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Zaldir

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Posts posted by Zaldir

  1. Hey guys,

     

    I am trying to get some very simple mannequins in a player home I am working on, but I can't seem to get it working.

    All I want it to do (currently), is to let the player add the equipment that the Mannequin should wear. The way I am doing this is to have an activator, that when activated, opens the inventory of a chest, where the player puts the equipment. Then, the equipment is transferred to the Mannequin (NPC), removed from the chest, then equipped by the Mannequin. Currently, the script looks like this:

    SCN KR3MannequinScript
    
    Ref Mannequin
    Ref MannequinCont
    Ref InvObj
    Short InvPos
    Short State
    Float fQuestDelayTime
    
    begin GameMode
        Set fQuestDelayTime to .01
        Set Mannequin to MannequinCont.GetParentRef
    
        If (State == 0)
            Message "State 0"
            Set State to 1
            MannequinCont.Activate player
        ElseIf (State == 1)
            Message "State 1"
            Mannequin.SetDestroyed 0
            Mannequin.SetGhost 0
            Mannequin.PlayGroup Idle 1
            Mannequin.sms EffectStone
            Message "Humanized"
            Set InvPos to MannequinCont.GetNumItems
            While (InvPos > 0)
                Message "Adding items..."
                Set InvPos to (InvPos - 1)
                Set InvObj to (MannequinCont.GetInventoryObject InvPos)
                Mannequin.AddItem InvObj 1
                Mannequin.EquipItem InvObj
                Mannequincont.RemoveItem InvObj 1
            Loop
            If (InvPos == 0)
                Message "Setting State 2"
                Set State to 2
            EndIf
        ElseIf (State == 2)
            Message "State 2"
            StopQuest KR3MannequinQuest
        EndIf
    End

    The Message lines are just for me to tell where in the script it is currently at when testing.

     

    Now, the problem is that the script never gets past the <Message "Humanized"> line, which means there is something wrong with the <Set InvPos to MannequinCont.GetNumItems> line. I am not well versed with OBSE functions, so I am wondering if someone could shed some light on this matter?

     

    Thanks!

     

    Edit:

    The Quest itself is triggered by this script:

    SCN KR3MannequinActivationScript
    
    Ref MannequinCont
    
    Begin OnActivate
        If (GetActionRef == Player)
            If (GetQuestRunning KR3MannequinQuest == 0)
                Set MannequinCont to GetParentRef
                Set KR3MannequinQuest.MannequinCont to MannequinCont
                StartQuest KR3MannequinQuest
                Set KR3MannequinQuest.State to 0
            EndIf
        EndIf
    End
  2. Stage 1: "Follow the quest marker", Stage 2: "Follow the second quest marker", Stage 3: "Now, follow the third, and perhaps the final quest marker", Stage 4: "Oh, there was another one - follow the quest marker!"

    ...Quest markers have now been removed from Kvatch Rebuilt... feels good - looking forward to releasing that version. ;D

  3. In my mods, I never use quest markers, and a lot of people complain. I just say tough luck, figure it out anyway. They do, and I think they are happier with defeating the mod than if their hand was held the entire time.

    Arena was good too, it was so big I never did finish it... And it was all random which made it even harder.

    Hm, maybe I should just remove the quest markers in the final Kvatch Rebuilt version... It is actually quite fun when you get people begging for help because a quest marker points to a place a few meters away from where they are supposed to be, and they simply can not find it. :razz: ... oh people... :shrug:

  4. Yeah, the market has definitely changed (and in some, if not most aspects, for the worse), and of course developers will change with it. The developers makes what most people would want to play.

    Based on posts around the web about people trying Morrowind after Oblivion/Skyrim, it seems to point towards the fact that our perception of what makes a great game is different than the "majority", although if Bethesda were to make a game with the depth and complexity of Morrowind, but with more up-to-date graphics and combat, I think that would change. Then again, almost everyone who played Morrowind before Oblivion/Skyrim thinks Morrowind is the best of the three, so... I don't know what to take from this.

    And when one of the biggest complaints about Morrowind from people who played it after Oblivion/Skyrim is that there are no Quest Markers, Lanceor couldn't be more right... "Unfortunately, Skyrim and to a lesser extent Oblivion were dumbed down to make it easy for those who don't have a brain and aren't willing to experiment. Those of us who wish use our heads to unravel mysteries get left out in the cold."

