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vometia

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Everything posted by vometia

  1. Similar things have happened in the real world and with much smaller places than Summerset Isle (e.g. the British Empire); a few crumbling alliances can leave the way wide open for someone to come along and impose their own rule. Which is one reason I dislike Ulfric, who appears to be using the situation for personal gain rather than for the long-term security of Skyrim. That and I don't like him much as a person...
  2. A nice pair of earrings from my girlfriend, some cosmetics and nail polish, a stack of collectible enamelled Pratchett guild badges, chocolate, extra chocolate just in case, and a copy of Bastion from an old TESF friend. I'm rather happy with my haul. Some nice things mentioned here, especially The Witcher 2, Bioshock and the new Zed Leppelin album!
  3. I'm glad this has been properly documented! Trying to work on the armour in Skyrim made me think that eating my own intestines would be a more enjoyable pastime. I was going to make a suggestion regarding the nifs, but given some of my esoteric habits I think it's probably best the way it is.
  4. A friend up mine was up there too, she had a fantastic time. It was loud, apparently!
  5. It's unlikely I'll be contributing as my perennial fatigue is still menacing me, but by way of random comment I'd like to see it get off the ground and hope the contest is a success.
  6. Oh, bugger, nothing's ever easy, is it! Seems that stuff like e.g. armour and outfits aren't just defined by what it finds in the main nif directory, but they're also cached in the CharacterTemplates archive (I think: this is a guesswork by me, the .cat files are "kind of" nif format but not one NifSkope can figure out); so it's fine if your character is the first to use something and it loads properly, but if you're in an area where you've committed the fashion faux pas of wearing the same thing as someone else, whoever the game loads first gets to have their mesh loaded and reused by everyone else. And the player usually loads last, it seems. What's worse is that this only applies to meshes: textures are too big to be cached so any updates seem guaranteed to be used. Obviously not a good thing if the UV map changes. Frustrating. The problem might be solvable... but I by someone else: it needs someone with a lot more knowledge of file formats than I possess. But as I mentioned, it was more an exercise in "can it be done?" than a serious modding attempt, so I guess I'll have to accept "almost" as a result! Edit: ah, found a solution already: editing any matching .cat files with a text editor (yes I know! I'm using vim which preserves binary content though, except for the annoyance of adding a newline to the end of the file which needs to subsequently be removed) to change the filename referenced seems to have done the trick. Though I'm not entirely sure why since they still have the names of the individual meshes, but I figured that they might be used to determine what it wants rather than what it contains. But I don't really know what I'm doing and it might all go hideously wrong.
  7. Figured I'd start a new play-through of Ego Draconis (well, DKS: but I still have the earlier version's files backed up, which turned out to be fortuitous) and being me, there's things that need to be fiddled about with. Because they're there. I'd completely failed to get anywhere the last time I tried my hand at modding it, but a night's worth of insomnia to deal with seemed to give me added determination and I succeeded this time. Nothing special, just played with some of the outfits and did a spot of remeshing and retexturing; unsurprisingly, once you get past the oddness of the way it stores data (whose idea was it to keep dds files in nif format? By which I mean they don't just contain the file but actually replace the header data too) it's very similar to modding Oblivion since both are Gamebryo-based. The main problem is that it doesn't have a huge modding community like TES, so tools are a bit scant and it's hard to find the latest versions: that's why it was fortunate I still had my Ego Draconis files as DKS changed the format which breaks a number of tools, though fortunately it seems quite happy to read the old file formats. Other bits that needed doing were debugging the Blender export script, which I thought was going to be hairy since I know nothing at all about Python, but fortunately the bugs were easy to find. The file format's still not correct, but easily enough solved by cutting and pasting the relevant bits into a donor file. I think I'll view it as a challenge that I needed to try: altogether it's too much of a pain to do things like assemble the dds nifs by hand (couldn't find an import function, so I ended up having to use some Unix file-management tools) and rebuild an archive every time I wanted to try something since it apparently has no concept of TES's archive invalidation: and it seems the archive names are hard-coded, so no doing the equivalent of bunging my own bsa file in there. At least I now know it can be done! Assuming I don't forget what I did.
  8. vometia

    Sleeves!

