options are chained to the dynamic character status which in turn it's chained to the wrong economy world system that turn this mode in a banal fictitious difficulty bar that go between the hardest condition to the easiest. Is the Skyrim economic system a major factor of difficulty imbalance that put in relationship exploitation and exploration imbalance as well? Yes in my opinion. Since I've mentioned Gothic let's make the same points of this game (It can be made even with others game just like Divinity II): In this game you start with few coins (little pieces of metal ore really used as coin), the villagers are poor as a villager must be, they wasn't make to reward you with all the gold that they have, they are make it to give you task and feel the exploration sense of the world, they pay you with at maximum (in the best case) with 30 coins or a piece of meat with some bread. You start by grabbing some mushrooms for the cook, you find the first wolf during the exploration and the research, you kill him easly and take the pelt and the meat from him and you see that a single pelt worth 30 coins, a lot! You go on on the mushrooms research and you find a pack of three wolves and you see not three wolves but 90 coins to buy the raw steel and make a startup sword for you sell the rusty iron sword that you find for the precious amount of 10 coins, you face they and you die, why? Strategy, they surrend you and during you're facing one from the front the other two are hitting you from the back. End the quest and you're reward with something to eat, you'll do other side quest to buy a raw steel bar and make a sword, you doing the sword with 90 coins and see that the blacksmith have a good war axe for 150 coins so you think to sell the sword and earn 100 coins, buy a new raw steel bar for 90 coins and make a profit of 10 coins for each sword that you make. You take a side quest that bring you in a challange against 4 villagers, one villager it's easy to kill, two are easy, three need a good strategy, but there is the fourth that is wearing an heavy iron greaves and it's resistent to your weak attacks, so retreat to eat something and kill him later. After you want his armor set, at the blacksmith the cost is about 200 coins in a game where you earn about 15-20 coins for quest, so you start exploration for pelts and raw food, with the pelts you take the armor, with the food cooked heal yourself in a game where the less healing potion cost 120 coins and if you want to craft it you must search for multiple weeds and face enemies in an unknow land full of they that can kill you if you dont use a proper strategy and a good gear; Make the point: -Side quests bring you around the world without a generous reward, you're boost to do it becouse everything can be usefull and you'll need it. -Potions are rare, they cost a lot and they are reserved for the magic classes more becouse with alchemy as base skill they can easy make these. -Armors aren't rare for a warrior class, but if you want these you must explore to find the good materials and craft it, if you want to buy it they cost a lot (in this game a good gear that make you of steel can cost even 21000 coins and the reward from the quests still the same). -Food it's the best alternative to potions, especially if it's cooked, a raw piece of meat an heal the 5% of HP, a cooked one the 15% where the less healing potion can heal the 20%. -Since the general economy it's poor exploration with hunting, seaching for weeds o raw materials it's a must and you must explore and feel the growth of the character at the same time. It's this game give the feel of general challenge and incentivate the exploration? Yes. Are the amount of enemy HP that change this stage? No, there isn't fun anyway. There is a factor of exploitation? Yes, you need to explore, do more, understand and study a strategy for your character without exageration that can give you the feeling of growth of your character during the play time. In the end you cover one of these major factor and i thank you so much, but stand at your video review about relationship between exploration and exploitation you need to see over the enemies AI, Skyrim need an overhaul in more fileds and you started very well, I whish you luck with your work Regard Veinwolf P.S Sorry for my bad english :|
  3. From the album: The eternal test

    © Veinwolf

  4. Veinwolf

    Ant Hornbow

    From the album: The eternal test

    If someone need it just contact me, I'm not so good as painter, better as a draftsman, so..

    © Veinwolf

  5. Veinwolf

    FPIGallery WIP259

    Or you can just make something yours just like a "Skyrim museum" or some extra decoration for the houses, still a great work in any case
  6. Veinwolf

    Zweinhander

    Thanks, the low it's from blender, i can't do nothing without, it's about 5 years that I'm using that amazing free software (If they only make something better about the modelling section, it's a little bit slow atm, for the rest it's a perfect complete program)
  7. Veinwolf