  5. Both the animated and non-animated versions works perfectly fine for me. Just downloaded and placed in the "video" folder. I am running MGE XE, so there is a possibility that you might need it for both versions.

  6. Well, it does actually say that if you're using the non-animated one you do not need MGE. "(A non-animated version is also included for non-MGE users.)"

    I'll give it a go to see if it works for me, and then I'll come back to you.

  7. I'm still playing Morrowind, as I have been on and off since 2003, and I still find new things - new dungeons (there's sooo many of them!) and even some new NPCs standing about. So, yes, it is a great game! And it has so many awesome mods that are still being developed!

    I really wish Bethesda would go back to creating complex games like Morrowind again... If TESO becomes a success, they no longer have to think that much about money, so then they could make more complex games, right..? no..? :shrug:

    Now, the UESP might be an important resource when playing Morrowind, and I don't think anyone have done everything there is to do without ever looking at a page on UESP... But I just want to say, do not use it unless absolutely necessary! One of the (many) charms of Morrowind is that there are no quest markers, and all you base the quest location on is what the NPC giving you the quest said about it, or if you investigate a bit, what another NPC said about it.

  8. I'm probably a bit biased, but I'd say NMM. ;)

    I simply don't like going through Steam to do anything - I try to avoid it as best I can, so it is enough that I need it open to launch the game. :lol:

    And besides, for Workshop to update my mods, I must open the Skyrim launcher, but I use SKSE, so I don't launch Skyrim through the launcher, but NMM has a SKSE launcher built-in, so it is an obvious choice when installing the "simple" mods. However, for the more complex mods, I always do it manually. :)

    And I also like the fact that if you install a mod with NMM, then install another mod that overwrites files from the first, then, after overwriting and running the game, you decide that the older files (say, textures...) were better, you can just uninstall the newest one, and NMM will automatically place the files from the old mod back into your data folder. I generally don't like automation, but in this case, it seems to be doing good. :D

  9. Plot & Lore (UESP)

    TES V takes place 2 Centuries (200 years) after Oblivion. The King of Skyrim is dead, which has sparked a civil war. You are the last Dragonborn, a group characterized by their ability to hunt dragons. You are a prisoner. The Septim line was a prominent Dragonborn line protected by the Dragonguards which eventually became the blades. After the death of the Septim line, the Blades were hunted down and killed one by one and now are almost completely gone. The return of the dragons was foretold in the Elder Scrolls and was ushered in by the destruction of the Staff of Chaos, the creation of the Numidium, the events at Red Mountain and the Oblivion Crisis. There is a blade you come across, named Esbern (Voiced by Max Von Sydow.) that will train and guide you through the game. The last event to unfold before the dragons return was the people of Skyrim turning against each other which is happening at the beginning of the game. Dragons start to appear in greater and greater numbers as the game goes on and will eventually culminate with Alduin possibly coming into the world.

    First Century

    4E 0 — End of the Oblivion Crisis

    The banishing of Mehrunes Dagon from Tamriel by the Champion of Cyrodiil, Martin Septim, and the avatar of Akatosh ends the Oblivion Crisis. The Septim bloodline ends and the Amulet of Kings is destroyed. The Third Era ends, marking the beginning of the Fourth.

    The Fourth Era begins with no Emperor on the throne of Tamriel. High Chancellor Ocato, the Elder Council, and the Blades try to maintain order. The provinces start to take advantage of the Empire's weakened state.

    4E ?? — Red Mountain erupts; Vvardenfell is destroyed.

    In Vivec's absence, the Ministry of Truth becomes unstable. Vuhon creates an Ingenium that uses at first dozens of dying souls, then a small number of living ones to stabilize the rock. The soul of Sul's wife Ilzheven was among them. In a fight to free her, the Ingenium is destroyed and the rock crashes into Vivec with all the energy it originally had. The impact causes Red Mountain to erupt and destroys the entire island of Vvardenfell, as well as causing massive destruction to the rest of the province.

    4E ?? — The Empire Collapses

    Black Marsh secedes from the Empire; it is soon followed by Elsweyr.

    The Thalmor seize control of the old Aldmeri Dominion (Valenwood and the Summerset Isle).

