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DarkRider

TESA Team
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Posts posted by DarkRider

  1. Sounds interesting, it might be tricky to get the permission to release, but if you can get the original authors' clearance, you would have quite a tribute mod on your record!! How many mods are you planning to use for the project?

    Glad to have you with us!  ;)

    Yeah, Simba's cute... :simbe:

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    Don't know about that...I patrol there too!  aa_banana.gif
    Lol, by the way... How do I replace a texture for a quad?


    To replace a texture, right click on the one you want to change in the quad list and click Replace. A box will open with a list of textures, choose the one you want from the list. It's best to know ahead of time what the name of the texture is! Now, you can't delete the first texture in the list, but you CAN replace it!  :simbe:
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    I'm having a problem where I can't edit some parts of the landscape. Is this common? Why is it that I can't?
    Do you mean you can't mold the landscape, like move it up and down? Or do you mean you can't add new textures (paint the grass) to a landscape?
    I really should have said that in the first place.  ;) I mean the textures.


    No worries!  aa_biggrin.gif

    There is a limit to the number of textures per cell, per quad. In case you don't know, every cell in the game is actually 4 quads. 1 cell = 4 quads You can only have 9 textures per quad. So, sometimes, you find a quad that won't take the texture because it's full.

    Move the red circle over the section that won't take a new texture and hit T to make the camera move directly over that cell. Now, hit the I key to open a box that shows the 4 quads an the textures each one has. NEVER EVER EVER delete the first texture in the list in each quad. You can cause the black hole effect that is unfixable in many cases. Delete a couple in the middle and either your texture will appear, or you will be able to add it!  :pints:
  4. Quote

    I'm having a problem where I can't edit some parts of the landscape. Is this common? Why is it that I can't?


    Do you mean you can't mold the landscape, like move it up and down? Or do you mean you can't add new textures (paint the grass) to a landscape?
  5. Quote

    Mattai here.just saying hi....*bashful*


    Welcome to the Alliance FanMattai! Good to see you found your way here from the Dimension! Many won't recognize one of our lurkers from the old forum!  aa_biggrin.gif

    It's good to see you diving in here, don't be bashful, we're a family here Mate, you'll only find friends!

    What are your Elder Scrolls interests?

    ;) DarkRider
  6. Welcome Sulteric!

    Voice work for a companion is no easy task! I'm doing the male companion for my own mod! I wish you luck and sucess! I hope you will join in the Voice Actors Project, it sounds like your experience will bring a lot to the table! !

    :coolup: DarkRider

  7. Quote

    HelloLet's see... Umm, what would this be... Hmm...  Second?  Oh no..This is the third time i make an introduction of myself related to DR, but for thoose of you who don't know me already.


    LOL, well, I keep starting new forums just to see what you have to say next Mate!  :gather:
  8. Quote

    I also have a few questions. First, how do I sign up for the Voice Actor Project/Can I join? I don't have the gear yet besides some software, but I do plan to get some. I'll probably get some gear by the end of the year, but right now I'm broke.


    Yes, The Voice Actor's Project is an open group. Like grond said, there are instructions on how to join in the first forum thread "What is The Project? Start Here!" You just follow the sign up instructions and you'll be made a member. You don't need any fancy gear. Just a mic and the sound edit software (we use a freeware program called Audacity). You can pick up a mic at your local store for anywhere from $10-30 easily enough, and that's the only equipment you need!

    Quote

    Second, is the showcase tab in the download section for voice acting examples?


    No, the Showcase is for new mods that the TES Alliance Team has tested and enjoyed, sort of a highlights section. Your voice samples will be archived in the VAP thread "The Archive" the sticky posts there will tell you what to do!

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    Also, I'd like to suggest a few things about the website. First, I like what you did with the sounds, but it gets annoying when you load a page and the header seems to make a sharp noise and it startled me at first. I'd keep it for when you enter the website, but exclude it when you go to the forums/downloads.


    Yeah, the nav sounds are a bit startling at times, they are the default sounds. I'm working on reducing or eliminating them from certian sections!  :gather:

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    I'd also seems that the downloads sections layout is a little bland.