    Crew 2013

    That dino behind the character made my last 5 minutes lol
  8. Veinwolf

    FPIGallery WIP259

    The dedication of a maniacinto details, in a good way of course, nice
  9. A custom NPC, specifically a dog to avoid the dialogue things etc.. and I see on the CK tutorials that there's a similar system about "managing" inventory of creatures or npc in general. I'm sorry becouse i deleted it :\ (Becouse I want to clean that crap from the main .esp and restart with a new script with other metod) i didn't make so much modify to the first form, I had just changed the "OnUpdate" form with "OnInit" and deleted the function as you said. I'll start again with a spell form for sure, but not now in this days I'm in a bad work period atm, thank you for your help really, and if you have a good tips or some tutorial links about a spell form script to activate a function it's really appreciated
  10. Of course is attached to an NPC (don't know if you meaning by using a trigger, a sub-quest at start etc..sorry), by using a perk you say uhm...I need a tutorial for that, i thought about a spell on target to run the function, I must choose the short way.
  11. I see, so i need a generic quest for the "start game" stage linked to the script for the make it to run or I'm wrong? In this case I'm thinking to add a recall spell instead a quest to avoid the OnUpdate or OnInit event; Sorry for the general misunderstanding, it's kinda hard to understand a pile of tutorials where english isn't your language, at last I'm trying and thank you for your patience.
  12. Isn't "SingleNPC" calling the function where "SingleNPC" is the actor or the function propriety ref? In any case I deleted the function just to see if the "OnInit" event work with a simple messagebox and nothing, dosen't work, at this stage it's usless :|
  13. I know about the Endfunction, but if I put it the compiler give me a missing event or function error and this is crazy for me becouse if it'll ever work ingame it's a loop without an end, in any case i used onUpdate becouse there's a reference on the CK tutorials page about it, dosen't work anyway, the script even without an error don't get any execute process ingame; I don't know what could be, but thank you for the help anyway
  14. I'm having some trouble with my first script, the deal is: "Press Y near or on the target->open his inventory" I followed the CK tutorials in this days and the various, the tutorials of this forum as well, but nothing to do, by compiling the script on the CK there isn't a single error and should work fine (of course i give to the actors a ref in to the script propriety); I don't know how and where to ask anymore, any hint it's really welcome Here's the code by the way: Scriptname CustomNPCsInventroyshortcut extends Actor {Open inventory by pressing Y} ActorBase Property firsttestActors Auto {All actors type} Actor Property SingleNPC Auto {Define NPC} Bool bIsHotkeyPressed ; = False Int Property iHotkey = 21 Auto ; Y by default Function OpenInventory(bool abForceOpen = false) native Event OnUpdate() If bIsHotkeyPressed != Input.IsKeyPressed(iHotkey) bIsHotkeyPressed = !bIsHotkeyPressed If bIsHotkeyPressed Debug.MessageBox("type Y key worked");test SingleNPC.OpenInventory() EndIf EndIf RegisterForSingleUpdate(0.25) EndEvent Of course I didn't defined the Actorbase, I want to test on a single NPC first, but dosen't work anyway :\
  15. I've solved my problem, I use more tools for the 3D models, the problem was the .fbx importer that deleted some vertex data, so damn stupid problem (i tried few type of vertex paint modes, UV reconstruction without the normal cleaning of the dirt bethesda models etc..), just to show the result, well still a wip for now, but the worst part (weight paint and animation) it's mostly done.
  16. I know it's a quite old topic, but this imho it's a skin partition problem, the model can't fit the same BSSkin if the vertex order isn't the same, don't know if you resolved this, but a reskin could make the difference, I'm working on horse models too and I stoped, i tried a lot of things, maybe all, but my problem it's different, it's the annoying mane-tail alpha texture problem, don't know why on the mane the texture work good, on the tail (same UV, same mesh) the alpha don't work and the result it's a bell-tail of fur.
  17. Ok, so basically i've worked on a vanilla creature model, mesh, texture all work fine in game, but there's only one problem, the base skeleton of the creature don't fit well now with the new model, i tried to modify only the bones position with the .nif exporter for 3D Studio, but after the exported skeleton was empty, all the bones disappeared; I've asked on many forum but i always get the silence or some joke answers about a rework on nifskope, it's impossibile to edit the 3D cordinate of a model (far as i know) on it, let alone the skeleton, so there's a special setting for the exporter that i failed or i must rework all the animations of the creature for a single problem? First time for me for a creature, in the past i always worked on "statc" objects by making something of bad or something of good, depend on the view point, and i find it hard for the condition of the tools right now. Hope to get some help and sorry if is the wrong section
  18. Nah, a simple biologist who in the free time get a pencil in the right hand and a good music in the ears to get something from his mind Thank you all for the welcome and too much cookies for me
  19. So, what happen when a man meet a pencil during the free time? The paper win, the pencil is broken and the man scream as a mad, the rubber stay there to laugh in silence while the time beats the a finger with a patience face on the space plain, experience teacher of a imaginative mind trying to discover what inside is blind. Random words from a random person in a random day, good day and good work to all
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