    Hmm, wonder if I could make some replacement sleeves from the trouser legs? Wouldn't be the first time, or vice versa...
  9. I didn't know about your mod! If it's relevant, the mods I found for adding a bit of greenery to the landscape I dug up by searching for "green": perhaps you might consider sticking that in its title somewhere...?
  10. vometia

    Mages Guild 04

    He looks like quite a friendly skellington. I hope.
  11. vometia

    Point Lookout lookout

    That is a lot of gaming! You need to do it though.
  12. I'm ashamed to say I have that album somewhere.
  13. From the album: Vom's Stuff

    Er, excuse the bad pun! Another colourful sky courtesy of Fellout, probably. I really wanted to rid Point Lookout of its rather tobacco-toned colour scheme but it seems to have worked quite well in this instance. I hope Donnato doesn't think I'm trying to muscle in on his FO3 adventure, it's nice that he's inspired me to actually submit a couple of images myself!

    © © Vom (Christine Hedley) and stuff

  14. From the album: Vom's Stuff

    I'd love to take credit for carefully setting up this screenshot to have such wonderful colours, but it was entirely unintentional: it seems that Fellout sometimes excels itself when it comes to being colourful. Somewhere in the Wasteland, wandering about aimlessly near Agatha's place. The armour is a somewhat modified and retextured version of the OA Winterised Armour again.

    © © Vom (Christine Hedley) where applicable etc.

  15. Ah, yes, that's the place I always seem to end up finding myself being chased away by some daft great lummox!
  16. Hope the pie fairy visits everyone celebrating another year!
  17. vometia

    Misty Mountain Trudge

    Sorry, I didn't see this comment. Just a few texture packs and probably the post-thingy graphics tweak, but no new or replacement meshes.
  18. vometia

    Oopsie...

    Over to PM, I'm sure we'll find the cause.
  19. vometia

    Oopsie...

    Oh, red diamond things, how I enjoy your company! Archive invalidation thingy, perhaps...?
  20. vometia

    Sleeves!

    I was only thinking about releasing the textures anyway, but why would there be any problems releasing the mesh, other than making it clear it's only for owners of OA? I guess if I decided to release a working mesh, using texture sets as modifiers for the original model would neatly side-step the issue anyway. Edit: thinking about it, if there's a problem releasing the mesh, the same problem will be true of the derivatives of the texture as well, so it's probably safest if I don't release it. Shame, I was hoping this might be a start for me releasing some of my work. Oh well.
  21. vometia

    Sleeves!

    Thanks guys. I think I should make it my aim to package up this as a mod and release it here: whether or not there's any takers, I need to get into the habit! I must admit I ended up using a variant of the second one as my regular armour: whether or not it's imaginative, black armour is cool! I was quite surprised to discover that the Talon Co. armour isn't actually black but rather a sort of mushroom colour. That's definitely not how I seem to have remembered it...
  22. vometia

    Sleeves!

    From the album: Vom's Stuff

    The sleeveless combat armour always annoyed me for no especially good reason; I figured I'd use the "winterised" variant found in Operation Anchorage, but the sleeves aren't mapped to the same texture, annoyingly, so I used my indifferent texturing skills to attempt to recolour the new sleeve texture to match the existing armours: Reilly's Rangers, Rivet City, Combat Armour, Talon Co. and Tenpenny Security (forgot about this one until after I'd done these screenshots!) I only got as far as doing the female variant, but y'know. Trying to decide whether to release it as a modders' resource, but of course my usual nemesis is hindering me, my chronic lack of organisation... For my next trick I may try re-weighting the mesh so the sleeves don't clip the pauldrons/shoulder-pads/whatever, though weight painting scares the life out of me.

    © © Vom (Christine H), except for the bits that aren't.

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