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vometia

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Everything posted by vometia

  1. Hurrah! Glad it seems to be working now.
  2. Mine just looks like a regular text file; sounds like there might be something amiss there. Can you describe what you're seeing? I guess the safest thing is to rename it to something else and let Oblivion create a new one.
  3. Is your Oblivion.ini file referencing them properly? Mine has the values SMasterVoicesArchiveFileName1 and SMasterVoicesArchiveFileName2 for the two voice files respectively, and both are also listed in sArchiveList. Just wondering, as the ini file (in the parent of your saves directory) is one thing that doesn't get updated when you reinstall. Unless you have some customisation going on there, it might be worth just deleting it and letting Oblivion create a new one...
  4. As far as I recall, though relying on my memory is always risky, the music files are some of the few loose files you get by default: they live in the Music folder under your Oblivion data directory, and there are five(?) subfolders by default, which should be Battle, Dungeon, Explore, Public and Special. IIRC, the launcher starts playing the main title music about halfway through, the file in question presumably being Music/Special/tes4title.mp3
  5. No, you'll just steal our toast, apparently! My favourite playing style is general disorganisation and getting out of my depth. Just like RL, then. Nice to see you here!
  6. I guess I liked the "realistic lighting" because it made it feel realistically creepy! Even if it was actually darker than you'd get IRL. Same deal with Oblivion, too. The only time I didn't really care for that sort of thing was an option for extra-dark dungeons in Skyrim which made them almost totally impossible to navigate at any time, which became quite fatiguing. Oh, and yeah, I've imagined my character as also being fairly fastidious about keeping clean, one of the captions from an early screenshot of her bathing in a lake being something to the effect of washing all the goblin phlegm out of her hair and trying to remove the smell of ogre's BO.
  7. In that regard, it's amazing how many games locate the character creator in an environment with really awful lighting: and Oblivion is certainly guilty in that regard! Some of them also have an entirely different "camera angle" in the CC to what you see in game, just for added amusement; I recall that Dragon Age: Oranges was one such game. I've tried replacement skins now and then but have never been entirely happy with the results. I tried a couple in Oblivion, but one made my character look like a shop mannequin, the other just altered her appearance so much that I no longer recognised her, even if she did arguably look better for it. Another couple in Skyrim also had slightly unwanted effects: I'm reminded of one that transformed my character from someone who looked as if they hadn't washed all month to someone who looked like they were entirely unacquainted with the concept of soap.
  8. It's a lovely sword, looks great and it's amazingly light for something so big. I love it. I'd also love the one-handed Kern to go with it, but I'm definitely too skint to afford that sort of outlay right now. I love these signed pictures. It is quite difficult to make good faces, I think in both FO3 and Skyrim I made the occasional attempt to get what I wanted but repeatedly just resigned myself to "meh, that'll do". Oddly enough, I found Oblivion to be the easiest to obtain what I was after (including other games with much-lauded character creators such as Saints Row 2) in spite of hearing so many similar complaints about it's awkwardness.
  9. Hello, Bess. Nice to see someone a bit more decisive than me, I've been prevaricating about the Oblivion course for what's probably years now.
  10. That looks fascinating! I must watch it all the way through when my attention span behaves. In the first five minutes, I'm glad it covered the exaggerated nature of the katana, and I was also pleased to see the Albion Gallowglass (I have one sitting right behind me, waiting for my unwary feet to walk into it again) appear just before the four-minute mark.
  11. That's a beautiful view you have there.
  12. My neighbour grows food, which he unwillingly shares with the local rabbits, slugs and other wildlife! My shrubs are a bit chewy, though.
  13. It is! We're quite proud of our personal little oasis, it used to be quite horrid but after quite a bit of work it's become a nice, peaceful place to be. Though the shrubs are now in serious need of a haircut... that's the problem with plants, they keep growing!
  14. Say it ain't so. Even though I know that, it's surprising how much various games seem to differ in that regard, and how little connection there seems to be to visual detail sometimes. I think variable framerates are often a bigger headache than consistent but not-very-high ones too.
  15. Updated picture, since I look a bit dumpy and unenthusiastic in the last one. And at some point I really will actually update my Oblivion "Castle Life" mod rather than just posting pictures of myself!
  16. Oh, man, that's unexpected and very sad news. Really bummed to hear that. I also remember discovering his texture packs, they really freshened up Oblivion: very impressive work. RIP.
  17. That's terribly kind of you to say, but at 5'7" and 13 stone I could do with losing a few more pounds! If I can get down to 11-and-a-bit I'll be happy. Well, marginally less grumpy.
  18. I'm one of them. But since I seem to have ended up with more pictures taken in the last few weeks than ever before, here's one. Yes, I still need to lose weight. :/ meh Edit: changed unflattering picture to a link instead.
  19. Edit: actually, never mind that: I'm really rather too bad-tempered at the moment.
  20. Ugh, some bad memories there. Got some unpleasantly threatening comments thanks to certain unscrupulous "modders": although they don't represent the community there, it's not very pleasant. I'm quite surprised to see you've experienced aggro too, given that from my perspective you're an experienced modder who's made a name for himself with some mods I've thoroughly enjoyed: I guess we all start somewhere, though...
  21. It seems your weighting's gone awry at some point. Your best bet is to completely delete the weights from the errant mesh, temporarily import a similar mesh, run the "bone weight copy" script between them, delete the temporary mesh and then re-export your work. I hope my explanation isn't up to my usual standards of complete lack of clarity. Vertex weighting is a bit of a headache. I've tried to do it manually using weight-painting, but in nearly all cases it's much more trouble than it's worth compared to the bone-weight-copy script.
  22. Aren't you spending $48.50 from each $50? I mean half of $97? So after giving $1 to each, you still owe them 50c... though I may be missing something right in front of me, because that's what I do.
  23. That reminds me a little of the Elven ruins in DA:O... nice atmospheric picture.
  24. I assume it's not the old "I have no dialogue" message? I recall that was a problem with switching between game worlds without going through the Correct Procedures. But I guess you would've mentioned something like that if it was the case. Is your ini file definitely loading them? I just ask as I use the method of renaming them to "Oblivion - whatever.bsa" and creating an empty oblivion.esp to force them to load; I vaguely recall various problems with getting bsas to load correctly, though most of the details elude me several years on...
  25. I'm sure it's no problem that can't be overcome by the versatility provided by a straw!
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