    The Argonians invade and conquer Morrowind after the eruption of Red Mountain.

    4E ?? — Titus Mede is crowned the new emperor by conquest.

    4E 18 — Prince Attrebus Mede is born.

    4E 23 — Annaïg Hoïnart is born.

    4E 40s — The Infernal City

    Umbriel, a floating city, appears on the coast of Black Marsh, heading toward Morrowind. The city of Lilmoth, Black Marsh, the home of Annaïg, is destroyed in the process.

    Third Century

    4E 200s — The High King of Skyrim dies.

    4E 200s — The Nords of Skyrim engage in a civil war.

    Graphics, Sound & Interface

    Graphics

    Havok Behavior - Havok Behavior is a flexible animation tool that allows the developers to rapidly prototype and preview new animations and blend them together seamlessly with a few mouse clicks and minimal code support. Bethesda is using it to create more nuance in character and creature movement, govern special effects, and even to control how characters struggle to move when trapped in environmental hazards like spider webs. Characters now transition more realistically between walking, jogging and, running, and the increased nuance between animations has allowed Bethesda to better balance the combat in both first- and third-person perspective by adjusting the timing values for swings and blocks depending on your perspective. Perhaps the most impressive use of the Behavior technology is how Bethesda is using it to create the dragon animations. Bethesda has worked meticulously to make sure the beasts look powerful and menacing when banking, flapping their wings, gaining altitude before making another strafing run, and breathing fire on their hapless victims. None of the dragons' actions are scripted, and Behavior helps make the movements look non-mechanical, even when the dragons are speaking/shouting.

    Wind will whip up the surface of bodies of water, the water have believable physics, shadows are dynamic and snow falls dynamically, painting the ground texture with snow. Faces and models are greatly improved. Draw distance is greatly increased, which let's you see much further before noticing low resolution distant land or grid pattern. SpeedTree has not been used, but a platform has been written in-house, which let's the artists built whatever kind of tree they want, making it more varied.

    Sound

    The music of Skyrim is composed by Jeremy Soule!

    There are approximately 70 voice actors and 60.000 lines of voiced dialogue, and the known voice actors are: Max Von Sydow (Esbern), Brandon Ellison (General), Anthony De Longis (Mercer Frey), Rob Locke (Commoner / Additional Voices), Lani Minella (Dark Elf / Night Mother / Nocturne), Wes Johnson, Lynda Carter, Craig Sechler, Jim Cummings, Gideon Emery, Michael Mack (Male Redguards), Jonathan Bryce (Male Khajiit/Argonian), Reese C. Hartwig (Young Male), Christopher Plummer (Arngeir), Joan Allen (Delphine), Lynda Carter (Gormlaith Golden-Hilt), Michael Hogan (Imperial General Tullius), Vladimir Kulich (Ulfric Stormcloak), Claudia Christian (Legate Rikke), Diane Louise Salinger, Renee Victor, George Coe.

    Your character will shout, laugh and make combat grunts.

    Interface

    The HUD have been simplified, making it easier to access, use and navigate. When opening the menu, instead of returning you to the last page you visited as it did in Oblivion, you are now presented with a simple compass interface that offers four options (Right: Inventory | Left: Magical Items | Down: Map & Quests | Up: Skills). In the inventory, you can view your items as 3D objects, which can even be used to solve puzzles! Items or spells can also be mapped, making them easier to access, with one press of a button, without the need to pause the game.Third person have been greatly improved, and you will now have a cross-hair in third person as well as in first person! While in first person, the HUD comes and goes as needed. Quest markers can be turned off, and when full, the Health-, Stamina- and Magicka bars are hidden. HUD opacity can be increased or decreased as you see fit.

    Environment

    The environment and dungeons of Skyrim are unique and beautiful (All in their own way of course…)

    There are five major cities, which is Solitude, Riften, Whiterun, Windhelm and Markarth, while there are 8 or more smaller towns. Every town has it's own Economic System. If you destroy a city's means of income, they'll need to buy from another nearby city, and prices in the city will go up or some products will not be available in that city at all. They also have it's own unique culture and architecture. There are more than 130 dungeons, ranging from 15 minutes to 2 hours long, and outside, there are over 100 points of interest. There are 13 Guardian Stones in the game, which will temporarily boost your skills. In areal, the size of Skyrim is about the same as Cyrodiil in Oblivion, but content-wise, it's much bigger! To make dungeons more interesting, traps and puzzles have been used more frequently, and with more variation. There are also rivers inside dungeons You can also find Dwemer ruins around the province! In the watery depths of Skyrim, you can find treasures, hidden caves and ships. When picking flowers, they are visually removed from the plant.