    We heartily agree! The downloads section is still under construction. The Alliance isn't at full functionality yet, but we'll get it there!

    Good questions!
  9. The Weynon Retreat House

    Author: Darkrder/DarkRider

    Version: 1.4

    Last Update: 13 June 2008

    Greetings Blades Fans!!!

    I am pleased to announce that after a very arduous, yet fruitful, two weeks Weynon Retreat house is FINALLY ready to be released for download!!! :clap:

    The Weynon Retreat House Mod includes:

    -New Sancre Tor Blades Light Armor!

    -New Blademaster Katana!!

    -New Essential Horse!!

    -New Characters!!!

    -A Challenging New Mini Quest!!!

    -New House with Safe Storage!!!

    -New Respawning Pention Chest!!!

    -New Hidden secrets and more...

    Pictures!!!

    The Exterior of Weynon Retreat

    ThreadAerial02.jpg

    ThreadRetreat02.jpg

    ThreadRetreat-1.jpg

    The View

    WRView.jpg

    The Garden

    Dragon02.jpg

    The Stable

    Stable.jpg

    The Interior

    ThreadNewEntry.jpg

    ThreadSitting.jpg

    ThreadWRInt04.jpg

    ThreadKitchen.jpg

    ThreadDining.jpg

    ThreadNewBdrm.jpg

    And The Location of Weynon Retreat

    WRLocation.jpg

    ---BETA Testers--- :gather:

    HouseAtlantic

    Sepiroth

    Arch-Eagle

    ---Click to Download---

    ---Issues & Bugs---

    I have endeavored to work with my BETA testers to resolve any known issues or bugs, however, the possibility remains that one or two have slipped through unnoticed! If you encounter any bugs, issues, or conflicts while playing Weynon Retreat, please report them here as a response to this thread so I can help you troubleshoot the problem!

    I hope you all have fun playing your way through the mini quest and reaping the multitude of rewards! This is a house mod designed to be loved; like coming home to Weynon Priory where the whole story begins. It's my first release so please comment on what you like and what you see! I don't cater to trolls and flamers, so if you are one, "These aren't the droids you're looking for...move along." :pints:

    As always, Cheers and Happy Modding! ;)

    Darkrder

  10. I am trying to give life to the companion character by including some smaller side quests that directly relate to the companion. It is the companion's journey in these sidequests, and the player is along for the ride. I 'm hoping such a role reversal will give the character more dimension.

    It sounds like you are also working on an expansive backstory for your companion. That is one of my tricks as well. By developing a captivating story, the character becomes more that just a nameless follower!

    I will be watching your mod's progress!  :clover:

  11. Grond,

    This project is rather interesting in its complexity. I'm looking forward to seing this one released in all it glory!  aa_biggrin.gif

    I too have been working on making the companion more than a human shield; my biggest issue with many companions is that they are literally disposable. Is your companion marked as essential or does the player risk him/her dying in the field?

    Keep working hard and Happy Modding,  :gather:

    DarkRider

  12. Quote

    I'm more of an FPS I was formerly in =Fs= with Hobbs playing CoD4 but moved on. I still play CoD4 as well as BF2, CS:S, HL2:DM,RB6V, GTA3, used to play Fable.I have been thinking about getting into Oblivion but feel I would need a better GFX card first.


    Welcome to the Alliance, Mate! Oblivion is a great game, but a good graphics card helps I'm sure. I'm surprised mine runs as well as it does!

    Fable 2 is coming out in October this year I think, looks like it's going to be a great game:


    Oh, and I'm using the dragon you made as my avatar on all the other sites, to draw attention to this site. It's working too thanks, and lots of folks ask me about it!  :gather:

    DarkRider
  13. Quote

    Thanks Hey you.DR, like someone riding a horse or like a horse prancing through a field or some such thing. ;)


    Hobbs, Mate, do I strike you as the prancing through a field type?  :gather:

    I meant like dark scary horse...maybe with a dark...scary...rider! LOL :pints:
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