    Character, Generation, Races, Skills and Perks

    There is a soft level-cap at 50, but you can still level-up after this. You have 3 attributes; Health, Magicka and Stamina - One of which can be increased by 10 each level. Magicka & Health now regenerates quite fast out of combat, and slowly while in combat. There are 18 skills that you can develop through playing, and all affect your leveling. You level faster than in previous games, and you receive a Perk every level. There are approximately 280 perks, including ranks, and you decide to save perk points until you are ready to spend them. You can Sprint, which drains your Stamina, but backwards running speed has been reduced since Oblivion. Sprinting while wearing heavy armor drains Stamina faster. Your speed is governed by your stamina attribute and your equipment. Racial speed is the same, so a Khajiit will initially run at the same speed as an Orc.

    You can become a Vampire!

    Character Generation

    The Character customization is very in-depth, allowing you to change your character physique, give them a beard out of the 50 available, apply face-paint, and other more detailed changes to your characters body. There are no Classes, no major/minor skills and no birth signs!

    Races

    There are 10 playable races: Imperial, Nord, Redguard, Dark Elf (Dunmer), High Elf (Altmer), Wood Elf (Bosmer), Orc, Khajiit, Argonian and Breton.

    Racial Abilities

    Argonians

    Hist: Significantly increases health regeneration speed.

    Histskin: 50% resistance to diseases.

    Breathe underwater.

    Breton

    Dragonskin: Absorb Magicka of spells and resist shock.

    Dunmer

    Ancestor's Wrath: Surrounds player character in fire and resist fire.

    Altmer

    Regenerate Magicka more quickly.

    Imperial

    Voice of the Emperor: Find more coin when looting.

    Khajiit

    Night vision and claw attack (increased unarmed damage).

    Nord

    Battlecry.

    Orc

    Berserker.

    Redguard

    Adrenaline Rush.

    Bosmer

    Animal Allies: Command an animal to fight for you.

    Resist poison and disease.

    Skills

    The higher a skill is, the more it will contribute to leveling up when increased, making it smarter to focus on a smaller range of skills. The Enchanting Skill allows you to disenchant items with magical properties, destroying the item in the process. This will teach how to enchant another time with the magical properties of the item you disenchanted.

    Warrior-type Skills: Smithing, Heavy Armor, Block, Two-handed, One-Handed and Archery.

    Mage-type Skills: Enchanting, Destruction, Alteration, Conjuration, Restoration and Illusion.

    Thief-type Skills: Alchemy, Light Armor, Speech, Sneak, Lockpicking and Pickpocketing.

    Perks

    Alchemy

    ???

    Potions are 20% stronger.

    ???

    Potions for restore Health, Magicka and Stamina are 25% stronger.

    ???

    Poisons are 25% more effective.

    ???

    Two Ingredients are gathered from plants.

    ???

    50% resistance to all poisons.

    ???

    All negative effects removed from potions and all positive effects removed from poisons.

    ???

    2 effects of an ingredient are revealed when testing instead of 1.

    Sneak

    ???

    20% less chance of being detected.

    ???

    Sneak attacks do 6x damage with one-handed weapons.

    ???

    Sneak attack with bows do 3x damage.

    ???

    Sneak attack with daggers do 15x damage.

    ???

    Noise from armor reduced by 50%

    ???

    You no longer activate pressure plates.

    ???

    Sprinting while sneaking performs forward roll.

    ???

    Running does not affect detection chance.

    ???

    Crouching can make hostile enemies lost sight of you and search for a target.

    Vanish

    Attacker focuses on someone else when entering combat while sneaking.

    Speech

    ???

    Buying and selling price 10% better.

    Allure

    Receive 20% better price buying from opposite sex.

    ???

    Invest in shops and increase available gold permanently in invested stores.

    Master Trader

    Every merchant in the world gains 10.000 gold for bartering.

    ???

    Buy and sell anything from any merchant regardless of what they normally buy and sell.

    ???

    Intimidation attempts are twice as likely to succeed.

    ???

    Persuasion attempts more likely to succeed.

    Fence

    Barter your stolen goods with any merchant you have invested in.

    Bribe

    At a cost, guards forget your bounties.

    Pickpocketing

    Light Fingers

    Pickpocketing bonus of 20% – Item weight and value reduce pickpocketing odds.

    Night Thief

    Pickpocketing sleeping people almost always works.

    Poisoned

    Place poisons in other people’s pockets silently to harm or kill.

    Cutpurse

    Pickpocketing gold is 50% easier.

    Extra Pockets

    Carrying capacity is increased by 100.

    Keymaster

    Pickpocketing keys always works.

    Misdirections

    You can pickpocket equipped weapons.

    Perfect Touch

    You can pickpocket equipped items.

    Lockpicking

    Sleight of Hand

    Picking locks is now undetectable to everyone standing around watching.

    Wax Key

    Automatically gives you the key that fits the lock you just picked.

    Smithing

    Steel Smithing

    Create steel armor and weapons at forge. Improve by double.

    Arcane Blacksmith

    Improve magical weapons and armor.

    Dwarven Smithing

    Create Dwarven armor and weapons at forge. Improve by double.

    Elven Smithing

    Create Elven armor and weapons at forge. Improve by double.

    Orcish Smithing

    Create Orcish armor and weapons at forge. Improve by double.

    Advanced Armors

    Create scale and plate armor at forge. Improve by double.

    Glass Smithing

    Create Glass armor and weapons at forge. Improve by double.

    Daedric Smithing

    Create Daedric armor and weapons at forge. Improve by double.

    Ebony Smithing

    Create Ebony armor and weapons at forge. Improve by double.

    Dragon Smithing

    Create Dragon armor and weapons at forge. Improve by double.

    One-Handed

    One-Handed Prowess

    One-Handed weapons do 40% more damage.

    Hack and Slash

    Attacks with war axes cause extra bleeding damage.

    One-Handed Tactics

    Charge!

    Bone Breaker

    Stand and Deliver

    Savage Blow

    Bladesman

    Two-Handed

    Two-Handed Prowess

    Two-Handed weapons do 20% more damage.

    Deep Wounds

    Attacks with greatswords have a 10% chance of doing critical damage.

    Skullcrusher

    Attacks with warhammers ignore 25% of armor.

    Two-Handed Tactics

    Limbsplitter

    Great Charge!

    Devastating Blow

    ???

    Attacks with battle axes does extra bleeding damage.

    ???

    Power Attacks cost 25% less Stamina.

    ???

    Standing Power Attacks does 25% bonus damage. Chance to decapitate.

    ???

    Sprinting Power Attacks does double damage.

    ???

    Sideways Power Attacks hits all nearby targets.

    ???

    backwards Power Attacks has 25% of paralysing target.

    Archery

    Overdraw

    Bows do 25% more damage.

    Focus

    Able to zoom in on targets when bow is drawn.

    Steady Hand

    Time slows down while zooming in.

    Critical Shot

    10% critical hit chance.

    Ranger

    Move faster with bow drawn.

    Bullseye

    Chance of paralysing enemies for a few seconds.

    Eagle Eye

    ???

    Recover twice as many arrows from dead bodies.

    ???

    Draw bow 30% faster.

    Heavy Armor

    ???

    Armor rating 20% increased.

    ???

    Unarmed damage increased by gauntlet's armor rating while wearing heavy armor gauntlets.

    ???

    Half fall damage if wearing full heavy armor.

    ???

    Equipped Heavy armor weighs nothing and doesn't slow you down.

    ???

    Additional 25% armor if wearing a full Heavy armor set.

    ???

    25% more armor if wearing full heavy armor.

    ???

    50% less stagger if wearing full heavy armor.

    ???

    10% damage reflected back to enemy if wearing full heavy armor.

    Block

    Shield Wall (1 of 5)

    Blocking is 25% more effective.

    Deadly Bash

    Bashing does more damage.

    Power Bash

    Able to do a power bash.

    Bash Disarm

    Shield Charge

    Able to move faster with a shield raised.

    Quick Reflexes

    Time slows down if you are blocking during a power attack.

    Deflect Arrows

    Riposte

    Elemental Protection

    Alteration

    ???

    Novice/Apprentice/Adept/Expert/Master level Illusion spells costs 50% less Magicka.

    ???

    Alteration spells has longer duration.

    ???

    Absorb 30% of magicka that hits you.

    Conjuration

    ???

    Novice/Apprentice/Adept/Expert/Master level Illusion spells costs 50% less Magicka.

    ???

    Dual casting overcharges for greater effect.

    ???

    Bound weapons do more damage.

    ???

    Bound weapons cast soul trap on target.

    ???

    Bound weapons banish certain creatures.

    ???

    Reanimate undead with 100 more health points.

    ???

    Summon two atronarches or reanimated zombies.

    ???

    Summon atronarches at twice the distance.

    ???

    Summoned atronarches are twice as strong.

    Destruction

    ???

    Novice/Apprentice/Adept/Expert/Master level Illusion spells costs 50% less Magicka.

    ???

    More damage for each school (Fire, Shock and Frost).

    ???

    Shock damage has a chance to disintegrate target if their health is below 10%.

    ???

    Frost damage has a chance to paralyse target if health is low.

    ???

    Fire damage has a chance of making enemies with low health flee.

    ???

    Place runes up to five times farther away.

    Enchanting

    ???

    Enchants are 20% stronger.

    ???

    Enchanted armor is 25% stronger.

    ???

    Soul Gems provide magicka for recharge.

    ???

    Health, Magicka and Stamina enchants become stronger.

    ???

    Extra effect on already-enchanted weapons can be applied.

    ???

    Fire enchants 25% stronger.

    ???

    Frost enchants 25% stronger.

    ???

    Shock enchants 25% stronger.

    Illusion

    Hypnotic Gaze

    Calm higher level people and creatures.

    ???

    Novice/Apprentice/Adept/Expert/Master level Illusion spells costs 50% less Magicka.

    ???

    Dual casting overcharges for more powerful spells.

    ???

    Spells works on higher level animals.

    ???

    Spells works on higher level people.

    Silent Casting

    All spellcasting (From any school) is done silently.

    Master of the Mind

    Illusion spells works on Undead, Daedra and Automatons.

    ???

    Fear spells work on higher level enemies.

    Restoration

    ???

    Novice/Apprentice/Adept/Expert/Master level Illusion spells costs 50% less Magicka.

    ???

    Healing spells also restore stamina.

    ???

    Healing spells heals 50% more.

    ???

    Magicka is partially recharged with each healing spell.

    ???

    Spells are more effective against Undead.

    ???

    Once a day chance to autocast 250HP restoration when health drops low.

    ???

    Magicka regenerates 25% faster.

    Factions

    Thieves Guild (Joinable)

    College of Winterhold (Joinable)

    Companions (Joinable)

    Dark Brotherhood (Joinable)

    Riverwood Tavern Warrior Clan

    Stormcloaks (Joinable)

    The Shield-Brothers

    Necromancers (Not Joinable)

    The Imperial Army (Joinable)

    Battle Born

    East Empire Trading Company

    For more detailed information about factions, check out BootySweat's "Factions of Skyrim"!

    Crafting

    There are six different stages to crafting items. The first two are: Refining crude ore and Assembling materials. There's 13 different types of ore, which are used for crafting. Alchemy labs are more realistic than in previous games. In addition to alchemy ingredients there are also reagents.

    Misc Features

    There's two types of Fast-Travel: Morrowind-style & Oblivion-style.

    There is no Multiplayer.

    There is no Hardcore-mode.

    Soul Gems can be used like in previous TES games to trap souls.

    You can buy properties.

    Lock picking is still a mini-game, but has been improved.

    There's a separate bounty for each of the 9 holds.

    You can catch diseases.

    After killing an NPC, you can sleep in their bed.

    There will be less, but bigger (Expansion-like) DLCs compared to Fallout 3 & Oblivion.

    There is a "sort" of Karma system in the game, but it's not governed by numbers. Instead, people will react to what you do, and you will have to base how bad you are on that, and not numbers.

    Only possible to have relationships with certain NPCs - and "in some cases" marriage.

    Aurora Borealis.

    Same Sex Marriages.

    Aside from Side Quests, there are also Misc Objectives.

    There is at least 50 skill books.

    You can collect Daedric Artifacts.

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